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author | richiesams | 2013-08-09 14:51:45 -0500 |
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committer | richiesams | 2013-08-09 14:51:45 -0500 |
commit | 0feac806b235867aae4078d2b5c58c38b3b23e21 (patch) | |
tree | e724a395d148c573eb2b5430b30386ec298970cd /engines/zvision | |
parent | 06e6cb5d1f9b6cc7d632e3a7e31267363dad3503 (diff) | |
download | scummvm-rg350-0feac806b235867aae4078d2b5c58c38b3b23e21.tar.gz scummvm-rg350-0feac806b235867aae4078d2b5c58c38b3b23e21.tar.bz2 scummvm-rg350-0feac806b235867aae4078d2b5c58c38b3b23e21.zip |
ZVISION: Add a ZGI folder directory to the SearchMan
Diffstat (limited to 'engines/zvision')
-rw-r--r-- | engines/zvision/zvision.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/zvision/zvision.cpp b/engines/zvision/zvision.cpp index 46b6c01781..7cfa42e125 100644 --- a/engines/zvision/zvision.cpp +++ b/engines/zvision/zvision.cpp @@ -69,6 +69,7 @@ ZVision::ZVision(OSystem *syst, const ZVisionGameDescription *gameDesc) SearchMan.addSubDirectoryMatching(gameDataDir, "zassets1", 0, 2, true); SearchMan.addSubDirectoryMatching(gameDataDir, "zassets2", 0, 2, true); SearchMan.addSubDirectoryMatching(gameDataDir, "znemmx", 0, 1, true); + SearchMan.addSubDirectoryMatching(gameDataDir, "zgi", 0, 4, true); // Here is the right place to set up the engine specific debug channels //DebugMan.addDebugChannel(kZVisionDebugExample, "example", "this is just an example for a engine specific debug channel"); |