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author | RichieSams | 2015-01-15 00:31:39 -0600 |
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committer | RichieSams | 2015-01-15 00:31:39 -0600 |
commit | 28e27ea1d94f1df4c8e68216c086cb57c396ccd8 (patch) | |
tree | e96ea83296db3514d11718e99ac9d4f6c429c58a /engines/zvision | |
parent | cc045f7a83b1282ee453d0c1d90ca2372de554c8 (diff) | |
download | scummvm-rg350-28e27ea1d94f1df4c8e68216c086cb57c396ccd8.tar.gz scummvm-rg350-28e27ea1d94f1df4c8e68216c086cb57c396ccd8.tar.bz2 scummvm-rg350-28e27ea1d94f1df4c8e68216c086cb57c396ccd8.zip |
ZVISION: Allow multiple sound effects to play at the same time
This is the original behavior. This was noted in bug #6761. Specifically,
the knocker on the door plays a sound whenever it is a the top of the bottom
of the swing. By only allowing one sound effect to play at the same time, the
knocker would only play once, even though it bounces at the bottom.
Diffstat (limited to 'engines/zvision')
-rw-r--r-- | engines/zvision/scripting/actions.cpp | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/engines/zvision/scripting/actions.cpp b/engines/zvision/scripting/actions.cpp index e989478dd1..3aab6d8830 100644 --- a/engines/zvision/scripting/actions.cpp +++ b/engines/zvision/scripting/actions.cpp @@ -486,9 +486,6 @@ ActionMusic::~ActionMusic() { } bool ActionMusic::execute() { - if (_engine->getScriptManager()->getSideFX(_slotKey)) - return true; - if (_midi) { _engine->getScriptManager()->addSideFX(new MusicMidiNode(_engine, _slotKey, _prog, _note, _volume)); } else { |