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authorrichiesams2013-08-10 17:07:27 -0500
committerrichiesams2013-08-10 17:07:27 -0500
commit9740087441fa2f5b0655c7065f891686c8579cb0 (patch)
tree00621a910c0e0a0e06e893c1bb19e99935359f5f /engines/zvision
parented4977848b1761ebfd09db9ea21d744236b813c6 (diff)
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ZVISION: Add documentation for the ResultAction base class
Diffstat (limited to 'engines/zvision')
-rw-r--r--engines/zvision/actions.h12
1 files changed, 12 insertions, 0 deletions
diff --git a/engines/zvision/actions.h b/engines/zvision/actions.h
index 76db25adf0..b75ca8bdad 100644
--- a/engines/zvision/actions.h
+++ b/engines/zvision/actions.h
@@ -36,9 +36,21 @@ namespace ZVision {
// Forward declaration of ZVision. This file is included before ZVision is declared
class ZVision;
+/**
+ * The base class that represents any action that a Puzzle can take.
+ * This class is purely virtual.
+ */
class ResultAction {
public:
virtual ~ResultAction() {}
+ /**
+ * This is called by the script system whenever a Puzzle's criteria are found to be true.
+ * It should execute any necessary actions and return a value indicating whether the script
+ * system should continue to test puzzles. In 99% of cases this will be 'true'.
+ *
+ * @param engine A pointer to the base engine so the ResultAction can access all the necessary methods
+ * @return Should the script system continue to test any remaining puzzles (true) or immediately break and go on to the next frame (false)
+ */
virtual bool execute(ZVision *engine) = 0;
};