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authorTorbjörn Andersson2015-01-26 22:07:47 +0100
committerTorbjörn Andersson2015-01-26 22:18:23 +0100
commitdd5cd42f2eff7ca320fe507916b65a06c3a0ee74 (patch)
tree8c67a98c4764e0206c43fbdc8fee47641f6b4dd1 /engines/zvision
parentd0f95b40e8ae38f871fc84040820687de6ef8ff1 (diff)
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ZVISION: Use ValueSlot for volume in ActionMusic
As suggested by Marisa-Chan. I had based my earlier implementation on parseCritera(), and was unaware of this alternative. The good thing is that the diff from the old code is now much smaller, which should reduce the risk of regressions. (There is a lot I haven't tested here...)
Diffstat (limited to 'engines/zvision')
-rw-r--r--engines/zvision/scripting/actions.cpp64
-rw-r--r--engines/zvision/scripting/actions.h3
2 files changed, 28 insertions, 39 deletions
diff --git a/engines/zvision/scripting/actions.cpp b/engines/zvision/scripting/actions.cpp
index 81d6655fa9..d851a74dec 100644
--- a/engines/zvision/scripting/actions.cpp
+++ b/engines/zvision/scripting/actions.cpp
@@ -21,7 +21,6 @@
*/
#include "common/scummsys.h"
-#include "common/tokenizer.h"
#include "video/video_decoder.h"
#include "zvision/scripting/actions.h"
@@ -446,51 +445,48 @@ bool ActionMenuBarEnable::execute() {
ActionMusic::ActionMusic(ZVision *engine, int32 slotkey, const Common::String &line, bool global) :
ResultAction(engine, slotkey),
- _volume(255),
_note(0),
_prog(0),
_universe(global) {
- Common::StringTokenizer tokenizer(line);
+ uint type = 0;
+ char fileNameBuffer[25];
+ uint loop = 0;
+ char volumeBuffer[15];
- // Parse the type of action. Type 4 actions are MIDI commands, not
- // files. These are only used by Zork: Nemesis, for the flute and piano
- // puzzles (tj4e and ve6f, as well as vr)
- uint type = atoi(tokenizer.nextToken().c_str());
+ // Volume is optional. If it doesn't appear, assume full volume
+ strcpy(volumeBuffer, "100");
+ sscanf(line.c_str(), "%u %24s %u %14s", &type, fileNameBuffer, &loop, volumeBuffer);
+
+ // Type 4 actions are MIDI commands, not files. These are only used by
+ // Zork: Nemesis, for the flute and piano puzzles (tj4e and ve6f, as well
+ // as vr)
if (type == 4) {
_midi = true;
- _prog = atoi(tokenizer.nextToken().c_str());
- _note = atoi(tokenizer.nextToken().c_str());
- _volume = atoi(tokenizer.nextToken().c_str());
- _volumeIsAKey = false;
+ int note;
+ int prog;
+ sscanf(line.c_str(), "%u %d %d %14s", &type, &prog, &note, volumeBuffer);
+ _volume = new ValueSlot(_engine->getScriptManager(), volumeBuffer);
+ _note = note;
+ _prog = prog;
} else {
_midi = false;
- _fileName = tokenizer.nextToken();
- _loop = atoi(tokenizer.nextToken().c_str()) == 1;
- if (!tokenizer.empty()) {
- Common::String token = tokenizer.nextToken();
- if (token.contains('[')) {
- sscanf(token.c_str(), "[%u]", &_volume);
- _volumeIsAKey = true;
- } else {
- _volume = atoi(token.c_str());
- if (_volume > 100) {
- warning("ActionMusic: Adjusting volume for %s from %d to 100", _fileName.c_str(), _volume);
- _volume = 100;
- }
- _volumeIsAKey = false;
- }
- } else {
- // Volume is optional. If it doesn't appear, assume full volume
- _volume = 100;
- _volumeIsAKey = false;
+ _fileName = Common::String(fileNameBuffer);
+ _loop = loop == 1 ? true : false;
+ if (volumeBuffer[0] != '[' && atoi(volumeBuffer) > 100) {
+ // I thought I saw a case like this in Zork Nemesis, so
+ // let's guard against it.
+ warning("ActionMusic: Adjusting volume for %s from %s to 100", _fileName.c_str(), volumeBuffer);
+ strcpy(volumeBuffer, "100");
}
+ _volume = new ValueSlot(engine->getScriptManager(), volumeBuffer);
}
}
ActionMusic::~ActionMusic() {
if (!_universe)
_engine->getScriptManager()->killSideFx(_slotKey);
+ delete _volume;
}
bool ActionMusic::execute() {
@@ -499,12 +495,7 @@ bool ActionMusic::execute() {
_engine->getScriptManager()->setStateValue(_slotKey, 2);
}
- uint volume;
- if (_volumeIsAKey) {
- volume = _engine->getScriptManager()->getStateValue(_volume);
- } else {
- volume = _volume;
- }
+ uint volume = _volume->getValue();
if (_midi) {
_engine->getScriptManager()->addSideFX(new MusicMidiNode(_engine, _slotKey, _prog, _note, volume));
@@ -513,7 +504,6 @@ bool ActionMusic::execute() {
return true;
// Volume in the script files is mapped to [0, 100], but the ScummVM mixer uses [0, 255]
-
_engine->getScriptManager()->addSideFX(new MusicNode(_engine, _slotKey, _fileName, _loop, volume * 255 / 100));
}
diff --git a/engines/zvision/scripting/actions.h b/engines/zvision/scripting/actions.h
index cbb91fa8d3..94c2d041fc 100644
--- a/engines/zvision/scripting/actions.h
+++ b/engines/zvision/scripting/actions.h
@@ -224,8 +224,7 @@ public:
private:
Common::String _fileName;
bool _loop;
- uint32 _volume;
- bool _volumeIsAKey;
+ ValueSlot *_volume;
bool _universe;
bool _midi;
int8 _note;