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authorAdrian Frühwirth2018-04-18 20:02:08 +0200
committerAdrian Frühwirth2018-04-18 20:18:05 +0200
commitf20015f52668fe94c77e60cbc95bd3d1f6fdbba7 (patch)
tree9436fdfa8fad213e37e80d1428f16743dbe5fcac /engines/zvision
parentfadce12e69d47f12476ac3ebe04ada0c7c855b02 (diff)
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ZVISION: Fix crash when loading a savegame
Commit 00e59a3122 introduced a change to savegame handling which results in savegame thumbnails only being loaded when necessary. ZVISION's readSaveGameHeader() doesn't under all circumstances initialize the thumbnail pointer and 00e59a3122 failed to remove an otherwise unnecessary delete which resulted in the uninitialized thumbnail pointer being passed to delete (UB). Thanks to eriktorbjorn for noticing.
Diffstat (limited to 'engines/zvision')
-rw-r--r--engines/zvision/file/save_manager.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/engines/zvision/file/save_manager.cpp b/engines/zvision/file/save_manager.cpp
index b33d33cdf1..4676272146 100644
--- a/engines/zvision/file/save_manager.cpp
+++ b/engines/zvision/file/save_manager.cpp
@@ -162,8 +162,6 @@ Common::Error SaveManager::loadGame(int slot) {
scriptManager->deserialize(saveFile);
delete saveFile;
- if (header.thumbnail)
- delete header.thumbnail;
if (_engine->getGameId() == GID_NEMESIS && scriptManager->getCurrentLocation() == "tv2f") {
// WORKAROUND for script bug #6793: location tv2f (stairs) has two states:
@@ -190,16 +188,19 @@ Common::Error SaveManager::loadGame(int slot) {
}
bool SaveManager::readSaveGameHeader(Common::InSaveFile *in, SaveGameHeader &header, bool skipThumbnail) {
+ header.saveYear = 0;
+ header.saveMonth = 0;
+ header.saveDay = 0;
+ header.saveHour = 0;
+ header.saveMinutes = 0;
+ header.saveName.clear();
+ header.thumbnail = nullptr;
+ header.version = 0;
+
uint32 tag = in->readUint32BE();
// Check if it's original savegame than fill header structure
if (tag == MKTAG('Z', 'N', 'S', 'G')) {
- header.saveYear = 0;
- header.saveMonth = 0;
- header.saveDay = 0;
- header.saveHour = 0;
- header.saveMinutes = 0;
header.saveName = "Original Save";
- header.thumbnail = NULL;
header.version = SAVE_ORIGINAL;
in->seek(-4, SEEK_CUR);
return true;
@@ -226,7 +227,6 @@ bool SaveManager::readSaveGameHeader(Common::InSaveFile *in, SaveGameHeader &hea
}
// Read in the save name
- header.saveName.clear();
char ch;
while ((ch = (char)in->readByte()) != '\0')
header.saveName += ch;