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author | Strangerke | 2012-01-18 23:21:50 +0100 |
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committer | Strangerke | 2012-01-18 23:21:50 +0100 |
commit | 00a9d394a502598afcc3502d0bdd7cee88a065cc (patch) | |
tree | 28d82b89323bcb87c86c4b1e8f9073eaa30cbe01 /engines | |
parent | 4546ca0e22467c6cea460824689295566f1d410e (diff) | |
download | scummvm-rg350-00a9d394a502598afcc3502d0bdd7cee88a065cc.tar.gz scummvm-rg350-00a9d394a502598afcc3502d0bdd7cee88a065cc.tar.bz2 scummvm-rg350-00a9d394a502598afcc3502d0bdd7cee88a065cc.zip |
TSAGE: R2R - Implement scene 1700
Diffstat (limited to 'engines')
-rw-r--r-- | engines/tsage/globals.cpp | 4 | ||||
-rw-r--r-- | engines/tsage/globals.h | 2 | ||||
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_logic.cpp | 1 | ||||
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes1.cpp | 467 | ||||
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes1.h | 60 |
5 files changed, 534 insertions, 0 deletions
diff --git a/engines/tsage/globals.cpp b/engines/tsage/globals.cpp index 1ac426518d..e6c167355c 100644 --- a/engines/tsage/globals.cpp +++ b/engines/tsage/globals.cpp @@ -380,6 +380,8 @@ void Ringworld2Globals::reset() { _v558C2 = 0; _v5657C = 0; _v565F5 = 0; + _v565F6 = 0; + _v565FA = 0; _v565AE = 0; _v56605[0] = 0; @@ -453,6 +455,8 @@ void Ringworld2Globals::synchronize(Serializer &s) { s.syncAsSint16LE(_v558C2); s.syncAsSint16LE(_v5657C); s.syncAsSint16LE(_v565F5); + s.syncAsSint16LE(_v565F6); + s.syncAsSint16LE(_v565FA); s.syncAsSint16LE(_v566A6); s.syncAsSint16LE(_v56A93); s.syncAsSint16LE(_v56A9E); diff --git a/engines/tsage/globals.h b/engines/tsage/globals.h index 5b1d6b4eb0..e734ef3196 100644 --- a/engines/tsage/globals.h +++ b/engines/tsage/globals.h @@ -257,6 +257,8 @@ public: Rect _v558B6; int _v558C2; int _v565F5; + int _v565F6; + int _v565FA; int _v5657C; byte _v565AE; byte _v56605[14]; diff --git a/engines/tsage/ringworld2/ringworld2_logic.cpp b/engines/tsage/ringworld2/ringworld2_logic.cpp index 82f52ab558..15d2331cba 100644 --- a/engines/tsage/ringworld2/ringworld2_logic.cpp +++ b/engines/tsage/ringworld2/ringworld2_logic.cpp @@ -127,6 +127,7 @@ Scene *Ringworld2Game::createScene(int sceneNumber) { // Miranda being questioned return new Scene1625(); case 1700: + return new Scene1700(); case 1750: case 1800: case 1850: diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp index 6f748362df..9a0a34a93e 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp @@ -5173,5 +5173,472 @@ void Scene1625::process(Event &event) { Scene::process(event); } +/*-------------------------------------------------------------------------- + * Scene 1700 - + * + *--------------------------------------------------------------------------*/ +Scene1700::Scene1700() { + _field77A = 0; + _field77C = 0; +} + +void Scene1700::synchronize(Serializer &s) { + SceneExt::synchronize(s); + + s.syncAsSint16LE(_field77A); + s.syncAsSint16LE(_field77C); +} + +bool Scene1700::Item2::startAction(CursorType action, Event &event) { + // The original contains a debug trace. It's currently skipped. + // TODO: either add the debug trace, or remove this function and associated class + return SceneHotspot::startAction(action, event); +} + +bool Scene1700::Actor11::startAction(CursorType action, Event &event) { + if (action != CURSOR_USE) + return SceneActor::startAction(action, event); + + Scene1700 *scene = (Scene1700 *)R2_GLOBALS._sceneManager._scene; + + R2_GLOBALS._player.disableControl(); + R2_GLOBALS._v558B6.set(80, 0, 240, 200); + scene->_sceneMode = 4; + + Common::Point pt(271, 90); + PlayerMover *mover = new PlayerMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); + + return true; +} + +bool Scene1700::Actor12::startAction(CursorType action, Event &event) { + if (action != CURSOR_TALK) + return SceneActor::startAction(action, event); + + Scene1700 *scene = (Scene1700 *)R2_GLOBALS._sceneManager._scene; + scene->_sceneMode = 30; + scene->signal(); + + return true; +} + +void Scene1700::Exit1::changeScene() { + Scene1700 *scene = (Scene1700 *)R2_GLOBALS._sceneManager._scene; + + R2_GLOBALS._player.disableControl(); + _moving = false; + scene->_sceneMode = 1; + + Common::Point pt(R2_GLOBALS._player._position.x, 0); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); +} + +void Scene1700::Exit2::changeScene() { + Scene1700 *scene = (Scene1700 *)R2_GLOBALS._sceneManager._scene; + + R2_GLOBALS._player.disableControl(); + _moving = false; + scene->_sceneMode = 2; + + Common::Point pt(R2_GLOBALS._player._position.x, 170); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); +} + +void Scene1700::Exit3::changeScene() { + Scene1700 *scene = (Scene1700 *)R2_GLOBALS._sceneManager._scene; + + R2_GLOBALS._player.disableControl(); + _moving = false; + scene->_sceneMode = 6; + + Common::Point pt(0, R2_GLOBALS._player._position.y); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); +} + +void Scene1700::subAF3F8() { + Rect tmpRect; + R2_GLOBALS._walkRegions.load(1700); + + _actor3.remove(); + _actor4.remove(); + _actor5.remove(); + _actor6.remove(); + _actor7.remove(); + _actor8.remove(); + _actor11.remove(); + + if (_sceneMode != 40) { + _actor9.remove(); + _actor10.remove(); + } + + warning("tmpRect = _v5589E;"); + warning("Mouse_hideIfNeeded"); + warning("set_pane_p(_paneNumber);"); + warning("Big loop calling gfx_draw_slice_p"); + + if (_field77A == 0) + _field77A = 1; + else + _field77A = 0; + + warning("set_pane_p(_paneNumber);"); + + if ((_sceneMode != 40) && (R2_GLOBALS._v565F6 != 0)){ + _actor9.postInit(); + _actor9.setup(1701, 1, 1); + _actor9.setPosition(Common::Point(220, 137)); + _actor9.setDetails(1700, 6, -1, -1, 2, (SceneItem *) NULL); + R2_GLOBALS._walkRegions.enableRegion(2); + R2_GLOBALS._walkRegions.enableRegion(12); + } + + if ((R2_GLOBALS._v565F6 + 2) % 4 == 0) { + _actor3.postInit(); + _actor3.setup(1700, 1, 1); + _actor3.setPosition(Common::Point(222, 82)); + _actor3.setDetails(100, -1, -1, -1, 2, (SceneItem *) NULL); + + _actor5.postInit(); + _actor5.setup(1700, 2, 1); + _actor5.setPosition(Common::Point(177, 82)); + _actor5.fixPriority(0); + + _actor6.postInit(); + _actor6.setup(1700, 2, 2); + _actor6.setPosition(Common::Point(332, 96)); + _actor6.fixPriority(0); + + _actor4.postInit(); + _actor4.setup(1700, 1, 2); + _actor4.setPosition(Common::Point(424, 84)); + + R2_GLOBALS._walkRegions.enableRegion(11); + } + + if ((R2_GLOBALS._v565F6 + 399) % 800 == 0) { + _actor7.postInit(); + _actor7.setup(1700, 3, 2); + _actor7.setPosition(Common::Point(51, 141)); + _actor7.fixPriority(0); + _actor7.setDetails(100, -1, -1, -1, 2, (SceneItem *) NULL); + + _exit3._enabled = true; + } else { + R2_GLOBALS._walkRegions.enableRegion(1); + _exit3._enabled = false; + } + + if ( ((!R2_GLOBALS.getFlag(15)) && ((R2_GLOBALS._v565F6 == 25) || (R2_GLOBALS._v565F6 == -3))) + || ((R2_GLOBALS.getFlag(15)) && (R2_GLOBALS._v565F6 == R2_GLOBALS._v565FA)) + ) { + R2_GLOBALS._v565FA = R2_GLOBALS._v565F6; + if (!R2_GLOBALS.getFlag(15)) + _field77C = 1; + + _actor11.postInit(); + _actor11.setup(1700, 3, 1); + _actor11.setPosition(Common::Point(338, 150)); + _actor11.setDetails(1700, 9, -1, -1, 2, (SceneItem *) NULL); + _actor11.fixPriority(15); + + _actor8.postInit(); + _actor8.setup(1700, 4, 1); + _actor8.setPosition(Common::Point(312, 106)); + _actor8.fixPriority(130); + } +} + +void Scene1700::postInit(SceneObjectList *OwnerList) { + loadScene(1700); + SceneExt::postInit(); + if (R2_GLOBALS._sceneManager._previousScene == -1) + R2_GLOBALS._sceneManager._previousScene = 1530; + + scalePalette(65, 65, 65); + _stripManager.addSpeaker(&_quinnSpeaker); + _stripManager.addSpeaker(&_seekerSpeaker); + + _field77A = 0; + _field77C = 0; + + _exit1.setDetails(Rect(94, 0, 319, 12), EXITCURSOR_N, 1700); + _exit2.setDetails(Rect(0, 161, 319, 168), EXITCURSOR_S, 1700); + _exit3.setDetails(Rect(0, 0, 2, 138), EXITCURSOR_W, 1800); + + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.setPosition(Common::Point(0, 0)); + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { + R2_GLOBALS._player.setVisage(1501); + R2_GLOBALS._player._moveDiff = Common::Point(2, 1); + } else { + R2_GLOBALS._player.setVisage(1506); + R2_GLOBALS._player._moveDiff = Common::Point(3, 1); + } + + _actor12.postInit(); + _actor12.animate(ANIM_MODE_1, NULL); + _actor12.setObjectWrapper(new SceneObjectWrapper()); + + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { + _actor12.setVisage(1506); + _actor12._moveDiff = Common::Point(3, 1); + _actor12.setDetails(9002, 1, -1, -1, 1, (SceneItem *) NULL); + } else { + _actor12.setVisage(1501); + _actor12._moveDiff = Common::Point(2, 1); + _actor12.setDetails(9001, 1, -1, -1, 1, (SceneItem *) NULL); + } + + R2_GLOBALS._sound1.play(134); + + _actor1.postInit(); + _actor1.fixPriority(10); + + if (R2_GLOBALS._player._characterIndex == R2_QUINN) + _actor1.setVisage(1112); + else + _actor1.setVisage(1111); + + _actor1._effect = 5; + _actor1._field9C = _field312; + R2_GLOBALS._player._linkedActor = &_actor1; + + _actor2.postInit(); + _actor2.fixPriority(10); + if (R2_GLOBALS._player._characterIndex == R2_QUINN) + _actor2.setVisage(1111); + else + _actor2.setVisage(1112); + + _actor2._effect = 5; + _actor2._field9C = _field312; + _actor12._linkedActor = &_actor2; + + R2_GLOBALS._sound1.play(134); + + switch (R2_GLOBALS._sceneManager._previousScene) { + case 1530: + R2_GLOBALS._player._characterIndex = R2_QUINN; + R2_GLOBALS._player.disableControl(); + R2_GLOBALS._player.hide(); + _actor12.hide(); + + _actor10.postInit(); + warning("_actor10._actorName = \"hatch\";"); + _actor10.hide(); + + _actor9.postInit(); + _actor9.setup(1701, 1, 1); + _actor9.setPosition(Common::Point(220, 137)); + _actor9.setDetails(1700, 6, -1, -1, 1, (SceneItem *) NULL); + + _actor1.hide(); + _actor2.hide(); + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + _stripManager.start(539, this); + _sceneMode = 40; + break; + case 1750: { + R2_GLOBALS._player.setPosition(Common::Point(282, 121)); + _actor12.setPosition(Common::Point(282, 139)); + _sceneMode = 8; + Common::Point pt(262, 101); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + Common::Point pt2(262, 119); + NpcMover *mover2 = new NpcMover(); + _actor12.addMover(mover2, &pt2, this); + } + break; + case 1800: { + R2_GLOBALS._player.disableControl(); + R2_GLOBALS._player.setPosition(Common::Point(0, 86)); + _actor12.setPosition(Common::Point(0, 64)); + _sceneMode = 7; + R2_GLOBALS._player.setObjectWrapper(NULL); + R2_GLOBALS._player._strip = 1; + Common::Point pt(64, 86); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + _actor12.setObjectWrapper(NULL); + _actor12._strip = 1; + Common::Point pt2(77, 64); + NpcMover *mover2 = new NpcMover(); + _actor12.addMover(mover2, &pt2, NULL); + } + break; + default: + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { + R2_GLOBALS._player.setPosition(Common::Point(109, 160)); + _actor12.setPosition(Common::Point(156, 160)); + R2_GLOBALS._walkRegions.enableRegion(15); + } else { + R2_GLOBALS._player.setPosition(Common::Point(156, 160)); + _actor12.setPosition(Common::Point(109, 160)); + R2_GLOBALS._walkRegions.enableRegion(17); + } + _sceneMode = 50; + setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL); + break; + } + R2_GLOBALS._player._characterScene[1] = 1700; + R2_GLOBALS._player._characterScene[2] = 1700; + R2_GLOBALS._player._oldCharacterScene[1] = 1700; + R2_GLOBALS._player._oldCharacterScene[2] = 1700; + + R2_GLOBALS._v558B6.set(20, 0, 320, 200); + subAF3F8(); + _item1.setDetails(1, 1700, 3, -1, -1); + _item2.setDetails(Rect(0, 0, 480, 200), 1700, 0, -1, -1, 1, NULL); +} + +void Scene1700::remove() { + R2_GLOBALS._sound1.fadeOut2(NULL); + SceneExt::remove(); +} + +void Scene1700::signal() { + switch (_sceneMode) { + case 1: { + _sceneMode = 3; + if ((R2_GLOBALS._v565F6 < 2400) && (R2_GLOBALS._v565F6 >= 0)) + ++R2_GLOBALS._v565F6; + subAF3F8(); + R2_GLOBALS._player.setPosition(Common::Point(235 - (((((235 - R2_GLOBALS._player._position.x) * 100) / 103) * 167) / 100), 170)); + Common::Point pt(R2_GLOBALS._player._position.x, 160); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + + if (R2_GLOBALS._player._position.x < 132) { + _actor12.setPosition(Common::Point(156, 170)); + Common::Point pt2(156, 160); + NpcMover *mover2 = new NpcMover(); + _actor12.addMover(mover2, &pt2, NULL); + R2_GLOBALS._walkRegions.enableRegion(15); + } else { + _actor12.setPosition(Common::Point(109, 170)); + Common::Point pt3(109, 160); + NpcMover *mover3 = new NpcMover(); + _actor12.addMover(mover3, &pt3, NULL); + R2_GLOBALS._walkRegions.enableRegion(17); + } + } + break; + case 2: { + _sceneMode = 3; + if ((R2_GLOBALS._v565F6 > -2400) && (R2_GLOBALS._v565F6 < 0)) + R2_GLOBALS._v565F6--; + subAF3F8(); + R2_GLOBALS._player.setPosition(Common::Point(235 - (((((235 - R2_GLOBALS._player._position.x) * 100) / 167) * 103) / 100), 0)); + Common::Point pt(R2_GLOBALS._player._position.x, 10); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + + if (R2_GLOBALS._player._position.x >= 171) { + _actor12.setPosition(Common::Point(155, 0)); + Common::Point pt2(155, 10); + NpcMover *mover2 = new NpcMover(); + _actor12.addMover(mover2, &pt2, NULL); + R2_GLOBALS._walkRegions.enableRegion(15); + } else { + _actor12.setPosition(Common::Point(188, 0)); + Common::Point pt3(188, 10); + NpcMover *mover3 = new NpcMover(); + _actor12.addMover(mover3, &pt3, NULL); + R2_GLOBALS._walkRegions.enableRegion(17); + } + } + break; + case 3: + if (_field77C == 0) { + R2_GLOBALS._player.enableControl(CURSOR_ARROW); + } else { + R2_GLOBALS.setFlag(15); + _field77C = 0; + _sceneMode = 31; + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + if (R2_GLOBALS._player._characterIndex == R2_QUINN) + _stripManager.start(542, this); + else + _stripManager.start(543, this); + } + break; + case 4: { + _sceneMode = 5; + Common::Point pt(271, 90); + PlayerMover *mover = new PlayerMover(); + _actor12.addMover(mover, &pt, NULL); + if (R2_GLOBALS._player._characterIndex == 1) + setAction(&_sequenceManager, this, 1700, &R2_GLOBALS._player, &_actor8, NULL); + else + setAction(&_sequenceManager, this, 1701, &R2_GLOBALS._player, &_actor8, NULL); + } + break; + case 5: + R2_GLOBALS._sceneManager.changeScene(1750); + break; + case 6: + R2_GLOBALS._sceneManager.changeScene(1800); + break; + case 7: + R2_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper()); + R2_GLOBALS._player._strip = 1; + _actor12.setObjectWrapper(new SceneObjectWrapper()); + _actor12._strip = 1; + R2_GLOBALS._player.enableControl(CURSOR_ARROW); + R2_GLOBALS._walkRegions.enableRegion(14); + break; + case 8: + R2_GLOBALS._player._strip = 2; + _actor12._strip = 1; + R2_GLOBALS._player.enableControl(CURSOR_ARROW); + R2_GLOBALS._walkRegions.enableRegion(12); + break; + case 30: + _sceneMode = 31; + R2_GLOBALS._player.disableControl(); + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + if (R2_GLOBALS._player._characterIndex == R2_QUINN) + _stripManager.start(540, this); + else + _stripManager.start(541, this); + break; + case 31: + R2_GLOBALS._v56AAB = 0; + R2_GLOBALS._player.enableControl(CURSOR_TALK); + break; + case 40: + R2_GLOBALS._player.disableControl(); + _sceneMode = 1704; + setAction(&_sequenceManager, this, 1704, &R2_GLOBALS._player, &_actor12, &_actor10, &_actor9, &_actor1, &_actor2, NULL); + break; + case 50: + if (R2_GLOBALS._player._characterIndex == R2_QUINN) + R2_GLOBALS._walkRegions.enableRegion(15); + else + R2_GLOBALS._walkRegions.enableRegion(17); + + R2_GLOBALS._player.enableControl(); + break; + case 1704: + R2_GLOBALS._sound1.play(134); + R2_GLOBALS._walkRegions.enableRegion(15); + R2_GLOBALS._walkRegions.enableRegion(2); + R2_GLOBALS._walkRegions.enableRegion(12); + R2_GLOBALS._player.fixPriority(-1); + R2_GLOBALS._player.enableControl(CURSOR_ARROW); + break; + default: + R2_GLOBALS._player.enableControl(); + break; + } +} + } // End of namespace Ringworld2 } // End of namespace TsAGE diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.h b/engines/tsage/ringworld2/ringworld2_scenes1.h index e4ba84cdd9..cfd701b2d5 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes1.h +++ b/engines/tsage/ringworld2/ringworld2_scenes1.h @@ -521,6 +521,66 @@ public: virtual void process(Event &event); }; +class Scene1700 : public SceneExt { + class Item2 : public NamedHotspot { + public: + virtual bool startAction(CursorType action, Event &event); + }; + + class Actor11 : public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + class Actor12 : public SceneActor { + public: + virtual bool startAction(CursorType action, Event &event); + }; + + class Exit1 : public SceneExit { + public: + virtual void changeScene(); + }; + class Exit2 : public SceneExit { + public: + virtual void changeScene(); + }; + class Exit3 : public SceneExit { + public: + virtual void changeScene(); + }; +public: + SpeakerQuinn _quinnSpeaker; + SpeakerSeeker _seekerSpeaker; + NamedHotspot _item1; + Item2 _item2; + SceneActor _actor1; + SceneActor _actor2; + SceneActor _actor3; + SceneActor _actor4; + SceneActor _actor5; + SceneActor _actor6; + SceneActor _actor7; + SceneActor _actor8; + SceneActor _actor9; + SceneActor _actor10; + Actor11 _actor11; + Actor12 _actor12; + Exit1 _exit1; + Exit2 _exit2; + Exit3 _exit3; + SequenceManager _sequenceManager; + + int _field77A; + int _field77C; + + Scene1700(); + void synchronize(Serializer &s); + void subAF3F8(); + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void remove(); + virtual void signal(); +}; } // End of namespace Ringworld2 } // End of namespace TsAGE |