aboutsummaryrefslogtreecommitdiff
path: root/engines
diff options
context:
space:
mode:
authorArnaud Boutonné2010-10-21 17:09:57 +0000
committerArnaud Boutonné2010-10-21 17:09:57 +0000
commit0101a0e0bb7076c19b243c7f5ae2004653e5fc45 (patch)
treea39c61adc6a8d5556c5fea5f53382c41023279aa /engines
parentd251521f63b0d3d0e8dbaf16a867b043e6ddfedb (diff)
downloadscummvm-rg350-0101a0e0bb7076c19b243c7f5ae2004653e5fc45.tar.gz
scummvm-rg350-0101a0e0bb7076c19b243c7f5ae2004653e5fc45.tar.bz2
scummvm-rg350-0101a0e0bb7076c19b243c7f5ae2004653e5fc45.zip
HUGO: Moved _objects to a separate file
also suppressed some dereferencing svn-id: r53674
Diffstat (limited to 'engines')
-rw-r--r--engines/hugo/display.cpp24
-rw-r--r--engines/hugo/display.h8
-rw-r--r--engines/hugo/display_v1d.cpp4
-rw-r--r--engines/hugo/display_v1w.cpp4
-rw-r--r--engines/hugo/file.cpp139
-rw-r--r--engines/hugo/file.h15
-rw-r--r--engines/hugo/file_v1d.cpp10
-rw-r--r--engines/hugo/file_v1w.cpp2
-rw-r--r--engines/hugo/file_v2d.cpp6
-rw-r--r--engines/hugo/file_v3d.cpp6
-rw-r--r--engines/hugo/hugo.cpp737
-rw-r--r--engines/hugo/hugo.h83
-rw-r--r--engines/hugo/intro.cpp2
-rw-r--r--engines/hugo/intro.h16
-rw-r--r--engines/hugo/intro_v1d.cpp74
-rw-r--r--engines/hugo/intro_v1w.cpp6
-rw-r--r--engines/hugo/intro_v2d.cpp12
-rw-r--r--engines/hugo/intro_v2w.cpp2
-rw-r--r--engines/hugo/intro_v3d.cpp28
-rw-r--r--engines/hugo/intro_v3w.cpp20
-rw-r--r--engines/hugo/inventory.cpp59
-rw-r--r--engines/hugo/inventory.h4
-rw-r--r--engines/hugo/module.mk1
-rw-r--r--engines/hugo/mouse.cpp113
-rw-r--r--engines/hugo/mouse.h4
-rw-r--r--engines/hugo/object.cpp695
-rw-r--r--engines/hugo/object.h90
-rw-r--r--engines/hugo/parser.cpp88
-rw-r--r--engines/hugo/parser.h16
-rw-r--r--engines/hugo/parser_v1d.cpp129
-rw-r--r--engines/hugo/parser_v1w.cpp181
-rw-r--r--engines/hugo/parser_v2d.cpp39
-rw-r--r--engines/hugo/parser_v3d.cpp65
-rw-r--r--engines/hugo/route.cpp77
-rw-r--r--engines/hugo/route.h4
-rw-r--r--engines/hugo/schedule.cpp178
-rw-r--r--engines/hugo/schedule.h9
-rw-r--r--engines/hugo/schedule_v1d.cpp2
-rw-r--r--engines/hugo/schedule_v3d.cpp2
-rw-r--r--engines/hugo/sound.cpp14
-rw-r--r--engines/hugo/sound.h4
41 files changed, 1548 insertions, 1424 deletions
diff --git a/engines/hugo/display.cpp b/engines/hugo/display.cpp
index 1a951e5a59..5a5069b06c 100644
--- a/engines/hugo/display.cpp
+++ b/engines/hugo/display.cpp
@@ -48,7 +48,7 @@ namespace Hugo {
#define INY(Y, B) (Y >= B->y && Y <= B->y + B->dy)
#define OVERLAP(A, B) ((INX(A->x, B) || INX(A->x + A->dx, B) || INX(B->x, A) || INX(B->x + B->dx, A)) && (INY(A->y, B) || INY(A->y + A->dy, B) || INY(B->y, A) || INY(B->y + B->dy, A)))
-Screen::Screen(HugoEngine &vm) : _vm(vm) {
+Screen::Screen(HugoEngine *vm) : _vm(vm) {
}
@@ -58,7 +58,7 @@ Screen::~Screen() {
void Screen::createPal() {
debugC(1, kDebugDisplay, "createPal");
- g_system->setPalette(_vm._palette, 0, NUM_COLORS);
+ g_system->setPalette(_vm->_palette, 0, NUM_COLORS);
}
void Screen::initDisplay() {
@@ -135,7 +135,7 @@ overlayState_t Screen::findOvl(seq_t *seq_p, image_pt dst_p, uint16 y) {
debugC(4, kDebugDisplay, "findOvl");
for (; y < seq_p->lines; y++) { // Each line in object
- image_pt ovb_p = _vm.getBaseBoundaryOverlay() + ((uint16)(dst_p - _frontBuffer) >> 3); // Ptr into overlay bits
+ image_pt ovb_p = _vm->getBaseBoundaryOverlay() + ((uint16)(dst_p - _frontBuffer) >> 3); // Ptr into overlay bits
if (*ovb_p & (0x80 >> ((uint16)(dst_p - _frontBuffer) & 7))) // Overlay bit is set
return FG; // Found a bit - must be foreground
dst_p += XPIX;
@@ -151,7 +151,7 @@ void Screen::displayFrame(int sx, int sy, seq_t *seq, bool foreFl) {
image_pt image = seq->imagePtr; // Ptr to object image data
image_pt subFrontBuffer = &_frontBuffer[sy * XPIX + sx]; // Ptr to offset in _frontBuffer
- image_pt overlay = &_vm.getFirstOverlay()[(sy * XPIX + sx) >> 3]; // Ptr to overlay data
+ image_pt overlay = &_vm->getFirstOverlay()[(sy * XPIX + sx) >> 3]; // Ptr to overlay data
int16 frontBufferwrap = XPIX - seq->x2 - 1; // Wraps dest_p after each line
int16 imageWrap = seq->bytesPerLine8 - seq->x2 - 1;
@@ -159,7 +159,7 @@ void Screen::displayFrame(int sx, int sy, seq_t *seq, bool foreFl) {
for (uint16 y = 0; y < seq->lines; y++) { // Each line in object
for (uint16 x = 0; x <= seq->x2; x++) {
if (*image) { // Non-transparent
- overlay = _vm.getFirstOverlay() + ((uint16)(subFrontBuffer - _frontBuffer) >> 3); // Ptr into overlay bits
+ overlay = _vm->getFirstOverlay() + ((uint16)(subFrontBuffer - _frontBuffer) >> 3); // Ptr into overlay bits
if (*overlay & (0x80 >> ((uint16)(subFrontBuffer - _frontBuffer) & 7))) { // Overlay bit is set
if (overlayState == UNDEF) // Overlay defined yet?
overlayState = findOvl(seq, subFrontBuffer, y);// No, find it.
@@ -269,8 +269,8 @@ void Screen::displayList(dupdate_t update, ...) {
// Don't blit if newscreen just loaded because _frontBuffer will
// get blitted via InvalidateRect() at end of this cycle
// and blitting here causes objects to appear too soon.
- if (_vm.getGameStatus().newScreenFl) {
- _vm.getGameStatus().newScreenFl = false;
+ if (_vm->getGameStatus().newScreenFl) {
+ _vm->getGameStatus().newScreenFl = false;
break;
}
@@ -394,18 +394,18 @@ void Screen::drawStatusText() {
debugC(4, kDebugDisplay, "drawStatusText");
loadFont(U_FONT8);
- uint16 sdx = stringLength(_vm._statusLine);
+ uint16 sdx = stringLength(_vm->_statusLine);
uint16 sdy = fontHeight() + 1; // + 1 for shadow
uint16 posX = 0;
uint16 posY = YPIX - sdy;
// Display the string and add rect to display list
- writeStr(posX, posY, _vm._statusLine, _TLIGHTYELLOW);
+ writeStr(posX, posY, _vm->_statusLine, _TLIGHTYELLOW);
displayList(D_ADD, posX, posY, sdx, sdy);
- sdx = stringLength(_vm._scoreLine);
+ sdx = stringLength(_vm->_scoreLine);
posY = 0;
- writeStr(posX, posY, _vm._scoreLine, _TCYAN);
+ writeStr(posX, posY, _vm->_scoreLine, _TCYAN);
displayList(D_ADD, posX, posY, sdx, sdy);
}
@@ -447,7 +447,7 @@ void Screen::initNewScreenDisplay() {
displayBackground();
// Stop premature object display in Display_list(D_DISPLAY)
- _vm.getGameStatus().newScreenFl = true;
+ _vm->getGameStatus().newScreenFl = true;
}
} // End of namespace Hugo
diff --git a/engines/hugo/display.h b/engines/hugo/display.h
index 6e8b15940a..dc687e0bb6 100644
--- a/engines/hugo/display.h
+++ b/engines/hugo/display.h
@@ -46,7 +46,7 @@ struct rect_t { // Rectangle used in Display
class Screen {
public:
- Screen(HugoEngine &vm);
+ Screen(HugoEngine *vm);
virtual ~Screen();
int16 fontHeight();
@@ -93,7 +93,7 @@ public:
}
protected:
- HugoEngine &_vm;
+ HugoEngine *_vm;
// Fonts used in dib (non-GDI)
byte _fnt; // Current font number
@@ -116,7 +116,7 @@ private:
class Screen_v1d : public Screen {
public:
- Screen_v1d(HugoEngine &vm);
+ Screen_v1d(HugoEngine *vm);
~Screen_v1d();
virtual void loadFont(int16 fontId);
@@ -124,7 +124,7 @@ public:
class Screen_v1w : public Screen {
public:
- Screen_v1w(HugoEngine &vm);
+ Screen_v1w(HugoEngine *vm);
~Screen_v1w();
virtual void loadFont(int16 fontId);
diff --git a/engines/hugo/display_v1d.cpp b/engines/hugo/display_v1d.cpp
index 6cf20d413f..a46f5a8bec 100644
--- a/engines/hugo/display_v1d.cpp
+++ b/engines/hugo/display_v1d.cpp
@@ -40,7 +40,7 @@
namespace Hugo {
-Screen_v1d::Screen_v1d(HugoEngine &vm) : Screen(vm) {
+Screen_v1d::Screen_v1d(HugoEngine *vm) : Screen(vm) {
}
Screen_v1d::~Screen_v1d() {
@@ -61,7 +61,7 @@ void Screen_v1d::loadFont(int16 fontId) {
fontLoadedFl[_fnt] = true;
- memcpy(_fontdata[_fnt], _vm._arrayFont[_fnt], _vm._arrayFontSize[_fnt]);
+ memcpy(_fontdata[_fnt], _vm->_arrayFont[_fnt], _vm->_arrayFontSize[_fnt]);
_font[_fnt][0] = _fontdata[_fnt]; // Store height,width of fonts
int16 offset = 2; // Start at fontdata[2] ([0],[1] used for height,width)
diff --git a/engines/hugo/display_v1w.cpp b/engines/hugo/display_v1w.cpp
index c98374dcde..3dd8328c43 100644
--- a/engines/hugo/display_v1w.cpp
+++ b/engines/hugo/display_v1w.cpp
@@ -41,7 +41,7 @@
namespace Hugo {
-Screen_v1w::Screen_v1w(HugoEngine &vm) : Screen(vm) {
+Screen_v1w::Screen_v1w(HugoEngine *vm) : Screen(vm) {
}
Screen_v1w::~Screen_v1w() {
@@ -59,7 +59,7 @@ void Screen_v1w::loadFont(int16 fontId) {
return;
fontLoadedFl[_fnt] = true;
- _vm.file().readUIFItem(fontId, _fontdata[_fnt]);
+ _vm->_file->readUIFItem(fontId, _fontdata[_fnt]);
// Compile font ptrs. Note: First ptr points to height,width of font
_font[_fnt][0] = _fontdata[_fnt]; // Store height,width of fonts
diff --git a/engines/hugo/file.cpp b/engines/hugo/file.cpp
index 9165640f3f..5c3b72f1aa 100644
--- a/engines/hugo/file.cpp
+++ b/engines/hugo/file.cpp
@@ -39,9 +39,10 @@
#include "hugo/schedule.h"
#include "hugo/display.h"
#include "hugo/util.h"
+#include "hugo/object.h"
namespace Hugo {
-FileManager::FileManager(HugoEngine &vm) : _vm(vm) {
+FileManager::FileManager(HugoEngine *vm) : _vm(vm) {
}
FileManager::~FileManager() {
@@ -143,7 +144,7 @@ void FileManager::readImage(int objNum, object_t *objPtr) {
if (!objPtr->seqNumb) // This object has no images
return;
- if (_vm.isPacked()) {
+ if (_vm->isPacked()) {
_objectsArchive.seek((uint32)objNum * sizeof(objBlock_t), SEEK_SET);
objBlock_t objBlock; // Info on file within database
@@ -153,10 +154,10 @@ void FileManager::readImage(int objNum, object_t *objPtr) {
_objectsArchive.seek(objBlock.objOffset, SEEK_SET);
} else {
char *buf = (char *) malloc(2048 + 1); // Buffer for file access
- strcat(strcat(strcpy(buf, _vm._picDir), _vm._arrayNouns[objPtr->nounIndex][0]), OBJEXT);
+ strcat(strcat(strcpy(buf, _vm->_picDir), _vm->_arrayNouns[objPtr->nounIndex][0]), OBJEXT);
if (!_objectsArchive.open(buf)) {
- warning("File %s not found, trying again with %s%s", buf, _vm._arrayNouns[objPtr->nounIndex][0], OBJEXT);
- strcat(strcpy(buf, _vm._arrayNouns[objPtr->nounIndex][0]), OBJEXT);
+ warning("File %s not found, trying again with %s%s", buf, _vm->_arrayNouns[objPtr->nounIndex][0], OBJEXT);
+ strcat(strcpy(buf, _vm->_arrayNouns[objPtr->nounIndex][0]), OBJEXT);
if (!_objectsArchive.open(buf))
Utils::Error(FILE_ERR, "%s", buf);
}
@@ -170,12 +171,12 @@ void FileManager::readImage(int objNum, object_t *objPtr) {
for (int k = 0; k < objPtr->seqList[j].imageNbr; k++) { // each image
if (k == 0) { // First image
// Read this image - allocate both seq and image memory
- seqPtr = readPCX(_objectsArchive, 0, 0, firstFl, _vm._arrayNouns[objPtr->nounIndex][0]);
+ seqPtr = readPCX(_objectsArchive, 0, 0, firstFl, _vm->_arrayNouns[objPtr->nounIndex][0]);
objPtr->seqList[j].seqPtr = seqPtr;
firstFl = false;
} else { // Subsequent image
// Read this image - allocate both seq and image memory
- seqPtr->nextSeqPtr = readPCX(_objectsArchive, 0, 0, firstFl, _vm._arrayNouns[objPtr->nounIndex][0]);
+ seqPtr->nextSeqPtr = readPCX(_objectsArchive, 0, 0, firstFl, _vm->_arrayNouns[objPtr->nounIndex][0]);
seqPtr = seqPtr->nextSeqPtr;
}
@@ -222,7 +223,7 @@ void FileManager::readImage(int objNum, object_t *objPtr) {
warning("Unexpected cycling: %d", objPtr->cycling);
}
- if (!_vm.isPacked())
+ if (!_vm->isPacked())
_objectsArchive.close();
}
@@ -232,7 +233,7 @@ sound_pt FileManager::getSound(int16 sound, uint16 *size) {
debugC(1, kDebugFile, "getSound(%d, %d)", sound, *size);
// No more to do if SILENCE (called for cleanup purposes)
- if (sound == _vm._soundSilence)
+ if (sound == _vm->_soundSilence)
return 0;
// Open sounds file
@@ -283,35 +284,6 @@ bool FileManager::fileExists(char *filename) {
return false;
}
-void FileManager::saveSeq(object_t *obj) {
-// Save sequence number and image number in given object
- debugC(1, kDebugFile, "saveSeq");
-
- bool found = false;
- for (int j = 0; !found && (j < obj->seqNumb); j++) {
- seq_t *q = obj->seqList[j].seqPtr;
- for (int k = 0; !found && (k < obj->seqList[j].imageNbr); k++) {
- if (obj->currImagePtr == q) {
- found = true;
- obj->curSeqNum = j;
- obj->curImageNum = k;
- } else {
- q = q->nextSeqPtr;
- }
- }
- }
-}
-
-void FileManager::restoreSeq(object_t *obj) {
-// Set up cur_seq_p from stored sequence and image number in object
- debugC(1, kDebugFile, "restoreSeq");
-
- seq_t *q = obj->seqList[obj->curSeqNum].seqPtr;
- for (int j = 0; j < obj->curImageNum; j++)
- q = q->nextSeqPtr;
- obj->currImagePtr = q;
-}
-
void FileManager::saveGame(int16 slot, const char *descrip) {
// Save game to supplied slot (-1 is INITFILE)
debugC(1, kDebugFile, "saveGame(%d, %s)", slot, descrip);
@@ -320,11 +292,11 @@ void FileManager::saveGame(int16 slot, const char *descrip) {
Common::String path; // Full path of saved game
if (slot == -1)
- path = _vm._initFilename;
+ path = _vm->_initFilename;
else
- path = Common::String::printf(_vm._saveFilename.c_str(), slot);
+ path = Common::String::printf(_vm->_saveFilename.c_str(), slot);
- Common::WriteStream *out = _vm.getSaveFileManager()->openForSaving(path);
+ Common::WriteStream *out = _vm->getSaveFileManager()->openForSaving(path);
if (!out) {
warning("Can't create file '%s', game not saved", path.c_str());
return;
@@ -337,19 +309,19 @@ void FileManager::saveGame(int16 slot, const char *descrip) {
out->write(descrip, DESCRIPLEN);
// Save objects
- for (int i = 0; i < _vm._numObj; i++) {
+ for (int i = 0; i < _vm->_numObj; i++) {
// Save where curr_seq_p is pointing to
- saveSeq(&_vm._objects[i]);
- out->write(&_vm._objects[i], sizeof(object_t));
+ _vm->_object->saveSeq(&_vm->_object->_objects[i]);
+ out->write(&_vm->_object->_objects[i], sizeof(object_t));
}
- const status_t &gameStatus = _vm.getGameStatus();
+ const status_t &gameStatus = _vm->getGameStatus();
// Save whether hero image is swapped
- out->write(&_vm._heroImage, sizeof(_vm._heroImage));
+ out->write(&_vm->_heroImage, sizeof(_vm->_heroImage));
// Save score
- int score = _vm.getScore();
+ int score = _vm->getScore();
out->write(&score, sizeof(score));
// Save story mode
@@ -362,16 +334,16 @@ void FileManager::saveGame(int16 slot, const char *descrip) {
out->write(&gameStatus.gameOverFl, sizeof(gameStatus.gameOverFl));
// Save screen states
- out->write(_vm._screenStates, sizeof(*_vm._screenStates) * _vm._numScreens);
+ out->write(_vm->_screenStates, sizeof(*_vm->_screenStates) * _vm->_numScreens);
// Save points table
- out->write(_vm._points, sizeof(point_t) * _vm._numBonuses);
+ out->write(_vm->_points, sizeof(point_t) * _vm->_numBonuses);
// Now save current time and all current events in event queue
- _vm.scheduler().saveEvents(out);
+ _vm->_scheduler->saveEvents(out);
// Save palette table
- _vm.screen().savePal(out);
+ _vm->_screen->savePal(out);
// Save maze status
out->write(&_maze, sizeof(maze_t));
@@ -386,17 +358,17 @@ void FileManager::restoreGame(int16 slot) {
debugC(1, kDebugFile, "restoreGame(%d)", slot);
// Initialize new-game status
- _vm.initStatus();
+ _vm->initStatus();
// Get full path of saved game file - note test for INITFILE
Common::String path; // Full path of saved game
if (slot == -1)
- path = _vm._initFilename;
+ path = _vm->_initFilename;
else
- path = Common::String::printf(_vm._saveFilename.c_str(), slot);
+ path = Common::String::printf(_vm->_saveFilename.c_str(), slot);
- Common::SeekableReadStream *in = _vm.getSaveFileManager()->openForLoading(path);
+ Common::SeekableReadStream *in = _vm->getSaveFileManager()->openForLoading(path);
if (!in)
return;
@@ -412,13 +384,13 @@ void FileManager::restoreGame(int16 slot) {
in->seek(DESCRIPLEN, SEEK_CUR);
// If hero image is currently swapped, swap it back before restore
- if (_vm._heroImage != HERO)
- _vm.scheduler().swapImages(HERO, _vm._heroImage);
+ if (_vm->_heroImage != HERO)
+ _vm->_object->swapImages(HERO, _vm->_heroImage);
// Restore objects, retain current seqList which points to dynamic mem
// Also, retain cmnd_t pointers
- for (int i = 0; i < _vm._numObj; i++) {
- object_t *p = &_vm._objects[i];
+ for (int i = 0; i < _vm->_numObj; i++) {
+ object_t *p = &_vm->_object->_objects[i];
seqList_t seqList[MAX_SEQUENCES];
memcpy(seqList, p->seqList, sizeof(seqList_t));
uint16 cmdIndex = p->cmdIndex;
@@ -427,37 +399,37 @@ void FileManager::restoreGame(int16 slot) {
memcpy(p->seqList, seqList, sizeof(seqList_t));
}
- in->read(&_vm._heroImage, sizeof(_vm._heroImage));
+ in->read(&_vm->_heroImage, sizeof(_vm->_heroImage));
// If hero swapped in saved game, swap it
- int heroImg = _vm._heroImage;
+ int heroImg = _vm->_heroImage;
if (heroImg != HERO)
- _vm.scheduler().swapImages(HERO, _vm._heroImage);
- _vm._heroImage = heroImg;
+ _vm->_object->swapImages(HERO, _vm->_heroImage);
+ _vm->_heroImage = heroImg;
- status_t &gameStatus = _vm.getGameStatus();
+ status_t &gameStatus = _vm->getGameStatus();
int score;
in->read(&score, sizeof(score));
- _vm.setScore(score);
+ _vm->setScore(score);
in->read(&gameStatus.storyModeFl, sizeof(gameStatus.storyModeFl));
in->read(&gameStatus.jumpExitFl, sizeof(gameStatus.jumpExitFl));
in->read(&gameStatus.gameOverFl, sizeof(gameStatus.gameOverFl));
- in->read(_vm._screenStates, sizeof(*_vm._screenStates) * _vm._numScreens);
+ in->read(_vm->_screenStates, sizeof(*_vm->_screenStates) * _vm->_numScreens);
// Restore points table
- in->read(_vm._points, sizeof(point_t) * _vm._numBonuses);
+ in->read(_vm->_points, sizeof(point_t) * _vm->_numBonuses);
// Restore ptrs to currently loaded objects
- for (int i = 0; i < _vm._numObj; i++)
- restoreSeq(&_vm._objects[i]);
+ for (int i = 0; i < _vm->_numObj; i++)
+ _vm->_object->restoreSeq(&_vm->_object->_objects[i]);
// Now restore time of the save and the event queue
- _vm.scheduler().restoreEvents(in);
+ _vm->_scheduler->restoreEvents(in);
// Restore palette and change it if necessary
- _vm.screen().restorePal(in);
+ _vm->_screen->restorePal(in);
// Restore maze status
in->read(&_maze, sizeof(maze_t));
@@ -475,27 +447,27 @@ void FileManager::initSavedGame() {
debugC(1, kDebugFile, "initSavedGame");
// Force save of initial game
- if (_vm.getGameStatus().initSaveFl)
+ if (_vm->getGameStatus().initSaveFl)
saveGame(-1, "");
// If initial game doesn't exist, create it
- Common::SeekableReadStream *in = _vm.getSaveFileManager()->openForLoading(_vm._initFilename);
+ Common::SeekableReadStream *in = _vm->getSaveFileManager()->openForLoading(_vm->_initFilename);
if (!in) {
saveGame(-1, "");
- in = _vm.getSaveFileManager()->openForLoading(_vm._initFilename);
+ in = _vm->getSaveFileManager()->openForLoading(_vm->_initFilename);
if (!in) {
- Utils::Error(WRITE_ERR, "%s", _vm._initFilename.c_str());
+ Utils::Error(WRITE_ERR, "%s", _vm->_initFilename.c_str());
return;
}
}
// Must have an open saved game now
- _vm.getGameStatus().saveSize = in->size();
+ _vm->getGameStatus().saveSize = in->size();
delete in;
// Check sanity - maybe disk full or path set to read-only drive?
- if (_vm.getGameStatus().saveSize == -1)
- Utils::Error(WRITE_ERR, "%s", _vm._initFilename.c_str());
+ if (_vm->getGameStatus().saveSize == -1)
+ Utils::Error(WRITE_ERR, "%s", _vm->_initFilename.c_str());
}
void FileManager::openPlaybackFile(bool playbackFl, bool recordFl) {
@@ -520,7 +492,7 @@ void FileManager::printBootText() {
Common::File ofp;
if (!ofp.open(BOOTFILE)) {
- if (_vm._gameVariant == 3) {
+ if (_vm->_gameVariant == 3) {
//TODO initialize properly _boot structure
warning("printBootText - Skipping as H1 Dos may be a freeware");
return;
@@ -559,7 +531,7 @@ void FileManager::readBootFile() {
Common::File ofp;
if (!ofp.open(BOOTFILE)) {
- if (_vm._gameVariant == 3) {
+ if (_vm->_gameVariant == 3) {
//TODO initialize properly _boot structure
warning("readBootFile - Skipping as H1 Dos may be a freeware");
return;
@@ -673,5 +645,12 @@ void FileManager::instructions() {
f.close();
}
+// Read the uif image file (inventory icons)
+void FileManager::readUIFImages() {
+ debugC(1, kDebugFile, "readUIFImages");
+
+ readUIFItem(UIF_IMAGES, _vm->_screen->getGUIBuffer()); // Read all uif images
+}
+
} // End of namespace Hugo
diff --git a/engines/hugo/file.h b/engines/hugo/file.h
index a5679d0e1b..5d8c8bd429 100644
--- a/engines/hugo/file.h
+++ b/engines/hugo/file.h
@@ -57,7 +57,7 @@ namespace Hugo {
class FileManager {
public:
- FileManager(HugoEngine &vm);
+ FileManager(HugoEngine *vm);
virtual ~FileManager();
@@ -69,11 +69,10 @@ public:
void instructions();
void readBootFile();
void readImage(int objNum, object_t *objPtr);
+ void readUIFImages();
void readUIFItem(short id, byte *buf);
void restoreGame(short slot);
- void restoreSeq(object_t *obj);
void saveGame(short slot, const char *descrip);
- void saveSeq(object_t *obj);
virtual void openDatabaseFiles() = 0;
virtual void closeDatabaseFiles() = 0;
@@ -84,7 +83,7 @@ public:
virtual char *fetchString(int index) = 0;
protected:
- HugoEngine &_vm;
+ HugoEngine *_vm;
Common::File _stringArchive; // Handle for string file
Common::File _sceneryArchive1; // Handle for scenery file
@@ -108,7 +107,7 @@ private:
class FileManager_v1d : public FileManager {
public:
- FileManager_v1d(HugoEngine &vm);
+ FileManager_v1d(HugoEngine *vm);
~FileManager_v1d();
void openDatabaseFiles();
@@ -120,7 +119,7 @@ public:
class FileManager_v2d : public FileManager {
public:
- FileManager_v2d(HugoEngine &vm);
+ FileManager_v2d(HugoEngine *vm);
~FileManager_v2d();
void openDatabaseFiles();
@@ -132,7 +131,7 @@ public:
class FileManager_v3d : public FileManager_v2d {
public:
- FileManager_v3d(HugoEngine &vm);
+ FileManager_v3d(HugoEngine *vm);
~FileManager_v3d();
void openDatabaseFiles();
@@ -145,7 +144,7 @@ private:
class FileManager_v1w : public FileManager_v2d {
public:
- FileManager_v1w(HugoEngine &vm);
+ FileManager_v1w(HugoEngine *vm);
~FileManager_v1w();
void readOverlay(int screenNum, image_pt image, ovl_t overlayType);
diff --git a/engines/hugo/file_v1d.cpp b/engines/hugo/file_v1d.cpp
index b6239aa5dc..115a691ffc 100644
--- a/engines/hugo/file_v1d.cpp
+++ b/engines/hugo/file_v1d.cpp
@@ -38,7 +38,7 @@
#include "hugo/util.h"
namespace Hugo {
-FileManager_v1d::FileManager_v1d(HugoEngine &vm) : FileManager(vm) {
+FileManager_v1d::FileManager_v1d(HugoEngine *vm) : FileManager(vm) {
}
FileManager_v1d::~FileManager_v1d() {
@@ -59,7 +59,7 @@ void FileManager_v1d::readOverlay(int screenNum, image_pt image, ovl_t overlayTy
const char *ovl_ext[] = {".b", ".o", ".ob"};
char *buf = (char *) malloc(2048 + 1); // Buffer for file access
- strcat(strcpy(buf, _vm._screenNames[screenNum]), ovl_ext[overlayType]);
+ strcat(strcpy(buf, _vm->_screenNames[screenNum]), ovl_ext[overlayType]);
if (!fileExists(buf)) {
for (uint32 i = 0; i < OVL_SIZE; i++)
@@ -81,12 +81,12 @@ void FileManager_v1d::readBackground(int screenIndex) {
debugC(1, kDebugFile, "readBackground(%d)", screenIndex);
char *buf = (char *) malloc(2048 + 1); // Buffer for file access
- strcat(strcpy(buf, _vm._screenNames[screenIndex]), ".ART");
+ strcat(strcpy(buf, _vm->_screenNames[screenIndex]), ".ART");
if (!_sceneryArchive1.open(buf))
Utils::Error(FILE_ERR, "%s", buf);
// Read the image into dummy seq and static dib_a
seq_t dummySeq; // Image sequence structure for Read_pcx
- readPCX(_sceneryArchive1, &dummySeq, _vm.screen().getFrontBuffer(), true, _vm._screenNames[screenIndex]);
+ readPCX(_sceneryArchive1, &dummySeq, _vm->_screen->getFrontBuffer(), true, _vm->_screenNames[screenIndex]);
_sceneryArchive1.close();
}
@@ -94,7 +94,7 @@ void FileManager_v1d::readBackground(int screenIndex) {
char *FileManager_v1d::fetchString(int index) {
debugC(1, kDebugFile, "fetchString(%d)", index);
- return _vm._stringtData[index];
+ return _vm->_stringtData[index];
}
} // End of namespace Hugo
diff --git a/engines/hugo/file_v1w.cpp b/engines/hugo/file_v1w.cpp
index 6ab21a853e..5218876caf 100644
--- a/engines/hugo/file_v1w.cpp
+++ b/engines/hugo/file_v1w.cpp
@@ -37,7 +37,7 @@
#include "hugo/util.h"
namespace Hugo {
-FileManager_v1w::FileManager_v1w(HugoEngine &vm) : FileManager_v2d(vm) {
+FileManager_v1w::FileManager_v1w(HugoEngine *vm) : FileManager_v2d(vm) {
}
FileManager_v1w::~FileManager_v1w() {
diff --git a/engines/hugo/file_v2d.cpp b/engines/hugo/file_v2d.cpp
index 43de3fac4c..ef5c633ee9 100644
--- a/engines/hugo/file_v2d.cpp
+++ b/engines/hugo/file_v2d.cpp
@@ -40,7 +40,7 @@
#include "hugo/util.h"
namespace Hugo {
-FileManager_v2d::FileManager_v2d(HugoEngine &vm) : FileManager(vm) {
+FileManager_v2d::FileManager_v2d(HugoEngine *vm) : FileManager(vm) {
}
FileManager_v2d::~FileManager_v2d() {
@@ -85,7 +85,7 @@ void FileManager_v2d::readBackground(int screenIndex) {
// Read the image into dummy seq and static dib_a
seq_t dummySeq; // Image sequence structure for Read_pcx
- readPCX(_sceneryArchive1, &dummySeq, _vm.screen().getFrontBuffer(), true, _vm._screenNames[screenIndex]);
+ readPCX(_sceneryArchive1, &dummySeq, _vm->_screen->getFrontBuffer(), true, _vm->_screenNames[screenIndex]);
}
void FileManager_v2d::readOverlay(int screenNum, image_pt image, ovl_t overlayType) {
@@ -170,7 +170,7 @@ char *FileManager_v2d::fetchString(int index) {
// Null terminate, decode and return it
_textBoxBuffer[off2-off1] = '\0';
- _vm.scheduler().decodeString(_textBoxBuffer);
+ _vm->_scheduler->decodeString(_textBoxBuffer);
return _textBoxBuffer;
}
} // End of namespace Hugo
diff --git a/engines/hugo/file_v3d.cpp b/engines/hugo/file_v3d.cpp
index e4809a7208..095a225a39 100644
--- a/engines/hugo/file_v3d.cpp
+++ b/engines/hugo/file_v3d.cpp
@@ -39,7 +39,7 @@
#include "hugo/util.h"
namespace Hugo {
-FileManager_v3d::FileManager_v3d(HugoEngine &vm) : FileManager_v2d(vm) {
+FileManager_v3d::FileManager_v3d(HugoEngine *vm) : FileManager_v2d(vm) {
}
FileManager_v3d::~FileManager_v3d() {
@@ -65,11 +65,11 @@ void FileManager_v3d::readBackground(int screenIndex) {
if (screenIndex < 20) {
_sceneryArchive1.seek(sceneBlock.scene_off, SEEK_SET);
// Read the image into dummy seq and static dib_a
- readPCX(_sceneryArchive1, &dummySeq, _vm.screen().getFrontBuffer(), true, _vm._screenNames[screenIndex]);
+ readPCX(_sceneryArchive1, &dummySeq, _vm->_screen->getFrontBuffer(), true, _vm->_screenNames[screenIndex]);
} else {
_sceneryArchive2.seek(sceneBlock.scene_off, SEEK_SET);
// Read the image into dummy seq and static dib_a
- readPCX(_sceneryArchive2, &dummySeq, _vm.screen().getFrontBuffer(), true, _vm._screenNames[screenIndex]);
+ readPCX(_sceneryArchive2, &dummySeq, _vm->_screen->getFrontBuffer(), true, _vm->_screenNames[screenIndex]);
}
}
diff --git a/engines/hugo/hugo.cpp b/engines/hugo/hugo.cpp
index a94a0b8302..e59ee9a61c 100644
--- a/engines/hugo/hugo.cpp
+++ b/engines/hugo/hugo.cpp
@@ -42,6 +42,7 @@
#include "hugo/util.h"
#include "hugo/sound.h"
#include "hugo/intro.h"
+#include "hugo/object.h"
#include "engines/util.h"
@@ -63,8 +64,8 @@ command_t _line; // Line of user text input
HugoEngine::HugoEngine(OSystem *syst, const HugoGameDescription *gd) : Engine(syst), _gameDescription(gd), _mouseX(0), _mouseY(0),
_textData(0), _stringtData(0), _screenNames(0), _textEngine(0), _textIntro(0), _textMouse(0), _textParser(0), _textSchedule(0), _textUtil(0),
_arrayNouns(0), _arrayVerbs(0), _arrayReqs(0), _hotspots(0), _invent(0), _uses(0), _catchallList(0), _backgroundObjects(0),
- _points(0), _cmdList(0), _screenActs(0), _objects(0), _actListArr(0), _heroImage(0), _defltTunes(0), _palette(0), _introX(0),
- _introY(0), _maxInvent(0), _numBonuses(0), _numScreens(0), _tunesNbr(0), _soundSilence(0), _soundTest(0), _screenStates(0), _numObj(0),
+ _points(0), _cmdList(0), _screenActs(0), _actListArr(0), _heroImage(0), _defltTunes(0), _palette(0), _introX(0), _introY(0),
+ _maxInvent(0), _numBonuses(0), _numScreens(0), _tunesNbr(0), _soundSilence(0), _soundTest(0), _screenStates(0), _numObj(0),
_score(0), _maxscore(0)
{
@@ -82,14 +83,15 @@ HugoEngine::HugoEngine(OSystem *syst, const HugoGameDescription *gd) : Engine(sy
}
HugoEngine::~HugoEngine() {
- delete _soundHandler;
+ delete _object;
+ delete _sound;
delete _route;
delete _parser;
- delete _inventoryHandler;
- delete _mouseHandler;
+ delete _inventory;
+ delete _mouse;
delete _screen;
delete _scheduler;
- delete _fileManager;
+ delete _file;
free(_palette);
free(_introX);
@@ -161,53 +163,54 @@ Common::Error HugoEngine::run() {
s_Engine = this;
initGraphics(320, 200, false);
- _mouseHandler = new MouseHandler(*this);
- _inventoryHandler = new InventoryHandler(*this);
- _route = new Route(*this);
- _soundHandler = new SoundHandler(*this);
+ _mouse = new MouseHandler(this);
+ _inventory = new InventoryHandler(this);
+ _route = new Route(this);
+ _sound = new SoundHandler(this);
+ _object = new ObjectHandler(this);
switch (_gameVariant) {
case 0: // H1 Win
- _fileManager = new FileManager_v1w(*this);
- _scheduler = new Scheduler_v3d(*this);
- _introHandler = new intro_v1w(*this);
- _screen = new Screen_v1w(*this);
- _parser = new Parser_v1w(*this);
+ _file = new FileManager_v1w(this);
+ _scheduler = new Scheduler_v3d(this);
+ _intro = new intro_v1w(this);
+ _screen = new Screen_v1w(this);
+ _parser = new Parser_v1w(this);
break;
case 1:
- _fileManager = new FileManager_v2d(*this);
- _scheduler = new Scheduler_v3d(*this);
- _introHandler = new intro_v2w(*this);
- _screen = new Screen_v1w(*this);
- _parser = new Parser_v1w(*this);
+ _file = new FileManager_v2d(this);
+ _scheduler = new Scheduler_v3d(this);
+ _intro = new intro_v2w(this);
+ _screen = new Screen_v1w(this);
+ _parser = new Parser_v1w(this);
break;
case 2:
- _fileManager = new FileManager_v2d(*this);
- _scheduler = new Scheduler_v3d(*this);
- _introHandler = new intro_v3w(*this);
- _screen = new Screen_v1w(*this);
- _parser = new Parser_v1w(*this);
+ _file = new FileManager_v2d(this);
+ _scheduler = new Scheduler_v3d(this);
+ _intro = new intro_v3w(this);
+ _screen = new Screen_v1w(this);
+ _parser = new Parser_v1w(this);
break;
case 3: // H1 DOS
- _fileManager = new FileManager_v1d(*this);
- _scheduler = new Scheduler_v1d(*this);
- _introHandler = new intro_v1d(*this);
- _screen = new Screen_v1d(*this);
- _parser = new Parser_v1d(*this);
+ _file = new FileManager_v1d(this);
+ _scheduler = new Scheduler_v1d(this);
+ _intro = new intro_v1d(this);
+ _screen = new Screen_v1d(this);
+ _parser = new Parser_v1d(this);
break;
case 4:
- _fileManager = new FileManager_v2d(*this);
- _scheduler = new Scheduler_v1d(*this);
- _introHandler = new intro_v2d(*this);
- _screen = new Screen_v1d(*this);
- _parser = new Parser_v2d(*this);
+ _file = new FileManager_v2d(this);
+ _scheduler = new Scheduler_v1d(this);
+ _intro = new intro_v2d(this);
+ _screen = new Screen_v1d(this);
+ _parser = new Parser_v2d(this);
break;
case 5:
- _fileManager = new FileManager_v3d(*this);
- _scheduler = new Scheduler_v3d(*this);
- _introHandler = new intro_v3d(*this);
- _screen = new Screen_v1d(*this);
- _parser = new Parser_v3d(*this);
+ _file = new FileManager_v3d(this);
+ _scheduler = new Scheduler_v3d(this);
+ _intro = new intro_v3d(this);
+ _screen = new Screen_v1d(this);
+ _parser = new Parser_v3d(this);
break;
}
@@ -225,7 +228,7 @@ Common::Error HugoEngine::run() {
initialize();
initConfig(RESET); // Reset user's config
- file().restoreGame(-1);
+ _file->restoreGame(-1);
initMachine();
@@ -243,7 +246,7 @@ Common::Error HugoEngine::run() {
while (_eventMan->pollEvent(event)) {
switch (event.type) {
case Common::EVENT_KEYDOWN:
- parser().keyHandler(event.kbd.keycode, 0);
+ _parser->keyHandler(event.kbd.keycode, 0);
break;
case Common::EVENT_MOUSEMOVE:
_mouseX = event.mouse.x;
@@ -276,10 +279,10 @@ void HugoEngine::initMachine() {
if (_gameVariant == kGameVariantH1Dos)
readScreenFiles(0);
else
- file().readBackground(_numScreens - 1); // Splash screen
+ _file->readBackground(_numScreens - 1); // Splash screen
readObjectImages(); // Read all object images
if (_platform == Common::kPlatformWindows)
- readUIFImages(); // Read all uif images (only in Win versions)
+ _file->readUIFImages(); // Read all uif images (only in Win versions)
}
void HugoEngine::runMachine() {
@@ -302,32 +305,32 @@ void HugoEngine::runMachine() {
switch (gameStatus.viewState) {
case V_IDLE: // Not processing state machine
- intro().preNewGame(); // Any processing before New Game selected
+ _intro->preNewGame(); // Any processing before New Game selected
break;
case V_INTROINIT: // Initialization before intro begins
- intro().introInit();
+ _intro->introInit();
g_system->showMouse(false);
gameStatus.viewState = V_INTRO;
break;
case V_INTRO: // Do any game-dependant preamble
- if (intro().introPlay()) { // Process intro screen
- scheduler().newScreen(0); // Initialize first screen
+ if (_intro->introPlay()) { // Process intro screen
+ _scheduler->newScreen(0); // Initialize first screen
gameStatus.viewState = V_PLAY;
}
break;
case V_PLAY: // Playing game
g_system->showMouse(true);
- parser().charHandler(); // Process user cmd input
- moveObjects(); // Process object movement
- scheduler().runScheduler(); // Process any actions
- screen().displayList(D_RESTORE); // Restore previous background
- updateImages(); // Draw into _frontBuffer, compile display list
- mouse().mouseHandler(); // Mouse activity - adds to display list
- screen().drawStatusText();
- screen().displayList(D_DISPLAY); // Blit the display list to screen
+ _parser->charHandler(); // Process user cmd input
+ _object->moveObjects(); // Process object movement
+ _scheduler->runScheduler(); // Process any actions
+ _screen->displayList(D_RESTORE); // Restore previous background
+ _object->updateImages(); // Draw into _frontBuffer, compile display list
+ _mouse->mouseHandler(); // Mouse activity - adds to display list
+ _screen->drawStatusText();
+ _screen->displayList(D_DISPLAY); // Blit the display list to screen
break;
case V_INVENT: // Accessing inventory
- inventory().runInventory(); // Process Inventory state machine
+ _inventory->runInventory(); // Process Inventory state machine
break;
case V_EXIT: // Game over or user exited
gameStatus.viewState = V_IDLE;
@@ -642,108 +645,10 @@ bool HugoEngine::loadHugoDat() {
}
}
-// TODO: For Hugo3, if not in story mode, set _objects[2].state to 3
- for (int varnt = 0; varnt < _numVariant; varnt++) {
- numElem = in.readUint16BE();
- if (varnt == _gameVariant) {
- _objects = (object_t *)malloc(sizeof(object_t) * numElem);
- for (int i = 0; i < numElem; i++) {
- _objects[i].nounIndex = in.readUint16BE();
- _objects[i].dataIndex = in.readUint16BE();
- numSubElem = in.readUint16BE();
- if (numSubElem == 0)
- _objects[i].stateDataIndex = 0;
- else
- _objects[i].stateDataIndex = (uint16 *)malloc(sizeof(uint16) * numSubElem);
- for (int j = 0; j < numSubElem; j++)
- _objects[i].stateDataIndex[j] = in.readUint16BE();
- _objects[i].pathType = (path_t) in.readSint16BE();
- _objects[i].vxPath = in.readSint16BE();
- _objects[i].vyPath = in.readSint16BE();
- _objects[i].actIndex = in.readUint16BE();
- _objects[i].seqNumb = in.readByte();
- _objects[i].currImagePtr = 0;
- if (_objects[i].seqNumb == 0) {
- _objects[i].seqList[0].imageNbr = 0;
- _objects[i].seqList[0].seqPtr = 0;
- }
- for (int j = 0; j < _objects[i].seqNumb; j++) {
- _objects[i].seqList[j].imageNbr = in.readUint16BE();
- _objects[i].seqList[j].seqPtr = 0;
- }
- _objects[i].cycling = (cycle_t)in.readByte();
- _objects[i].cycleNumb = in.readByte();
- _objects[i].frameInterval = in.readByte();
- _objects[i].frameTimer = in.readByte();
- _objects[i].radius = in.readByte();
- _objects[i].screenIndex = in.readByte();
- _objects[i].x = in.readSint16BE();
- _objects[i].y = in.readSint16BE();
- _objects[i].oldx = in.readSint16BE();
- _objects[i].oldy = in.readSint16BE();
- _objects[i].vx = in.readByte();
- _objects[i].vy = in.readByte();
- _objects[i].objValue = in.readByte();
- _objects[i].genericCmd = in.readSint16BE();
- _objects[i].cmdIndex = in.readUint16BE();
- _objects[i].carriedFl = (in.readByte() != 0);
- _objects[i].state = in.readByte();
- _objects[i].verbOnlyFl = (in.readByte() != 0);
- _objects[i].priority = in.readByte();
- _objects[i].viewx = in.readSint16BE();
- _objects[i].viewy = in.readSint16BE();
- _objects[i].direction = in.readSint16BE();
- _objects[i].curSeqNum = in.readByte();
- _objects[i].curImageNum = in.readByte();
- _objects[i].oldvx = in.readByte();
- _objects[i].oldvy = in.readByte();
- }
- } else {
- for (int i = 0; i < numElem; i++) {
- in.readUint16BE();
- in.readUint16BE();
- numSubElem = in.readUint16BE();
- for (int j = 0; j < numSubElem; j++)
- in.readUint16BE();
- in.readSint16BE();
- in.readSint16BE();
- in.readSint16BE();
- in.readUint16BE();
- numSubElem = in.readByte();
- for (int j = 0; j < numSubElem; j++)
- in.readUint16BE();
- in.readByte();
- in.readByte();
- in.readByte();
- in.readByte();
- in.readByte();
- in.readByte();
- in.readSint16BE();
- in.readSint16BE();
- in.readSint16BE();
- in.readSint16BE();
- in.readByte();
- in.readByte();
- in.readByte();
- in.readSint16BE();
- in.readUint16BE();
- in.readByte();
- in.readByte();
- in.readByte();
- in.readByte();
- in.readSint16BE();
- in.readSint16BE();
- in.readUint16BE();
- in.readByte();
- in.readByte();
- in.readByte();
- in.readByte();
- }
- }
- }
+ _object->loadObject(in);
//#define HERO 0
- _hero = &_objects[HERO]; // This always points to hero
- _screen_p = &(_objects[HERO].screenIndex); // Current screen is hero's
+ _hero = &_object->_objects[HERO]; // This always points to hero
+ _screen_p = &(_object->_objects[HERO].screenIndex); // Current screen is hero's
_heroImage = HERO; // Current in use hero image
//read _actListArr
@@ -1599,18 +1504,18 @@ void HugoEngine::initConfig(inst_t action) {
_config.soundVolume = 100; // Sound volume %
initPlaylist(_config.playlist); // Initialize default tune playlist
- file().readBootFile(); // Read startup structure
+ _file->readBootFile(); // Read startup structure
break;
case RESET:
// Find first tune and play it
for (int16 i = 0; i < MAX_TUNES; i++) {
if (_config.playlist[i]) {
- sound().playMusic(i);
+ _sound->playMusic(i);
break;
}
}
- file().initSavedGame(); // Initialize saved game
+ _file->initSavedGame(); // Initialize saved game
break;
case RESTORE:
warning("Unhandled action RESTORE");
@@ -1624,10 +1529,10 @@ void HugoEngine::initialize() {
_maze.enabledFl = false;
_line[0] = '\0';
- sound().initSound();
- scheduler().initEventQueue(); // Init scheduler stuff
- screen().initDisplay(); // Create Dibs and palette
- file().openDatabaseFiles(); // Open database files
+ _sound->initSound();
+ _scheduler->initEventQueue(); // Init scheduler stuff
+ _screen->initDisplay(); // Create Dibs and palette
+ _file->openDatabaseFiles(); // Open database files
calcMaxScore(); // Initialise maxscore
_rnd = new Common::RandomSource();
@@ -1657,214 +1562,28 @@ void HugoEngine::initialize() {
void HugoEngine::shutdown() {
debugC(1, kDebugEngine, "shutdown");
- file().closeDatabaseFiles();
+ _file->closeDatabaseFiles();
if (_status.recordFl || _status.playbackFl)
- file().closePlaybackFile();
- freeObjects();
+ _file->closePlaybackFile();
+ _object->freeObjects();
}
void HugoEngine::readObjectImages() {
debugC(1, kDebugEngine, "readObjectImages");
for (int i = 0; i < _numObj; i++)
- file().readImage(i, &_objects[i]);
-}
-
-// Read the uif image file (inventory icons)
-void HugoEngine::readUIFImages() {
- debugC(1, kDebugEngine, "readUIFImages");
-
- file().readUIFItem(UIF_IMAGES, screen().getGUIBuffer()); // Read all uif images
+ _file->readImage(i, &_object->_objects[i]);
}
// Read scenery, overlay files for given screen number
void HugoEngine::readScreenFiles(int screenNum) {
debugC(1, kDebugEngine, "readScreenFiles(%d)", screenNum);
- file().readBackground(screenNum); // Scenery file
- memcpy(screen().getBackBuffer(), screen().getFrontBuffer(), sizeof(screen().getFrontBuffer()));// Make a copy
- file().readOverlay(screenNum, _boundary, BOUNDARY); // Boundary file
- file().readOverlay(screenNum, _overlay, OVERLAY); // Overlay file
- file().readOverlay(screenNum, _ovlBase, OVLBASE); // Overlay base file
-}
-
-// Update all object positions. Process object 'local' events
-// including boundary events and collisions
-void HugoEngine::moveObjects() {
- debugC(4, kDebugEngine, "moveObjects");
-
- // If route mode enabled, do special route processing
- if (_status.routeIndex >= 0)
- route().processRoute();
-
- // Perform any adjustments to velocity based on special path types
- // and store all (visible) object baselines into the boundary file.
- // Don't store foreground or background objects
- for (int i = 0; i < _numObj; i++) {
- object_t *obj = &_objects[i]; // Get pointer to object
- seq_t *currImage = obj->currImagePtr; // Get ptr to current image
- if (obj->screenIndex == *_screen_p) {
- switch (obj->pathType) {
- case CHASE:
- case CHASE2: {
- int8 radius = obj->radius; // Default to object's radius
- if (radius < 0) // If radius infinity, use closer value
- radius = DX;
-
- // Allowable motion wrt boundary
- int dx = _hero->x + _hero->currImagePtr->x1 - obj->x - currImage->x1;
- int dy = _hero->y + _hero->currImagePtr->y2 - obj->y - currImage->y2 - 1;
- if (abs(dx) <= radius)
- obj->vx = 0;
- else
- obj->vx = (dx > 0) ? MIN(dx, obj->vxPath) : MAX(dx, -obj->vxPath);
- if (abs(dy) <= radius)
- obj->vy = 0;
- else
- obj->vy = (dy > 0) ? MIN(dy, obj->vyPath) : MAX(dy, -obj->vyPath);
-
- // Set first image in sequence (if multi-seq object)
- switch (obj->seqNumb) {
- case 4:
- if (!obj->vx) { // Got 4 directions
- if (obj->vx != obj->oldvx) { // vx just stopped
- if (dy >= 0)
- obj->currImagePtr = obj->seqList[DOWN].seqPtr;
- else
- obj->currImagePtr = obj->seqList[_UP].seqPtr;
- }
- } else if (obj->vx != obj->oldvx) {
- if (dx > 0)
- obj->currImagePtr = obj->seqList[RIGHT].seqPtr;
- else
- obj->currImagePtr = obj->seqList[LEFT].seqPtr;
- }
- break;
- case 3:
- case 2:
- if (obj->vx != obj->oldvx) { // vx just stopped
- if (dx > 0) // Left & right only
- obj->currImagePtr = obj->seqList[RIGHT].seqPtr;
- else
- obj->currImagePtr = obj->seqList[LEFT].seqPtr;
- }
- break;
- }
-
- if (obj->vx || obj->vy)
- obj->cycling = CYCLE_FORWARD;
- else {
- obj->cycling = NOT_CYCLING;
- boundaryCollision(obj); // Must have got hero!
- }
- obj->oldvx = obj->vx;
- obj->oldvy = obj->vy;
- currImage = obj->currImagePtr; // Get (new) ptr to current image
- break;
- }
- case WANDER2:
- case WANDER:
- if (!_rnd->getRandomNumber(3 * NORMAL_TPS)) { // Kick on random interval
- obj->vx = _rnd->getRandomNumber(obj->vxPath << 1) - obj->vxPath;
- obj->vy = _rnd->getRandomNumber(obj->vyPath << 1) - obj->vyPath;
-
- // Set first image in sequence (if multi-seq object)
- if (obj->seqNumb > 1) {
- if (!obj->vx && (obj->seqNumb >= 4)) {
- if (obj->vx != obj->oldvx) { // vx just stopped
- if (obj->vy > 0)
- obj->currImagePtr = obj->seqList[DOWN].seqPtr;
- else
- obj->currImagePtr = obj->seqList[_UP].seqPtr;
- }
- } else if (obj->vx != obj->oldvx) {
- if (obj->vx > 0)
- obj->currImagePtr = obj->seqList[RIGHT].seqPtr;
- else
- obj->currImagePtr = obj->seqList[LEFT].seqPtr;
- }
- }
- obj->oldvx = obj->vx;
- obj->oldvy = obj->vy;
- currImage = obj->currImagePtr; // Get (new) ptr to current image
- }
- if (obj->vx || obj->vy)
- obj->cycling = CYCLE_FORWARD;
- break;
- default:
- ; // Really, nothing
- }
- // Store boundaries
- if ((obj->cycling > ALMOST_INVISIBLE) && (obj->priority == FLOATING))
- storeBoundary(obj->x + currImage->x1, obj->x + currImage->x2, obj->y + currImage->y2);
- }
- }
-
- // Move objects, allowing for boundaries
- for (int i = 0; i < _numObj; i++) {
- object_t *obj = &_objects[i]; // Get pointer to object
- if ((obj->screenIndex == *_screen_p) && (obj->vx || obj->vy)) {
- // Only process if it's moving
-
- // Do object movement. Delta_x,y return allowed movement in x,y
- // to move as close to a boundary as possible without crossing it.
- seq_t *currImage = obj->currImagePtr; // Get ptr to current image
- // object coordinates
- int x1 = obj->x + currImage->x1; // Left edge of object
- int x2 = obj->x + currImage->x2; // Right edge
- int y1 = obj->y + currImage->y1; // Top edge
- int y2 = obj->y + currImage->y2; // Bottom edge
-
- if ((obj->cycling > ALMOST_INVISIBLE) && (obj->priority == FLOATING))
- clearBoundary(x1, x2, y2); // Clear our own boundary
-
- // Allowable motion wrt boundary
- int dx = deltaX(x1, x2, obj->vx, y2);
- if (dx != obj->vx) {
- // An object boundary collision!
- boundaryCollision(obj);
- obj->vx = 0;
- }
-
- int dy = deltaY(x1, x2, obj->vy, y2);
- if (dy != obj->vy) {
- // An object boundary collision!
- boundaryCollision(obj);
- obj->vy = 0;
- }
-
- if ((obj->cycling > ALMOST_INVISIBLE) && (obj->priority == FLOATING))
- storeBoundary(x1, x2, y2); // Re-store our own boundary
-
- obj->x += dx; // Update object position
- obj->y += dy;
-
- // Don't let object go outside screen
- if (x1 < EDGE)
- obj->x = EDGE2;
- if (x2 > (XPIX - EDGE))
- obj->x = XPIX - EDGE2 - (x2 - x1);
- if (y1 < EDGE)
- obj->y = EDGE2;
- if (y2 > (YPIX - EDGE))
- obj->y = YPIX - EDGE2 - (y2 - y1);
-
- if ((obj->vx == 0) && (obj->vy == 0) && (obj->pathType != WANDER2) && (obj->pathType != CHASE2))
- obj->cycling = NOT_CYCLING;
- }
- }
-
- // Clear all object baselines from the boundary file.
- for (int i = 0; i < _numObj; i++) {
- object_t *obj = &_objects[i]; // Get pointer to object
- seq_t *currImage = obj->currImagePtr; // Get ptr to current image
- if ((obj->screenIndex == *_screen_p) && (obj->cycling > ALMOST_INVISIBLE) && (obj->priority == FLOATING))
- clearBoundary(obj->oldx + currImage->x1, obj->oldx + currImage->x2, obj->oldy + currImage->y2);
- }
-
- // If maze mode is enabled, do special maze processing
- if (_maze.enabledFl)
- processMaze();
+ _file->readBackground(screenNum); // Scenery file
+ memcpy(_screen->getBackBuffer(), _screen->getFrontBuffer(), sizeof(_screen->getFrontBuffer()));// Make a copy
+ _file->readOverlay(screenNum, _boundary, BOUNDARY); // Boundary file
+ _file->readOverlay(screenNum, _overlay, OVERLAY); // Overlay file
+ _file->readOverlay(screenNum, _ovlBase, OVLBASE); // Overlay base file
}
// Return maximum allowed movement (from zero to vx) such that object does
@@ -1993,218 +1712,31 @@ void HugoEngine::processMaze() {
_actListArr[_alNewscrIndex][0].a2.x = _maze.x2 - SHIFT - (x2 - x1);
_actListArr[_alNewscrIndex][0].a2.y = _hero->y;
_status.routeIndex = -1;
- scheduler().insertActionList(_alNewscrIndex);
+ _scheduler->insertActionList(_alNewscrIndex);
} else if (x2 > _maze.x2) {
// Exit east
_actListArr[_alNewscrIndex][3].a8.screenIndex = *_screen_p + 1;
_actListArr[_alNewscrIndex][0].a2.x = _maze.x1 + SHIFT;
_actListArr[_alNewscrIndex][0].a2.y = _hero->y;
_status.routeIndex = -1;
- scheduler().insertActionList(_alNewscrIndex);
+ _scheduler->insertActionList(_alNewscrIndex);
} else if (y1 < _maze.y1 - SHIFT) {
// Exit north
_actListArr[_alNewscrIndex][3].a8.screenIndex = *_screen_p - _maze.size;
_actListArr[_alNewscrIndex][0].a2.x = _maze.x3;
_actListArr[_alNewscrIndex][0].a2.y = _maze.y2 - SHIFT - (y2 - y1);
_status.routeIndex = -1;
- scheduler().insertActionList(_alNewscrIndex);
+ _scheduler->insertActionList(_alNewscrIndex);
} else if (y2 > _maze.y2 - SHIFT / 2) {
// Exit south
_actListArr[_alNewscrIndex][3].a8.screenIndex = *_screen_p + _maze.size;
_actListArr[_alNewscrIndex][0].a2.x = _maze.x4;
_actListArr[_alNewscrIndex][0].a2.y = _maze.y1 + SHIFT;
_status.routeIndex = -1;
- scheduler().insertActionList(_alNewscrIndex);
+ _scheduler->insertActionList(_alNewscrIndex);
}
}
-// Compare function for the quicksort. The sort is to order the objects in
-// increasing vertical position, using y+y2 as the baseline
-// Returns -1 if ay2 < by2 else 1 if ay2 > by2 else 0
-int HugoEngine::y2comp(const void *a, const void *b) {
- debugC(6, kDebugEngine, "y2comp");
-
- const object_t *p1 = &s_Engine->_objects[*(const byte *)a];
- const object_t *p2 = &s_Engine->_objects[*(const byte *)b];
-
- if (p1 == p2)
- // Why does qsort try the same indexes?
- return 0;
-
- if (p1->priority == BACKGROUND)
- return -1;
-
- if (p2->priority == BACKGROUND)
- return 1;
-
- if (p1->priority == FOREGROUND)
- return 1;
-
- if (p2->priority == FOREGROUND)
- return -1;
-
- int ay2 = p1->y + p1->currImagePtr->y2;
- int by2 = p2->y + p2->currImagePtr->y2;
-
- return ay2 - by2;
-}
-
-// Draw all objects on screen as follows:
-// 1. Sort 'FLOATING' objects in order of y2 (base of object)
-// 2. Display new object frames/positions in dib
-// Finally, cycle any animating objects to next frame
-void HugoEngine::updateImages() {
- debugC(5, kDebugEngine, "updateImages");
-
- // Initialise the index array to visible objects in current screen
- int num_objs = 0;
- byte objindex[MAX_OBJECTS]; // Array of indeces to objects
-
- for (int i = 0; i < _numObj; i++) {
- object_t *obj = &_objects[i];
- if ((obj->screenIndex == *_screen_p) && (obj->cycling >= ALMOST_INVISIBLE))
- objindex[num_objs++] = i;
- }
-
- // Sort the objects into increasing y+y2 (painter's algorithm)
- qsort(objindex, num_objs, sizeof(objindex[0]), y2comp);
-
- // Add each visible object to display list
- for (int i = 0; i < num_objs; i++) {
- object_t *obj = &_objects[objindex[i]];
- // Count down inter-frame timer
- if (obj->frameTimer)
- obj->frameTimer--;
-
- if (obj->cycling > ALMOST_INVISIBLE) { // Only if visible
- switch (obj->cycling) {
- case NOT_CYCLING:
- screen().displayFrame(obj->x, obj->y, obj->currImagePtr, obj->priority == OVEROVL);
- break;
- case CYCLE_FORWARD:
- if (obj->frameTimer) // Not time to see next frame yet
- screen().displayFrame(obj->x, obj->y, obj->currImagePtr, obj->priority == OVEROVL);
- else
- screen().displayFrame(obj->x, obj->y, obj->currImagePtr->nextSeqPtr, obj->priority == OVEROVL);
- break;
- case CYCLE_BACKWARD: {
- seq_t *seqPtr = obj->currImagePtr;
- if (!obj->frameTimer) { // Show next frame
- while (seqPtr->nextSeqPtr != obj->currImagePtr)
- seqPtr = seqPtr->nextSeqPtr;
- }
- screen().displayFrame(obj->x, obj->y, seqPtr, obj->priority == OVEROVL);
- break;
- }
- default:
- break;
- }
- }
- }
-
- // Cycle any animating objects
- for (int i = 0; i < num_objs; i++) {
- object_t *obj = &_objects[objindex[i]];
- if (obj->cycling != INVISIBLE) {
- // Only if it's visible
- if (obj->cycling == ALMOST_INVISIBLE)
- obj->cycling = INVISIBLE;
-
- // Now Rotate to next picture in sequence
- switch (obj->cycling) {
- case NOT_CYCLING:
- break;
- case CYCLE_FORWARD:
- if (!obj->frameTimer) {
- // Time to step to next frame
- obj->currImagePtr = obj->currImagePtr->nextSeqPtr;
- // Find out if this is last frame of sequence
- // If so, reset frame_timer and decrement n_cycle
- if (obj->frameInterval || obj->cycleNumb) {
- obj->frameTimer = obj->frameInterval;
- for (int j = 0; j < obj->seqNumb; j++) {
- if (obj->currImagePtr->nextSeqPtr == obj->seqList[j].seqPtr) {
- if (obj->cycleNumb) { // Decr cycleNumb if Non-continous
- if (!--obj->cycleNumb)
- obj->cycling = NOT_CYCLING;
- }
- }
- }
- }
- }
- break;
- case CYCLE_BACKWARD: {
- if (!obj->frameTimer) {
- // Time to step to prev frame
- seq_t *seqPtr = obj->currImagePtr;
- while (obj->currImagePtr->nextSeqPtr != seqPtr)
- obj->currImagePtr = obj->currImagePtr->nextSeqPtr;
- // Find out if this is first frame of sequence
- // If so, reset frame_timer and decrement n_cycle
- if (obj->frameInterval || obj->cycleNumb) {
- obj->frameTimer = obj->frameInterval;
- for (int j = 0; j < obj->seqNumb; j++) {
- if (obj->currImagePtr == obj->seqList[j].seqPtr) {
- if (obj->cycleNumb){ // Decr cycleNumb if Non-continous
- if (!--obj->cycleNumb)
- obj->cycling = NOT_CYCLING;
- }
- }
- }
- }
- }
- break;
- }
- default:
- break;
- }
- obj->oldx = obj->x;
- obj->oldy = obj->y;
- }
- }
-}
-
-// Return object index of the topmost object under the cursor, or -1 if none
-// Objects are filtered if not "useful"
-int16 HugoEngine::findObject(uint16 x, uint16 y) {
- debugC(3, kDebugEngine, "findObject(%d, %d)", x, y);
-
- int16 objIndex = -1; // Index of found object
- uint16 y2Max = 0; // Greatest y2
- object_t *obj = _objects;
- // Check objects on screen
- for (int i = 0; i < _numObj; i++, obj++) {
- // Object must be in current screen and "useful"
- if (obj->screenIndex == *_screen_p && (obj->genericCmd || obj->objValue || obj->cmdIndex)) {
- seq_t *curImage = obj->currImagePtr;
- // Object must have a visible image...
- if (curImage != 0 && obj->cycling != INVISIBLE) {
- // If cursor inside object
- if (x >= (uint16)obj->x && x <= obj->x + curImage->x2 && y >= (uint16)obj->y && y <= obj->y + curImage->y2) {
- // If object is closest so far
- if (obj->y + curImage->y2 > y2Max) {
- y2Max = obj->y + curImage->y2;
- objIndex = i; // Found an object!
- }
- }
- } else {
- // ...or a dummy object that has a hotspot rectangle
- if (curImage == 0 && obj->vxPath != 0 && !obj->carriedFl) {
- // If cursor inside special rectangle
- if ((int16)x >= obj->oldx && (int16)x < obj->oldx + obj->vxPath && (int16)y >= obj->oldy && (int16)y < obj->oldy + obj->vyPath) {
- // If object is closest so far
- if (obj->oldy + obj->vyPath - 1 > (int16)y2Max) {
- y2Max = obj->oldy + obj->vyPath - 1;
- objIndex = i; // Found an object!
- }
- }
- }
- }
- }
- }
- return objIndex;
-}
-
// Find a clear space around supplied object that hero can walk to
bool HugoEngine::findObjectSpace(object_t *obj, int16 *destx, int16 *desty) {
debugC(1, kDebugEngine, "findObjectSpace(obj, %d, %d)", *destx, *desty);
@@ -2264,97 +1796,6 @@ char *HugoEngine::useBG(char *name) {
return 0;
}
-// If status.objid = -1, pick up objid, else use status.objid on objid,
-// if objid can't be picked up, use it directly
-void HugoEngine::useObject(int16 objId) {
- debugC(1, kDebugEngine, "useObject(%d)", objId);
-
- char *verb; // Background verb to use directly
- object_t *obj = &_objects[objId]; // Ptr to object
- if (_status.inventoryObjId == -1) {
- // Get or use objid directly
- if ((obj->genericCmd & TAKE) || obj->objValue) // Get collectible item
- sprintf(_line, "%s %s", _arrayVerbs[_take][0], _arrayNouns[obj->nounIndex][0]);
- else if (obj->genericCmd & LOOK) // Look item
- sprintf(_line, "%s %s", _arrayVerbs[_look][0], _arrayNouns[obj->nounIndex][0]);
- else if (obj->genericCmd & DROP) // Drop item
- sprintf(_line, "%s %s", _arrayVerbs[_drop][0], _arrayNouns[obj->nounIndex][0]);
- else if (obj->cmdIndex != 0) // Use non-collectible item if able
- sprintf(_line, "%s %s", _arrayVerbs[_cmdList[obj->cmdIndex][1].verbIndex][0], _arrayNouns[obj->nounIndex][0]);
- else if ((verb = useBG(_arrayNouns[obj->nounIndex][0])) != 0)
- sprintf(_line, "%s %s", verb, _arrayNouns[obj->nounIndex][0]);
- else
- return; // Can't use object directly
- } else {
- // Use status.objid on objid
- // Default to first cmd verb
- sprintf(_line, "%s %s %s", _arrayVerbs[_cmdList[_objects[_status.inventoryObjId].cmdIndex][1].verbIndex][0], _arrayNouns[_objects[_status.inventoryObjId].nounIndex][0], _arrayNouns[obj->nounIndex][0]);
-
- // Check valid use of objects and override verb if necessary
- for (uses_t *use = _uses; use->objId != _numObj; use++) {
- if (_status.inventoryObjId == use->objId) {
- // Look for secondary object, if found use matching verb
- bool foundFl = false;
- for (target_t *target = use->targets; _arrayNouns[target->nounIndex] != 0; target++)
- if (_arrayNouns[target->nounIndex][0] == _arrayNouns[obj->nounIndex][0]) {
- foundFl = true;
- sprintf(_line, "%s %s %s", _arrayVerbs[target->verbIndex][0], _arrayNouns[_objects[_status.inventoryObjId].nounIndex][0], _arrayNouns[obj->nounIndex][0]);
- }
-
- // No valid use of objects found, print failure string
- if (!foundFl) {
- // Deselect dragged icon if inventory not active
- if (_status.inventoryState != I_ACTIVE)
- _status.inventoryObjId = -1;
- Utils::Box(BOX_ANY, "%s", _textData[use->dataIndex]);
- return;
- }
- }
- }
- }
-
- if (_status.inventoryState == I_ACTIVE) // If inventory active, remove it
- _status.inventoryState = I_UP;
- _status.inventoryObjId = -1; // Deselect any dragged icon
- parser().lineHandler(); // and process command
-}
-
-// Issue "Look at <object>" command
-// Note special case of swapped hero image
-void HugoEngine::lookObject(object_t *obj) {
- debugC(1, kDebugEngine, "lookObject");
-
- if (obj == _hero)
- // Hero swapped - look at other
- obj = &_objects[_heroImage];
-
- parser().command("%s %s", _arrayVerbs[_look][0], _arrayNouns[obj->nounIndex][0]);
-}
-
-// Free all object images
-void HugoEngine::freeObjects() {
- debugC(1, kDebugEngine, "freeObjects");
-
- // Nothing to do if not allocated yet
- if (_hero->seqList[0].seqPtr == 0)
- return;
-
- // Free all sequence lists and image data
- for (int i = 0; i < _numObj; i++) {
- object_t *obj = &_objects[i];
- for (int j = 0; j < obj->seqNumb; j++) { // for each sequence
- seq_t *seq = obj->seqList[j].seqPtr; // Free image
- if (seq == 0) // Failure during database load
- break;
- do {
- free(seq->imagePtr);
- seq = seq->nextSeqPtr;
- } while (seq != obj->seqList[j].seqPtr);
- free(seq); // Free sequence record
- }
- }
-}
-
// Add action lists for this screen to event queue
void HugoEngine::screenActions(int screenNum) {
debugC(1, kDebugEngine, "screenActions(%d)", screenNum);
@@ -2362,7 +1803,7 @@ void HugoEngine::screenActions(int screenNum) {
uint16 *screenAct = _screenActs[screenNum];
if (screenAct) {
for (int i = 0; screenAct[i]; i++)
- scheduler().insertActionList(screenAct[i]);
+ _scheduler->insertActionList(screenAct[i]);
}
}
@@ -2372,8 +1813,8 @@ void HugoEngine::setNewScreen(int screenNum) {
*_screen_p = screenNum; // HERO object
for (int i = HERO + 1; i < _numObj; i++) { // Any others
- if (_objects[i].carriedFl) // being carried
- _objects[i].screenIndex = screenNum;
+ if (_object->isCarried(i)) // being carried
+ _object->_objects[i].screenIndex = screenNum;
}
}
@@ -2394,7 +1835,7 @@ void HugoEngine::boundaryCollision(object_t *obj) {
hotspot_t *hotspot = &_hotspots[i];
if (hotspot->screenIndex == obj->screenIndex)
if ((x >= hotspot->x1) && (x <= hotspot->x2) && (y >= hotspot->y1) && (y <= hotspot->y2)) {
- scheduler().insertActionList(hotspot->actIndex);
+ _scheduler->insertActionList(hotspot->actIndex);
break;
}
}
@@ -2407,7 +1848,7 @@ void HugoEngine::boundaryCollision(object_t *obj) {
if (radius < 0)
radius = DX * 2;
if ((abs(dx) <= radius) && (abs(dy) <= radius))
- scheduler().insertActionList(obj->actIndex);
+ _scheduler->insertActionList(obj->actIndex);
}
}
@@ -2416,7 +1857,7 @@ void HugoEngine::calcMaxScore() {
debugC(1, kDebugEngine, "calcMaxScore");
for (int i = 0; i < _numObj; i++)
- _maxscore += _objects[i].objValue;
+ _maxscore += _object->_objects[i].objValue;
for (int i = 0; i < _numBonuses; i++)
_maxscore += _points[i].score;
diff --git a/engines/hugo/hugo.h b/engines/hugo/hugo.h
index cf01eb83ca..633f1829ab 100644
--- a/engines/hugo/hugo.h
+++ b/engines/hugo/hugo.h
@@ -38,7 +38,6 @@
#define EDGE 10 // Closest object can get to edge of screen
#define EDGE2 (EDGE * 2) // Push object further back on edge collision
#define SHIFT 8 // Place hero this far inside bounding box
-#define MAX_OBJECTS 128 // Used in Update_images()
#define BOUND(X, Y) ((_boundary[Y * XBYTES + X / 8] & (0x80 >> X % 8)) != 0) // Boundary bit set
namespace Common {
@@ -103,6 +102,7 @@ class Parser;
class Route;
class SoundHandler;
class IntroHandler;
+class ObjectHandler;
class HugoEngine : public Engine {
@@ -149,7 +149,6 @@ public:
point_t *_points;
cmd **_cmdList;
uint16 **_screenActs;
- object_t *_objects;
act **_actListArr;
int16 *_defltTunes;
uint16 _look;
@@ -181,34 +180,6 @@ public:
return *s_Engine;
}
- FileManager &file() {
- return *_fileManager;
- }
- Scheduler &scheduler() {
- return *_scheduler;
- }
- Screen &screen() {
- return *_screen;
- }
- MouseHandler &mouse() {
- return *_mouseHandler;
- }
- InventoryHandler &inventory() {
- return *_inventoryHandler;
- }
- Parser &parser() {
- return *_parser;
- }
- Route &route() {
- return *_route;
- }
- SoundHandler &sound() {
- return *_soundHandler;
- }
- IntroHandler &intro() {
- return *_introHandler;
- }
-
void initGame(const HugoGameDescription *gd);
void initGamePart(const HugoGameDescription *gd);
bool loadHugoDat();
@@ -220,22 +191,24 @@ public:
return _mouseY;
}
- void initStatus();
- void readObjectImages();
- void readUIFImages();
- void updateImages();
- void moveObjects();
- void useObject(int16 objId);
bool findObjectSpace(object_t *obj, int16 *destx, int16 *desty);
- int16 findObject(uint16 x, uint16 y);
- void lookObject(object_t *obj);
- void storeBoundary(int x1, int x2, int y);
+
+ void boundaryCollision(object_t *obj);
void clearBoundary(int x1, int x2, int y);
void endGame();
+ void initStatus();
+ void processMaze();
+ void readObjectImages();
void readScreenFiles(int screen);
- void setNewScreen(int screen);
void screenActions(int screen);
+ void setNewScreen(int screen);
void shutdown();
+ void storeBoundary(int x1, int x2, int y);
+
+ char *useBG(char *name);
+
+ int deltaX(int x1, int x2, int vx, int y);
+ int deltaY(int x1, int x2, int vy, int y);
overlay_t &getBoundaryOverlay() {
return _boundary;
@@ -271,6 +244,17 @@ public:
return _introXSize;
}
+ FileManager *_file;
+ Scheduler *_scheduler;
+ Screen *_screen;
+ MouseHandler *_mouse;
+ InventoryHandler *_inventory;
+ Parser *_parser;
+ Route *_route;
+ SoundHandler *_sound;
+ IntroHandler *_intro;
+ ObjectHandler *_object;
+
protected:
// Engine APIs
@@ -301,16 +285,6 @@ private:
Common::Platform _platform;
bool _packedFl;
- FileManager *_fileManager;
- Scheduler *_scheduler;
- Screen *_screen;
- MouseHandler *_mouseHandler;
- InventoryHandler *_inventoryHandler;
- Parser *_parser;
- Route *_route;
- SoundHandler *_soundHandler;
- IntroHandler *_introHandler;
-
int _score; // Holds current score
int _maxscore; // Holds maximum score
@@ -323,19 +297,10 @@ private:
void initPlaylist(bool playlist[MAX_TUNES]);
void initConfig(inst_t action);
void initialize();
- int deltaX(int x1, int x2, int vx, int y);
- int deltaY(int x1, int x2, int vy, int y);
- void processMaze();
- //int y2comp (const void *a, const void *b);
- char *useBG(char *name);
- void freeObjects();
- void boundaryCollision(object_t *obj);
void calcMaxScore();
void initMachine();
void runMachine();
- static int y2comp(const void *a, const void *b);
-
};
} // End of namespace Hugo
diff --git a/engines/hugo/intro.cpp b/engines/hugo/intro.cpp
index b818bef027..d63a979fe1 100644
--- a/engines/hugo/intro.cpp
+++ b/engines/hugo/intro.cpp
@@ -37,7 +37,7 @@
namespace Hugo {
-IntroHandler::IntroHandler(HugoEngine &vm) : _vm(vm) {
+IntroHandler::IntroHandler(HugoEngine *vm) : _vm(vm) {
}
IntroHandler::~IntroHandler() {
diff --git a/engines/hugo/intro.h b/engines/hugo/intro.h
index f8f1f95514..f1de01e609 100644
--- a/engines/hugo/intro.h
+++ b/engines/hugo/intro.h
@@ -43,7 +43,7 @@ enum seqTextIntro {
class IntroHandler {
public:
- IntroHandler(HugoEngine &vm);
+ IntroHandler(HugoEngine *vm);
virtual ~IntroHandler();
virtual void preNewGame() = 0;
@@ -51,13 +51,13 @@ public:
virtual bool introPlay() = 0;
protected:
- HugoEngine &_vm;
+ HugoEngine *_vm;
int16 introTicks; // Count calls to introPlay()
};
class intro_v1w : public IntroHandler {
public:
- intro_v1w(HugoEngine &vm);
+ intro_v1w(HugoEngine *vm);
~intro_v1w();
void preNewGame();
@@ -67,7 +67,7 @@ public:
class intro_v1d : public IntroHandler {
public:
- intro_v1d(HugoEngine &vm);
+ intro_v1d(HugoEngine *vm);
~intro_v1d();
void preNewGame();
@@ -77,7 +77,7 @@ public:
class intro_v2w : public IntroHandler {
public:
- intro_v2w(HugoEngine &vm);
+ intro_v2w(HugoEngine *vm);
~intro_v2w();
void preNewGame();
@@ -87,7 +87,7 @@ public:
class intro_v2d : public IntroHandler {
public:
- intro_v2d(HugoEngine &vm);
+ intro_v2d(HugoEngine *vm);
~intro_v2d();
void preNewGame();
@@ -97,7 +97,7 @@ public:
class intro_v3w : public IntroHandler {
public:
- intro_v3w(HugoEngine &vm);
+ intro_v3w(HugoEngine *vm);
~intro_v3w();
void preNewGame();
@@ -107,7 +107,7 @@ public:
class intro_v3d : public IntroHandler {
public:
- intro_v3d(HugoEngine &vm);
+ intro_v3d(HugoEngine *vm);
~intro_v3d();
void preNewGame();
diff --git a/engines/hugo/intro_v1d.cpp b/engines/hugo/intro_v1d.cpp
index 0e3067f0e9..61626e8172 100644
--- a/engines/hugo/intro_v1d.cpp
+++ b/engines/hugo/intro_v1d.cpp
@@ -37,7 +37,7 @@
#include "hugo/display.h"
namespace Hugo {
-intro_v1d::intro_v1d(HugoEngine &vm) : IntroHandler(vm) {
+intro_v1d::intro_v1d(HugoEngine *vm) : IntroHandler(vm) {
}
intro_v1d::~intro_v1d() {
@@ -52,116 +52,116 @@ void intro_v1d::introInit() {
bool intro_v1d::introPlay() {
static int state = 0;
- byte introSize = _vm.getIntroSize();
+ byte introSize = _vm->getIntroSize();
if (introTicks < introSize) {
switch (state++) {
case 0:
- _vm.screen().drawRectangle(true, 0, 0, 319, 199, _TMAGENTA);
- _vm.screen().drawRectangle(true, 10, 10, 309, 189, _TBLACK);
+ _vm->_screen->drawRectangle(true, 0, 0, 319, 199, _TMAGENTA);
+ _vm->_screen->drawRectangle(true, 10, 10, 309, 189, _TBLACK);
break;
case 1:
- _vm.screen().drawShape(20, 92,_TLIGHTMAGENTA,_TMAGENTA);
- _vm.screen().drawShape(250,92,_TLIGHTMAGENTA,_TMAGENTA);
+ _vm->_screen->drawShape(20, 92,_TLIGHTMAGENTA,_TMAGENTA);
+ _vm->_screen->drawShape(250,92,_TLIGHTMAGENTA,_TMAGENTA);
// HACK: use of TROMAN, size 10-5
- _vm.screen().loadFont(0);
+ _vm->_screen->loadFont(0);
char buffer[80];
if (_boot.registered)
strcpy(buffer, "Registered Version");
else
strcpy(buffer, "Shareware Version");
- _vm.screen().writeStr(CENTER, 163, buffer, _TLIGHTMAGENTA);
- _vm.screen().writeStr(CENTER, 176, COPYRIGHT, _TLIGHTMAGENTA);
+ _vm->_screen->writeStr(CENTER, 163, buffer, _TLIGHTMAGENTA);
+ _vm->_screen->writeStr(CENTER, 176, COPYRIGHT, _TLIGHTMAGENTA);
if (scumm_stricmp(_boot.distrib, "David P. Gray")) {
sprintf(buffer, "Distributed by %s.", _boot.distrib);
- _vm.screen().writeStr(CENTER, 75, buffer, _TMAGENTA);
+ _vm->_screen->writeStr(CENTER, 75, buffer, _TMAGENTA);
}
// HACK: use of SCRIPT size 24-16
- _vm.screen().loadFont(2);
+ _vm->_screen->loadFont(2);
strcpy(buffer, "Hugo's");
- _vm.screen().writeStr(CENTER, 20, buffer, _TMAGENTA);
+ _vm->_screen->writeStr(CENTER, 20, buffer, _TMAGENTA);
// HACK: use of TROMAN, size 30-24
strcpy(buffer, "House of Horrors !");
- _vm.screen().writeStr(CENTER, 50, buffer, _TLIGHTMAGENTA);
+ _vm->_screen->writeStr(CENTER, 50, buffer, _TLIGHTMAGENTA);
break;
case 2:
- _vm.screen().drawRectangle(true, 82, 92, 237, 138, _TBLACK);
+ _vm->_screen->drawRectangle(true, 82, 92, 237, 138, _TBLACK);
// HACK: use of TROMAN, size 16-9
- _vm.screen().loadFont(2);
+ _vm->_screen->loadFont(2);
strcpy(buffer, "S t a r r i n g :");
- _vm.screen().writeStr(CENTER, 95, buffer, _TMAGENTA);
+ _vm->_screen->writeStr(CENTER, 95, buffer, _TMAGENTA);
break;
case 3:
// HACK: use of TROMAN size 20-9
- _vm.screen().loadFont(2);
+ _vm->_screen->loadFont(2);
strcpy(buffer, "Hugo !");
- _vm.screen().writeStr(CENTER, 115, buffer, _TLIGHTMAGENTA);
+ _vm->_screen->writeStr(CENTER, 115, buffer, _TLIGHTMAGENTA);
break;
case 4:
- _vm.screen().drawRectangle(true, 82, 92, 237, 138, _TBLACK);
+ _vm->_screen->drawRectangle(true, 82, 92, 237, 138, _TBLACK);
// HACK: use of TROMAN size 16-9
- _vm.screen().loadFont(2);
+ _vm->_screen->loadFont(2);
strcpy(buffer, "P r o d u c e d b y :");
- _vm.screen().writeStr(CENTER, 95, buffer, _TMAGENTA);
+ _vm->_screen->writeStr(CENTER, 95, buffer, _TMAGENTA);
break;
case 5:
// HACK: use of TROMAN size 16-9
- _vm.screen().loadFont(2);
+ _vm->_screen->loadFont(2);
strcpy(buffer, "David P Gray !");
- _vm.screen().writeStr(CENTER, 115, buffer, _TLIGHTMAGENTA);
+ _vm->_screen->writeStr(CENTER, 115, buffer, _TLIGHTMAGENTA);
break;
case 6:
- _vm.screen().drawRectangle(true, 82, 92, 237, 138, _TBLACK);
+ _vm->_screen->drawRectangle(true, 82, 92, 237, 138, _TBLACK);
// HACK: use of TROMAN size 16-9
- _vm.screen().loadFont(2);
+ _vm->_screen->loadFont(2);
strcpy(buffer, "D i r e c t e d b y :");
- _vm.screen().writeStr(CENTER, 95, buffer, _TMAGENTA);
+ _vm->_screen->writeStr(CENTER, 95, buffer, _TMAGENTA);
break;
case 7:
// HACK: use of TROMAN size 16-9
- _vm.screen().loadFont(2);
+ _vm->_screen->loadFont(2);
strcpy(buffer, "David P Gray !");
- _vm.screen().writeStr(CENTER, 115, buffer, _TLIGHTMAGENTA);
+ _vm->_screen->writeStr(CENTER, 115, buffer, _TLIGHTMAGENTA);
break;
case 8:
- _vm.screen().drawRectangle(true, 82, 92, 237, 138, _TBLACK);
+ _vm->_screen->drawRectangle(true, 82, 92, 237, 138, _TBLACK);
// HACK: use of TROMAN size 16-9
- _vm.screen().loadFont(2);
+ _vm->_screen->loadFont(2);
strcpy(buffer, "M u s i c b y :");
- _vm.screen().writeStr(CENTER, 95, buffer, _TMAGENTA);
+ _vm->_screen->writeStr(CENTER, 95, buffer, _TMAGENTA);
break;
case 9:
// HACK: use of TROMAN size 16-9
- _vm.screen().loadFont(2);
+ _vm->_screen->loadFont(2);
strcpy(buffer, "David P Gray !");
- _vm.screen().writeStr(CENTER, 115, buffer, _TLIGHTMAGENTA);
+ _vm->_screen->writeStr(CENTER, 115, buffer, _TLIGHTMAGENTA);
break;
case 10:
- _vm.screen().drawRectangle(true, 82, 92, 237, 138, _TBLACK);
+ _vm->_screen->drawRectangle(true, 82, 92, 237, 138, _TBLACK);
// HACK: use of TROMAN size 20-14
- _vm.screen().loadFont(2);
+ _vm->_screen->loadFont(2);
strcpy(buffer, "E n j o y !");
- _vm.screen().writeStr(CENTER, 100, buffer, _TLIGHTMAGENTA);
+ _vm->_screen->writeStr(CENTER, 100, buffer, _TLIGHTMAGENTA);
break;
}
- _vm.screen().displayBackground();
+ _vm->_screen->displayBackground();
g_system->updateScreen();
g_system->delayMillis(1000);
}
diff --git a/engines/hugo/intro_v1w.cpp b/engines/hugo/intro_v1w.cpp
index 38921fd3e4..74efc4ff8c 100644
--- a/engines/hugo/intro_v1w.cpp
+++ b/engines/hugo/intro_v1w.cpp
@@ -39,7 +39,7 @@
namespace Hugo {
-intro_v1w::intro_v1w(HugoEngine &vm) : IntroHandler(vm) {
+intro_v1w::intro_v1w(HugoEngine *vm) : IntroHandler(vm) {
}
intro_v1w::~intro_v1w() {
@@ -47,8 +47,8 @@ intro_v1w::~intro_v1w() {
void intro_v1w::preNewGame() {
// Auto-start a new game
- _vm.file().restoreGame(-1);
- _vm.getGameStatus().viewState = V_INTROINIT;
+ _vm->_file->restoreGame(-1);
+ _vm->getGameStatus().viewState = V_INTROINIT;
}
void intro_v1w::introInit() {
diff --git a/engines/hugo/intro_v2d.cpp b/engines/hugo/intro_v2d.cpp
index bfae11b77e..0c9f85d1ea 100644
--- a/engines/hugo/intro_v2d.cpp
+++ b/engines/hugo/intro_v2d.cpp
@@ -39,7 +39,7 @@
namespace Hugo {
-intro_v2d::intro_v2d(HugoEngine &vm) : IntroHandler(vm) {
+intro_v2d::intro_v2d(HugoEngine *vm) : IntroHandler(vm) {
}
intro_v2d::~intro_v2d() {
@@ -49,8 +49,8 @@ void intro_v2d::preNewGame() {
}
void intro_v2d::introInit() {
- _vm.screen().loadFont(0);
- _vm.file().readBackground(_vm._numScreens - 1); // display splash screen
+ _vm->_screen->loadFont(0);
+ _vm->_file->readBackground(_vm->_numScreens - 1); // display splash screen
char buffer[128];
@@ -58,14 +58,14 @@ void intro_v2d::introInit() {
sprintf(buffer, "%s Registered Version", COPYRIGHT);
else
sprintf(buffer, "%s Shareware Version", COPYRIGHT);
- _vm.screen().writeStr(CENTER, 186, buffer, _TLIGHTRED);
+ _vm->_screen->writeStr(CENTER, 186, buffer, _TLIGHTRED);
if (scumm_stricmp(_boot.distrib, "David P. Gray")) {
sprintf(buffer, "Distributed by %s.", _boot.distrib);
- _vm.screen().writeStr(CENTER, 1, buffer, _TLIGHTRED);
+ _vm->_screen->writeStr(CENTER, 1, buffer, _TLIGHTRED);
}
- _vm.screen().displayBackground();
+ _vm->_screen->displayBackground();
g_system->updateScreen();
g_system->delayMillis(5000);
}
diff --git a/engines/hugo/intro_v2w.cpp b/engines/hugo/intro_v2w.cpp
index f68761eac9..414846bfc7 100644
--- a/engines/hugo/intro_v2w.cpp
+++ b/engines/hugo/intro_v2w.cpp
@@ -38,7 +38,7 @@
namespace Hugo {
-intro_v2w::intro_v2w(HugoEngine &vm) : IntroHandler(vm) {
+intro_v2w::intro_v2w(HugoEngine *vm) : IntroHandler(vm) {
}
intro_v2w::~intro_v2w() {
diff --git a/engines/hugo/intro_v3d.cpp b/engines/hugo/intro_v3d.cpp
index 3dd2a58d8b..cedd78e4c8 100644
--- a/engines/hugo/intro_v3d.cpp
+++ b/engines/hugo/intro_v3d.cpp
@@ -40,7 +40,7 @@
namespace Hugo {
-intro_v3d::intro_v3d(HugoEngine &vm) : IntroHandler(vm) {
+intro_v3d::intro_v3d(HugoEngine *vm) : IntroHandler(vm) {
}
intro_v3d::~intro_v3d() {
@@ -50,8 +50,8 @@ void intro_v3d::preNewGame() {
}
void intro_v3d::introInit() {
- _vm.screen().loadFont(0);
- _vm.file().readBackground(_vm._numScreens - 1); // display splash screen
+ _vm->_screen->loadFont(0);
+ _vm->_file->readBackground(_vm->_numScreens - 1); // display splash screen
char buffer[128];
if (_boot.registered)
@@ -59,43 +59,43 @@ void intro_v3d::introInit() {
else
sprintf(buffer,"%s Shareware Version", COPYRIGHT);
- _vm.screen().writeStr(CENTER, 190, buffer, _TBROWN);
+ _vm->_screen->writeStr(CENTER, 190, buffer, _TBROWN);
if (scumm_stricmp(_boot.distrib, "David P. Gray")) {
sprintf(buffer, "Distributed by %s.", _boot.distrib);
- _vm.screen().writeStr(CENTER, 0, buffer, _TBROWN);
+ _vm->_screen->writeStr(CENTER, 0, buffer, _TBROWN);
}
- _vm.screen().displayBackground();
+ _vm->_screen->displayBackground();
g_system->updateScreen();
g_system->delayMillis(5000);
- _vm.file().readBackground(22); // display screen MAP_3d
- _vm.screen().displayBackground();
+ _vm->_file->readBackground(22); // display screen MAP_3d
+ _vm->_screen->displayBackground();
introTicks = 0;
}
bool intro_v3d::introPlay() {
- byte introSize = _vm.getIntroSize();
+ byte introSize = _vm->getIntroSize();
// Hugo 3 - Preamble screen before going into game. Draws path of Hugo's plane.
// Called every tick. Returns TRUE when complete
//TODO : Add proper check of story mode
//#if STORY
if (introTicks < introSize) {
- _vm.screen().writeStr(_vm._introX[introTicks], _vm._introY[introTicks] - DIBOFF_Y, "x", _TBRIGHTWHITE);
- _vm.screen().displayBackground();
+ _vm->_screen->writeStr(_vm->_introX[introTicks], _vm->_introY[introTicks] - DIBOFF_Y, "x", _TBRIGHTWHITE);
+ _vm->_screen->displayBackground();
// Text boxes at various times
switch (introTicks) {
case 4:
- Utils::Box(BOX_OK, "%s", _vm._textIntro[kIntro1]);
+ Utils::Box(BOX_OK, "%s", _vm->_textIntro[kIntro1]);
break;
case 9:
- Utils::Box(BOX_OK, "%s", _vm._textIntro[kIntro2]);
+ Utils::Box(BOX_OK, "%s", _vm->_textIntro[kIntro2]);
break;
case 35:
- Utils::Box(BOX_OK, "%s", _vm._textIntro[kIntro3]);
+ Utils::Box(BOX_OK, "%s", _vm->_textIntro[kIntro3]);
break;
}
}
diff --git a/engines/hugo/intro_v3w.cpp b/engines/hugo/intro_v3w.cpp
index 924fa46805..a0bc624760 100644
--- a/engines/hugo/intro_v3w.cpp
+++ b/engines/hugo/intro_v3w.cpp
@@ -40,7 +40,7 @@
namespace Hugo {
-intro_v3w::intro_v3w(HugoEngine &vm) : IntroHandler(vm) {
+intro_v3w::intro_v3w(HugoEngine *vm) : IntroHandler(vm) {
}
intro_v3w::~intro_v3w() {
@@ -52,15 +52,15 @@ void intro_v3w::preNewGame() {
void intro_v3w::introInit() {
// Hugo 3 - show map and set up for introPlay()
//#if STORY
- _vm.file().readBackground(22); // display screen MAP_3w
- _vm.screen().displayBackground();
+ _vm->_file->readBackground(22); // display screen MAP_3w
+ _vm->_screen->displayBackground();
introTicks = 0;
- _vm.screen().loadFont(0);
+ _vm->_screen->loadFont(0);
//#endif
}
bool intro_v3w::introPlay() {
- byte introSize = _vm.getIntroSize();
+ byte introSize = _vm->getIntroSize();
// Hugo 3 - Preamble screen before going into game. Draws path of Hugo's plane.
// Called every tick. Returns TRUE when complete
@@ -68,20 +68,20 @@ bool intro_v3w::introPlay() {
//#if STORY
if (introTicks < introSize) {
// Scale viewport x_intro,y_intro to screen (offsetting y)
- _vm.screen().writeStr(_vm._introX[introTicks], _vm._introY[introTicks] - DIBOFF_Y, "x", _TBRIGHTWHITE);
- _vm.screen().displayBackground();
+ _vm->_screen->writeStr(_vm->_introX[introTicks], _vm->_introY[introTicks] - DIBOFF_Y, "x", _TBRIGHTWHITE);
+ _vm->_screen->displayBackground();
// Text boxes at various times
switch (introTicks) {
case 4:
- Utils::Box(BOX_OK, "%s", _vm._textIntro[kIntro1]);
+ Utils::Box(BOX_OK, "%s", _vm->_textIntro[kIntro1]);
break;
case 9:
- Utils::Box(BOX_OK, "%s", _vm._textIntro[kIntro2]);
+ Utils::Box(BOX_OK, "%s", _vm->_textIntro[kIntro2]);
break;
case 35:
- Utils::Box(BOX_OK, "%s", _vm._textIntro[kIntro3]);
+ Utils::Box(BOX_OK, "%s", _vm->_textIntro[kIntro3]);
break;
}
}
diff --git a/engines/hugo/inventory.cpp b/engines/hugo/inventory.cpp
index 5046d191c3..ad0d5cbce9 100644
--- a/engines/hugo/inventory.cpp
+++ b/engines/hugo/inventory.cpp
@@ -40,12 +40,13 @@
#include "hugo/mouse.h"
#include "hugo/inventory.h"
#include "hugo/parser.h"
+#include "hugo/object.h"
namespace Hugo {
#define MAX_DISP (XPIX / INV_DX) // Max icons displayable
-InventoryHandler::InventoryHandler(HugoEngine &vm) : _vm(vm) {
+InventoryHandler::InventoryHandler(HugoEngine *vm) : _vm(vm) {
}
// Construct the inventory scrollbar in dib_i
@@ -57,12 +58,12 @@ void InventoryHandler::constructInventory(int16 imageTotNumb, int displayNumb, b
debugC(1, kDebugInventory, "constructInventory(%d, %d, %d, %d)", imageTotNumb, displayNumb, (scrollFl) ? 0 : 1, firstObjId);
// Clear out icon buffer
- memset(_vm.screen().getIconBuffer(), 0, sizeof(_vm.screen().getIconBuffer()));
+ memset(_vm->_screen->getIconBuffer(), 0, sizeof(_vm->_screen->getIconBuffer()));
// If needed, copy arrows - reduce number of icons displayable
if (scrollFl) { // Display at first and last icon positions
- _vm.screen().moveImage(_vm.screen().getGUIBuffer(), 0, 0, INV_DX, INV_DY, XPIX, _vm.screen().getIconBuffer(), 0, 0, XPIX);
- _vm.screen().moveImage(_vm.screen().getGUIBuffer(), INV_DX, 0, INV_DX, INV_DY, XPIX, _vm.screen().getIconBuffer(), INV_DX *(MAX_DISP - 1), 0, XPIX);
+ _vm->_screen->moveImage(_vm->_screen->getGUIBuffer(), 0, 0, INV_DX, INV_DY, XPIX, _vm->_screen->getIconBuffer(), 0, 0, XPIX);
+ _vm->_screen->moveImage(_vm->_screen->getGUIBuffer(), INV_DX, 0, INV_DX, INV_DY, XPIX, _vm->_screen->getIconBuffer(), INV_DX *(MAX_DISP - 1), 0, XPIX);
displayNumb = MIN(displayNumb, MAX_DISP - NUM_ARROWS);
} else // No, override first index - we can show 'em all!
firstObjId = 0;
@@ -71,7 +72,7 @@ void InventoryHandler::constructInventory(int16 imageTotNumb, int displayNumb, b
int16 displayed = 0;
int16 carried = 0;
for (int16 i = 0; i < imageTotNumb; i++) {
- if (_vm._objects[_vm._invent[i]].carriedFl) {
+ if (_vm->_object->isCarried(_vm->_invent[i])) {
// Check still room to display and past first scroll index
if (displayed < displayNumb && carried >= firstObjId) {
// Compute source coordinates in dib_u
@@ -83,7 +84,7 @@ void InventoryHandler::constructInventory(int16 imageTotNumb, int displayNumb, b
displayed++; // Count number displayed
// Copy the icon
- _vm.screen().moveImage(_vm.screen().getGUIBuffer(), ux, uy, INV_DX, INV_DY, XPIX, _vm.screen().getIconBuffer(), ix, 0, XPIX);
+ _vm->_screen->moveImage(_vm->_screen->getGUIBuffer(), ux, uy, INV_DX, INV_DY, XPIX, _vm->_screen->getIconBuffer(), ix, 0, XPIX);
}
carried++; // Count number carried
}
@@ -100,8 +101,8 @@ int16 InventoryHandler::processInventory(invact_t action, ...) {
int16 imageNumb; // Total number of inventory items
int displayNumb; // Total number displayed/carried
// Compute total number and number displayed, i.e. number carried
- for (imageNumb = 0, displayNumb = 0; imageNumb < _vm._maxInvent && _vm._invent[imageNumb] != -1; imageNumb++) {
- if (_vm._objects[_vm._invent[imageNumb]].carriedFl)
+ for (imageNumb = 0, displayNumb = 0; imageNumb < _vm->_maxInvent && _vm->_invent[imageNumb] != -1; imageNumb++) {
+ if (_vm->_object->isCarried(_vm->_invent[imageNumb]))
displayNumb++;
}
@@ -148,8 +149,8 @@ int16 InventoryHandler::processInventory(invact_t action, ...) {
if (objId == -1 && i < displayNumb) {
// Find objid by counting # carried objects == i+1
int16 j;
- for (j = 0, i++; i > 0 && j < _vm._numObj; j++) {
- if (_vm._objects[j].carriedFl) {
+ for (j = 0, i++; i > 0 && j < _vm->_numObj; j++) {
+ if (_vm->_object->isCarried(j)) {
if (--i == 0)
objId = j;
}
@@ -162,7 +163,7 @@ int16 InventoryHandler::processInventory(invact_t action, ...) {
}
void InventoryHandler::runInventory() {
- status_t &gameStatus = _vm.getGameStatus();
+ status_t &gameStatus = _vm->getGameStatus();
debugC(1, kDebugInventory, "runInventory");
@@ -176,15 +177,15 @@ void InventoryHandler::runInventory() {
gameStatus.inventoryHeight = 0;
// Move visible portion to _frontBuffer, restore uncovered portion, display results
- _vm.screen().moveImage(_vm.screen().getIconBuffer(), 0, 0, XPIX, gameStatus.inventoryHeight, XPIX, _vm.screen().getFrontBuffer(), 0, DIBOFF_Y, XPIX);
- _vm.screen().moveImage(_vm.screen().getBackBufferBackup(), 0, gameStatus.inventoryHeight + DIBOFF_Y, XPIX, STEP_DY, XPIX, _vm.screen().getFrontBuffer(), 0, gameStatus.inventoryHeight + DIBOFF_Y, XPIX);
- _vm.screen().displayRect(0, DIBOFF_Y, XPIX, gameStatus.inventoryHeight + STEP_DY);
+ _vm->_screen->moveImage(_vm->_screen->getIconBuffer(), 0, 0, XPIX, gameStatus.inventoryHeight, XPIX, _vm->_screen->getFrontBuffer(), 0, DIBOFF_Y, XPIX);
+ _vm->_screen->moveImage(_vm->_screen->getBackBufferBackup(), 0, gameStatus.inventoryHeight + DIBOFF_Y, XPIX, STEP_DY, XPIX, _vm->_screen->getFrontBuffer(), 0, gameStatus.inventoryHeight + DIBOFF_Y, XPIX);
+ _vm->_screen->displayRect(0, DIBOFF_Y, XPIX, gameStatus.inventoryHeight + STEP_DY);
if (gameStatus.inventoryHeight == 0) { // Finished moving up?
// Yes, restore dibs and exit back to game state machine
- _vm.screen().moveImage(_vm.screen().getBackBufferBackup(), 0, 0, XPIX, YPIX, XPIX, _vm.screen().getBackBuffer(), 0, 0, XPIX);
- _vm.screen().moveImage(_vm.screen().getBackBuffer(), 0, 0, XPIX, YPIX, XPIX, _vm.screen().getFrontBuffer(), 0, 0, XPIX);
- _vm.updateImages(); // Add objects back into display list for restore
+ _vm->_screen->moveImage(_vm->_screen->getBackBufferBackup(), 0, 0, XPIX, YPIX, XPIX, _vm->_screen->getBackBuffer(), 0, 0, XPIX);
+ _vm->_screen->moveImage(_vm->_screen->getBackBuffer(), 0, 0, XPIX, YPIX, XPIX, _vm->_screen->getFrontBuffer(), 0, 0, XPIX);
+ _vm->_object->updateImages(); // Add objects back into display list for restore
gameStatus.inventoryState = I_OFF;
gameStatus.viewState = V_PLAY;
}
@@ -194,9 +195,9 @@ void InventoryHandler::runInventory() {
// and get any icon/text out of _frontBuffer
if (gameStatus.inventoryHeight == 0) {
processInventory(INV_INIT); // Initialize dib_i
- _vm.screen().displayList(D_RESTORE); // Restore _frontBuffer
- _vm.updateImages(); // Rebuild _frontBuffer without icons/text
- _vm.screen().displayList(D_DISPLAY); // Blit display list to screen
+ _vm->_screen->displayList(D_RESTORE); // Restore _frontBuffer
+ _vm->_object->updateImages(); // Rebuild _frontBuffer without icons/text
+ _vm->_screen->displayList(D_DISPLAY); // Blit display list to screen
}
gameStatus.inventoryHeight += STEP_DY; // Move the icon bar down
@@ -204,8 +205,8 @@ void InventoryHandler::runInventory() {
gameStatus.inventoryHeight = INV_DY;
// Move visible portion to _frontBuffer, display results
- _vm.screen().moveImage(_vm.screen().getIconBuffer(), 0, 0, XPIX, gameStatus.inventoryHeight, XPIX, _vm.screen().getFrontBuffer(), 0, DIBOFF_Y, XPIX);
- _vm.screen().displayRect(0, DIBOFF_Y, XPIX, gameStatus.inventoryHeight);
+ _vm->_screen->moveImage(_vm->_screen->getIconBuffer(), 0, 0, XPIX, gameStatus.inventoryHeight, XPIX, _vm->_screen->getFrontBuffer(), 0, DIBOFF_Y, XPIX);
+ _vm->_screen->displayRect(0, DIBOFF_Y, XPIX, gameStatus.inventoryHeight);
if (gameStatus.inventoryHeight == INV_DY) { // Finished moving down?
// Yes, prepare view dibs for special inventory display since
@@ -213,17 +214,17 @@ void InventoryHandler::runInventory() {
// 1. Save backing store _backBuffer in temporary dib_c
// 2. Make snapshot of _frontBuffer the new _backBuffer backing store
// 3. Reset the display list
- _vm.screen().moveImage(_vm.screen().getBackBuffer(), 0, 0, XPIX, YPIX, XPIX, _vm.screen().getBackBufferBackup(), 0, 0, XPIX);
- _vm.screen().moveImage(_vm.screen().getFrontBuffer(), 0, 0, XPIX, YPIX, XPIX, _vm.screen().getBackBuffer(), 0, 0, XPIX);
- _vm.screen().displayList(D_INIT);
+ _vm->_screen->moveImage(_vm->_screen->getBackBuffer(), 0, 0, XPIX, YPIX, XPIX, _vm->_screen->getBackBufferBackup(), 0, 0, XPIX);
+ _vm->_screen->moveImage(_vm->_screen->getFrontBuffer(), 0, 0, XPIX, YPIX, XPIX, _vm->_screen->getBackBuffer(), 0, 0, XPIX);
+ _vm->_screen->displayList(D_INIT);
gameStatus.inventoryState = I_ACTIVE;
}
break;
case I_ACTIVE: // Inventory active
- _vm.parser().charHandler(); // Still allow commands
- _vm.screen().displayList(D_RESTORE); // Restore previous background
- _vm.mouse().mouseHandler(); // Mouse activity - adds to display list
- _vm.screen().displayList(D_DISPLAY); // Blit the display list to screen
+ _vm->_parser->charHandler(); // Still allow commands
+ _vm->_screen->displayList(D_RESTORE); // Restore previous background
+ _vm->_mouse->mouseHandler(); // Mouse activity - adds to display list
+ _vm->_screen->displayList(D_DISPLAY); // Blit the display list to screen
break;
}
}
diff --git a/engines/hugo/inventory.h b/engines/hugo/inventory.h
index 5cc1af28c2..36fca71a43 100644
--- a/engines/hugo/inventory.h
+++ b/engines/hugo/inventory.h
@@ -40,13 +40,13 @@ namespace Hugo {
class InventoryHandler {
public:
- InventoryHandler(HugoEngine &vm);
+ InventoryHandler(HugoEngine *vm);
int16 processInventory(invact_t action, ...);
void runInventory();
private:
- HugoEngine &_vm;
+ HugoEngine *_vm;
void constructInventory(int16 imageTotNumb, int displayNumb, bool scrollFl, int16 firstObjId);
};
diff --git a/engines/hugo/module.mk b/engines/hugo/module.mk
index 4e9ebaf122..12d671f764 100644
--- a/engines/hugo/module.mk
+++ b/engines/hugo/module.mk
@@ -20,6 +20,7 @@ MODULE_OBJS := \
intro_v3w.o \
inventory.o \
mouse.o \
+ object.o \
parser.o \
parser_v1w.o \
parser_v1d.o \
diff --git a/engines/hugo/mouse.cpp b/engines/hugo/mouse.cpp
index b305489568..247b859793 100644
--- a/engines/hugo/mouse.cpp
+++ b/engines/hugo/mouse.cpp
@@ -43,6 +43,7 @@
#include "hugo/inventory.h"
#include "hugo/route.h"
#include "hugo/util.h"
+#include "hugo/object.h"
namespace Hugo {
@@ -59,24 +60,24 @@ enum seqTextMouse {
kMsExit = 1
};
-MouseHandler::MouseHandler(HugoEngine &vm) : _vm(vm) {
+MouseHandler::MouseHandler(HugoEngine *vm) : _vm(vm) {
}
// Shadow-blit supplied string into dib_a at cx,cy and add to display list
void MouseHandler::cursorText(char *buffer, int16 cx, int16 cy, uif_t fontId, int16 color) {
debugC(1, kDebugMouse, "cursorText(%s, %d, %d, %d, %d)", buffer, cx, cy, fontId, color);
- _vm.screen().loadFont(fontId);
+ _vm->_screen->loadFont(fontId);
// Find bounding rect for string
- int16 sdx = _vm.screen().stringLength(buffer);
- int16 sdy = _vm.screen().fontHeight() + 1; // + 1 for shadow
+ int16 sdx = _vm->_screen->stringLength(buffer);
+ int16 sdy = _vm->_screen->fontHeight() + 1; // + 1 for shadow
int16 sx = (cx < XPIX / 2) ? cx + SX_OFF : cx - sdx - SX_OFF / 2;
int16 sy = cy + SY_OFF;
// Display the string and add rect to display list
- _vm.screen().shadowStr(sx, sy, buffer, _TBRIGHTWHITE);
- _vm.screen().displayList(D_ADD, sx, sy, sdx, sdy);
+ _vm->_screen->shadowStr(sx, sy, buffer, _TBRIGHTWHITE);
+ _vm->_screen->displayList(D_ADD, sx, sy, sdx, sdy);
}
// Find the exit hotspot containing cx, cy.
@@ -85,8 +86,8 @@ int16 MouseHandler::findExit(int16 cx, int16 cy) {
debugC(2, kDebugMouse, "findExit(%d, %d)", cx, cy);
int i = 0;
- for (hotspot_t *hotspot = _vm._hotspots; hotspot->screenIndex >= 0; i++, hotspot++) {
- if (hotspot->screenIndex == *_vm._screen_p) {
+ for (hotspot_t *hotspot = _vm->_hotspots; hotspot->screenIndex >= 0; i++, hotspot++) {
+ if (hotspot->screenIndex == *_vm->_screen_p) {
if (cx >= hotspot->x1 && cx <= hotspot->x2 && cy >= hotspot->y1 && cy <= hotspot->y2)
return i;
}
@@ -98,9 +99,9 @@ int16 MouseHandler::findExit(int16 cx, int16 cy) {
void MouseHandler::processRightClick(int16 objId, int16 cx, int16 cy) {
debugC(1, kDebugMouse, "Process_rclick(%d, %d, %d)", objId, cx, cy);
- status_t &gameStatus = _vm.getGameStatus();
+ status_t &gameStatus = _vm->getGameStatus();
- if (gameStatus.storyModeFl || _vm._hero->pathType == QUIET) // Make sure user has control
+ if (gameStatus.storyModeFl || _vm->_hero->pathType == QUIET) // Make sure user has control
return;
bool foundFl = false; // TRUE if route found to object
@@ -111,26 +112,26 @@ void MouseHandler::processRightClick(int16 objId, int16 cx, int16 cy) {
else if (gameStatus.inventoryObjId == objId)
gameStatus.inventoryObjId = -1; // Same icon - deselect it
else
- _vm.useObject(objId); // Use status.objid on object
+ _vm->_object->useObject(objId); // Use status.objid on object
} else { // Clicked over viewport object
- object_t *obj = &_vm._objects[objId];
+ object_t *obj = &_vm->_object->_objects[objId];
int16 x, y;
switch (obj->viewx) { // Where to walk to
case -1: // Walk to object position
- if (_vm.findObjectSpace(obj, &x, &y))
- foundFl = _vm.route().startRoute(GO_GET, objId, x, y);
+ if (_vm->findObjectSpace(obj, &x, &y))
+ foundFl = _vm->_route->startRoute(GO_GET, objId, x, y);
if (!foundFl) // Can't get there, try to use from here
- _vm.useObject(objId);
+ _vm->_object->useObject(objId);
break;
case 0: // Immediate use
- _vm.useObject(objId); // Pick up or use object
+ _vm->_object->useObject(objId); // Pick up or use object
break;
default: // Walk to view point if possible
- if (!_vm.route().startRoute(GO_GET, objId, obj->viewx, obj->viewy)) {
- if (_vm._hero->cycling == INVISIBLE)// If invisible do
- _vm.useObject(objId); // immediate use
+ if (!_vm->_route->startRoute(GO_GET, objId, obj->viewx, obj->viewy)) {
+ if (_vm->_hero->cycling == INVISIBLE)// If invisible do
+ _vm->_object->useObject(objId); // immediate use
else
- Utils::Box(BOX_ANY, "%s", _vm._textMouse[kMsNoWayText]); // Can't get there
+ Utils::Box(BOX_ANY, "%s", _vm->_textMouse[kMsNoWayText]); // Can't get there
}
break;
}
@@ -149,41 +150,41 @@ void MouseHandler::processLeftClick(int16 objId, int16 cx, int16 cy) {
int16 i, x, y;
object_t *obj;
- status_t &gameStatus = _vm.getGameStatus();
+ status_t &gameStatus = _vm->getGameStatus();
- if (gameStatus.storyModeFl || _vm._hero->pathType == QUIET) // Make sure user has control
+ if (gameStatus.storyModeFl || _vm->_hero->pathType == QUIET) // Make sure user has control
return;
switch (objId) {
case -1: // Empty space - attempt to walk there
- _vm.route().startRoute(GO_SPACE, 0, cx, cy);
+ _vm->_route->startRoute(GO_SPACE, 0, cx, cy);
break;
case LEFT_ARROW: // A scroll arrow - scroll the iconbar
case RIGHT_ARROW:
// Scroll the iconbar and display results
- _vm.inventory().processInventory((objId == LEFT_ARROW) ? INV_LEFT : INV_RIGHT);
- _vm.screen().moveImage(_vm.screen().getIconBuffer(), 0, 0, XPIX, INV_DY, XPIX, _vm.screen().getFrontBuffer(), 0, DIBOFF_Y, XPIX);
- _vm.screen().moveImage(_vm.screen().getIconBuffer(), 0, 0, XPIX, INV_DY, XPIX, _vm.screen().getBackBuffer(), 0, DIBOFF_Y, XPIX);
- _vm.screen().displayList(D_ADD, 0, DIBOFF_Y, XPIX, INV_DY);
+ _vm->_inventory->processInventory((objId == LEFT_ARROW) ? INV_LEFT : INV_RIGHT);
+ _vm->_screen->moveImage(_vm->_screen->getIconBuffer(), 0, 0, XPIX, INV_DY, XPIX, _vm->_screen->getFrontBuffer(), 0, DIBOFF_Y, XPIX);
+ _vm->_screen->moveImage(_vm->_screen->getIconBuffer(), 0, 0, XPIX, INV_DY, XPIX, _vm->_screen->getBackBuffer(), 0, DIBOFF_Y, XPIX);
+ _vm->_screen->displayList(D_ADD, 0, DIBOFF_Y, XPIX, INV_DY);
break;
case EXIT_HOTSPOT: // Walk to exit hotspot
i = findExit(cx, cy);
- x = _vm._hotspots[i].viewx;
- y = _vm._hotspots[i].viewy;
+ x = _vm->_hotspots[i].viewx;
+ y = _vm->_hotspots[i].viewy;
if (x >= 0) { // Hotspot refers to an exit
// Special case of immediate exit
if (gameStatus.jumpExitFl) {
// Get rid of iconbar if necessary
if (gameStatus.inventoryState != I_OFF)
gameStatus.inventoryState = I_UP;
- _vm.scheduler().insertActionList(_vm._hotspots[i].actIndex);
+ _vm->_scheduler->insertActionList(_vm->_hotspots[i].actIndex);
} else { // Set up route to exit spot
- if (_vm._hotspots[i].direction == Common::KEYCODE_RIGHT)
+ if (_vm->_hotspots[i].direction == Common::KEYCODE_RIGHT)
x -= HERO_MAX_WIDTH;
- else if (_vm._hotspots[i].direction == Common::KEYCODE_LEFT)
+ else if (_vm->_hotspots[i].direction == Common::KEYCODE_LEFT)
x += HERO_MAX_WIDTH;
- if (!_vm.route().startRoute(GO_EXIT, i, x, y))
- Utils::Box(BOX_ANY, "%s", _vm._textMouse[kMsNoWayText]); // Can't get there
+ if (!_vm->_route->startRoute(GO_EXIT, i, x, y))
+ Utils::Box(BOX_ANY, "%s", _vm->_textMouse[kMsNoWayText]); // Can't get there
}
// Get rid of any attached icon
@@ -191,29 +192,29 @@ void MouseHandler::processLeftClick(int16 objId, int16 cx, int16 cy) {
}
break;
default: // Look at an icon or object
- obj = &_vm._objects[objId];
+ obj = &_vm->_object->_objects[objId];
// Over iconbar - immediate description
if (gameStatus.inventoryState == I_ACTIVE && cy < INV_DY + DIBOFF_Y)
- _vm.lookObject(obj);
+ _vm->_object->lookObject(obj);
else {
bool foundFl = false; // TRUE if route found to object
switch (obj->viewx) { // Clicked over viewport object
case -1: // Walk to object position
- if (_vm.findObjectSpace(obj, &x, &y))
- foundFl = _vm.route().startRoute(GO_LOOK, objId, x, y);
+ if (_vm->findObjectSpace(obj, &x, &y))
+ foundFl = _vm->_route->startRoute(GO_LOOK, objId, x, y);
if (!foundFl) // Can't get there, immediate description
- _vm.lookObject(obj);
+ _vm->_object->lookObject(obj);
break;
case 0: // Immediate description
- _vm.lookObject(obj);
+ _vm->_object->lookObject(obj);
break;
default: // Walk to view point if possible
- if (!_vm.route().startRoute(GO_LOOK, objId, obj->viewx, obj->viewy)) {
- if (_vm._hero->cycling == INVISIBLE) // If invisible do
- _vm.lookObject(obj); // immediate decription
+ if (!_vm->_route->startRoute(GO_LOOK, objId, obj->viewx, obj->viewy)) {
+ if (_vm->_hero->cycling == INVISIBLE) // If invisible do
+ _vm->_object->lookObject(obj); // immediate decription
else
- Utils::Box(BOX_ANY, "%s", _vm._textMouse[kMsNoWayText]); // Can't get there
+ Utils::Box(BOX_ANY, "%s", _vm->_textMouse[kMsNoWayText]); // Can't get there
}
break;
}
@@ -226,10 +227,10 @@ void MouseHandler::processLeftClick(int16 objId, int16 cx, int16 cy) {
void MouseHandler::mouseHandler() {
debugC(2, kDebugMouse, "mouseHandler");
- int16 cx = _vm.getMouseX();
- int16 cy = _vm.getMouseY();
+ int16 cx = _vm->getMouseX();
+ int16 cy = _vm->getMouseY();
- status_t &gameStatus = _vm.getGameStatus();
+ status_t &gameStatus = _vm->getGameStatus();
gameStatus.cx = cx; // Save cursor coords
gameStatus.cy = cy;
@@ -242,8 +243,8 @@ void MouseHandler::mouseHandler() {
if (gameStatus.inventoryObjId != -1) {
// Find index of icon
int16 iconId; // Find index of dragged icon
- for (iconId = 0; iconId < _vm._maxInvent; iconId++) {
- if (gameStatus.inventoryObjId == _vm._invent[iconId])
+ for (iconId = 0; iconId < _vm->_maxInvent; iconId++) {
+ if (gameStatus.inventoryObjId == _vm->_invent[iconId])
break;
}
@@ -260,20 +261,20 @@ void MouseHandler::mouseHandler() {
icony = MIN(icony, YPIX - INV_DY);
// Copy the icon and add to display list
- _vm.screen().moveImage(_vm.screen().getGUIBuffer(), ux, uy, INV_DX, INV_DY, XPIX, _vm.screen().getFrontBuffer(), iconx, icony, XPIX);
- _vm.screen().displayList(D_ADD, iconx, icony, INV_DX, INV_DY);
+ _vm->_screen->moveImage(_vm->_screen->getGUIBuffer(), ux, uy, INV_DX, INV_DY, XPIX, _vm->_screen->getFrontBuffer(), iconx, icony, XPIX);
+ _vm->_screen->displayList(D_ADD, iconx, icony, INV_DX, INV_DY);
}
int16 objId = -1; // Current source object
// Process cursor over an object or icon
if (gameStatus.inventoryState == I_ACTIVE) // Check inventory icon bar first
- objId = _vm.inventory().processInventory(INV_GET, cx, cy);
+ objId = _vm->_inventory->processInventory(INV_GET, cx, cy);
if (objId == -1) // No match, check rest of view
- objId = _vm.findObject(cx, cy);
+ objId = _vm->_object->findObject(cx, cy);
if (objId >= 0) { // Got a match
// Display object name next to cursor (unless CURSOR_NOCHAR)
// Note test for swapped hero name
- char *name = _vm._arrayNouns[_vm._objects[(objId == HERO) ? _vm._heroImage : objId].nounIndex][CURSOR_NAME];
+ char *name = _vm->_arrayNouns[_vm->_object->_objects[(objId == HERO) ? _vm->_heroImage : objId].nounIndex][CURSOR_NAME];
if (name[0] != CURSOR_NOCHAR)
cursorText(name, cx, cy, U_FONT8, _TBRIGHTWHITE);
@@ -285,9 +286,9 @@ void MouseHandler::mouseHandler() {
// Process cursor over an exit hotspot
if (objId == -1) {
int i = findExit(cx, cy);
- if (i != -1 && _vm._hotspots[i].viewx >= 0) {
+ if (i != -1 && _vm->_hotspots[i].viewx >= 0) {
objId = EXIT_HOTSPOT;
- cursorText(_vm._textMouse[kMsExit], cx, cy, U_FONT8, _TBRIGHTWHITE);
+ cursorText(_vm->_textMouse[kMsExit], cx, cy, U_FONT8, _TBRIGHTWHITE);
}
}
diff --git a/engines/hugo/mouse.h b/engines/hugo/mouse.h
index 3ac5f19f32..0fcb651b3a 100644
--- a/engines/hugo/mouse.h
+++ b/engines/hugo/mouse.h
@@ -36,12 +36,12 @@ namespace Hugo {
class MouseHandler {
public:
- MouseHandler(HugoEngine &vm);
+ MouseHandler(HugoEngine *vm);
void mouseHandler();
private:
- HugoEngine &_vm;
+ HugoEngine *_vm;
void cursorText(char *buffer, int16 cx, int16 cy, uif_t fontId, int16 color);
int16 findExit(int16 cx, int16 cy);
diff --git a/engines/hugo/object.cpp b/engines/hugo/object.cpp
new file mode 100644
index 0000000000..f2b4d08644
--- /dev/null
+++ b/engines/hugo/object.cpp
@@ -0,0 +1,695 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+/*
+ * This code is based on original Hugo Trilogy source code
+ *
+ * Copyright (c) 1989-1995 David P. Gray
+ *
+ */
+
+#include "common/system.h"
+#include "common/random.h"
+
+#include "hugo/game.h"
+#include "hugo/hugo.h"
+#include "hugo/object.h"
+#include "hugo/global.h"
+#include "hugo/display.h"
+#include "hugo/file.h"
+#include "hugo/route.h"
+#include "hugo/util.h"
+#include "hugo/parser.h"
+
+namespace Hugo {
+
+ObjectHandler::ObjectHandler(HugoEngine *vm) : _vm(vm) {
+}
+
+ObjectHandler::~ObjectHandler() {
+}
+
+// Draw all objects on screen as follows:
+// 1. Sort 'FLOATING' objects in order of y2 (base of object)
+// 2. Display new object frames/positions in dib
+// Finally, cycle any animating objects to next frame
+void ObjectHandler::updateImages() {
+ debugC(5, kDebugEngine, "updateImages");
+
+ // Initialise the index array to visible objects in current screen
+ int num_objs = 0;
+ byte objindex[MAXOBJECTS]; // Array of indeces to objects
+
+ for (int i = 0; i < _vm->_numObj; i++) {
+ object_t *obj = &_objects[i];
+ if ((obj->screenIndex == *_vm->_screen_p) && (obj->cycling >= ALMOST_INVISIBLE))
+ objindex[num_objs++] = i;
+ }
+
+ // Sort the objects into increasing y+y2 (painter's algorithm)
+ qsort(objindex, num_objs, sizeof(objindex[0]), y2comp);
+
+ // Add each visible object to display list
+ for (int i = 0; i < num_objs; i++) {
+ object_t *obj = &_objects[objindex[i]];
+ // Count down inter-frame timer
+ if (obj->frameTimer)
+ obj->frameTimer--;
+
+ if (obj->cycling > ALMOST_INVISIBLE) { // Only if visible
+ switch (obj->cycling) {
+ case NOT_CYCLING:
+ _vm->_screen->displayFrame(obj->x, obj->y, obj->currImagePtr, obj->priority == OVEROVL);
+ break;
+ case CYCLE_FORWARD:
+ if (obj->frameTimer) // Not time to see next frame yet
+ _vm->_screen->displayFrame(obj->x, obj->y, obj->currImagePtr, obj->priority == OVEROVL);
+ else
+ _vm->_screen->displayFrame(obj->x, obj->y, obj->currImagePtr->nextSeqPtr, obj->priority == OVEROVL);
+ break;
+ case CYCLE_BACKWARD: {
+ seq_t *seqPtr = obj->currImagePtr;
+ if (!obj->frameTimer) { // Show next frame
+ while (seqPtr->nextSeqPtr != obj->currImagePtr)
+ seqPtr = seqPtr->nextSeqPtr;
+ }
+ _vm->_screen->displayFrame(obj->x, obj->y, seqPtr, obj->priority == OVEROVL);
+ break;
+ }
+ default:
+ break;
+ }
+ }
+ }
+
+ // Cycle any animating objects
+ for (int i = 0; i < num_objs; i++) {
+ object_t *obj = &_objects[objindex[i]];
+ if (obj->cycling != INVISIBLE) {
+ // Only if it's visible
+ if (obj->cycling == ALMOST_INVISIBLE)
+ obj->cycling = INVISIBLE;
+
+ // Now Rotate to next picture in sequence
+ switch (obj->cycling) {
+ case NOT_CYCLING:
+ break;
+ case CYCLE_FORWARD:
+ if (!obj->frameTimer) {
+ // Time to step to next frame
+ obj->currImagePtr = obj->currImagePtr->nextSeqPtr;
+ // Find out if this is last frame of sequence
+ // If so, reset frame_timer and decrement n_cycle
+ if (obj->frameInterval || obj->cycleNumb) {
+ obj->frameTimer = obj->frameInterval;
+ for (int j = 0; j < obj->seqNumb; j++) {
+ if (obj->currImagePtr->nextSeqPtr == obj->seqList[j].seqPtr) {
+ if (obj->cycleNumb) { // Decr cycleNumb if Non-continous
+ if (!--obj->cycleNumb)
+ obj->cycling = NOT_CYCLING;
+ }
+ }
+ }
+ }
+ }
+ break;
+ case CYCLE_BACKWARD: {
+ if (!obj->frameTimer) {
+ // Time to step to prev frame
+ seq_t *seqPtr = obj->currImagePtr;
+ while (obj->currImagePtr->nextSeqPtr != seqPtr)
+ obj->currImagePtr = obj->currImagePtr->nextSeqPtr;
+ // Find out if this is first frame of sequence
+ // If so, reset frame_timer and decrement n_cycle
+ if (obj->frameInterval || obj->cycleNumb) {
+ obj->frameTimer = obj->frameInterval;
+ for (int j = 0; j < obj->seqNumb; j++) {
+ if (obj->currImagePtr == obj->seqList[j].seqPtr) {
+ if (obj->cycleNumb){ // Decr cycleNumb if Non-continous
+ if (!--obj->cycleNumb)
+ obj->cycling = NOT_CYCLING;
+ }
+ }
+ }
+ }
+ }
+ break;
+ }
+ default:
+ break;
+ }
+ obj->oldx = obj->x;
+ obj->oldy = obj->y;
+ }
+ }
+}
+
+void ObjectHandler::swapImages(int objNumb1, int objNumb2) {
+// Swap all the images of one object with another. Set hero_image (we make
+// the assumption for now that the first obj is always the HERO) to the object
+// number of the swapped image
+ debugC(1, kDebugSchedule, "swapImages(%d, %d)", objNumb1, objNumb2);
+
+ saveSeq(&_objects[objNumb1]);
+
+ seqList_t tmpSeqList[MAX_SEQUENCES];
+ int seqListSize = sizeof(seqList_t) * MAX_SEQUENCES;
+
+ memcpy(tmpSeqList, _objects[objNumb1].seqList, seqListSize);
+ memcpy(_objects[objNumb1].seqList, _objects[objNumb2].seqList, seqListSize);
+ memcpy(_objects[objNumb2].seqList, tmpSeqList, seqListSize);
+ restoreSeq(&_objects[objNumb1]);
+ _objects[objNumb2].currImagePtr = _objects[objNumb2].seqList[0].seqPtr;
+ _vm->_heroImage = (_vm->_heroImage == HERO) ? objNumb2 : HERO;
+
+ // Make sure baseline stays constant
+ _objects[objNumb1].y += _objects[objNumb2].currImagePtr->y2 - _objects[objNumb1].currImagePtr->y2;
+}
+
+void ObjectHandler::saveSeq(object_t *obj) {
+// Save sequence number and image number in given object
+ debugC(1, kDebugFile, "saveSeq");
+
+ bool found = false;
+ for (int j = 0; !found && (j < obj->seqNumb); j++) {
+ seq_t *q = obj->seqList[j].seqPtr;
+ for (int k = 0; !found && (k < obj->seqList[j].imageNbr); k++) {
+ if (obj->currImagePtr == q) {
+ found = true;
+ obj->curSeqNum = j;
+ obj->curImageNum = k;
+ } else {
+ q = q->nextSeqPtr;
+ }
+ }
+ }
+}
+
+void ObjectHandler::restoreSeq(object_t *obj) {
+// Set up cur_seq_p from stored sequence and image number in object
+ debugC(1, kDebugFile, "restoreSeq");
+
+ seq_t *q = obj->seqList[obj->curSeqNum].seqPtr;
+ for (int j = 0; j < obj->curImageNum; j++)
+ q = q->nextSeqPtr;
+ obj->currImagePtr = q;
+}
+
+// Update all object positions. Process object 'local' events
+// including boundary events and collisions
+void ObjectHandler::moveObjects() {
+ debugC(4, kDebugEngine, "moveObjects");
+
+ // If route mode enabled, do special route processing
+ if (_vm->getGameStatus().routeIndex >= 0)
+ _vm->_route->processRoute();
+
+ // Perform any adjustments to velocity based on special path types
+ // and store all (visible) object baselines into the boundary file.
+ // Don't store foreground or background objects
+ for (int i = 0; i < _vm->_numObj; i++) {
+ object_t *obj = &_objects[i]; // Get pointer to object
+ seq_t *currImage = obj->currImagePtr; // Get ptr to current image
+ if (obj->screenIndex == *_vm->_screen_p) {
+ switch (obj->pathType) {
+ case CHASE:
+ case CHASE2: {
+ int8 radius = obj->radius; // Default to object's radius
+ if (radius < 0) // If radius infinity, use closer value
+ radius = DX;
+
+ // Allowable motion wrt boundary
+ int dx = _vm->_hero->x + _vm->_hero->currImagePtr->x1 - obj->x - currImage->x1;
+ int dy = _vm->_hero->y + _vm->_hero->currImagePtr->y2 - obj->y - currImage->y2 - 1;
+ if (abs(dx) <= radius)
+ obj->vx = 0;
+ else
+ obj->vx = (dx > 0) ? MIN(dx, obj->vxPath) : MAX(dx, -obj->vxPath);
+ if (abs(dy) <= radius)
+ obj->vy = 0;
+ else
+ obj->vy = (dy > 0) ? MIN(dy, obj->vyPath) : MAX(dy, -obj->vyPath);
+
+ // Set first image in sequence (if multi-seq object)
+ switch (obj->seqNumb) {
+ case 4:
+ if (!obj->vx) { // Got 4 directions
+ if (obj->vx != obj->oldvx) { // vx just stopped
+ if (dy >= 0)
+ obj->currImagePtr = obj->seqList[DOWN].seqPtr;
+ else
+ obj->currImagePtr = obj->seqList[_UP].seqPtr;
+ }
+ } else if (obj->vx != obj->oldvx) {
+ if (dx > 0)
+ obj->currImagePtr = obj->seqList[RIGHT].seqPtr;
+ else
+ obj->currImagePtr = obj->seqList[LEFT].seqPtr;
+ }
+ break;
+ case 3:
+ case 2:
+ if (obj->vx != obj->oldvx) { // vx just stopped
+ if (dx > 0) // Left & right only
+ obj->currImagePtr = obj->seqList[RIGHT].seqPtr;
+ else
+ obj->currImagePtr = obj->seqList[LEFT].seqPtr;
+ }
+ break;
+ }
+
+ if (obj->vx || obj->vy)
+ obj->cycling = CYCLE_FORWARD;
+ else {
+ obj->cycling = NOT_CYCLING;
+ _vm->boundaryCollision(obj); // Must have got hero!
+ }
+ obj->oldvx = obj->vx;
+ obj->oldvy = obj->vy;
+ currImage = obj->currImagePtr; // Get (new) ptr to current image
+ break;
+ }
+ case WANDER2:
+ case WANDER:
+ if (!_vm->_rnd->getRandomNumber(3 * NORMAL_TPS)) { // Kick on random interval
+ obj->vx = _vm->_rnd->getRandomNumber(obj->vxPath << 1) - obj->vxPath;
+ obj->vy = _vm->_rnd->getRandomNumber(obj->vyPath << 1) - obj->vyPath;
+
+ // Set first image in sequence (if multi-seq object)
+ if (obj->seqNumb > 1) {
+ if (!obj->vx && (obj->seqNumb >= 4)) {
+ if (obj->vx != obj->oldvx) { // vx just stopped
+ if (obj->vy > 0)
+ obj->currImagePtr = obj->seqList[DOWN].seqPtr;
+ else
+ obj->currImagePtr = obj->seqList[_UP].seqPtr;
+ }
+ } else if (obj->vx != obj->oldvx) {
+ if (obj->vx > 0)
+ obj->currImagePtr = obj->seqList[RIGHT].seqPtr;
+ else
+ obj->currImagePtr = obj->seqList[LEFT].seqPtr;
+ }
+ }
+ obj->oldvx = obj->vx;
+ obj->oldvy = obj->vy;
+ currImage = obj->currImagePtr; // Get (new) ptr to current image
+ }
+ if (obj->vx || obj->vy)
+ obj->cycling = CYCLE_FORWARD;
+ break;
+ default:
+ ; // Really, nothing
+ }
+ // Store boundaries
+ if ((obj->cycling > ALMOST_INVISIBLE) && (obj->priority == FLOATING))
+ _vm->storeBoundary(obj->x + currImage->x1, obj->x + currImage->x2, obj->y + currImage->y2);
+ }
+ }
+
+ // Move objects, allowing for boundaries
+ for (int i = 0; i < _vm->_numObj; i++) {
+ object_t *obj = &_objects[i]; // Get pointer to object
+ if ((obj->screenIndex == *_vm->_screen_p) && (obj->vx || obj->vy)) {
+ // Only process if it's moving
+
+ // Do object movement. Delta_x,y return allowed movement in x,y
+ // to move as close to a boundary as possible without crossing it.
+ seq_t *currImage = obj->currImagePtr; // Get ptr to current image
+ // object coordinates
+ int x1 = obj->x + currImage->x1; // Left edge of object
+ int x2 = obj->x + currImage->x2; // Right edge
+ int y1 = obj->y + currImage->y1; // Top edge
+ int y2 = obj->y + currImage->y2; // Bottom edge
+
+ if ((obj->cycling > ALMOST_INVISIBLE) && (obj->priority == FLOATING))
+ _vm->clearBoundary(x1, x2, y2); // Clear our own boundary
+
+ // Allowable motion wrt boundary
+ int dx = _vm->deltaX(x1, x2, obj->vx, y2);
+ if (dx != obj->vx) {
+ // An object boundary collision!
+ _vm->boundaryCollision(obj);
+ obj->vx = 0;
+ }
+
+ int dy = _vm->deltaY(x1, x2, obj->vy, y2);
+ if (dy != obj->vy) {
+ // An object boundary collision!
+ _vm->boundaryCollision(obj);
+ obj->vy = 0;
+ }
+
+ if ((obj->cycling > ALMOST_INVISIBLE) && (obj->priority == FLOATING))
+ _vm->storeBoundary(x1, x2, y2); // Re-store our own boundary
+
+ obj->x += dx; // Update object position
+ obj->y += dy;
+
+ // Don't let object go outside screen
+ if (x1 < EDGE)
+ obj->x = EDGE2;
+ if (x2 > (XPIX - EDGE))
+ obj->x = XPIX - EDGE2 - (x2 - x1);
+ if (y1 < EDGE)
+ obj->y = EDGE2;
+ if (y2 > (YPIX - EDGE))
+ obj->y = YPIX - EDGE2 - (y2 - y1);
+
+ if ((obj->vx == 0) && (obj->vy == 0) && (obj->pathType != WANDER2) && (obj->pathType != CHASE2))
+ obj->cycling = NOT_CYCLING;
+ }
+ }
+
+ // Clear all object baselines from the boundary file.
+ for (int i = 0; i < _vm->_numObj; i++) {
+ object_t *obj = &_objects[i]; // Get pointer to object
+ seq_t *currImage = obj->currImagePtr; // Get ptr to current image
+ if ((obj->screenIndex == *_vm->_screen_p) && (obj->cycling > ALMOST_INVISIBLE) && (obj->priority == FLOATING))
+ _vm->clearBoundary(obj->oldx + currImage->x1, obj->oldx + currImage->x2, obj->oldy + currImage->y2);
+ }
+
+ // If maze mode is enabled, do special maze processing
+ if (_maze.enabledFl)
+ _vm->processMaze();
+}
+
+// If status.objid = -1, pick up objid, else use status.objid on objid,
+// if objid can't be picked up, use it directly
+void ObjectHandler::useObject(int16 objId) {
+ debugC(1, kDebugEngine, "useObject(%d)", objId);
+
+ char *verb; // Background verb to use directly
+ object_t *obj = &_objects[objId]; // Ptr to object
+ if (_vm->getGameStatus().inventoryObjId == -1) {
+ // Get or use objid directly
+ if ((obj->genericCmd & TAKE) || obj->objValue) // Get collectible item
+ sprintf(_line, "%s %s", _vm->_arrayVerbs[_vm->_take][0], _vm->_arrayNouns[obj->nounIndex][0]);
+ else if (obj->genericCmd & LOOK) // Look item
+ sprintf(_line, "%s %s", _vm->_arrayVerbs[_vm->_look][0], _vm->_arrayNouns[obj->nounIndex][0]);
+ else if (obj->genericCmd & DROP) // Drop item
+ sprintf(_line, "%s %s", _vm->_arrayVerbs[_vm->_drop][0], _vm->_arrayNouns[obj->nounIndex][0]);
+ else if (obj->cmdIndex != 0) // Use non-collectible item if able
+ sprintf(_line, "%s %s", _vm->_arrayVerbs[_vm->_cmdList[obj->cmdIndex][1].verbIndex][0], _vm->_arrayNouns[obj->nounIndex][0]);
+ else if ((verb = _vm->useBG(_vm->_arrayNouns[obj->nounIndex][0])) != 0)
+ sprintf(_line, "%s %s", verb, _vm->_arrayNouns[obj->nounIndex][0]);
+ else
+ return; // Can't use object directly
+ } else {
+ // Use status.objid on objid
+ // Default to first cmd verb
+ sprintf(_line, "%s %s %s", _vm->_arrayVerbs[_vm->_cmdList[_objects[_vm->getGameStatus().inventoryObjId].cmdIndex][1].verbIndex][0],
+ _vm->_arrayNouns[_objects[_vm->getGameStatus().inventoryObjId].nounIndex][0],
+ _vm->_arrayNouns[obj->nounIndex][0]);
+
+ // Check valid use of objects and override verb if necessary
+ for (uses_t *use = _vm->_uses; use->objId != _vm->_numObj; use++) {
+ if (_vm->getGameStatus().inventoryObjId == use->objId) {
+ // Look for secondary object, if found use matching verb
+ bool foundFl = false;
+ for (target_t *target = use->targets; _vm->_arrayNouns[target->nounIndex] != 0; target++)
+ if (_vm->_arrayNouns[target->nounIndex][0] == _vm->_arrayNouns[obj->nounIndex][0]) {
+ foundFl = true;
+ sprintf(_line, "%s %s %s", _vm->_arrayVerbs[target->verbIndex][0],
+ _vm->_arrayNouns[_objects[_vm->getGameStatus().inventoryObjId].nounIndex][0],
+ _vm->_arrayNouns[obj->nounIndex][0]);
+ }
+
+ // No valid use of objects found, print failure string
+ if (!foundFl) {
+ // Deselect dragged icon if inventory not active
+ if (_vm->getGameStatus().inventoryState != I_ACTIVE)
+ _vm->getGameStatus().inventoryObjId = -1;
+ Utils::Box(BOX_ANY, "%s", _vm->_textData[use->dataIndex]);
+ return;
+ }
+ }
+ }
+ }
+
+ if (_vm->getGameStatus().inventoryState == I_ACTIVE) // If inventory active, remove it
+ _vm->getGameStatus().inventoryState = I_UP;
+ _vm->getGameStatus().inventoryObjId = -1; // Deselect any dragged icon
+ _vm->_parser->lineHandler(); // and process command
+}
+
+// Return object index of the topmost object under the cursor, or -1 if none
+// Objects are filtered if not "useful"
+int16 ObjectHandler::findObject(uint16 x, uint16 y) {
+ debugC(3, kDebugEngine, "findObject(%d, %d)", x, y);
+
+ int16 objIndex = -1; // Index of found object
+ uint16 y2Max = 0; // Greatest y2
+ object_t *obj = _objects;
+ // Check objects on screen
+ for (int i = 0; i < _vm->_numObj; i++, obj++) {
+ // Object must be in current screen and "useful"
+ if (obj->screenIndex == *_vm->_screen_p && (obj->genericCmd || obj->objValue || obj->cmdIndex)) {
+ seq_t *curImage = obj->currImagePtr;
+ // Object must have a visible image...
+ if (curImage != 0 && obj->cycling != INVISIBLE) {
+ // If cursor inside object
+ if (x >= (uint16)obj->x && x <= obj->x + curImage->x2 && y >= (uint16)obj->y && y <= obj->y + curImage->y2) {
+ // If object is closest so far
+ if (obj->y + curImage->y2 > y2Max) {
+ y2Max = obj->y + curImage->y2;
+ objIndex = i; // Found an object!
+ }
+ }
+ } else {
+ // ...or a dummy object that has a hotspot rectangle
+ if (curImage == 0 && obj->vxPath != 0 && !obj->carriedFl) {
+ // If cursor inside special rectangle
+ if ((int16)x >= obj->oldx && (int16)x < obj->oldx + obj->vxPath && (int16)y >= obj->oldy && (int16)y < obj->oldy + obj->vyPath) {
+ // If object is closest so far
+ if (obj->oldy + obj->vyPath - 1 > (int16)y2Max) {
+ y2Max = obj->oldy + obj->vyPath - 1;
+ objIndex = i; // Found an object!
+ }
+ }
+ }
+ }
+ }
+ }
+ return objIndex;
+}
+
+// Issue "Look at <object>" command
+// Note special case of swapped hero image
+void ObjectHandler::lookObject(object_t *obj) {
+ debugC(1, kDebugEngine, "lookObject");
+
+ if (obj == _vm->_hero)
+ // Hero swapped - look at other
+ obj = &_objects[_vm->_heroImage];
+
+ _vm->_parser->command("%s %s", _vm->_arrayVerbs[_vm->_look][0], _vm->_arrayNouns[obj->nounIndex][0]);
+}
+
+// Free all object images
+void ObjectHandler::freeObjects() {
+ debugC(1, kDebugEngine, "freeObjects");
+
+ // Nothing to do if not allocated yet
+ if (_vm->_hero->seqList[0].seqPtr == 0)
+ return;
+
+ // Free all sequence lists and image data
+ for (int i = 0; i < _vm->_numObj; i++) {
+ object_t *obj = &_objects[i];
+ for (int j = 0; j < obj->seqNumb; j++) { // for each sequence
+ seq_t *seq = obj->seqList[j].seqPtr; // Free image
+ if (seq == 0) // Failure during database load
+ break;
+ do {
+ free(seq->imagePtr);
+ seq = seq->nextSeqPtr;
+ } while (seq != obj->seqList[j].seqPtr);
+ free(seq); // Free sequence record
+ }
+ }
+}
+
+// Compare function for the quicksort. The sort is to order the objects in
+// increasing vertical position, using y+y2 as the baseline
+// Returns -1 if ay2 < by2 else 1 if ay2 > by2 else 0
+int ObjectHandler::y2comp(const void *a, const void *b) {
+ debugC(6, kDebugEngine, "y2comp");
+
+// const object_t *p1 = &s_Engine->_objects[*(const byte *)a];
+// const object_t *p2 = &s_Engine->_objects[*(const byte *)b];
+ const object_t *p1 = &HugoEngine::get()._object->_objects[*(const byte *)a];
+ const object_t *p2 = &HugoEngine::get()._object->_objects[*(const byte *)b];
+
+ if (p1 == p2)
+ // Why does qsort try the same indexes?
+ return 0;
+
+ if (p1->priority == BACKGROUND)
+ return -1;
+
+ if (p2->priority == BACKGROUND)
+ return 1;
+
+ if (p1->priority == FOREGROUND)
+ return 1;
+
+ if (p2->priority == FOREGROUND)
+ return -1;
+
+ int ay2 = p1->y + p1->currImagePtr->y2;
+ int by2 = p2->y + p2->currImagePtr->y2;
+
+ return ay2 - by2;
+}
+
+// Return TRUE if object being carried by hero
+bool ObjectHandler::isCarrying(uint16 wordIndex) {
+ debugC(1, kDebugParser, "isCarrying(%d)", wordIndex);
+
+ for (int i = 0; i < _vm->_numObj; i++) {
+ if ((wordIndex == _objects[i].nounIndex) && _objects[i].carriedFl)
+ return true;
+ }
+ return false;
+}
+
+// Describe any takeable objects visible in this screen
+void ObjectHandler::showTakeables() {
+ debugC(1, kDebugParser, "showTakeables");
+
+ for (int j = 0; j < _vm->_numObj; j++) {
+ object_t *obj = &_objects[j];
+ if ((obj->cycling != INVISIBLE) &&
+ (obj->screenIndex == *_vm->_screen_p) &&
+ (((TAKE & obj->genericCmd) == TAKE) || obj->objValue)) {
+ Utils::Box(BOX_ANY, "You can also see:\n%s.", _vm->_arrayNouns[obj->nounIndex][LOOK_NAME]);
+ }
+ }
+}
+
+void ObjectHandler::loadObject(Common::File &in) {
+// TODO: For Hugo3, if not in story mode, set _objects[2].state to 3
+ for (int varnt = 0; varnt < _vm->_numVariant; varnt++) {
+ uint16 numElem = in.readUint16BE();
+ if (varnt == _vm->_gameVariant) {
+ _objects = (object_t *)malloc(sizeof(object_t) * numElem);
+ for (int i = 0; i < numElem; i++) {
+ _objects[i].nounIndex = in.readUint16BE();
+ _objects[i].dataIndex = in.readUint16BE();
+ uint16 numSubElem = in.readUint16BE();
+ if (numSubElem == 0)
+ _objects[i].stateDataIndex = 0;
+ else
+ _objects[i].stateDataIndex = (uint16 *)malloc(sizeof(uint16) * numSubElem);
+ for (int j = 0; j < numSubElem; j++)
+ _objects[i].stateDataIndex[j] = in.readUint16BE();
+ _objects[i].pathType = (path_t) in.readSint16BE();
+ _objects[i].vxPath = in.readSint16BE();
+ _objects[i].vyPath = in.readSint16BE();
+ _objects[i].actIndex = in.readUint16BE();
+ _objects[i].seqNumb = in.readByte();
+ _objects[i].currImagePtr = 0;
+ if (_objects[i].seqNumb == 0) {
+ _objects[i].seqList[0].imageNbr = 0;
+ _objects[i].seqList[0].seqPtr = 0;
+ }
+ for (int j = 0; j < _objects[i].seqNumb; j++) {
+ _objects[i].seqList[j].imageNbr = in.readUint16BE();
+ _objects[i].seqList[j].seqPtr = 0;
+ }
+ _objects[i].cycling = (cycle_t)in.readByte();
+ _objects[i].cycleNumb = in.readByte();
+ _objects[i].frameInterval = in.readByte();
+ _objects[i].frameTimer = in.readByte();
+ _objects[i].radius = in.readByte();
+ _objects[i].screenIndex = in.readByte();
+ _objects[i].x = in.readSint16BE();
+ _objects[i].y = in.readSint16BE();
+ _objects[i].oldx = in.readSint16BE();
+ _objects[i].oldy = in.readSint16BE();
+ _objects[i].vx = in.readByte();
+ _objects[i].vy = in.readByte();
+ _objects[i].objValue = in.readByte();
+ _objects[i].genericCmd = in.readSint16BE();
+ _objects[i].cmdIndex = in.readUint16BE();
+ _objects[i].carriedFl = (in.readByte() != 0);
+ _objects[i].state = in.readByte();
+ _objects[i].verbOnlyFl = (in.readByte() != 0);
+ _objects[i].priority = in.readByte();
+ _objects[i].viewx = in.readSint16BE();
+ _objects[i].viewy = in.readSint16BE();
+ _objects[i].direction = in.readSint16BE();
+ _objects[i].curSeqNum = in.readByte();
+ _objects[i].curImageNum = in.readByte();
+ _objects[i].oldvx = in.readByte();
+ _objects[i].oldvy = in.readByte();
+ }
+ } else {
+ for (int i = 0; i < numElem; i++) {
+ in.readUint16BE();
+ in.readUint16BE();
+ uint16 numSubElem = in.readUint16BE();
+ for (int j = 0; j < numSubElem; j++)
+ in.readUint16BE();
+ in.readSint16BE();
+ in.readSint16BE();
+ in.readSint16BE();
+ in.readUint16BE();
+ numSubElem = in.readByte();
+ for (int j = 0; j < numSubElem; j++)
+ in.readUint16BE();
+ in.readByte();
+ in.readByte();
+ in.readByte();
+ in.readByte();
+ in.readByte();
+ in.readByte();
+ in.readSint16BE();
+ in.readSint16BE();
+ in.readSint16BE();
+ in.readSint16BE();
+ in.readByte();
+ in.readByte();
+ in.readByte();
+ in.readSint16BE();
+ in.readUint16BE();
+ in.readByte();
+ in.readByte();
+ in.readByte();
+ in.readByte();
+ in.readSint16BE();
+ in.readSint16BE();
+ in.readUint16BE();
+ in.readByte();
+ in.readByte();
+ in.readByte();
+ in.readByte();
+ }
+ }
+ }
+}
+
+} // End of namespace Hugo
diff --git a/engines/hugo/object.h b/engines/hugo/object.h
new file mode 100644
index 0000000000..b270b3dd75
--- /dev/null
+++ b/engines/hugo/object.h
@@ -0,0 +1,90 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+/*
+ * This code is based on original Hugo Trilogy source code
+ *
+ * Copyright (c) 1989-1995 David P. Gray
+ *
+ */
+
+#ifndef HUGO_OBJECT_H
+#define HUGO_OBJECT_H
+
+#include "common/file.h"
+
+#define MAXOBJECTS 128 // Used in Update_images()
+
+namespace Hugo {
+
+class ObjectHandler {
+public:
+ ObjectHandler(HugoEngine *vm);
+ ~ObjectHandler();
+
+ object_t *_objects;
+
+ bool isCarrying(uint16 wordIndex);
+
+ int16 findObject(uint16 x, uint16 y);
+
+ void lookObject(object_t *obj);
+ void freeObjects();
+ void loadObject(Common::File &in);
+ void moveObjects();
+ void restoreSeq(object_t *obj);
+ void saveSeq(object_t *obj);
+ void showTakeables();
+ void swapImages(int objNumb1, int objNumb2);
+ void updateImages();
+ void useObject(int16 objId);
+
+ static int y2comp(const void *a, const void *b);
+
+ bool isCarried(int objIndex) {
+ return _objects[objIndex].carriedFl;
+ }
+
+ void setCarry(int objIndex, bool val) {
+ _objects[objIndex].carriedFl = val;
+ }
+
+ void setVelocity(int objIndex, int8 vx, int8 vy) {
+ _objects[objIndex].vx = vx;
+ _objects[objIndex].vy = vy;
+ }
+
+ void setPath(int objIndex, path_t pathType, int16 vxPath, int16 vyPath) {
+ _objects[objIndex].pathType = pathType;
+ _objects[objIndex].vxPath = vxPath;
+ _objects[objIndex].vyPath = vyPath;
+ }
+private:
+ HugoEngine *_vm;
+};
+
+} // End of namespace Hugo
+
+#endif //HUGO_OBJECT_H
diff --git a/engines/hugo/parser.cpp b/engines/hugo/parser.cpp
index 4277d6e845..a1f493706e 100644
--- a/engines/hugo/parser.cpp
+++ b/engines/hugo/parser.cpp
@@ -39,6 +39,7 @@
#include "hugo/route.h"
#include "hugo/util.h"
#include "hugo/sound.h"
+#include "hugo/object.h"
namespace Hugo {
@@ -46,7 +47,7 @@ namespace Hugo {
#define CX(X) LOWORD(X)
#define CY(Y) HIWORD(Y)
-Parser::Parser(HugoEngine &vm) :
+Parser::Parser(HugoEngine *vm) :
_vm(vm), _putIndex(0), _getIndex(0), _checkDoubleF1Fl(false) {
}
@@ -56,7 +57,7 @@ Parser::~Parser() {
void Parser::keyHandler(uint16 nChar, uint16 nFlags) {
debugC(1, kDebugParser, "keyHandler(%d, %d)", nChar, nFlags);
- status_t &gameStatus = _vm.getGameStatus();
+ status_t &gameStatus = _vm->getGameStatus();
bool repeatedFl = (nFlags & 0x4000); // TRUE if key is a repeat
// Process key down event - called from OnKeyDown()
@@ -74,14 +75,14 @@ void Parser::keyHandler(uint16 nChar, uint16 nFlags) {
case Common::KEYCODE_DOWN:
if (!repeatedFl) {
gameStatus.routeIndex = -1; // Stop any automatic route
- _vm.route().setWalk(nChar); // Direction of hero travel
+ _vm->_route->setWalk(nChar); // Direction of hero travel
}
break;
case Common::KEYCODE_F1: // User Help (DOS)
if (_checkDoubleF1Fl)
- _vm.file().instructions();
+ _vm->_file->instructions();
else
- _vm.screen().userHelp();
+ _vm->_screen->userHelp();
_checkDoubleF1Fl = !_checkDoubleF1Fl;
break;
case Common::KEYCODE_F6: // Inventory
@@ -91,8 +92,8 @@ void Parser::keyHandler(uint16 nChar, uint16 nFlags) {
_config.turboFl = !_config.turboFl;
break;
case Common::KEYCODE_F2: // Toggle sound
- _vm.sound().toggleSound();
- _vm.sound().toggleMusic();
+ _vm->_sound->toggleSound();
+ _vm->_sound->toggleMusic();
break;
case Common::KEYCODE_F3: // Repeat last line
gameStatus.recallFl = true;
@@ -129,7 +130,7 @@ void Parser::charHandler() {
static uint32 tick = 0; // For flashing cursor
static char cursor = '_';
static command_t cmdLine; // Build command line
- status_t &gameStatus = _vm.getGameStatus();
+ status_t &gameStatus = _vm->getGameStatus();
// Check for one or more characters in ring buffer
while (_getIndex != _putIndex) {
@@ -143,7 +144,7 @@ void Parser::charHandler() {
cmdLine[--lineIndex] = '\0';
break;
case Common::KEYCODE_RETURN: // EOL, pass line to line handler
- if (lineIndex && (_vm._hero->pathType != QUIET)) {
+ if (lineIndex && (_vm->_hero->pathType != QUIET)) {
// Remove inventory bar if active
if (gameStatus.inventoryState == I_ACTIVE)
gameStatus.inventoryState = I_UP;
@@ -176,8 +177,8 @@ void Parser::charHandler() {
lineIndex = strlen(cmdLine);
}
- sprintf(_vm._statusLine, ">%s%c", cmdLine, cursor);
- sprintf(_vm._scoreLine, "F1-Help %s Score: %d of %d Sound %s", (_config.turboFl) ? "T" : " ", _vm.getScore(), _vm.getMaxScore(), (_config.soundFl) ? "On" : "Off");
+ sprintf(_vm->_statusLine, ">%s%c", cmdLine, cursor);
+ sprintf(_vm->_scoreLine, "F1-Help %s Score: %d of %d Sound %s", (_config.turboFl) ? "T" : " ", _vm->getScore(), _vm->getMaxScore(), (_config.soundFl) ? "On" : "Off");
// See if "look" button pressed
if (gameStatus.lookFl) {
@@ -216,10 +217,10 @@ bool Parser::isWordPresent(char **wordArr) {
char *Parser::findNoun() {
debugC(1, kDebugParser, "findNoun()");
- for (int i = 0; _vm._arrayNouns[i]; i++) {
- for (int j = 0; strlen(_vm._arrayNouns[i][j]); j++) {
- if (strstr(_line, _vm._arrayNouns[i][j]))
- return _vm._arrayNouns[i][0];
+ for (int i = 0; _vm->_arrayNouns[i]; i++) {
+ for (int j = 0; strlen(_vm->_arrayNouns[i][j]); j++) {
+ if (strstr(_line, _vm->_arrayNouns[i][j]))
+ return _vm->_arrayNouns[i][0];
}
}
return 0;
@@ -229,49 +230,24 @@ char *Parser::findNoun() {
char *Parser::findVerb() {
debugC(1, kDebugParser, "findVerb()");
- for (int i = 0; _vm._arrayVerbs[i]; i++) {
- for (int j = 0; strlen(_vm._arrayVerbs[i][j]); j++) {
- if (strstr(_line, _vm._arrayVerbs[i][j]))
- return _vm._arrayVerbs[i][0];
+ for (int i = 0; _vm->_arrayVerbs[i]; i++) {
+ for (int j = 0; strlen(_vm->_arrayVerbs[i][j]); j++) {
+ if (strstr(_line, _vm->_arrayVerbs[i][j]))
+ return _vm->_arrayVerbs[i][0];
}
}
return 0;
}
-// Describe any takeable objects visible in this screen
-void Parser::showTakeables() {
- debugC(1, kDebugParser, "showTakeables");
-
- for (int j = 0; j < _vm._numObj; j++) {
- object_t *obj = &_vm._objects[j];
- if ((obj->cycling != INVISIBLE) &&
- (obj->screenIndex == *_vm._screen_p) &&
- (((TAKE & obj->genericCmd) == TAKE) || obj->objValue)) {
- Utils::Box(BOX_ANY, "You can also see:\n%s.", _vm._arrayNouns[obj->nounIndex][LOOK_NAME]);
- }
- }
-}
-
-// Return TRUE if object being carried by hero
-bool Parser::isCarrying(uint16 wordIndex) {
- debugC(1, kDebugParser, "isCarrying(%d)", wordIndex);
-
- for (int i = 0; i < _vm._numObj; i++) {
- if ((wordIndex == _vm._objects[i].nounIndex) && _vm._objects[i].carriedFl)
- return true;
- }
- return false;
-}
-
// Show user all objects being carried in a variable width 2 column format
void Parser::showDosInventory() {
debugC(1, kDebugParser, "showDosInventory()");
static const char *blanks = " ";
uint16 index = 0, len1 = 0, len2 = 0;
- for (int i = 0; i < _vm._numObj; i++) { // Find widths of 2 columns
- if (_vm._objects[i].carriedFl) {
- uint16 len = strlen(_vm._arrayNouns[_vm._objects[i].nounIndex][1]);
+ for (int i = 0; i < _vm->_numObj; i++) { // Find widths of 2 columns
+ if (_vm->_object->isCarried(i)) {
+ uint16 len = strlen(_vm->_arrayNouns[_vm->_object->_objects[i].nounIndex][1]);
if (index++ & 1) // Right hand column
len2 = (len > len2) ? len : len2;
else
@@ -280,24 +256,24 @@ void Parser::showDosInventory() {
}
len1 += 1; // For gap between columns
- if (len1 + len2 < (uint16)strlen(_vm._textParser[kTBOutro]))
- len1 = strlen(_vm._textParser[kTBOutro]);
+ if (len1 + len2 < (uint16)strlen(_vm->_textParser[kTBOutro]))
+ len1 = strlen(_vm->_textParser[kTBOutro]);
char buffer[XBYTES *NUM_ROWS] = "\0";
- strncat(buffer, blanks, (len1 + len2 - strlen(_vm._textParser[kTBIntro])) / 2);
- strcat(strcat(buffer, _vm._textParser[kTBIntro]), "\n");
+ strncat(buffer, blanks, (len1 + len2 - strlen(_vm->_textParser[kTBIntro])) / 2);
+ strcat(strcat(buffer, _vm->_textParser[kTBIntro]), "\n");
index = 0;
- for (int i = 0; i < _vm._numObj; i++) { // Assign strings
- if (_vm._objects[i].carriedFl) {
+ for (int i = 0; i < _vm->_numObj; i++) { // Assign strings
+ if (_vm->_object->isCarried(i)) {
if (index++ & 1)
- strcat(strcat(buffer, _vm._arrayNouns[_vm._objects[i].nounIndex][1]), "\n");
+ strcat(strcat(buffer, _vm->_arrayNouns[_vm->_object->_objects[i].nounIndex][1]), "\n");
else
- strncat(strcat(buffer, _vm._arrayNouns[_vm._objects[i].nounIndex][1]), blanks, len1 - strlen(_vm._arrayNouns[_vm._objects[i].nounIndex][1]));
+ strncat(strcat(buffer, _vm->_arrayNouns[_vm->_object->_objects[i].nounIndex][1]), blanks, len1 - strlen(_vm->_arrayNouns[_vm->_object->_objects[i].nounIndex][1]));
}
}
if (index & 1)
strcat(buffer, "\n");
- strcat(buffer, _vm._textParser[kTBOutro]);
+ strcat(buffer, _vm->_textParser[kTBOutro]);
Utils::Box(BOX_ANY, "%s", buffer);
}
diff --git a/engines/hugo/parser.h b/engines/hugo/parser.h
index 5226304d51..1d4678b3af 100644
--- a/engines/hugo/parser.h
+++ b/engines/hugo/parser.h
@@ -44,7 +44,7 @@ enum seqTextParser {
class Parser {
public:
- Parser(HugoEngine &vm);
+ Parser(HugoEngine *vm);
virtual ~Parser();
bool isWordPresent(char **wordArr);
@@ -55,16 +55,12 @@ public:
virtual void lineHandler() = 0;
protected:
- HugoEngine &_vm;
+ HugoEngine *_vm;
protected:
- bool isCarrying(uint16 wordIndex);
-
char *findNoun();
char *findVerb();
- void showTakeables();
-
private:
char _ringBuffer[32]; // Ring buffer
uint16 _putIndex;
@@ -76,7 +72,7 @@ private:
class Parser_v1w : public Parser {
public:
- Parser_v1w(HugoEngine &vm);
+ Parser_v1w(HugoEngine *vm);
~Parser_v1w();
virtual void lineHandler();
@@ -95,7 +91,7 @@ private:
class Parser_v1d : public Parser {
public:
- Parser_v1d(HugoEngine &vm);
+ Parser_v1d(HugoEngine *vm);
~Parser_v1d();
virtual void lineHandler();
@@ -113,7 +109,7 @@ protected:
class Parser_v2d : public Parser_v1d {
public:
- Parser_v2d(HugoEngine &vm);
+ Parser_v2d(HugoEngine *vm);
~Parser_v2d();
void lineHandler();
@@ -121,7 +117,7 @@ public:
class Parser_v3d : public Parser_v1w {
public:
- Parser_v3d(HugoEngine &vm);
+ Parser_v3d(HugoEngine *vm);
~Parser_v3d();
void lineHandler();
diff --git a/engines/hugo/parser_v1d.cpp b/engines/hugo/parser_v1d.cpp
index 9364cd9532..dcdc2c74ac 100644
--- a/engines/hugo/parser_v1d.cpp
+++ b/engines/hugo/parser_v1d.cpp
@@ -39,10 +39,11 @@
#include "hugo/file.h"
#include "hugo/schedule.h"
#include "hugo/util.h"
+#include "hugo/object.h"
namespace Hugo {
-Parser_v1d::Parser_v1d(HugoEngine &vm) : Parser(vm) {
+Parser_v1d::Parser_v1d(HugoEngine *vm) : Parser(vm) {
}
Parser_v1d::~Parser_v1d() {
@@ -55,15 +56,15 @@ char *Parser_v1d::findNextNoun(char *noun) {
int currNounIndex = -1;
if (noun) { // If noun not NULL, find index
- for (currNounIndex = 0; _vm._arrayNouns[currNounIndex]; currNounIndex++) {
- if (noun == _vm._arrayNouns[currNounIndex][0])
+ for (currNounIndex = 0; _vm->_arrayNouns[currNounIndex]; currNounIndex++) {
+ if (noun == _vm->_arrayNouns[currNounIndex][0])
break;
}
}
- for (int i = currNounIndex + 1; _vm._arrayNouns[i]; i++) {
- for (int j = 0; strlen(_vm._arrayNouns[i][j]); j++) {
- if (strstr(_line, _vm._arrayNouns[i][j]))
- return _vm._arrayNouns[i][0];
+ for (int i = currNounIndex + 1; _vm->_arrayNouns[i]; i++) {
+ for (int j = 0; strlen(_vm->_arrayNouns[i][j]); j++) {
+ if (strstr(_line, _vm->_arrayNouns[i][j]))
+ return _vm->_arrayNouns[i][0];
}
}
return 0;
@@ -78,33 +79,33 @@ bool Parser_v1d::isNear(char *verb, char *noun, object_t *obj, char *comment) {
if (!noun && !obj->verbOnlyFl) { // No noun specified & object not context senesitive
return false;
- } else if (noun && (noun != _vm._arrayNouns[obj->nounIndex][0])) { // Noun specified & not same as object
+ } else if (noun && (noun != _vm->_arrayNouns[obj->nounIndex][0])) { // Noun specified & not same as object
return false;
} else if (obj->carriedFl) { // Object is being carried
return true;
- } else if (obj->screenIndex != *_vm._screen_p) { // Not in same screen
+ } else if (obj->screenIndex != *_vm->_screen_p) { // Not in same screen
if (obj->objValue)
- strcpy (comment, _vm._textParser[kCmtAny4]);
+ strcpy (comment, _vm->_textParser[kCmtAny4]);
return false;
}
if (obj->cycling == INVISIBLE) {
if (obj->seqNumb) { // There is an image
- strcpy(comment, _vm._textParser[kCmtAny5]);
+ strcpy(comment, _vm->_textParser[kCmtAny5]);
return false;
} else { // No image, assume visible
if ((obj->radius < 0) ||
- ((abs(obj->x - _vm._hero->x) <= obj->radius) &&
- (abs(obj->y - _vm._hero->y - _vm._hero->currImagePtr->y2) <= obj->radius))) {
+ ((abs(obj->x - _vm->_hero->x) <= obj->radius) &&
+ (abs(obj->y - _vm->_hero->y - _vm->_hero->currImagePtr->y2) <= obj->radius))) {
return true;
} else {
// User is either not close enough (stationary, valueless objects)
// or is not carrying it (small, portable objects of value)
if (noun) { // Don't say unless object specified
- if (obj->objValue && (verb != _vm._arrayVerbs[_vm._take][0]))
- strcpy(comment, _vm._textParser[kCmtAny4]);
+ if (obj->objValue && (verb != _vm->_arrayVerbs[_vm->_take][0]))
+ strcpy(comment, _vm->_textParser[kCmtAny4]);
else
- strcpy(comment, _vm._textParser[kCmtClose]);
+ strcpy(comment, _vm->_textParser[kCmtClose]);
}
return false;
}
@@ -112,17 +113,17 @@ bool Parser_v1d::isNear(char *verb, char *noun, object_t *obj, char *comment) {
}
if ((obj->radius < 0) ||
- ((abs(obj->x - _vm._hero->x) <= obj->radius) &&
- (abs(obj->y + obj->currImagePtr->y2 - _vm._hero->y - _vm._hero->currImagePtr->y2) <= obj->radius))) {
+ ((abs(obj->x - _vm->_hero->x) <= obj->radius) &&
+ (abs(obj->y + obj->currImagePtr->y2 - _vm->_hero->y - _vm->_hero->currImagePtr->y2) <= obj->radius))) {
return true;
} else {
// User is either not close enough (stationary, valueless objects)
// or is not carrying it (small, portable objects of value)
if (noun) { // Don't say unless object specified
- if (obj->objValue && (verb != _vm._arrayVerbs[_vm._take][0]))
- strcpy(comment, _vm._textParser[kCmtAny4]);
+ if (obj->objValue && (verb != _vm->_arrayVerbs[_vm->_take][0]))
+ strcpy(comment, _vm->_textParser[kCmtAny4]);
else
- strcpy(comment, _vm._textParser[kCmtClose]);
+ strcpy(comment, _vm->_textParser[kCmtClose]);
}
return false;
}
@@ -140,27 +141,27 @@ bool Parser_v1d::isGenericVerb(char *word, object_t *obj) {
return false;
// Following is equivalent to switch, but couldn't do one
- if (word == _vm._arrayVerbs[_vm._look][0]) {
+ if (word == _vm->_arrayVerbs[_vm->_look][0]) {
if ((LOOK & obj->genericCmd) == LOOK)
- Utils::Box(BOX_ANY, "%s", _vm._textData[obj->dataIndex]);
+ Utils::Box(BOX_ANY, "%s", _vm->_textData[obj->dataIndex]);
else
- Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBUnusual_1d]);
- } else if (word == _vm._arrayVerbs[_vm._take][0]) {
+ Utils::Box(BOX_ANY, "%s", _vm->_textParser[kTBUnusual_1d]);
+ } else if (word == _vm->_arrayVerbs[_vm->_take][0]) {
if (obj->carriedFl)
- Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBHave]);
+ Utils::Box(BOX_ANY, "%s", _vm->_textParser[kTBHave]);
else if ((TAKE & obj->genericCmd) == TAKE)
takeObject(obj);
else if (!obj->verbOnlyFl) // Make sure not taking object in context!
- Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBNoUse]);
+ Utils::Box(BOX_ANY, "%s", _vm->_textParser[kTBNoUse]);
else
return false;
- } else if (word == _vm._arrayVerbs[_vm._drop][0]) {
+ } else if (word == _vm->_arrayVerbs[_vm->_drop][0]) {
if (!obj->carriedFl)
- Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBDontHave]);
+ Utils::Box(BOX_ANY, "%s", _vm->_textParser[kTBDontHave]);
else if ((DROP & obj->genericCmd) == DROP)
dropObject(obj);
else
- Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBNeed]);
+ Utils::Box(BOX_ANY, "%s", _vm->_textParser[kTBNeed]);
} else { // It was not a generic cmd
return false;
}
@@ -181,21 +182,21 @@ bool Parser_v1d::isObjectVerb(char *word, object_t *obj) {
return false;
int i;
- for (i = 0; _vm._cmdList[cmdIndex][i].verbIndex != 0; i++) { // For each cmd
- if (!strcmp(word, _vm._arrayVerbs[_vm._cmdList[cmdIndex][i].verbIndex][0])) // Is this verb catered for?
+ for (i = 0; _vm->_cmdList[cmdIndex][i].verbIndex != 0; i++) { // For each cmd
+ if (!strcmp(word, _vm->_arrayVerbs[_vm->_cmdList[cmdIndex][i].verbIndex][0])) // Is this verb catered for?
break;
}
- if (_vm._cmdList[cmdIndex][i].verbIndex == 0) // No
+ if (_vm->_cmdList[cmdIndex][i].verbIndex == 0) // No
return false;
// Verb match found, check all required objects are being carried
- cmd *cmnd = &_vm._cmdList[cmdIndex][i]; // ptr to struct cmd
+ cmd *cmnd = &_vm->_cmdList[cmdIndex][i]; // ptr to struct cmd
if (cmnd->reqIndex) { // At least 1 thing in list
- uint16 *reqs = _vm._arrayReqs[cmnd->reqIndex]; // ptr to list of required objects
+ uint16 *reqs = _vm->_arrayReqs[cmnd->reqIndex]; // ptr to list of required objects
for (i = 0; reqs[i]; i++) { // for each obj
- if (!isCarrying(reqs[i])) {
- Utils::Box(BOX_ANY, "%s", _vm._textData[cmnd->textDataNoCarryIndex]);
+ if (!_vm->_object->isCarrying(reqs[i])) {
+ Utils::Box(BOX_ANY, "%s", _vm->_textData[cmnd->textDataNoCarryIndex]);
return true;
}
}
@@ -203,17 +204,17 @@ bool Parser_v1d::isObjectVerb(char *word, object_t *obj) {
// Required objects are present, now check state is correct
if ((obj->state != cmnd->reqState) && (cmnd->reqState != DONT_CARE)){
- Utils::Box(BOX_ANY, "%s", _vm._textData[cmnd->textDataWrongIndex]);
+ Utils::Box(BOX_ANY, "%s", _vm->_textData[cmnd->textDataWrongIndex]);
return true;
}
// Everything checked. Change the state and carry out any actions
if (cmnd->reqState != DONT_CARE) // Don't change new state if required state didn't care
obj->state = cmnd->newState;
- Utils::Box(BOX_ANY, "%s", _vm._textData[cmnd->textDataDoneIndex]);
- _vm.scheduler().insertActionList(cmnd->actIndex);
+ Utils::Box(BOX_ANY, "%s", _vm->_textData[cmnd->textDataDoneIndex]);
+ _vm->_scheduler->insertActionList(cmnd->actIndex);
// Special case if verb is Take or Drop. Assume additional generic actions
- if ((word == _vm._arrayVerbs[_vm._take][0]) || (word == _vm._arrayVerbs[_vm._drop][0]))
+ if ((word == _vm->_arrayVerbs[_vm->_take][0]) || (word == _vm->_arrayVerbs[_vm->_drop][0]))
isGenericVerb(word, obj);
return true;
}
@@ -227,8 +228,8 @@ bool Parser_v1d::isBackgroundWord(char *noun, char *verb, objectList_t obj) {
return false;
for (int i = 0; obj[i].verbIndex; i++) {
- if ((verb == _vm._arrayVerbs[obj[i].verbIndex][0]) && (noun == _vm._arrayNouns[obj[i].nounIndex][0])) {
- Utils::Box(BOX_ANY, "%s", _vm.file().fetchString(obj[i].commentIndex));
+ if ((verb == _vm->_arrayVerbs[obj[i].verbIndex][0]) && (noun == _vm->_arrayNouns[obj[i].nounIndex][0])) {
+ Utils::Box(BOX_ANY, "%s", _vm->_file->fetchString(obj[i].commentIndex));
return true;
}
}
@@ -243,9 +244,9 @@ void Parser_v1d::takeObject(object_t *obj) {
if (obj->seqNumb) // Don't change if no image to display
obj->cycling = ALMOST_INVISIBLE;
- _vm.adjustScore(obj->objValue);
+ _vm->adjustScore(obj->objValue);
- Utils::Box(BOX_ANY, TAKE_TEXT, _vm._arrayNouns[obj->nounIndex][TAKE_NAME]);
+ Utils::Box(BOX_ANY, TAKE_TEXT, _vm->_arrayNouns[obj->nounIndex][TAKE_NAME]);
}
// Do all necessary things to drop an object
@@ -253,13 +254,13 @@ void Parser_v1d::dropObject(object_t *obj) {
debugC(1, kDebugParser, "dropObject(object_t *obj)");
obj->carriedFl = false;
- obj->screenIndex = *_vm._screen_p;
+ obj->screenIndex = *_vm->_screen_p;
if (obj->seqNumb) // Don't change if no image to display
obj->cycling = NOT_CYCLING;
- obj->x = _vm._hero->x - 1;
- obj->y = _vm._hero->y + _vm._hero->currImagePtr->y2 - 1;
- _vm.adjustScore(-obj->objValue);
- Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBOk]);
+ obj->x = _vm->_hero->x - 1;
+ obj->y = _vm->_hero->y + _vm->_hero->currImagePtr->y2 - 1;
+ _vm->adjustScore(-obj->objValue);
+ Utils::Box(BOX_ANY, "%s", _vm->_textParser[kTBOk]);
}
// Print text for possible background object. Return TRUE if match found
@@ -271,8 +272,8 @@ bool Parser_v1d::isCatchallVerb(bool testNounFl, char *noun, char *verb, objectL
return false;
for (int i = 0; obj[i].verbIndex; i++) {
- if ((verb == _vm._arrayVerbs[obj[i].verbIndex][0]) && ((noun == _vm._arrayNouns[obj[i].nounIndex][0]) || (obj[i].nounIndex == 0))) {
- Utils::Box(BOX_ANY, "%s", _vm.file().fetchString(obj[i].commentIndex));
+ if ((verb == _vm->_arrayVerbs[obj[i].verbIndex][0]) && ((noun == _vm->_arrayNouns[obj[i].nounIndex][0]) || (obj[i].nounIndex == 0))) {
+ Utils::Box(BOX_ANY, "%s", _vm->_file->fetchString(obj[i].commentIndex));
return true;
}
}
@@ -284,15 +285,15 @@ void Parser_v1d::lineHandler() {
debugC(1, kDebugParser, "lineHandler()");
object_t *obj;
- status_t &gameStatus = _vm.getGameStatus();
+ status_t &gameStatus = _vm->getGameStatus();
char farComment[XBYTES * 5] = ""; // hold 5 line comment if object not nearby
// Reset_prompt_line ();
Utils::strlwr(_line); // Convert to lower case
if (!strcmp("exit", _line) || strstr(_line, "quit")) {
- if (Utils::Box(BOX_YESNO, "%s", _vm._textParser[kTBExit_1d]) != 0)
- _vm.endGame();
+ if (Utils::Box(BOX_YESNO, "%s", _vm->_textParser[kTBExit_1d]) != 0)
+ _vm->endGame();
return;
}
@@ -301,13 +302,13 @@ void Parser_v1d::lineHandler() {
if (gameStatus.gameOverFl)
Utils::gameOverMsg();
else
-// _vm.file().saveOrRestore(true);
+// _vm->_file->saveOrRestore(true);
warning("STUB: saveOrRestore()");
return;
}
if (!strcmp("restore", _line)) {
-// _vm.file().saveOrRestore(false);
+// _vm->_file->saveOrRestore(false);
warning("STUB: saveOrRestore()");
return;
}
@@ -331,25 +332,25 @@ void Parser_v1d::lineHandler() {
do {
noun = findNextNoun(noun); // Find a noun in the line
// Must try at least once for objects allowing verb-context
- for (int i = 0; i < _vm._numObj; i++) {
- obj = &_vm._objects[i];
+ for (int i = 0; i < _vm->_numObj; i++) {
+ obj = &_vm->_object->_objects[i];
if (isNear(verb, noun, obj, farComment)) {
if (isObjectVerb(verb, obj) // Foreground object
|| isGenericVerb(verb, obj)) // Common action type
return;
}
}
- if ((*farComment == '\0') && isBackgroundWord(noun, verb, _vm._backgroundObjects[*_vm._screen_p]))
+ if ((*farComment == '\0') && isBackgroundWord(noun, verb, _vm->_backgroundObjects[*_vm->_screen_p]))
return;
} while (noun);
}
noun = findNextNoun(noun);
if (*farComment != '\0') // An object matched but not near enough
Utils::Box(BOX_ANY, "%s", farComment);
- else if (!isCatchallVerb(true, noun, verb, _vm._catchallList) &&
- !isCatchallVerb(false, noun, verb, _vm._backgroundObjects[*_vm._screen_p]) &&
- !isCatchallVerb(false, noun, verb, _vm._catchallList))
- Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBEh_1d]);
+ else if (!isCatchallVerb(true, noun, verb, _vm->_catchallList) &&
+ !isCatchallVerb(false, noun, verb, _vm->_backgroundObjects[*_vm->_screen_p]) &&
+ !isCatchallVerb(false, noun, verb, _vm->_catchallList))
+ Utils::Box(BOX_ANY, "%s", _vm->_textParser[kTBEh_1d]);
}
} // End of namespace Hugo
diff --git a/engines/hugo/parser_v1w.cpp b/engines/hugo/parser_v1w.cpp
index 417b31e794..5021db4c6e 100644
--- a/engines/hugo/parser_v1w.cpp
+++ b/engines/hugo/parser_v1w.cpp
@@ -40,9 +40,10 @@
#include "hugo/schedule.h"
#include "hugo/util.h"
#include "hugo/sound.h"
+#include "hugo/object.h"
namespace Hugo {
-Parser_v1w::Parser_v1w(HugoEngine &vm) : Parser(vm) {
+Parser_v1w::Parser_v1w(HugoEngine *vm) : Parser(vm) {
}
Parser_v1w::~Parser_v1w() {
@@ -60,26 +61,26 @@ bool Parser_v1w::isObjectVerb(object_t *obj, char *comment) {
return false;
int i;
- for (i = 0; _vm._cmdList[cmdIndex][i].verbIndex != 0; i++) { // For each cmd
- if (isWordPresent(_vm._arrayVerbs[_vm._cmdList[cmdIndex][i].verbIndex])) // Was this verb used?
+ for (i = 0; _vm->_cmdList[cmdIndex][i].verbIndex != 0; i++) { // For each cmd
+ if (isWordPresent(_vm->_arrayVerbs[_vm->_cmdList[cmdIndex][i].verbIndex])) // Was this verb used?
break;
}
- if (_vm._cmdList[cmdIndex][i].verbIndex == 0) // No verbs used.
+ if (_vm->_cmdList[cmdIndex][i].verbIndex == 0) // No verbs used.
return false;
// Verb match found. Check if object is Near
- char *verb = *_vm._arrayVerbs[_vm._cmdList[cmdIndex][i].verbIndex];
+ char *verb = *_vm->_arrayVerbs[_vm->_cmdList[cmdIndex][i].verbIndex];
if (!isNear(obj, verb, comment))
return false;
// Check all required objects are being carried
- cmd *cmnd = &_vm._cmdList[cmdIndex][i]; // ptr to struct cmd
+ cmd *cmnd = &_vm->_cmdList[cmdIndex][i]; // ptr to struct cmd
if (cmnd->reqIndex) { // At least 1 thing in list
- uint16 *reqs = _vm._arrayReqs[cmnd->reqIndex]; // ptr to list of required objects
+ uint16 *reqs = _vm->_arrayReqs[cmnd->reqIndex]; // ptr to list of required objects
for (i = 0; reqs[i]; i++) { // for each obj
- if (!isCarrying(reqs[i])) {
- Utils::Box(BOX_ANY, "%s", _vm._textData[cmnd->textDataNoCarryIndex]);
+ if (!_vm->_object->isCarrying(reqs[i])) {
+ Utils::Box(BOX_ANY, "%s", _vm->_textData[cmnd->textDataNoCarryIndex]);
return true;
}
}
@@ -87,18 +88,18 @@ bool Parser_v1w::isObjectVerb(object_t *obj, char *comment) {
// Required objects are present, now check state is correct
if ((obj->state != cmnd->reqState) && (cmnd->reqState != DONT_CARE)) {
- Utils::Box(BOX_ANY, "%s", _vm._textData[cmnd->textDataWrongIndex]);
+ Utils::Box(BOX_ANY, "%s", _vm->_textData[cmnd->textDataWrongIndex]);
return true;
}
// Everything checked. Change the state and carry out any actions
if (cmnd->reqState != DONT_CARE) // Don't change new state if required state didn't care
obj->state = cmnd->newState;
- Utils::Box(BOX_ANY, "%s", _vm._textData[cmnd->textDataDoneIndex]);
- _vm.scheduler().insertActionList(cmnd->actIndex);
+ Utils::Box(BOX_ANY, "%s", _vm->_textData[cmnd->textDataDoneIndex]);
+ _vm->_scheduler->insertActionList(cmnd->actIndex);
// See if any additional generic actions
- if ((verb == _vm._arrayVerbs[_vm._look][0]) || (verb == _vm._arrayVerbs[_vm._take][0]) || (verb == _vm._arrayVerbs[_vm._drop][0]))
+ if ((verb == _vm->_arrayVerbs[_vm->_look][0]) || (verb == _vm->_arrayVerbs[_vm->_take][0]) || (verb == _vm->_arrayVerbs[_vm->_drop][0]))
isGenericVerb(obj, comment);
return true;
}
@@ -111,39 +112,39 @@ bool Parser_v1w::isGenericVerb(object_t *obj, char *comment) {
return false;
// Following is equivalent to switch, but couldn't do one
- if (isWordPresent(_vm._arrayVerbs[_vm._look]) && isNear(obj, _vm._arrayVerbs[_vm._look][0], comment)) {
+ if (isWordPresent(_vm->_arrayVerbs[_vm->_look]) && isNear(obj, _vm->_arrayVerbs[_vm->_look][0], comment)) {
// Test state-dependent look before general look
if ((obj->genericCmd & LOOK_S) == LOOK_S) {
- Utils::Box(BOX_ANY, "%s", _vm._textData[obj->stateDataIndex[obj->state]]);
+ Utils::Box(BOX_ANY, "%s", _vm->_textData[obj->stateDataIndex[obj->state]]);
warning("isGenericVerb: use of state dependant look - To be validated");
} else {
if ((LOOK & obj->genericCmd) == LOOK) {
- if (_vm._textData[obj->dataIndex])
- Utils::Box(BOX_ANY, "%s", _vm._textData[obj->dataIndex]);
+ if (_vm->_textData[obj->dataIndex])
+ Utils::Box(BOX_ANY, "%s", _vm->_textData[obj->dataIndex]);
else
return false;
} else {
- Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBUnusual]);
+ Utils::Box(BOX_ANY, "%s", _vm->_textParser[kTBUnusual]);
}
}
- } else if (isWordPresent(_vm._arrayVerbs[_vm._take]) && isNear(obj, _vm._arrayVerbs[_vm._take][0], comment)) {
+ } else if (isWordPresent(_vm->_arrayVerbs[_vm->_take]) && isNear(obj, _vm->_arrayVerbs[_vm->_take][0], comment)) {
if (obj->carriedFl)
- Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBHave]);
+ Utils::Box(BOX_ANY, "%s", _vm->_textParser[kTBHave]);
else if ((TAKE & obj->genericCmd) == TAKE)
takeObject(obj);
else if (obj->cmdIndex != 0) // No comment if possible commands
return false;
else if (!obj->verbOnlyFl && (TAKE & obj->genericCmd) == TAKE) // Make sure not taking object in context!
- Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBNoUse]);
+ Utils::Box(BOX_ANY, "%s", _vm->_textParser[kTBNoUse]);
else
return false;
- } else if (isWordPresent(_vm._arrayVerbs[_vm._drop])) {
+ } else if (isWordPresent(_vm->_arrayVerbs[_vm->_drop])) {
if (!obj->carriedFl && ((DROP & obj->genericCmd) == DROP))
- Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBDontHave]);
+ Utils::Box(BOX_ANY, "%s", _vm->_textParser[kTBDontHave]);
else if (obj->carriedFl && ((DROP & obj->genericCmd) == DROP))
dropObject(obj);
else if (obj->cmdIndex == 0)
- Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBNeed]);
+ Utils::Box(BOX_ANY, "%s", _vm->_textParser[kTBNeed]);
else
return false;
} else { // It was not a generic cmd
@@ -163,47 +164,47 @@ bool Parser_v1w::isNear(object_t *obj, char *verb, char *comment) {
if (obj->carriedFl) // Object is being carried
return true;
- if (obj->screenIndex != *_vm._screen_p) {
+ if (obj->screenIndex != *_vm->_screen_p) {
// Not in same screen
if (obj->objValue)
- strcpy(comment, _vm._textParser[kCmtAny1]);
+ strcpy(comment, _vm->_textParser[kCmtAny1]);
else
- strcpy(comment, _vm._textParser[kCmtAny2]);
+ strcpy(comment, _vm->_textParser[kCmtAny2]);
return false;
}
if (obj->cycling == INVISIBLE) {
if (obj->seqNumb) {
// There is an image
- strcpy(comment, _vm._textParser[kCmtAny3]);
+ strcpy(comment, _vm->_textParser[kCmtAny3]);
return false;
} else {
// No image, assume visible
if ((obj->radius < 0) ||
- ((abs(obj->x - _vm._hero->x) <= obj->radius) &&
- (abs(obj->y - _vm._hero->y - _vm._hero->currImagePtr->y2) <= obj->radius))) {
+ ((abs(obj->x - _vm->_hero->x) <= obj->radius) &&
+ (abs(obj->y - _vm->_hero->y - _vm->_hero->currImagePtr->y2) <= obj->radius))) {
return true;
} else {
// User is not close enough
- if (obj->objValue && (verb != _vm._arrayVerbs[_vm._take][0]))
- strcpy(comment, _vm._textParser[kCmtAny1]);
+ if (obj->objValue && (verb != _vm->_arrayVerbs[_vm->_take][0]))
+ strcpy(comment, _vm->_textParser[kCmtAny1]);
else
- strcpy(comment, _vm._textParser[kCmtClose]);
+ strcpy(comment, _vm->_textParser[kCmtClose]);
return false;
}
}
}
if ((obj->radius < 0) ||
- ((abs(obj->x - _vm._hero->x) <= obj->radius) &&
- (abs(obj->y + obj->currImagePtr->y2 - _vm._hero->y - _vm._hero->currImagePtr->y2) <= obj->radius))) {
+ ((abs(obj->x - _vm->_hero->x) <= obj->radius) &&
+ (abs(obj->y + obj->currImagePtr->y2 - _vm->_hero->y - _vm->_hero->currImagePtr->y2) <= obj->radius))) {
return true;
} else {
// User is not close enough
- if (obj->objValue && (verb != _vm._arrayVerbs[_vm._take][0]))
- strcpy(comment, _vm._textParser[kCmtAny1]);
+ if (obj->objValue && (verb != _vm->_arrayVerbs[_vm->_take][0]))
+ strcpy(comment, _vm->_textParser[kCmtAny1]);
else
- strcpy(comment, _vm._textParser[kCmtClose]);
+ strcpy(comment, _vm->_textParser[kCmtClose]);
return false;
}
return true;
@@ -217,11 +218,11 @@ void Parser_v1w::takeObject(object_t *obj) {
if (obj->seqNumb) { // Don't change if no image to display
obj->cycling = INVISIBLE;
}
- _vm.adjustScore(obj->objValue);
+ _vm->adjustScore(obj->objValue);
if (obj->seqNumb > 0) // If object has an image, force walk to dropped
obj->viewx = -1; // (possibly moved) object next time taken!
- Utils::Box(BOX_ANY, TAKE_TEXT, _vm._arrayNouns[obj->nounIndex][TAKE_NAME]);
+ Utils::Box(BOX_ANY, TAKE_TEXT, _vm->_arrayNouns[obj->nounIndex][TAKE_NAME]);
}
// Do all necessary things to drop an object
@@ -229,16 +230,16 @@ void Parser_v1w::dropObject(object_t *obj) {
debugC(1, kDebugParser, "dropObject(object_t *obj)");
obj->carriedFl = false;
- obj->screenIndex = *_vm._screen_p;
+ obj->screenIndex = *_vm->_screen_p;
if ((obj->seqNumb > 1) || (obj->seqList[0].imageNbr > 1))
obj->cycling = CYCLE_FORWARD;
else
obj->cycling = NOT_CYCLING;
- obj->x = _vm._hero->x - 1;
- obj->y = _vm._hero->y + _vm._hero->currImagePtr->y2 - 1;
+ obj->x = _vm->_hero->x - 1;
+ obj->y = _vm->_hero->y + _vm->_hero->currImagePtr->y2 - 1;
obj->y = (obj->y + obj->currImagePtr->y2 < YPIX) ? obj->y : YPIX - obj->currImagePtr->y2 - 10;
- _vm.adjustScore(-obj->objValue);
- Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBOk]);
+ _vm->adjustScore(-obj->objValue);
+ Utils::Box(BOX_ANY, "%s", _vm->_textParser[kTBOk]);
}
// Search for matching verbs in background command list.
@@ -249,16 +250,16 @@ bool Parser_v1w::isCatchallVerb(objectList_t obj) {
debugC(1, kDebugParser, "isCatchallVerb(object_list_t obj)");
for (int i = 0; obj[i].verbIndex != 0; i++) {
- if (isWordPresent(_vm._arrayVerbs[obj[i].verbIndex]) && obj[i].nounIndex == 0 &&
+ if (isWordPresent(_vm->_arrayVerbs[obj[i].verbIndex]) && obj[i].nounIndex == 0 &&
(!obj[i].matchFl || !findNoun()) &&
((obj[i].roomState == DONT_CARE) ||
- (obj[i].roomState == _vm._screenStates[*_vm._screen_p]))) {
- Utils::Box(BOX_ANY, "%s", _vm.file().fetchString(obj[i].commentIndex));
- _vm.scheduler().processBonus(obj[i].bonusIndex);
+ (obj[i].roomState == _vm->_screenStates[*_vm->_screen_p]))) {
+ Utils::Box(BOX_ANY, "%s", _vm->_file->fetchString(obj[i].commentIndex));
+ _vm->_scheduler->processBonus(obj[i].bonusIndex);
// If this is LOOK (without a noun), show any takeable objects
- if (*(_vm._arrayVerbs[obj[i].verbIndex]) == _vm._arrayVerbs[_vm._look][0])
- showTakeables();
+ if (*(_vm->_arrayVerbs[obj[i].verbIndex]) == _vm->_arrayVerbs[_vm->_look][0])
+ _vm->_object->showTakeables();
return true;
}
@@ -272,12 +273,12 @@ bool Parser_v1w::isBackgroundWord(objectList_t obj) {
debugC(1, kDebugParser, "isBackgroundWord(object_list_t obj)");
for (int i = 0; obj[i].verbIndex != 0; i++) {
- if (isWordPresent(_vm._arrayVerbs[obj[i].verbIndex]) &&
- isWordPresent(_vm._arrayNouns[obj[i].nounIndex]) &&
+ if (isWordPresent(_vm->_arrayVerbs[obj[i].verbIndex]) &&
+ isWordPresent(_vm->_arrayNouns[obj[i].nounIndex]) &&
((obj[i].roomState == DONT_CARE) ||
- (obj[i].roomState == _vm._screenStates[*_vm._screen_p]))) {
- Utils::Box(BOX_ANY, "%s", _vm.file().fetchString(obj[i].commentIndex));
- _vm.scheduler().processBonus(obj[i].bonusIndex);
+ (obj[i].roomState == _vm->_screenStates[*_vm->_screen_p]))) {
+ Utils::Box(BOX_ANY, "%s", _vm->_file->fetchString(obj[i].commentIndex));
+ _vm->_scheduler->processBonus(obj[i].bonusIndex);
return true;
}
}
@@ -288,11 +289,11 @@ bool Parser_v1w::isBackgroundWord(objectList_t obj) {
void Parser_v1w::lineHandler() {
debugC(1, kDebugParser, "lineHandler()");
- status_t &gameStatus = _vm.getGameStatus();
+ status_t &gameStatus = _vm->getGameStatus();
// Toggle God Mode
if (!strncmp(_line, "PPG", 3)) {
- _vm.sound().playSound(!_vm._soundTest, BOTH_CHANNELS, HIGH_PRI);
+ _vm->_sound->playSound(!_vm->_soundTest, BOTH_CHANNELS, HIGH_PRI);
gameStatus.godModeFl ^= 1;
return;
}
@@ -307,9 +308,9 @@ void Parser_v1w::lineHandler() {
if (gameStatus.godModeFl) {
// Special code to allow me to go straight to any screen
if (strstr(_line, "goto")) {
- for (int i = 0; i < _vm._numScreens; i++) {
- if (!strcmp(&_line[strlen("goto") + 1], _vm._screenNames[i])) {
- _vm.scheduler().newScreen(i);
+ for (int i = 0; i < _vm->_numScreens; i++) {
+ if (!strcmp(&_line[strlen("goto") + 1], _vm->_screenNames[i])) {
+ _vm->_scheduler->newScreen(i);
return;
}
}
@@ -317,17 +318,17 @@ void Parser_v1w::lineHandler() {
// Special code to allow me to get objects from anywhere
if (strstr(_line, "fetch all")) {
- for (int i = 0; i < _vm._numObj; i++) {
- if (_vm._objects[i].genericCmd & TAKE)
- takeObject(&_vm._objects[i]);
+ for (int i = 0; i < _vm->_numObj; i++) {
+ if (_vm->_object->_objects[i].genericCmd & TAKE)
+ takeObject(&_vm->_object->_objects[i]);
}
return;
}
if (strstr(_line, "fetch")) {
- for (int i = 0; i < _vm._numObj; i++) {
- if (!strcmp(&_line[strlen("fetch") + 1], _vm._arrayNouns[_vm._objects[i].nounIndex][0])) {
- takeObject(&_vm._objects[i]);
+ for (int i = 0; i < _vm->_numObj; i++) {
+ if (!strcmp(&_line[strlen("fetch") + 1], _vm->_arrayNouns[_vm->_object->_objects[i].nounIndex][0])) {
+ takeObject(&_vm->_object->_objects[i]);
return;
}
}
@@ -335,9 +336,9 @@ void Parser_v1w::lineHandler() {
// Special code to allow me to goto objects
if (strstr(_line, "find")) {
- for (int i = 0; i < _vm._numObj; i++) {
- if (!strcmp(&_line[strlen("find") + 1], _vm._arrayNouns[_vm._objects[i].nounIndex][0])) {
- _vm.scheduler().newScreen(_vm._objects[i].screenIndex);
+ for (int i = 0; i < _vm->_numObj; i++) {
+ if (!strcmp(&_line[strlen("find") + 1], _vm->_arrayNouns[_vm->_object->_objects[i].nounIndex][0])) {
+ _vm->_scheduler->newScreen(_vm->_object->_objects[i].screenIndex);
return;
}
}
@@ -347,19 +348,19 @@ void Parser_v1w::lineHandler() {
// Special meta commands
// EXIT/QUIT
if (!strcmp("exit", _line) || strstr(_line, "quit")) {
- Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBExit]);
+ Utils::Box(BOX_ANY, "%s", _vm->_textParser[kTBExit]);
return;
}
// SAVE/RESTORE
if (!strcmp("save", _line) && gameStatus.viewState == V_PLAY) {
- _vm.file().saveGame(gameStatus.saveSlot, "Current game");
+ _vm->_file->saveGame(gameStatus.saveSlot, "Current game");
return;
}
if (!strcmp("restore", _line) && (gameStatus.viewState == V_PLAY || gameStatus.viewState == V_IDLE)) {
- _vm.file().restoreGame(gameStatus.saveSlot);
- _vm.scheduler().restoreScreen(*_vm._screen_p);
+ _vm->_file->restoreGame(gameStatus.saveSlot);
+ _vm->_scheduler->restoreScreen(*_vm->_screen_p);
gameStatus.viewState = V_PLAY;
return;
}
@@ -379,9 +380,9 @@ void Parser_v1w::lineHandler() {
char farComment[XBYTES * 5] = ""; // hold 5 line comment if object not nearby
// Test for nearby objects referenced explicitly
- for (int i = 0; i < _vm._numObj; i++) {
- object_t *obj = &_vm._objects[i];
- if (isWordPresent(_vm._arrayNouns[obj->nounIndex])) {
+ for (int i = 0; i < _vm->_numObj; i++) {
+ object_t *obj = &_vm->_object->_objects[i];
+ if (isWordPresent(_vm->_arrayNouns[obj->nounIndex])) {
if (isObjectVerb(obj, farComment) || isGenericVerb(obj, farComment))
return;
}
@@ -389,8 +390,8 @@ void Parser_v1w::lineHandler() {
// Test for nearby objects that only require a verb
// Note comment is unused if not near.
- for (int i = 0; i < _vm._numObj; i++) {
- object_t *obj = &_vm._objects[i];
+ for (int i = 0; i < _vm->_numObj; i++) {
+ object_t *obj = &_vm->_object->_objects[i];
if (obj->verbOnlyFl) {
char contextComment[XBYTES * 5] = ""; // Unused comment for context objects
if (isObjectVerb(obj, contextComment) || isGenericVerb(obj, contextComment))
@@ -399,13 +400,13 @@ void Parser_v1w::lineHandler() {
}
// No objects match command line, try background and catchall commands
- if (isBackgroundWord(_vm._backgroundObjects[*_vm._screen_p]))
+ if (isBackgroundWord(_vm->_backgroundObjects[*_vm->_screen_p]))
return;
- if (isCatchallVerb(_vm._backgroundObjects[*_vm._screen_p]))
+ if (isCatchallVerb(_vm->_backgroundObjects[*_vm->_screen_p]))
return;
- if (isBackgroundWord(_vm._catchallList))
+ if (isBackgroundWord(_vm->_catchallList))
return;
- if (isCatchallVerb(_vm._catchallList))
+ if (isCatchallVerb(_vm->_catchallList))
return;
// If a not-near comment was generated, print it
@@ -417,17 +418,17 @@ void Parser_v1w::lineHandler() {
// Nothing matches. Report recognition success to user.
char *verb = findVerb();
char *noun = findNoun();
- if (verb == _vm._arrayVerbs[_vm._look][0] && _maze.enabledFl) {
- Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBMaze]);
- showTakeables();
+ if (verb == _vm->_arrayVerbs[_vm->_look][0] && _maze.enabledFl) {
+ Utils::Box(BOX_ANY, "%s", _vm->_textParser[kTBMaze]);
+ _vm->_object->showTakeables();
} else if (verb && noun) { // A combination I didn't think of
- Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBNoPoint]);
+ Utils::Box(BOX_ANY, "%s", _vm->_textParser[kTBNoPoint]);
} else if (noun) {
- Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBNoun]);
+ Utils::Box(BOX_ANY, "%s", _vm->_textParser[kTBNoun]);
} else if (verb) {
- Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBVerb]);
+ Utils::Box(BOX_ANY, "%s", _vm->_textParser[kTBVerb]);
} else {
- Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBEh]);
+ Utils::Box(BOX_ANY, "%s", _vm->_textParser[kTBEh]);
}
}
diff --git a/engines/hugo/parser_v2d.cpp b/engines/hugo/parser_v2d.cpp
index adaf5e9f9f..99fcf63a4e 100644
--- a/engines/hugo/parser_v2d.cpp
+++ b/engines/hugo/parser_v2d.cpp
@@ -37,10 +37,11 @@
#include "hugo/hugo.h"
#include "hugo/parser.h"
#include "hugo/util.h"
+#include "hugo/object.h"
namespace Hugo {
-Parser_v2d::Parser_v2d(HugoEngine &vm) : Parser_v1d(vm) {
+Parser_v2d::Parser_v2d(HugoEngine *vm) : Parser_v1d(vm) {
}
Parser_v2d::~Parser_v2d() {
@@ -51,15 +52,15 @@ void Parser_v2d::lineHandler() {
debugC(1, kDebugParser, "lineHandler()");
object_t *obj;
- status_t &gameStatus = _vm.getGameStatus();
+ status_t &gameStatus = _vm->getGameStatus();
char farComment[XBYTES * 5] = ""; // hold 5 line comment if object not nearby
// Reset_prompt_line ();
Utils::strlwr(_line); // Convert to lower case
if (!strcmp("exit", _line) || strstr(_line, "quit")) {
- if (Utils::Box(BOX_YESNO, "%s", _vm._textParser[kTBExit_1d]) != 0)
- _vm.endGame();
+ if (Utils::Box(BOX_YESNO, "%s", _vm->_textParser[kTBExit_1d]) != 0)
+ _vm->endGame();
else
return;
}
@@ -70,14 +71,14 @@ void Parser_v2d::lineHandler() {
if (gameStatus.gameOverFl)
Utils::gameOverMsg();
else
-// _vm.file().saveOrRestore(true);
+// _vm->_file->saveOrRestore(true);
warning("STUB: saveOrRestore()");
return;
}
if (!strcmp("restore", _line)) {
_config.soundFl = false;
-// _vm.file().saveOrRestore(false);
+// _vm->_file->saveOrRestore(false);
warning("STUB: saveOrRestore()");
return;
}
@@ -101,35 +102,35 @@ void Parser_v2d::lineHandler() {
do {
noun = findNextNoun(noun); // Find a noun in the line
// Must try at least once for objects allowing verb-context
- for (int i = 0; i < _vm._numObj; i++) {
- obj = &_vm._objects[i];
+ for (int i = 0; i < _vm->_numObj; i++) {
+ obj = &_vm->_object->_objects[i];
if (isNear(verb, noun, obj, farComment)) {
if (isObjectVerb(verb, obj) // Foreground object
|| isGenericVerb(verb, obj)) // Common action type
return;
}
}
- if ((*farComment != '\0') && isBackgroundWord(noun, verb, _vm._backgroundObjects[*_vm._screen_p]))
+ if ((*farComment != '\0') && isBackgroundWord(noun, verb, _vm->_backgroundObjects[*_vm->_screen_p]))
return;
} while (noun);
}
noun = findNextNoun(noun);
- if ( !isCatchallVerb(true, noun, verb, _vm._backgroundObjects[*_vm._screen_p])
- && !isCatchallVerb(true, noun, verb, _vm._catchallList)
- && !isCatchallVerb(false, noun, verb, _vm._backgroundObjects[*_vm._screen_p])
- && !isCatchallVerb(false, noun, verb, _vm._catchallList)) {
+ if ( !isCatchallVerb(true, noun, verb, _vm->_backgroundObjects[*_vm->_screen_p])
+ && !isCatchallVerb(true, noun, verb, _vm->_catchallList)
+ && !isCatchallVerb(false, noun, verb, _vm->_backgroundObjects[*_vm->_screen_p])
+ && !isCatchallVerb(false, noun, verb, _vm->_catchallList)) {
if (*farComment != '\0') { // An object matched but not near enough
Utils::Box(BOX_ANY, "%s", farComment);
- } else if (_maze.enabledFl && (verb == _vm._arrayVerbs[_vm._look][0])) {
- Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBMaze]);
- showTakeables();
+ } else if (_maze.enabledFl && (verb == _vm->_arrayVerbs[_vm->_look][0])) {
+ Utils::Box(BOX_ANY, "%s", _vm->_textParser[kTBMaze]);
+ _vm->_object->showTakeables();
} else if (verb && noun) { // A combination I didn't think of
- Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBNoUse_2d]);
+ Utils::Box(BOX_ANY, "%s", _vm->_textParser[kTBNoUse_2d]);
} else if (verb || noun) {
- Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBNoun]);
+ Utils::Box(BOX_ANY, "%s", _vm->_textParser[kTBNoun]);
} else {
- Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBEh_2d]);
+ Utils::Box(BOX_ANY, "%s", _vm->_textParser[kTBEh_2d]);
}
}
}
diff --git a/engines/hugo/parser_v3d.cpp b/engines/hugo/parser_v3d.cpp
index 501d8fba20..e7cc387161 100644
--- a/engines/hugo/parser_v3d.cpp
+++ b/engines/hugo/parser_v3d.cpp
@@ -39,10 +39,11 @@
#include "hugo/schedule.h"
#include "hugo/util.h"
#include "hugo/sound.h"
+#include "hugo/object.h"
namespace Hugo {
-Parser_v3d::Parser_v3d(HugoEngine &vm) : Parser_v1w(vm) {
+Parser_v3d::Parser_v3d(HugoEngine *vm) : Parser_v1w(vm) {
}
Parser_v3d::~Parser_v3d() {
@@ -52,11 +53,11 @@ Parser_v3d::~Parser_v3d() {
void Parser_v3d::lineHandler() {
debugC(1, kDebugParser, "lineHandler()");
- status_t &gameStatus = _vm.getGameStatus();
+ status_t &gameStatus = _vm->getGameStatus();
// Toggle God Mode
if (!strncmp(_line, "PPG", 3)) {
- _vm.sound().playSound(!_vm._soundTest, BOTH_CHANNELS, HIGH_PRI);
+ _vm->_sound->playSound(!_vm->_soundTest, BOTH_CHANNELS, HIGH_PRI);
gameStatus.godModeFl ^= 1;
return;
}
@@ -71,9 +72,9 @@ void Parser_v3d::lineHandler() {
if (gameStatus.godModeFl) {
// Special code to allow me to go straight to any screen
if (strstr(_line, "goto")) {
- for (int i = 0; i < _vm._numScreens; i++) {
- if (!strcmp(&_line[strlen("goto") + 1], _vm._screenNames[i])) {
- _vm.scheduler().newScreen(i);
+ for (int i = 0; i < _vm->_numScreens; i++) {
+ if (!strcmp(&_line[strlen("goto") + 1], _vm->_screenNames[i])) {
+ _vm->_scheduler->newScreen(i);
return;
}
}
@@ -81,17 +82,17 @@ void Parser_v3d::lineHandler() {
// Special code to allow me to get objects from anywhere
if (strstr(_line, "fetch all")) {
- for (int i = 0; i < _vm._numObj; i++) {
- if (_vm._objects[i].genericCmd & TAKE)
- takeObject(&_vm._objects[i]);
+ for (int i = 0; i < _vm->_numObj; i++) {
+ if (_vm->_object->_objects[i].genericCmd & TAKE)
+ takeObject(&_vm->_object->_objects[i]);
}
return;
}
if (strstr(_line, "fetch")) {
- for (int i = 0; i < _vm._numObj; i++) {
- if (!strcmp(&_line[strlen("fetch") + 1], _vm._arrayNouns[_vm._objects[i].nounIndex][0])) {
- takeObject(&_vm._objects[i]);
+ for (int i = 0; i < _vm->_numObj; i++) {
+ if (!strcmp(&_line[strlen("fetch") + 1], _vm->_arrayNouns[_vm->_object->_objects[i].nounIndex][0])) {
+ takeObject(&_vm->_object->_objects[i]);
return;
}
}
@@ -99,9 +100,9 @@ void Parser_v3d::lineHandler() {
// Special code to allow me to goto objects
if (strstr(_line, "find")) {
- for (int i = 0; i < _vm._numObj; i++) {
- if (!strcmp(&_line[strlen("find") + 1], _vm._arrayNouns[_vm._objects[i].nounIndex][0])) {
- _vm.scheduler().newScreen(_vm._objects[i].screenIndex);
+ for (int i = 0; i < _vm->_numObj; i++) {
+ if (!strcmp(&_line[strlen("find") + 1], _vm->_arrayNouns[_vm->_object->_objects[i].nounIndex][0])) {
+ _vm->_scheduler->newScreen(_vm->_object->_objects[i].screenIndex);
return;
}
}
@@ -111,8 +112,8 @@ void Parser_v3d::lineHandler() {
// Special meta commands
// EXIT/QUIT
if (!strcmp("exit", _line) || strstr(_line, "quit")) {
- if (Utils::Box(BOX_YESNO, "%s", _vm._textParser[kTBExit_1d]) != 0)
- _vm.endGame();
+ if (Utils::Box(BOX_YESNO, "%s", _vm->_textParser[kTBExit_1d]) != 0)
+ _vm->endGame();
else
return;
}
@@ -123,14 +124,14 @@ void Parser_v3d::lineHandler() {
if (gameStatus.gameOverFl)
Utils::gameOverMsg();
else
-// _vm.file().saveOrRestore(true);
+// _vm->_file->saveOrRestore(true);
warning("STUB: saveOrRestore()");
return;
}
if (!strcmp("restore", _line)) {
_config.soundFl = false;
-// _vm.file().saveOrRestore(false);
+// _vm->_file->saveOrRestore(false);
warning("STUB: saveOrRestore()");
return;
}
@@ -150,9 +151,9 @@ void Parser_v3d::lineHandler() {
char farComment[XBYTES * 5] = ""; // hold 5 line comment if object not nearby
// Test for nearby objects referenced explicitly
- for (int i = 0; i < _vm._numObj; i++) {
- object_t *obj = &_vm._objects[i];
- if (isWordPresent(_vm._arrayNouns[obj->nounIndex])) {
+ for (int i = 0; i < _vm->_numObj; i++) {
+ object_t *obj = &_vm->_object->_objects[i];
+ if (isWordPresent(_vm->_arrayNouns[obj->nounIndex])) {
if (isObjectVerb(obj, farComment) || isGenericVerb(obj, farComment))
return;
}
@@ -160,8 +161,8 @@ void Parser_v3d::lineHandler() {
// Test for nearby objects that only require a verb
// Note comment is unused if not near.
- for (int i = 0; i < _vm._numObj; i++) {
- object_t *obj = &_vm._objects[i];
+ for (int i = 0; i < _vm->_numObj; i++) {
+ object_t *obj = &_vm->_object->_objects[i];
if (obj->verbOnlyFl) {
char contextComment[XBYTES * 5] = ""; // Unused comment for context objects
if (isObjectVerb(obj, contextComment) || isGenericVerb(obj, contextComment))
@@ -170,13 +171,13 @@ void Parser_v3d::lineHandler() {
}
// No objects match command line, try background and catchall commands
- if (isBackgroundWord(_vm._backgroundObjects[*_vm._screen_p]))
+ if (isBackgroundWord(_vm->_backgroundObjects[*_vm->_screen_p]))
return;
- if (isCatchallVerb(_vm._backgroundObjects[*_vm._screen_p]))
+ if (isCatchallVerb(_vm->_backgroundObjects[*_vm->_screen_p]))
return;
- if (isBackgroundWord(_vm._catchallList))
+ if (isBackgroundWord(_vm->_catchallList))
return;
- if (isCatchallVerb(_vm._catchallList))
+ if (isCatchallVerb(_vm->_catchallList))
return;
// If a not-near comment was generated, print it
@@ -190,13 +191,13 @@ void Parser_v3d::lineHandler() {
char *noun = findNoun();
if (verb && noun) { // A combination I didn't think of
- Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBNoPoint]);
+ Utils::Box(BOX_ANY, "%s", _vm->_textParser[kTBNoPoint]);
} else if (noun) {
- Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBNoun]);
+ Utils::Box(BOX_ANY, "%s", _vm->_textParser[kTBNoun]);
} else if (verb) {
- Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBVerb]);
+ Utils::Box(BOX_ANY, "%s", _vm->_textParser[kTBVerb]);
} else {
- Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBEh]);
+ Utils::Box(BOX_ANY, "%s", _vm->_textParser[kTBEh]);
}
}
diff --git a/engines/hugo/route.cpp b/engines/hugo/route.cpp
index 2ba95fb7d7..2b372947cf 100644
--- a/engines/hugo/route.cpp
+++ b/engines/hugo/route.cpp
@@ -38,16 +38,17 @@
#include "hugo/game.h"
#include "hugo/route.h"
#include "hugo/global.h"
+#include "hugo/object.h"
namespace Hugo {
-Route::Route(HugoEngine &vm) : _vm(vm) {
+Route::Route(HugoEngine *vm) : _vm(vm) {
}
// Face hero in new direction, based on cursor key input by user.
void Route::setDirection(uint16 keyCode) {
debugC(1, kDebugRoute, "setDirection(%d)", keyCode);
- object_t *obj = _vm._hero; // Pointer to hero object
+ object_t *obj = _vm->_hero; // Pointer to hero object
// Set first image in sequence
switch (keyCode) {
@@ -84,9 +85,9 @@ void Route::setWalk(uint16 direction) {
debugC(1, kDebugRoute, "setWalk(%d)", direction);
static uint16 oldDirection = 0; // Last direction char
- object_t *obj = _vm._hero; // Pointer to hero object
+ object_t *obj = _vm->_hero; // Pointer to hero object
- if (_vm.getGameStatus().storyModeFl || obj->pathType != USER) // Make sure user has control
+ if (_vm->getGameStatus().storyModeFl || obj->pathType != USER) // Make sure user has control
return;
if (!obj->vx && !obj->vy)
@@ -195,7 +196,7 @@ void Route::segment(int16 x, int16 y) {
if (y <= 0 || y >= YPIX - 1)
return;
- if (_vm._hero->x < x1) {
+ if (_vm->_hero->x < x1) {
// Hero x not in segment, search x1..x2
// Find all segments above current
for (x = x1; !(_routeFoundFl | _fullStackFl | _fullSegmentFl) && x <= x2; x++) {
@@ -208,7 +209,7 @@ void Route::segment(int16 x, int16 y) {
if (_boundaryMap[y + 1][x] == 0)
segment(x, y + 1);
}
- } else if (_vm._hero->x + HERO_MAX_WIDTH > x2) {
+ } else if (_vm->_hero->x + HERO_MAX_WIDTH > x2) {
// Hero x not in segment, search x1..x2
// Find all segments above current
for (x = x2; !(_routeFoundFl | _fullStackFl | _fullSegmentFl) && x >= x1; x--) {
@@ -224,22 +225,22 @@ void Route::segment(int16 x, int16 y) {
} else {
// Organize search around hero x position - this gives
// better chance for more direct route.
- for (x = _vm._hero->x; !(_routeFoundFl | _fullStackFl | _fullSegmentFl) && x <= x2; x++) {
+ for (x = _vm->_hero->x; !(_routeFoundFl | _fullStackFl | _fullSegmentFl) && x <= x2; x++) {
if (_boundaryMap[y - 1][x] == 0)
segment(x, y - 1);
}
- for (x = x1; !(_routeFoundFl | _fullStackFl | _fullSegmentFl) && x < _vm._hero->x; x++) {
+ for (x = x1; !(_routeFoundFl | _fullStackFl | _fullSegmentFl) && x < _vm->_hero->x; x++) {
if (_boundaryMap[y - 1][x] == 0)
segment(x, y - 1);
}
- for (x = _vm._hero->x; !(_routeFoundFl | _fullStackFl | _fullSegmentFl) && x <= x2; x++) {
+ for (x = _vm->_hero->x; !(_routeFoundFl | _fullStackFl | _fullSegmentFl) && x <= x2; x++) {
if (_boundaryMap[y + 1][x] == 0)
segment(x, y + 1);
}
- for (x = x1; !(_routeFoundFl | _fullStackFl | _fullSegmentFl) && x < _vm._hero->x; x++) {
+ for (x = x1; !(_routeFoundFl | _fullStackFl | _fullSegmentFl) && x < _vm->_hero->x; x++) {
if (_boundaryMap[y + 1][x] == 0)
segment(x, y + 1);
}
@@ -289,30 +290,30 @@ bool Route::findRoute(int16 cx, int16 cy) {
_destY = cy; // Destination coords
_destX = cx; // Destination coords
- int16 herox1 = _vm._hero->x + _vm._hero->currImagePtr->x1; // Hero baseline
- int16 herox2 = _vm._hero->x + _vm._hero->currImagePtr->x2; // Hero baseline
- int16 heroy = _vm._hero->y + _vm._hero->currImagePtr->y2; // Hero baseline
+ int16 herox1 = _vm->_hero->x + _vm->_hero->currImagePtr->x1; // Hero baseline
+ int16 herox2 = _vm->_hero->x + _vm->_hero->currImagePtr->x2; // Hero baseline
+ int16 heroy = _vm->_hero->y + _vm->_hero->currImagePtr->y2; // Hero baseline
// Store all object baselines into objbound (except hero's = [0])
object_t *obj; // Ptr to object
int i;
- for (i = 1, obj = &_vm._objects[i]; i < _vm._numObj; i++, obj++) {
- if ((obj->screenIndex == *_vm._screen_p) && (obj->cycling != INVISIBLE) && (obj->priority == FLOATING))
- _vm.storeBoundary(obj->oldx + obj->currImagePtr->x1, obj->oldx + obj->currImagePtr->x2, obj->oldy + obj->currImagePtr->y2);
+ for (i = 1, obj = &_vm->_object->_objects[i]; i < _vm->_numObj; i++, obj++) {
+ if ((obj->screenIndex == *_vm->_screen_p) && (obj->cycling != INVISIBLE) && (obj->priority == FLOATING))
+ _vm->storeBoundary(obj->oldx + obj->currImagePtr->x1, obj->oldx + obj->currImagePtr->x2, obj->oldy + obj->currImagePtr->y2);
}
// Combine objbound and boundary bitmaps to local byte map
for (int16 y = 0; y < YPIX; y++) {
for (int16 x = 0; x < XBYTES; x++) {
for (i = 0; i < 8; i++)
- _boundaryMap[y][x * 8 + i] = ((_vm.getObjectBoundaryOverlay()[y * XBYTES + x] | _vm.getBoundaryOverlay()[y * XBYTES + x]) & (0x80 >> i)) ? kMapBound : 0;
+ _boundaryMap[y][x * 8 + i] = ((_vm->getObjectBoundaryOverlay()[y * XBYTES + x] | _vm->getBoundaryOverlay()[y * XBYTES + x]) & (0x80 >> i)) ? kMapBound : 0;
}
}
// Clear all object baselines from objbound
- for (i = 0, obj = _vm._objects; i < _vm._numObj; i++, obj++) {
- if ((obj->screenIndex == *_vm._screen_p) && (obj->cycling != INVISIBLE) && (obj->priority == FLOATING))
- _vm.clearBoundary(obj->oldx + obj->currImagePtr->x1, obj->oldx + obj->currImagePtr->x2, obj->oldy + obj->currImagePtr->y2);
+ for (i = 0, obj = _vm->_object->_objects; i < _vm->_numObj; i++, obj++) {
+ if ((obj->screenIndex == *_vm->_screen_p) && (obj->cycling != INVISIBLE) && (obj->priority == FLOATING))
+ _vm->clearBoundary(obj->oldx + obj->currImagePtr->x1, obj->oldx + obj->currImagePtr->x2, obj->oldy + obj->currImagePtr->y2);
}
// Search from hero to destination
@@ -389,43 +390,43 @@ void Route::processRoute() {
static bool turnedFl = false; // Used to get extra cylce for turning
// Current hero position
- int16 herox = _vm._hero->x + _vm._hero->currImagePtr->x1;
- int16 heroy = _vm._hero->y + _vm._hero->currImagePtr->y2;
- status_t &gameStatus = _vm.getGameStatus();
+ int16 herox = _vm->_hero->x + _vm->_hero->currImagePtr->x1;
+ int16 heroy = _vm->_hero->y + _vm->_hero->currImagePtr->y2;
+ status_t &gameStatus = _vm->getGameStatus();
Point *routeNode = &_route[gameStatus.routeIndex];
// Arrived at node?
if (abs(herox - routeNode->x) < DX + 1 && abs(heroy - routeNode->y) < DY) {
// DX too low
// Close enough - position hero exactly
- _vm._hero->x = _vm._hero->oldx = routeNode->x - _vm._hero->currImagePtr->x1;
- _vm._hero->y = _vm._hero->oldy = routeNode->y - _vm._hero->currImagePtr->y2;
- _vm._hero->vx = _vm._hero->vy = 0;
- _vm._hero->cycling = NOT_CYCLING;
+ _vm->_hero->x = _vm->_hero->oldx = routeNode->x - _vm->_hero->currImagePtr->x1;
+ _vm->_hero->y = _vm->_hero->oldy = routeNode->y - _vm->_hero->currImagePtr->y2;
+ _vm->_hero->vx = _vm->_hero->vy = 0;
+ _vm->_hero->cycling = NOT_CYCLING;
// Arrived at final node?
if (--gameStatus.routeIndex < 0) {
// See why we walked here
switch (gameStatus.go_for) {
case GO_EXIT: // Walked to an exit, proceed into it
- setWalk(_vm._hotspots[gameStatus.go_id].direction);
+ setWalk(_vm->_hotspots[gameStatus.go_id].direction);
break;
case GO_LOOK: // Look at an object
if (turnedFl) {
- _vm.lookObject(&_vm._objects[gameStatus.go_id]);
+ _vm->_object->lookObject(&_vm->_object->_objects[gameStatus.go_id]);
turnedFl = false;
} else {
- setDirection(_vm._objects[gameStatus.go_id].direction);
+ setDirection(_vm->_object->_objects[gameStatus.go_id].direction);
gameStatus.routeIndex++; // Come round again
turnedFl = true;
}
break;
case GO_GET: // Get (or use) an object
if (turnedFl) {
- _vm.useObject(gameStatus.go_id);
+ _vm->_object->useObject(gameStatus.go_id);
turnedFl = false;
} else {
- setDirection(_vm._objects[gameStatus.go_id].direction);
+ setDirection(_vm->_object->_objects[gameStatus.go_id].direction);
gameStatus.routeIndex++; // Come round again
turnedFl = true;
}
@@ -435,7 +436,7 @@ void Route::processRoute() {
break;
}
}
- } else if (_vm._hero->vx == 0 && _vm._hero->vy == 0) {
+ } else if (_vm->_hero->vx == 0 && _vm->_hero->vy == 0) {
// Set direction of travel if at a node
// Note realignment when changing to (thinner) up/down sprite,
// otherwise hero could bump into boundaries along route.
@@ -445,10 +446,10 @@ void Route::processRoute() {
setWalk(Common::KEYCODE_LEFT);
} else if (heroy < routeNode->y) {
setWalk(Common::KEYCODE_DOWN);
- _vm._hero->x = _vm._hero->oldx = routeNode->x - _vm._hero->currImagePtr->x1;
+ _vm->_hero->x = _vm->_hero->oldx = routeNode->x - _vm->_hero->currImagePtr->x1;
} else if (heroy > routeNode->y) {
setWalk(Common::KEYCODE_UP);
- _vm._hero->x = _vm._hero->oldx = routeNode->x - _vm._hero->currImagePtr->x1;
+ _vm->_hero->x = _vm->_hero->oldx = routeNode->x - _vm->_hero->currImagePtr->x1;
}
}
}
@@ -460,10 +461,10 @@ bool Route::startRoute(go_t go_for, int16 id, int16 cx, int16 cy) {
debugC(1, kDebugRoute, "startRoute(%d, %d, %d, %d)", go_for, id, cx, cy);
// Don't attempt to walk if user does not have control
- if (_vm._hero->pathType != USER)
+ if (_vm->_hero->pathType != USER)
return false;
- status_t &gameStatus = _vm.getGameStatus();
+ status_t &gameStatus = _vm->getGameStatus();
// if inventory showing, make it go away
if (gameStatus.inventoryState != I_OFF)
gameStatus.inventoryState = I_UP;
@@ -478,7 +479,7 @@ bool Route::startRoute(go_t go_for, int16 id, int16 cx, int16 cy) {
bool foundFl = false; // TRUE if route found ok
if ((foundFl = findRoute(cx, cy))) { // Found a route?
gameStatus.routeIndex = _routeListIndex; // Node index
- _vm._hero->vx = _vm._hero->vy = 0; // Stop manual motion
+ _vm->_hero->vx = _vm->_hero->vy = 0; // Stop manual motion
}
return foundFl;
diff --git a/engines/hugo/route.h b/engines/hugo/route.h
index 09b4575fcd..b2185a4bb7 100644
--- a/engines/hugo/route.h
+++ b/engines/hugo/route.h
@@ -53,7 +53,7 @@ struct segment_t { // Search segment
class Route {
public:
- Route(HugoEngine &vm);
+ Route(HugoEngine *vm);
void processRoute();
bool startRoute(go_t go_for, short id, short cx, short cy);
@@ -61,7 +61,7 @@ public:
void setWalk(uint16 direction);
private:
- HugoEngine &_vm;
+ HugoEngine *_vm;
byte _boundaryMap[YPIX][XPIX]; // Boundary byte map
segment_t _segment[kMaxSeg]; // List of points in fill-path
diff --git a/engines/hugo/schedule.cpp b/engines/hugo/schedule.cpp
index 6c98cecdff..629b39f339 100644
--- a/engines/hugo/schedule.cpp
+++ b/engines/hugo/schedule.cpp
@@ -43,12 +43,13 @@
#include "hugo/parser.h"
#include "hugo/util.h"
#include "hugo/sound.h"
+#include "hugo/object.h"
namespace Hugo {
#define SIGN(X) ((X < 0) ? -1 : 1)
-Scheduler::Scheduler(HugoEngine &vm) : _vm(vm) {
+Scheduler::Scheduler(HugoEngine *vm) : _vm(vm) {
}
Scheduler::~Scheduler() {
@@ -169,9 +170,9 @@ void Scheduler::insertActionList(uint16 actIndex) {
// Call Insert_action for each action in the list supplied
debugC(1, kDebugSchedule, "insertActionList(%d)", actIndex);
- if (_vm._actListArr[actIndex]) {
- for (int i = 0; _vm._actListArr[actIndex][i].a0.actType != ANULL; i++)
- insertAction(&_vm._actListArr[actIndex][i]);
+ if (_vm->_actListArr[actIndex]) {
+ for (int i = 0; _vm->_actListArr[actIndex][i].a0.actType != ANULL; i++)
+ insertAction(&_vm->_actListArr[actIndex][i]);
}
}
@@ -192,7 +193,7 @@ event_t *Scheduler::doAction(event_t *curEvent) {
// to the next action in the list, except special case of NEW_SCREEN
debugC(1, kDebugSchedule, "doAction - Event action type : %d", curEvent->action->a0.actType);
- status_t &gameStatus = _vm.getGameStatus();
+ status_t &gameStatus = _vm->getGameStatus();
act *action = curEvent->action;
char *response; // User's response string
object_t *obj1;
@@ -208,16 +209,16 @@ event_t *Scheduler::doAction(event_t *curEvent) {
insertActionList(action->a0.actIndex);
break;
case START_OBJ: // act1: Start an object cycling
- _vm._objects[action->a1.objNumb].cycleNumb = action->a1.cycleNumb;
- _vm._objects[action->a1.objNumb].cycling = action->a1.cycle;
+ _vm->_object->_objects[action->a1.objNumb].cycleNumb = action->a1.cycleNumb;
+ _vm->_object->_objects[action->a1.objNumb].cycling = action->a1.cycle;
break;
case INIT_OBJXY: // act2: Initialise an object
- _vm._objects[action->a2.objNumb].x = action->a2.x; // Coordinates
- _vm._objects[action->a2.objNumb].y = action->a2.y;
+ _vm->_object->_objects[action->a2.objNumb].x = action->a2.x; // Coordinates
+ _vm->_object->_objects[action->a2.objNumb].y = action->a2.y;
break;
case PROMPT: { // act3: Prompt user for key phrase
// TODO : Add specific code for Hugo 1 DOS, which is handled differently,
- response = Utils::Box(BOX_PROMPT, "%s", _vm.file().fetchString(action->a3.promptIndex));
+ response = Utils::Box(BOX_PROMPT, "%s", _vm->_file->fetchString(action->a3.promptIndex));
warning("STUB: doAction(act3), expecting answer %s", response);
@@ -227,7 +228,7 @@ event_t *Scheduler::doAction(event_t *curEvent) {
char *tmpStr; // General purpose string ptr
for (found = false, dx = 0; !found && (action->a3.responsePtr[dx] != -1); dx++) {
- tmpStr = _vm.file().Fetch_string(action->a3.responsePtr[dx]);
+ tmpStr = _vm->_file->Fetch_string(action->a3.responsePtr[dx]);
if (strstr(Utils::strlwr(response) , tmpStr))
found = true;
}
@@ -243,53 +244,50 @@ event_t *Scheduler::doAction(event_t *curEvent) {
break;
}
case BKGD_COLOR: // act4: Set new background color
- _vm.screen().setBackgroundColor(action->a4.newBackgroundColor);
+ _vm->_screen->setBackgroundColor(action->a4.newBackgroundColor);
break;
- case INIT_OBJVXY: // act5: Initialise an object
- _vm._objects[action->a5.objNumb].vx = action->a5.vx; // velocities
- _vm._objects[action->a5.objNumb].vy = action->a5.vy;
+ case INIT_OBJVXY: // act5: Initialise an object velocity
+ _vm->_object->setVelocity(action->a5.objNumb, action->a5.vx, action->a5.vy);
break;
case INIT_CARRY: // act6: Initialise an object
- _vm._objects[action->a6.objNumb].carriedFl = action->a6.carriedFl; // carried status
+ _vm->_object->setCarry(action->a6.objNumb, action->a6.carriedFl); // carried status
break;
case INIT_HF_COORD: // act7: Initialise an object to hero's "feet" coords
- _vm._objects[action->a7.objNumb].x = _vm._hero->x - 1;
- _vm._objects[action->a7.objNumb].y = _vm._hero->y + _vm._hero->currImagePtr->y2 - 1;
- _vm._objects[action->a7.objNumb].screenIndex = *_vm._screen_p; // Don't forget screen!
+ _vm->_object->_objects[action->a7.objNumb].x = _vm->_hero->x - 1;
+ _vm->_object->_objects[action->a7.objNumb].y = _vm->_hero->y + _vm->_hero->currImagePtr->y2 - 1;
+ _vm->_object->_objects[action->a7.objNumb].screenIndex = *_vm->_screen_p; // Don't forget screen!
break;
case NEW_SCREEN: // act8: Start new screen
newScreen(action->a8.screenIndex);
break;
case INIT_OBJSTATE: // act9: Initialise an object state
- _vm._objects[action->a9.objNumb].state = action->a9.newState;
+ _vm->_object->_objects[action->a9.objNumb].state = action->a9.newState;
break;
case INIT_PATH: // act10: Initialise an object path and velocity
- _vm._objects[action->a10.objNumb].pathType = (path_t) action->a10.newPathType;
- _vm._objects[action->a10.objNumb].vxPath = action->a10.vxPath;
- _vm._objects[action->a10.objNumb].vyPath = action->a10.vyPath;
+ _vm->_object->setPath(action->a10.objNumb, (path_t) action->a10.newPathType, action->a10.vxPath, action->a10.vyPath);
break;
case COND_R: // act11: action lists conditional on object state
- if (_vm._objects[action->a11.objNumb].state == action->a11.stateReq)
+ if (_vm->_object->_objects[action->a11.objNumb].state == action->a11.stateReq)
insertActionList(action->a11.actPassIndex);
else
insertActionList(action->a11.actFailIndex);
break;
case TEXT: // act12: Text box (CF WARN)
- Utils::Box(BOX_ANY, "%s", _vm.file().fetchString(action->a12.stringIndex)); // Fetch string from file
+ Utils::Box(BOX_ANY, "%s", _vm->_file->fetchString(action->a12.stringIndex)); // Fetch string from file
break;
case SWAP_IMAGES: // act13: Swap 2 object images
- swapImages(action->a13.obj1, action->a13.obj2);
+ _vm->_object->swapImages(action->a13.obj1, action->a13.obj2);
break;
case COND_SCR: // act14: Conditional on current screen
- if (_vm._objects[action->a14.objNumb].screenIndex == action->a14.screenReq)
+ if (_vm->_object->_objects[action->a14.objNumb].screenIndex == action->a14.screenReq)
insertActionList(action->a14.actPassIndex);
else
insertActionList(action->a14.actFailIndex);
break;
case AUTOPILOT: // act15: Home in on a (stationary) object
// object p1 will home in on object p2
- obj1 = &_vm._objects[action->a15.obj1];
- obj2 = &_vm._objects[action->a15.obj2];
+ obj1 = &_vm->_object->_objects[action->a15.obj1];
+ obj2 = &_vm->_object->_objects[action->a15.obj2];
obj1->pathType = AUTO;
dx = obj1->x + obj1->currImagePtr->x1 - obj2->x - obj2->currImagePtr->x1;
dy = obj1->y + obj1->currImagePtr->y1 - obj2->y - obj2->currImagePtr->y1;
@@ -310,16 +308,16 @@ event_t *Scheduler::doAction(event_t *curEvent) {
case INIT_OBJ_SEQ: // act16: Set sequence number to use
// Note: Don't set a sequence at time 0 of a new screen, it causes
// problems clearing the boundary bits of the object! t>0 is safe
- _vm._objects[action->a16.objNumb].currImagePtr = _vm._objects[action->a16.objNumb].seqList[action->a16.seqIndex].seqPtr;
+ _vm->_object->_objects[action->a16.objNumb].currImagePtr = _vm->_object->_objects[action->a16.objNumb].seqList[action->a16.seqIndex].seqPtr;
break;
case SET_STATE_BITS: // act17: OR mask with curr obj state
- _vm._objects[action->a17.objNumb].state |= action->a17.stateMask;
+ _vm->_object->_objects[action->a17.objNumb].state |= action->a17.stateMask;
break;
case CLEAR_STATE_BITS: // act18: AND ~mask with curr obj state
- _vm._objects[action->a18.objNumb].state &= ~action->a18.stateMask;
+ _vm->_object->_objects[action->a18.objNumb].state &= ~action->a18.stateMask;
break;
case TEST_STATE_BITS: // act19: If all bits set, do apass else afail
- if ((_vm._objects[action->a19.objNumb].state & action->a19.stateMask) == action->a19.stateMask)
+ if ((_vm->_object->_objects[action->a19.objNumb].state & action->a19.stateMask) == action->a19.stateMask)
insertActionList(action->a19.actPassIndex);
else
insertActionList(action->a19.actFailIndex);
@@ -340,18 +338,18 @@ event_t *Scheduler::doAction(event_t *curEvent) {
gameStatus.gameOverFl = true;
break;
case INIT_HH_COORD: // act22: Initialise an object to hero's actual coords
- _vm._objects[action->a22.objNumb].x = _vm._hero->x;
- _vm._objects[action->a22.objNumb].y = _vm._hero->y;
- _vm._objects[action->a22.objNumb].screenIndex = *_vm._screen_p;// Don't forget screen!
+ _vm->_object->_objects[action->a22.objNumb].x = _vm->_hero->x;
+ _vm->_object->_objects[action->a22.objNumb].y = _vm->_hero->y;
+ _vm->_object->_objects[action->a22.objNumb].screenIndex = *_vm->_screen_p;// Don't forget screen!
break;
case EXIT: // act23: Exit game back to DOS
- _vm.endGame();
+ _vm->endGame();
break;
case BONUS: // act24: Get bonus score for action
processBonus(action->a24.pointIndex);
break;
case COND_BOX: // act25: Conditional on bounding box
- obj1 = &_vm._objects[action->a25.objNumb];
+ obj1 = &_vm->_object->_objects[action->a25.objNumb];
dx = obj1->x + obj1->currImagePtr->x1;
dy = obj1->y + obj1->currImagePtr->y2;
if ((dx >= action->a25.x1) && (dx <= action->a25.x2) &&
@@ -361,19 +359,19 @@ event_t *Scheduler::doAction(event_t *curEvent) {
insertActionList(action->a25.actFailIndex);
break;
case SOUND: // act26: Play a sound (or tune)
- if (action->a26.soundIndex < _vm._tunesNbr)
- _vm.sound().playMusic(action->a26.soundIndex);
+ if (action->a26.soundIndex < _vm->_tunesNbr)
+ _vm->_sound->playMusic(action->a26.soundIndex);
else
- _vm.sound().playSound(action->a26.soundIndex, BOTH_CHANNELS, MED_PRI);
+ _vm->_sound->playSound(action->a26.soundIndex, BOTH_CHANNELS, MED_PRI);
break;
case ADD_SCORE: // act27: Add object's value to score
- _vm.adjustScore(_vm._objects[action->a27.objNumb].objValue);
+ _vm->adjustScore(_vm->_object->_objects[action->a27.objNumb].objValue);
break;
case SUB_SCORE: // act28: Subtract object's value from score
- _vm.adjustScore(-_vm._objects[action->a28.objNumb].objValue);
+ _vm->adjustScore(-_vm->_object->_objects[action->a28.objNumb].objValue);
break;
case COND_CARRY: // act29: Conditional on object being carried
- if (_vm._objects[action->a29.objNumb].carriedFl)
+ if (_vm->_object->isCarried(action->a29.objNumb))
insertActionList(action->a29.actPassIndex);
else
insertActionList(action->a29.actFailIndex);
@@ -393,31 +391,31 @@ event_t *Scheduler::doAction(event_t *curEvent) {
_maze.enabledFl = false;
break;
case INIT_PRIORITY:
- _vm._objects[action->a32.objNumb].priority = action->a32.priority;
+ _vm->_object->_objects[action->a32.objNumb].priority = action->a32.priority;
break;
case INIT_SCREEN:
- _vm._objects[action->a33.objNumb].screenIndex = action->a33.screenIndex;
+ _vm->_object->_objects[action->a33.objNumb].screenIndex = action->a33.screenIndex;
break;
case AGSCHEDULE: // act34: Schedule a (global) action list
insertActionList(action->a34.actIndex);
break;
case REMAPPAL: // act35: Remap a palette color
- _vm.screen().remapPal(action->a35.oldColorIndex, action->a35.newColorIndex);
+ _vm->_screen->remapPal(action->a35.oldColorIndex, action->a35.newColorIndex);
break;
case COND_NOUN: // act36: Conditional on noun mentioned
- if (_vm.parser().isWordPresent(_vm._arrayNouns[action->a36.nounIndex]))
+ if (_vm->_parser->isWordPresent(_vm->_arrayNouns[action->a36.nounIndex]))
insertActionList(action->a36.actPassIndex);
else
insertActionList(action->a36.actFailIndex);
break;
case SCREEN_STATE: // act37: Set new screen state
- _vm._screenStates[action->a37.screenIndex] = action->a37.newState;
+ _vm->_screenStates[action->a37.screenIndex] = action->a37.newState;
break;
case INIT_LIPS: // act38: Position lips on object
- _vm._objects[action->a38.lipsObjNumb].x = _vm._objects[action->a38.objNumb].x + action->a38.dxLips;
- _vm._objects[action->a38.lipsObjNumb].y = _vm._objects[action->a38.objNumb].y + action->a38.dyLips;
- _vm._objects[action->a38.lipsObjNumb].screenIndex = *_vm._screen_p; // Don't forget screen!
- _vm._objects[action->a38.lipsObjNumb].cycling = CYCLE_FORWARD;
+ _vm->_object->_objects[action->a38.lipsObjNumb].x = _vm->_object->_objects[action->a38.objNumb].x + action->a38.dxLips;
+ _vm->_object->_objects[action->a38.lipsObjNumb].y = _vm->_object->_objects[action->a38.objNumb].y + action->a38.dyLips;
+ _vm->_object->_objects[action->a38.lipsObjNumb].screenIndex = *_vm->_screen_p; // Don't forget screen!
+ _vm->_object->_objects[action->a38.lipsObjNumb].cycling = CYCLE_FORWARD;
break;
case INIT_STORY_MODE: // act39: Init story_mode flag
// This is similar to the QUIET path mode, except that it is
@@ -426,23 +424,23 @@ event_t *Scheduler::doAction(event_t *curEvent) {
// End the game after story if this is special vendor demo mode
if (gameStatus.demoFl && action->a39.storyModeFl == false)
- _vm.endGame();
+ _vm->endGame();
break;
case WARN: // act40: Text box (CF TEXT)
- Utils::Box(BOX_OK, "%s", _vm.file().fetchString(action->a40.stringIndex));
+ Utils::Box(BOX_OK, "%s", _vm->_file->fetchString(action->a40.stringIndex));
break;
case COND_BONUS: // act41: Perform action if got bonus
- if (_vm._points[action->a41.BonusIndex].scoredFl)
+ if (_vm->_points[action->a41.BonusIndex].scoredFl)
insertActionList(action->a41.actPassIndex);
else
insertActionList(action->a41.actFailIndex);
break;
case TEXT_TAKE: // act42: Text box with "take" message
- Utils::Box(BOX_ANY, TAKE_TEXT, _vm._arrayNouns[_vm._objects[action->a42.objNumb].nounIndex][TAKE_NAME]);
+ Utils::Box(BOX_ANY, TAKE_TEXT, _vm->_arrayNouns[_vm->_object->_objects[action->a42.objNumb].nounIndex][TAKE_NAME]);
break;
case YESNO: // act43: Prompt user for Yes or No
warning("doAction(act43) - Yes/No Box");
- if (Utils::Box(BOX_YESNO, "%s", _vm.file().fetchString(action->a43.promptIndex)) != 0)
+ if (Utils::Box(BOX_YESNO, "%s", _vm->_file->fetchString(action->a43.promptIndex)) != 0)
insertActionList(action->a43.actYesIndex);
else
insertActionList(action->a43.actNoIndex);
@@ -463,16 +461,16 @@ event_t *Scheduler::doAction(event_t *curEvent) {
gameStatus.jumpExitFl = action->a46.jumpExitFl;
break;
case INIT_VIEW: // act47: Init object.viewx, viewy, dir
- _vm._objects[action->a47.objNumb].viewx = action->a47.viewx;
- _vm._objects[action->a47.objNumb].viewy = action->a47.viewy;
- _vm._objects[action->a47.objNumb].direction = action->a47.direction;
+ _vm->_object->_objects[action->a47.objNumb].viewx = action->a47.viewx;
+ _vm->_object->_objects[action->a47.objNumb].viewy = action->a47.viewy;
+ _vm->_object->_objects[action->a47.objNumb].direction = action->a47.direction;
break;
case INIT_OBJ_FRAME: // act48: Set seq,frame number to use
// Note: Don't set a sequence at time 0 of a new screen, it causes
// problems clearing the boundary bits of the object! t>0 is safe
- _vm._objects[action->a48.objNumb].currImagePtr = _vm._objects[action->a48.objNumb].seqList[action->a48.seqIndex].seqPtr;
+ _vm->_object->_objects[action->a48.objNumb].currImagePtr = _vm->_object->_objects[action->a48.objNumb].seqList[action->a48.seqIndex].seqPtr;
for (dx = 0; dx < action->a48.frameIndex; dx++)
- _vm._objects[action->a48.objNumb].currImagePtr = _vm._objects[action->a48.objNumb].currImagePtr->nextSeqPtr;
+ _vm->_object->_objects[action->a48.objNumb].currImagePtr = _vm->_object->_objects[action->a48.objNumb].currImagePtr->nextSeqPtr;
break;
case OLD_SONG:
//TODO For Hugo 1 and Hugo2 DOS: The songs were not stored in a DAT file, but directly as
@@ -500,7 +498,7 @@ event_t *Scheduler::doAction(event_t *curEvent) {
void Scheduler::runScheduler() {
debugC(6, kDebugSchedule, "runScheduler");
- status_t &gameStatus = _vm.getGameStatus();
+ status_t &gameStatus = _vm->getGameStatus();
event_t *curEvent = _headEvent; // The earliest event
while (curEvent && curEvent->time <= gameStatus.tick) // While mature events found
@@ -512,16 +510,16 @@ uint32 Scheduler::getTicks() {
// Return system time in ticks. A tick is 1/TICKS_PER_SEC mS
debugC(3, kDebugSchedule, "getTicks");
- return _vm.getGameStatus().tick;
+ return _vm->getGameStatus().tick;
}
void Scheduler::processBonus(int bonusIndex) {
// Add indecated bonus to score if not added already
debugC(1, kDebugSchedule, "processBonus(%d)", bonusIndex);
- if (!_vm._points[bonusIndex].scoredFl) {
- _vm.adjustScore(_vm._points[bonusIndex].score);
- _vm._points[bonusIndex].scoredFl = true;
+ if (!_vm->_points[bonusIndex].scoredFl) {
+ _vm->adjustScore(_vm->_points[bonusIndex].score);
+ _vm->_points[bonusIndex].scoredFl = true;
}
}
@@ -535,11 +533,11 @@ void Scheduler::newScreen(int screenIndex) {
debugC(1, kDebugSchedule, "newScreen(%d)", screenIndex);
// Make sure the background file exists!
- if (!_vm.isPacked()) {
+ if (!_vm->isPacked()) {
char line[32];
- if (!_vm.file().fileExists(strcat(strncat(strcpy(line, _vm._picDir), _vm._screenNames[screenIndex], NAME_LEN), BKGEXT)) &&
- !_vm.file().fileExists(strcat(strcpy(line, _vm._screenNames[screenIndex]), ".ART"))) {
- Utils::Box(BOX_ANY, "%s", _vm._textSchedule[kSsNoBackground]);
+ if (!_vm->_file->fileExists(strcat(strncat(strcpy(line, _vm->_picDir), _vm->_screenNames[screenIndex], NAME_LEN), BKGEXT)) &&
+ !_vm->_file->fileExists(strcat(strcpy(line, _vm->_screenNames[screenIndex]), ".ART"))) {
+ Utils::Box(BOX_ANY, "%s", _vm->_textSchedule[kSsNoBackground]);
return;
}
}
@@ -555,16 +553,16 @@ void Scheduler::newScreen(int screenIndex) {
}
// 2. Set the new screen in the hero object and any being carried
- _vm.setNewScreen(screenIndex);
+ _vm->setNewScreen(screenIndex);
// 3. Read in new screen files
- _vm.readScreenFiles(screenIndex);
+ _vm->readScreenFiles(screenIndex);
// 4. Schedule action list for this screen
- _vm.screenActions(screenIndex);
+ _vm->screenActions(screenIndex);
// 5. Initialise prompt line and status line
- _vm.screen().initNewScreenDisplay();
+ _vm->_screen->initNewScreenDisplay();
}
// Write the event queue to the file with handle f
@@ -642,35 +640,13 @@ void Scheduler::restoreScreen(int screenIndex) {
debugC(1, kDebugSchedule, "restoreScreen(%d)", screenIndex);
// 1. Set the new screen in the hero object and any being carried
- _vm.setNewScreen(screenIndex);
+ _vm->setNewScreen(screenIndex);
// 2. Read in new screen files
- _vm.readScreenFiles(screenIndex);
+ _vm->readScreenFiles(screenIndex);
// 3. Initialise prompt line and status line
- _vm.screen().initNewScreenDisplay();
-}
-
-void Scheduler::swapImages(int objNumb1, int objNumb2) {
-// Swap all the images of one object with another. Set hero_image (we make
-// the assumption for now that the first obj is always the HERO) to the object
-// number of the swapped image
- debugC(1, kDebugSchedule, "swapImages(%d, %d)", objNumb1, objNumb2);
-
- _vm.file().saveSeq(&_vm._objects[objNumb1]);
-
- seqList_t tmpSeqList[MAX_SEQUENCES];
- int seqListSize = sizeof(seqList_t) * MAX_SEQUENCES;
-
- memcpy(tmpSeqList, _vm._objects[objNumb1].seqList, seqListSize);
- memcpy(_vm._objects[objNumb1].seqList, _vm._objects[objNumb2].seqList, seqListSize);
- memcpy(_vm._objects[objNumb2].seqList, tmpSeqList, seqListSize);
- _vm.file().restoreSeq(&_vm._objects[objNumb1]);
- _vm._objects[objNumb2].currImagePtr = _vm._objects[objNumb2].seqList[0].seqPtr;
- _vm._heroImage = (_vm._heroImage == HERO) ? objNumb2 : HERO;
-
- // Make sure baseline stays constant
- _vm._objects[objNumb1].y += _vm._objects[objNumb2].currImagePtr->y2 - _vm._objects[objNumb1].currImagePtr->y2;
+ _vm->_screen->initNewScreenDisplay();
}
} // End of namespace Hugo
diff --git a/engines/hugo/schedule.h b/engines/hugo/schedule.h
index b77abd4302..39aa1504bb 100644
--- a/engines/hugo/schedule.h
+++ b/engines/hugo/schedule.h
@@ -47,7 +47,7 @@ struct event_t {
class Scheduler {
public:
- Scheduler(HugoEngine &vm);
+ Scheduler(HugoEngine *vm);
virtual ~Scheduler();
void initEventQueue();
@@ -61,7 +61,6 @@ public:
void restoreEvents(Common::SeekableReadStream *f);
void saveEvents(Common::WriteStream *f);
void restoreScreen(int screenIndex);
- void swapImages(int objNumb1, int objNumb2);
private:
enum seqTextSchedule {
@@ -69,7 +68,7 @@ private:
kSsBadSaveGame = 1
};
- HugoEngine &_vm;
+ HugoEngine *_vm;
event_t _events[kMaxEvents]; // Statically declare event structures
@@ -86,7 +85,7 @@ private:
class Scheduler_v1d : public Scheduler {
public:
- Scheduler_v1d(HugoEngine &vm);
+ Scheduler_v1d(HugoEngine *vm);
~Scheduler_v1d();
const char *getCypher();
@@ -94,7 +93,7 @@ public:
class Scheduler_v3d : public Scheduler {
public:
- Scheduler_v3d(HugoEngine &vm);
+ Scheduler_v3d(HugoEngine *vm);
~Scheduler_v3d();
const char *getCypher();
diff --git a/engines/hugo/schedule_v1d.cpp b/engines/hugo/schedule_v1d.cpp
index 81daf639f6..3fc4b4c984 100644
--- a/engines/hugo/schedule_v1d.cpp
+++ b/engines/hugo/schedule_v1d.cpp
@@ -39,7 +39,7 @@
namespace Hugo {
-Scheduler_v1d::Scheduler_v1d(HugoEngine &vm) : Scheduler(vm) {
+Scheduler_v1d::Scheduler_v1d(HugoEngine *vm) : Scheduler(vm) {
}
Scheduler_v1d::~Scheduler_v1d() {
diff --git a/engines/hugo/schedule_v3d.cpp b/engines/hugo/schedule_v3d.cpp
index 9421b0f5f9..41c60902a4 100644
--- a/engines/hugo/schedule_v3d.cpp
+++ b/engines/hugo/schedule_v3d.cpp
@@ -39,7 +39,7 @@
namespace Hugo {
-Scheduler_v3d::Scheduler_v3d(HugoEngine &vm) : Scheduler(vm) {
+Scheduler_v3d::Scheduler_v3d(HugoEngine *vm) : Scheduler(vm) {
}
Scheduler_v3d::~Scheduler_v3d() {
diff --git a/engines/hugo/sound.cpp b/engines/hugo/sound.cpp
index e5f55afcc8..d3c8fa0238 100644
--- a/engines/hugo/sound.cpp
+++ b/engines/hugo/sound.cpp
@@ -239,7 +239,7 @@ void MidiPlayer::timerCallback(void *p) {
player->updateTimer();
}
-SoundHandler::SoundHandler(HugoEngine &vm) : _vm(vm) {
+SoundHandler::SoundHandler(HugoEngine *vm) : _vm(vm) {
MidiDriver::DeviceHandle dev = MidiDriver::detectDevice(MDT_MIDI | MDT_ADLIB | MDT_PREFER_GM);
MidiDriver *driver = MidiDriver::createMidi(dev);
@@ -254,7 +254,7 @@ void SoundHandler::setMusicVolume() {
void SoundHandler::stopSound() {
/* Stop any sound that might be playing */
- _vm._mixer->stopAll();
+ _vm->_mixer->stopAll();
}
void SoundHandler::stopMusic() {
@@ -285,8 +285,8 @@ void SoundHandler::playMusic(int16 tune) {
uint16 size; // Size of sequence data
if (_config.musicFl) {
- _vm.getGameStatus().song = tune;
- seqPtr = _vm.file().getSound(tune, &size);
+ _vm->getGameStatus().song = tune;
+ seqPtr = _vm->_file->getSound(tune, &size);
playMIDI(seqPtr, size);
}
}
@@ -302,7 +302,7 @@ void SoundHandler::playSound(int16 sound, stereo_t channel, byte priority) {
static byte curPriority = 0; // Priority of currently playing sound
//
/* Sound disabled */
- if (!_config.soundFl || !_vm._mixer->isReady())
+ if (!_config.soundFl || !_vm->_mixer->isReady())
return;
//
// // See if last wave still playing - if so, check priority
@@ -314,11 +314,11 @@ void SoundHandler::playSound(int16 sound, stereo_t channel, byte priority) {
curPriority = priority;
//
/* Get sound data */
- if ((sound_p = _vm.file().getSound(sound, &size)) == 0)
+ if ((sound_p = _vm->_file->getSound(sound, &size)) == 0)
return;
Audio::AudioStream *stream = Audio::makeRawStream(sound_p, size, 11025, Audio::FLAG_UNSIGNED);
- _vm._mixer->playStream(Audio::Mixer::kSpeechSoundType, &_soundHandle, stream);
+ _vm->_mixer->playStream(Audio::Mixer::kSpeechSoundType, &_soundHandle, stream);
}
diff --git a/engines/hugo/sound.h b/engines/hugo/sound.h
index 53a5912a92..a4e9932901 100644
--- a/engines/hugo/sound.h
+++ b/engines/hugo/sound.h
@@ -41,7 +41,7 @@ class MidiPlayer;
class SoundHandler {
public:
- SoundHandler(HugoEngine &vm);
+ SoundHandler(HugoEngine *vm);
void toggleMusic();
void toggleSound();
@@ -51,7 +51,7 @@ public:
void initSound();
private:
- HugoEngine &_vm;
+ HugoEngine *_vm;
Audio::SoundHandle _soundHandle;
MidiPlayer *_midiPlayer;