diff options
author | Matthew Stewart | 2018-07-28 01:00:40 -0400 |
---|---|---|
committer | Eugene Sandulenko | 2018-08-09 08:37:30 +0200 |
commit | 012b9ec47c3538530ef0127e90d11b1da16b2c40 (patch) | |
tree | ad75a07828af86c89d9dd732d09c8193f077f1ef /engines | |
parent | b1fde330950db0ffe579906c9d8fceb1c702b55c (diff) | |
download | scummvm-rg350-012b9ec47c3538530ef0127e90d11b1da16b2c40.tar.gz scummvm-rg350-012b9ec47c3538530ef0127e90d11b1da16b2c40.tar.bz2 scummvm-rg350-012b9ec47c3538530ef0127e90d11b1da16b2c40.zip |
STARTREK: SINS4
Diffstat (limited to 'engines')
-rw-r--r-- | engines/startrek/awaymission.h | 6 | ||||
-rw-r--r-- | engines/startrek/room.h | 40 | ||||
-rw-r--r-- | engines/startrek/rooms/sins2.cpp | 2 | ||||
-rw-r--r-- | engines/startrek/rooms/sins4.cpp | 296 | ||||
-rw-r--r-- | engines/startrek/text.cpp | 96 | ||||
-rw-r--r-- | engines/startrek/text.h | 99 |
6 files changed, 534 insertions, 5 deletions
diff --git a/engines/startrek/awaymission.h b/engines/startrek/awaymission.h index 16473d9f8a..dba20a179d 100644 --- a/engines/startrek/awaymission.h +++ b/engines/startrek/awaymission.h @@ -525,14 +525,18 @@ struct AwayMission { bool field33; // 0x33 bool doorLaserFiredOnce; // 0x34 bool gotPointsForAccessingTerminal; // 0x35 + bool scannedKeycardLock; // 0x36 byte field39; // 0x39 bool openedOuterDoor; // 0x3d bool openedInnerDoor; // 0x3e + bool unlockedIDCardDoor; // 0x3f bool enteredRoom0FirstTime; // 0x42 bool scottyInformedKirkAboutVirus; // 0x43 bool enteredRoom2FirstTime; // 0x44 - bool field46; // 0x46 + bool field45; // 0x45 + bool enteredRoom4FirstTime; // 0x46 bool gotPointsForScanningStatue; // 0x48 + bool gotPointsForScanningRoom4; // 0x49 bool enteredRoom1FirstTime; // 0x50 int16 missionScore; // 0x52 } sins; diff --git a/engines/startrek/room.h b/engines/startrek/room.h index 581f9aa361..ab0f5003a1 100644 --- a/engines/startrek/room.h +++ b/engines/startrek/room.h @@ -2272,6 +2272,46 @@ public: // SINS4 void sins4Tick1(); + void sins4UseSTricorderOnPanel(); + void sins4UseSpockOnPanel(); + void sins4UsePhaserOnNorthDoor(); + void sins4UsePhaserOnPanel(); + void sins4UseIDCardOnPanel(); + void sins4KirkReachedPanel(); + void sins4KirkPutCardInPanel(); + void sins4UseRockOnPanel(); + void sins4KirkReachedPanelWithRock(); + void sins4KirkUsedRockOnPanel(); + void sins4LookAtWestDoor(); + void sins4LookAtEastDoor(); + void sins4LookAnywhere(); + void sins4LookAtPanel(); + void sins4Tick40(); + void sins4LookAtKirk(); + void sins4LookAtSpock(); + void sins4LookAtMccoy(); + void sins4LookAtRedshirt(); + void sins4LookAtLight(); + void sins4LookAtBeam(); + void sins4LookAtOpenNorthDoor(); + void sins4LookAtClosedNorthDoor(); + void sins4TalkToKirk(); + void sins4TalkToSpock(); + void sins4TalkToMccoy(); + void sins4TalkToRedshirt(); + void sins4UseSTricorderOnNorthDoor(); + void sins4UseSTricorderAnywhere(); + void sins4UseCommunicator(); + void sins4UseMccoyOnNorthDoor(); + void sins4UseRedshirtOnNorthDoor(); + void sins4UseSpockOnNorthDoor(); + void sins4UseMccoyOnPanel(); + void sins4UseRedshirtOnPanel(); + void sins4WalkToNorthDoor(); + void sins4WalkToWestDoor(); + void sins4WalkToEastDoor(); + void sins4UseMedkitOnCrewman(); + void sins4UseMTricorderOnCrewman(); // SINS5 void sins5Tick1(); diff --git a/engines/startrek/rooms/sins2.cpp b/engines/startrek/rooms/sins2.cpp index 42102230ff..f3dc6cd93c 100644 --- a/engines/startrek/rooms/sins2.cpp +++ b/engines/startrek/rooms/sins2.cpp @@ -301,7 +301,7 @@ void Room::sins2UseSpockOnDoor() { } void Room::sins2UseCommunicator() { - if (!_awayMission->sins.field46) { + if (!_awayMission->sins.enteredRoom4FirstTime) { showText(TX_SPEAKER_KIRK, TX_SIN2_006); showText(TX_SPEAKER_SCOTT, TX_SIN2_S16); showText(TX_SPEAKER_MCCOY, TX_SIN2_017); diff --git a/engines/startrek/rooms/sins4.cpp b/engines/startrek/rooms/sins4.cpp index 05c582021c..1400e66601 100644 --- a/engines/startrek/rooms/sins4.cpp +++ b/engines/startrek/rooms/sins4.cpp @@ -22,20 +22,310 @@ #include "startrek/room.h" -#define OBJECT_8 8 +#define OBJECT_NORTH_DOOR 8 -#define HOTSPOT_20 0x20 +#define HOTSPOT_NORTH_DOOR 0x20 +#define HOTSPOT_PANEL 0x21 +#define HOTSPOT_BEAM 0x22 +#define HOTSPOT_LIGHT 0x23 +#define HOTSPOT_WEST_DOOR 0x24 +#define HOTSPOT_EAST_DOOR 0x25 namespace StarTrek { extern const RoomAction sins4ActionList[] = { - { {ACTION_TICK, 1, 0, 0}, &Room::sins4Tick1 }, + { {ACTION_TICK, 1, 0, 0}, &Room::sins4Tick1 }, + + { {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_PANEL, 0}, &Room::sins4UseSTricorderOnPanel }, + { {ACTION_USE, OBJECT_SPOCK, HOTSPOT_PANEL, 0}, &Room::sins4UseSpockOnPanel }, + { {ACTION_USE, OBJECT_IPHASERK, HOTSPOT_NORTH_DOOR, 0}, &Room::sins4UsePhaserOnNorthDoor }, + { {ACTION_USE, OBJECT_IPHASERS, HOTSPOT_NORTH_DOOR, 0}, &Room::sins4UsePhaserOnNorthDoor }, + { {ACTION_USE, OBJECT_IPHASERK, HOTSPOT_PANEL, 0}, &Room::sins4UsePhaserOnPanel }, + { {ACTION_USE, OBJECT_IPHASERS, HOTSPOT_PANEL, 0}, &Room::sins4UsePhaserOnPanel }, + + { {ACTION_USE, OBJECT_IIDCARD, HOTSPOT_PANEL, 0}, &Room::sins4UseIDCardOnPanel }, + { {ACTION_DONE_WALK, 2, 0, 0}, &Room::sins4KirkReachedPanel }, + { {ACTION_DONE_ANIM, 5, 0, 0}, &Room::sins4KirkPutCardInPanel }, + { {ACTION_USE, OBJECT_IS8ROCKS, HOTSPOT_PANEL, 0}, &Room::sins4UseRockOnPanel }, + { {ACTION_DONE_WALK, 3, 0, 0}, &Room::sins4KirkReachedPanelWithRock }, + { {ACTION_DONE_ANIM, 4, 0, 0}, &Room::sins4KirkUsedRockOnPanel }, + + { {ACTION_LOOK, HOTSPOT_WEST_DOOR, 0, 0}, &Room::sins4LookAtWestDoor }, + { {ACTION_LOOK, HOTSPOT_EAST_DOOR, 0, 0}, &Room::sins4LookAtEastDoor }, + { {ACTION_LOOK, 0xff, 0, 0}, &Room::sins4LookAnywhere }, + { {ACTION_LOOK, HOTSPOT_PANEL, 0, 0}, &Room::sins4LookAtPanel }, + { {ACTION_TICK, 40, 0, 0}, &Room::sins4Tick40 }, + { {ACTION_LOOK, OBJECT_KIRK, 0, 0}, &Room::sins4LookAtKirk }, + { {ACTION_LOOK, OBJECT_SPOCK, 0, 0}, &Room::sins4LookAtSpock }, + { {ACTION_LOOK, OBJECT_MCCOY, 0, 0}, &Room::sins4LookAtMccoy }, + { {ACTION_LOOK, OBJECT_REDSHIRT, 0, 0}, &Room::sins4LookAtRedshirt }, + { {ACTION_LOOK, HOTSPOT_LIGHT, 0, 0}, &Room::sins4LookAtLight }, + { {ACTION_LOOK, HOTSPOT_BEAM, 0, 0}, &Room::sins4LookAtBeam }, + { {ACTION_LOOK, OBJECT_NORTH_DOOR, 0, 0}, &Room::sins4LookAtOpenNorthDoor }, + { {ACTION_LOOK, HOTSPOT_NORTH_DOOR, 0, 0}, &Room::sins4LookAtClosedNorthDoor }, + { {ACTION_TALK, OBJECT_KIRK, 0, 0}, &Room::sins4TalkToKirk }, + { {ACTION_TALK, OBJECT_SPOCK, 0, 0}, &Room::sins4TalkToSpock }, + { {ACTION_TALK, OBJECT_MCCOY, 0, 0}, &Room::sins4TalkToMccoy }, + { {ACTION_TALK, OBJECT_REDSHIRT, 0, 0}, &Room::sins4TalkToRedshirt }, + + { {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_NORTH_DOOR, 0}, &Room::sins4UseSTricorderOnNorthDoor }, + { {ACTION_USE, OBJECT_ISTRICOR, 0xff, 0}, &Room::sins4UseSTricorderAnywhere }, + { {ACTION_USE, OBJECT_ICOMM, 0xff, 0}, &Room::sins4UseCommunicator }, + { {ACTION_USE, OBJECT_MCCOY, HOTSPOT_NORTH_DOOR, 0}, &Room::sins4UseMccoyOnNorthDoor }, + { {ACTION_USE, OBJECT_REDSHIRT, HOTSPOT_NORTH_DOOR, 0}, &Room::sins4UseRedshirtOnNorthDoor }, + { {ACTION_USE, OBJECT_SPOCK, HOTSPOT_NORTH_DOOR, 0}, &Room::sins4UseSpockOnNorthDoor }, + { {ACTION_USE, OBJECT_MCCOY, HOTSPOT_PANEL, 0}, &Room::sins4UseMccoyOnPanel }, + { {ACTION_USE, OBJECT_REDSHIRT, HOTSPOT_PANEL, 0}, &Room::sins4UseRedshirtOnPanel }, + + { {ACTION_WALK, HOTSPOT_NORTH_DOOR, 0, 0}, &Room::sins4WalkToNorthDoor }, + { {ACTION_WALK, OBJECT_NORTH_DOOR, 0, 0}, &Room::sins4WalkToNorthDoor }, + { {ACTION_WALK, HOTSPOT_WEST_DOOR, 0, 0}, &Room::sins4WalkToWestDoor }, + { {ACTION_WALK, HOTSPOT_EAST_DOOR, 0, 0}, &Room::sins4WalkToEastDoor }, + + { {ACTION_USE, OBJECT_IMEDKIT, OBJECT_KIRK, 0}, &Room::sins4UseMedkitOnCrewman }, + { {ACTION_USE, OBJECT_IMEDKIT, OBJECT_SPOCK, 0}, &Room::sins4UseMedkitOnCrewman }, + { {ACTION_USE, OBJECT_IMEDKIT, OBJECT_MCCOY, 0}, &Room::sins4UseMedkitOnCrewman }, + { {ACTION_USE, OBJECT_IMEDKIT, OBJECT_REDSHIRT, 0}, &Room::sins4UseMedkitOnCrewman }, + { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_KIRK, 0}, &Room::sins4UseMTricorderOnCrewman }, + { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_SPOCK, 0}, &Room::sins4UseMTricorderOnCrewman }, + { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_MCCOY, 0}, &Room::sins4UseMTricorderOnCrewman }, + { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_REDSHIRT, 0}, &Room::sins4UseMTricorderOnCrewman }, }; extern const int sins4NumActions = sizeof(sins4ActionList) / sizeof(RoomAction); void Room::sins4Tick1() { + playVoc("SIN4LOOP"); + + if (!_awayMission->sins.enteredRoom4FirstTime) + _awayMission->disableInput = 2; + + if (_awayMission->sins.unlockedIDCardDoor) + loadActorAnim2(OBJECT_NORTH_DOOR, "s4dro", 0, 0); + + playMidiMusicTracks(MIDITRACK_27, -3); +} + +void Room::sins4UseSTricorderOnPanel() { + spockScan(DIR_N, TX_SIN4_020); + _awayMission->sins.scannedKeycardLock = true; + _awayMission->sins.field39 |= 4; + + if (_awayMission->sins.field39 == 7) { + showText(TX_SPEAKER_SPOCK, TX_SIN4_010); + _awayMission->sins.field39 |= 8; + } +} + +void Room::sins4UseSpockOnPanel() { + // NOTE: two implementations of this function, one unused + if (true) + showText(TX_SPEAKER_SPOCK, TX_SIN4_018); + else { + showText(TX_SPEAKER_SPOCK, TX_SIN4_021); + + if (_awayMission->sins.field39 == 7) { + showText(TX_SPEAKER_SPOCK, TX_SIN4_010); + _awayMission->sins.field39 |= 8; + } + } +} + +void Room::sins4UsePhaserOnNorthDoor() { + showText(TX_SPEAKER_SPOCK, TX_SIN4_009); +} + +void Room::sins4UsePhaserOnPanel() { + showText(TX_SPEAKER_SPOCK, TX_SIN4_008); +} + +void Room::sins4UseIDCardOnPanel() { + if (_awayMission->sins.unlockedIDCardDoor) + showText(TX_SIN4N006); + else + walkCrewmanC(OBJECT_KIRK, 0xb8, 0x86, &Room::sins4KirkReachedPanel); +} + +void Room::sins4KirkReachedPanel() { + _awayMission->sins.unlockedIDCardDoor = true; + loseItem(OBJECT_IIDCARD); + loadActorAnimC(OBJECT_KIRK, "kusemn", -1, -1, &Room::sins4KirkPutCardInPanel); + + _awayMission->disableInput = true; // ENHANCEMENT: disable input +} + +void Room::sins4KirkPutCardInPanel() { + loadActorAnim2(OBJECT_NORTH_DOOR, "s4door", 0, 0, 1); // Callback "1" doesn't exist + playVoc("MUR4E1"); + _awayMission->disableInput = false; +} + +void Room::sins4UseRockOnPanel() { + walkCrewmanC(OBJECT_KIRK, 0xb8, 0x86, &Room::sins4KirkReachedPanelWithRock); +} + +void Room::sins4KirkReachedPanelWithRock() { + loadActorAnimC(OBJECT_KIRK, "kusemn", -1, -1, &Room::sins4KirkUsedRockOnPanel); +} + +void Room::sins4KirkUsedRockOnPanel() { + showText(TX_SIN4N012); + showText(TX_SPEAKER_SPOCK, TX_SIN4_022); + + if (_awayMission->sins.field39 == 7) { + showText(TX_SPEAKER_SPOCK, TX_SIN4_010); + _awayMission->sins.field39 |= 8; + } +} + +void Room::sins4LookAtWestDoor() { + showText(TX_SIN4N009); +} + +void Room::sins4LookAtEastDoor() { + showText(TX_SIN4N010); +} + +void Room::sins4LookAnywhere() { + showText(TX_SIN4N013); +} + +void Room::sins4LookAtPanel() { + showText(TX_SIN4N011); +} + +void Room::sins4Tick40() { + if (!_awayMission->sins.enteredRoom4FirstTime) { + _awayMission->disableInput = false; + showText(TX_SPEAKER_UHURA, TX_SIN4U088); + showText(TX_SPEAKER_KIRK, TX_SIN4_007); + showText(TX_SPEAKER_UHURA, TX_SIN4U103); + showText(TX_SPEAKER_SPOCK, TX_SIN4_025); + showText(TX_SPEAKER_KIRK, TX_SIN4_003); + showText(TX_SPEAKER_UHURA, TX_SIN4U107); + showText(TX_SPEAKER_UHURA, TX_SIN4U105); + showText(TX_SPEAKER_KIRK, TX_SIN4_005); + _awayMission->sins.enteredRoom4FirstTime = true; + } +} + +void Room::sins4LookAtKirk() { + showText(TX_SIN4N002); +} + +void Room::sins4LookAtSpock() { + showText(TX_SIN4N004); +} + +void Room::sins4LookAtMccoy() { + showText(TX_SIN4N003); +} + +void Room::sins4LookAtRedshirt() { + showText(TX_SIN4N001); +} + +void Room::sins4LookAtLight() { + showText(TX_SIN4N000); +} + +void Room::sins4LookAtBeam() { + showText(TX_SIN4N005); +} + +void Room::sins4LookAtOpenNorthDoor() { + showText(TX_SIN4N008); +} + +void Room::sins4LookAtClosedNorthDoor() { + showText(TX_SIN4N007); +} + +void Room::sins4TalkToKirk() { + showText(TX_SPEAKER_KIRK, TX_SIN4_001); + showText(TX_SPEAKER_SPOCK, TX_SIN4_028); + showText(TX_SPEAKER_KIRK, TX_SIN4_004); +} + +void Room::sins4TalkToSpock() { + showText(TX_SPEAKER_SPOCK, TX_SIN4_019); +} + +void Room::sins4TalkToMccoy() { + showText(TX_SPEAKER_MCCOY, TX_SIN4_015); + showText(TX_SPEAKER_SPOCK, TX_SIN4_024); + showText(TX_SPEAKER_MCCOY, TX_SIN4_017); +} + +void Room::sins4TalkToRedshirt() { + showText(TX_SPEAKER_MOSHER, TX_SIN4_031); +} + +void Room::sins4UseSTricorderOnNorthDoor() { + spockScan(DIR_N, TX_SIN4_027); + showText(TX_SPEAKER_MOSHER, TX_SIN4_032); + showText(TX_SPEAKER_SPOCK, TX_SIN4_026); +} + +void Room::sins4UseSTricorderAnywhere() { + spockScan(DIR_S, TX_SIN4_011); + + if (!_awayMission->sins.gotPointsForScanningRoom4) { + _awayMission->sins.missionScore += 1; + _awayMission->sins.gotPointsForScanningRoom4 = true; + } +} + +void Room::sins4UseCommunicator() { + if (!_awayMission->sins.field45) { + showText(TX_SPEAKER_UHURA, TX_SIN4U100); + showText(TX_SPEAKER_KIRK, TX_SIN4_006); + showText(TX_SPEAKER_UHURA, TX_SIN4U83B); + showText(TX_SPEAKER_KIRK, TX_SIN4_002); + } else + showText(TX_SPEAKER_UHURA, TX_SIN4U073); +} + +void Room::sins4UseMccoyOnNorthDoor() { + showText(TX_SPEAKER_MCCOY, TX_SIN4_016); +} + +void Room::sins4UseRedshirtOnNorthDoor() { + showText(TX_SPEAKER_MOSHER, TX_SIN4_029); +} + +void Room::sins4UseSpockOnNorthDoor() { + showText(TX_SPEAKER_SPOCK, TX_SIN4_023); +} + +void Room::sins4UseMccoyOnPanel() { + showText(TX_SPEAKER_MCCOY, TX_SIN4_013); +} + +void Room::sins4UseRedshirtOnPanel() { + showText(TX_SPEAKER_MOSHER, TX_SIN4_030); +} + +void Room::sins4WalkToNorthDoor() { + if (_awayMission->sins.unlockedIDCardDoor) + walkCrewman(OBJECT_KIRK, 0x96, 0x7d); +} + +void Room::sins4WalkToWestDoor() { + walkCrewman(OBJECT_KIRK, 0x1b, 0x95); +} + +void Room::sins4WalkToEastDoor() { + walkCrewman(OBJECT_KIRK, 0x13c, 0x9b); +} + +void Room::sins4UseMedkitOnCrewman() { + showText(TX_SPEAKER_MCCOY, TX_SIN4_014); +} + +void Room::sins4UseMTricorderOnCrewman() { + mccoyScan(DIR_S, TX_SIN4_012); } } diff --git a/engines/startrek/text.cpp b/engines/startrek/text.cpp index a2881da5a9..ac6dc36c7c 100644 --- a/engines/startrek/text.cpp +++ b/engines/startrek/text.cpp @@ -2498,8 +2498,104 @@ extern const char *const g_gameStrings[] = { "#SIN2\\SIN2U097#I wish I could take credit for it. It was Mr. Kyle who found the pattern. We are attacking it with anti-virus programs.", + "#SIN3\\SIN3_001#Spock, why don't you check out those laser drill controls.", + "#SIN3\\SIN3_002#You're right. This is a mess.", + "#SIN3\\SIN3_003#A storage box of some kind. I detect no dangerous substances.", + "#SIN3\\SIN3_004#Captain, nothing can be gained by trying to force it around.", + "#SIN3\\SIN3_005#Captain, the machine requests the proper coordinates before it may perform this operation.", + "#SIN3\\SIN3_006#Captain, the template would be damaged by direct fire from the laser.", + "#SIN3\\SIN3_007#Captain, with the 3KAg content of the surface rocks and the Tricorder scan of the pattern inside the lock, I believe the laser drill can be used to fashion the ID card needed to open the sealed door in the other chamber.", "#SIN3\\SIN3_008#All readings are normal. The structure seems to be protecting us from the cosmic rays.", + "#SIN3\\SIN3_009#I'm too attached to my head to stick it in front of the laser that made this cave.", + "#SIN3\\SIN3_010#We're safe from the cosmic radiation, Jim.", + "#SIN3\\SIN3_011#Why was I even brought down on this mission, Jim? I'm a doctor, not a welder!", "#SIN3\\SIN3_012#Can't say I like the decor.", + "#SIN3\\SIN3_013#I can see why.", + "#SIN3\\SIN3_014#This is one heck of a museum, Ensign.", + "#SIN3\\SIN3_015#I used the keycard pattern, scanned from the lock, to program the drill. It should now be able to make a template of the keycard in the rock.", + "#SIN3\\SIN3_016#The drill is unremarkable except its aiming component is corroded and frozen in place.", + "#SIN3\\SIN3_017#The mineshaft was drilled out of the lunar rock by a laser device similar to the one mounted in the ceiling.", + "#SIN3\\SIN3_018#These are display panels for the laser drill. They are still functional.", + "#SIN3\\SIN3_019#This is the laser drill's control panel. It is functional and power is flowing to it.", + "#SIN3\\SIN3_020#This technology is cruder and less efficient than the rest of the complex, Captain.", + "#SIN3\\SIN3_021#Too high a setting, Captain. The laser drill vaporized the rock.", + "#SIN3\\SIN3_022#Unlike the mineral samples on the surface, the rocks here do not contain any unusual trace elements.", + "#SIN3\\SIN3_023#Unlike the surface rocks, the ore here is unremarkable.", + "#SIN3\\SIN3_024#The Lucrs did not leave behind many examples of their architecture.", + "#SIN3\\SIN3_025#Uh, what do you want me to do with it, Sir?", + "#SIN3\\SIN3_026#Looks like a museum piece to me, Captain.", + "#SIN3\\SIN3_027#Still a mess, though.", + "#SIN3\\SIN3N000#A closed box sits on the floor.", + "#SIN3\\SIN3N001#Dr. McCoy again wonders why he even came along.", + "#SIN3\\SIN3N002#Ensign Mosher scouts for signs of trouble, as well as glancing at the great-looking laser drill!", + "#SIN3\\SIN3N003#James T. Kirk, Captain of the USS Enterprise.", + "#SIN3\\SIN3N004#Mr. Spock puzzles over the illogical design of some of these circuits.", + "#SIN3\\SIN3N005#The box is empty.", + "#SIN3\\SIN3N006#The laser drill has cut a template for the keycard in the stone.", + "#SIN3\\SIN3N007#These are display panels for the laser drill.", + "#SIN3\\SIN3N008#This box contains old wire and connectors.", + "#SIN3\\SIN3N009#This is a high powered item that will cause irrevocable damage if you use it in this manner.", + "#SIN3\\SIN3N010#This is a keycard made from the tri-phosphate silver rock.", + "#SIN3\\SIN3N011#This is a laser drill control panel.", + "#SIN3\\SIN3N012#This is an ancient laser drill.", + "#SIN3\\SIN3N013#This room looks like it was once used for some type of mining operation.", + "#SIN3\\SIN3N014#You have placed the rocks onto the pattern.", + "#SIN3\\SIN3U072#Nothing new to report Captain.", + + + "#SIN4\\SIN4_001#At least the Enterprise is safe.", + "#SIN4\\SIN4_002#Right now, I'll take anything that works. Kirk out.", + "#SIN4\\SIN4_003#The Klingons aren't going to be happy to learn that they helped us. How about the phasers and tractor beams?", + "#SIN4\\SIN4_004#Then we're just going to have to prevent that.", + "#SIN4\\SIN4_005#Understood. The ball is in our court. We'll give it our best shot. Kirk out.", + "#SIN4\\SIN4_006#We're making our way through. Keep your fingers crossed, lieutenant.", + "#SIN4\\SIN4_007#Well done, Uhura!", + "#SIN4\\SIN4_008#Captain, if you destroy the lock, there will be no way to open the door.", + "#SIN4\\SIN4_009#Captain, the door is heavily shielded. Our phasers will have a negligible effect.", + "#SIN4\\SIN4_010#Captain, with the 3KAg content of the surface rocks and the Tricorder scan of the pattern inside the lock, I believe the laser drill can be used to fashion the ID card needed to open this door.", + "#SIN4\\SIN4_011#Circuits and atmosphere pumps are hidden in the walls.", + "#SIN4\\SIN4_012#All readings are normal. The structure seems to be protecting us from the cosmic rays.", + "#SIN4\\SIN4_013#My fingers don't fit Jim.", + "#SIN4\\SIN4_014#We're safe from the cosmic radiation, Jim.", + "#SIN4\\SIN4_015#When I retire from Starfleet, I'm going to write one heck of an autobiography.", + "#SIN4\\SIN4_016#What do you want me to do, kick it down?", + "#SIN4\\SIN4_017#That way I can finally get someone to listen to me!", + "#SIN4\\SIN4_018#My fingers are too large to fit into the slot.", + "#SIN4\\SIN4_019#Please allow me to concentrate, Captain.", + "#SIN4\\SIN4_020#This panel has a slot in it rather than a keypad. The slot bears traces of Tri-Phosphorate Silver, and power is currently running to it. I am recording the pattern of this lock into my tricorder.", + "#SIN4\\SIN4_021#This panel requires a coded identification key to get it open.", + "#SIN4\\SIN4_022#Very odd, Captain. There was a power surge to the panel just after the rock struck it. Probably 3KAg dust getting into the slot. ", + "#SIN4\\SIN4_023#We must find a way to bypass it's lock system.", + "#SIN4\\SIN4_024#Fascinating, doctor. I look forward to reading it.", + "#SIN4\\SIN4_025#Fascinating, lieutenant.", + "#SIN4\\SIN4_026#Indeed, Ensign. And considerably thinner. A remarkable achievement in metallurgical engineering.", + "#SIN4\\SIN4_027#This door is made from remarkably dense alloys. Even our most powerful phaser rifle or welder would not be able to penetrate it.", + "#SIN4\\SIN4_028#Unless the computers decide to send more powerful viruses to the Enterprise.", + "#SIN4\\SIN4_029#I don't think a hand phaser is going to cut through that, Sir.", + "#SIN4\\SIN4_030#I don't think my phaser will do a lot of good Sir.", + "#SIN4\\SIN4_031#This machinery is incredible. Are all your landing missions this much fun? I might never leave this place!", + "#SIN4\\SIN4_032#The thing must be almost as tough as a starship hull!", + "#SIN4\\SIN4N000#Although centuries old, these lights still provide illumination for this complex.", + "#SIN4\\SIN4N001#As soon as this mission is over, Ensign Mosher is going to write his sister, who serves onboard Pegasus Science Station, and gloat about everything he's seen.", + "#SIN4\\SIN4N002#James Kirk seems relieved by the good news from his ship.", + "#SIN4\\SIN4N003#So far, this mission has been boring, from a medical standpoint.", + "#SIN4\\SIN4N004#Spock, deep in thought, analyzes the Lucr computers.", + "#SIN4\\SIN4N005#There are a few stress fractures on this beam, but it still looks to be quite sturdy.", + "#SIN4\\SIN4N006#There is already a card in the lock.", + "#SIN4\\SIN4N007#This door appears to be very solid.", + "#SIN4\\SIN4N008#This door leads to another chamber.", + "#SIN4\\SIN4N009#This doorway leads back to the security lock and outside.", + "#SIN4\\SIN4N010#This doorway leads to another area of the complex.", + "#SIN4\\SIN4N011#This panel is designed to receive an ID card to make the door open.", + "#SIN4\\SIN4N012#The Panel is undamaged.", + "#SIN4\\SIN4N013#You are in a corridor that connects to three other chambers.", + "#SIN4\\SIN4U073#Nothing new to report Captain.", + "#SIN4\\SIN4U088#Captain, we have a cure for the computer virus!", + "#SIN4\\SIN4U100#No change, Captain. Any progress on the planet?", + "#SIN4\\SIN4U103#I modified K'trhra-C to exclusively attack the Lucr virus. They annihilated each other, Captain.", + "#SIN4\\SIN4U105#We could destroy some missiles manually, but if this complex decides to launch more than ten missiles at a time...", + "#SIN4\\SIN4U107#We may get the tractor beams on-line in time, Captain. I'm afraid even the back-up phaser transmission codes were affected. ", + "#SIN4\\SIN4U83B#Captain, we'll help you all we can.", "#VENA\\VENA_F41#Kirk out.", diff --git a/engines/startrek/text.h b/engines/startrek/text.h index 46b3c843c5..90eb63f06a 100644 --- a/engines/startrek/text.h +++ b/engines/startrek/text.h @@ -2599,8 +2599,107 @@ enum GameStringIDs { // UNUSED: sin2_b35.voc (same as 036) + TX_SIN3_001, + TX_SIN3_002, + TX_SIN3_003, + TX_SIN3_004, + TX_SIN3_005, + TX_SIN3_006, + TX_SIN3_007, TX_SIN3_008, + TX_SIN3_009, + TX_SIN3_010, + TX_SIN3_011, TX_SIN3_012, + TX_SIN3_013, + TX_SIN3_014, + TX_SIN3_015, + TX_SIN3_016, + TX_SIN3_017, + TX_SIN3_018, + TX_SIN3_019, + TX_SIN3_020, + TX_SIN3_021, + TX_SIN3_022, + TX_SIN3_023, + TX_SIN3_024, + TX_SIN3_025, + TX_SIN3_026, + TX_SIN3_027, + // UNUSED (028; uhura voice substitute) + TX_SIN3N000, + TX_SIN3N001, + TX_SIN3N002, + TX_SIN3N003, + TX_SIN3N004, + TX_SIN3N005, + TX_SIN3N006, + TX_SIN3N007, + TX_SIN3N008, + TX_SIN3N009, + TX_SIN3N010, + TX_SIN3N011, + TX_SIN3N012, + TX_SIN3N013, + TX_SIN3N014, + TX_SIN3U072, + + + TX_SIN4_001, + TX_SIN4_002, + TX_SIN4_003, + TX_SIN4_004, + TX_SIN4_005, + TX_SIN4_006, + TX_SIN4_007, + TX_SIN4_008, + TX_SIN4_009, + TX_SIN4_010, + TX_SIN4_011, + TX_SIN4_012, + TX_SIN4_013, + TX_SIN4_014, + TX_SIN4_015, + TX_SIN4_016, + TX_SIN4_017, + TX_SIN4_018, + TX_SIN4_019, + TX_SIN4_020, + TX_SIN4_021, + TX_SIN4_022, + TX_SIN4_023, + TX_SIN4_024, + TX_SIN4_025, + TX_SIN4_026, + TX_SIN4_027, + TX_SIN4_028, + TX_SIN4_029, + TX_SIN4_030, + TX_SIN4_031, + TX_SIN4_032, + // UNUSED (033 -> 039; uhura voice substitute) + TX_SIN4N000, + TX_SIN4N001, + TX_SIN4N002, + TX_SIN4N003, + TX_SIN4N004, + TX_SIN4N005, + TX_SIN4N006, + TX_SIN4N007, + TX_SIN4N008, + TX_SIN4N009, + TX_SIN4N010, + TX_SIN4N011, + TX_SIN4N012, + TX_SIN4N013, + TX_SIN4U073, + TX_SIN4U088, + TX_SIN4U100, + TX_SIN4U103, + TX_SIN4U105, + TX_SIN4U107, + // UNUSED (sin4u83a; alternate version of sin4u83b) + TX_SIN4U83B, TX_VENA_F41, |