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author | Filippos Karapetis | 2010-06-09 14:06:16 +0000 |
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committer | Filippos Karapetis | 2010-06-09 14:06:16 +0000 |
commit | 015262a0ee77abcbd49d9ab40909daa77d303a81 (patch) | |
tree | 782340c33b7cbef54ddaaa58dcc578501eef5995 /engines | |
parent | 5b2a60d0495c76c32e358e8a2dff6c82f7ddd710 (diff) | |
download | scummvm-rg350-015262a0ee77abcbd49d9ab40909daa77d303a81.tar.gz scummvm-rg350-015262a0ee77abcbd49d9ab40909daa77d303a81.tar.bz2 scummvm-rg350-015262a0ee77abcbd49d9ab40909daa77d303a81.zip |
Fixed compilation when the old sound code is used
svn-id: r49540
Diffstat (limited to 'engines')
-rw-r--r-- | engines/sci/engine/savegame.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sci/engine/savegame.cpp b/engines/sci/engine/savegame.cpp index 255e2700ee..3ad4ed096e 100644 --- a/engines/sci/engine/savegame.cpp +++ b/engines/sci/engine/savegame.cpp @@ -864,7 +864,7 @@ void gamestate_restore(EngineState *s, Common::SeekableReadStream *fh) { s->sfx_init_flags = s->sfx_init_flags; s->_sound._songlib.freeSounds(); s->_sound._songlib = temp; - s->_soundCmd->updateSfxState(&retval->_sound); + s->_soundCmd->updateSfxState(&s->_sound); #endif s->_segMan->reconstructStack(s); |