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author | Filippos Karapetis | 2011-10-12 12:48:18 +0300 |
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committer | Filippos Karapetis | 2011-10-12 12:49:39 +0300 |
commit | 01666659264ece2cd33b0ecc53dd5fc8c3d7de5c (patch) | |
tree | 56ae59bb58fdfb91356da3e2f615be6224d02c46 /engines | |
parent | 497c3e75b40ac7ffb81562f19dc68c901faeb693 (diff) | |
download | scummvm-rg350-01666659264ece2cd33b0ecc53dd5fc8c3d7de5c.tar.gz scummvm-rg350-01666659264ece2cd33b0ecc53dd5fc8c3d7de5c.tar.bz2 scummvm-rg350-01666659264ece2cd33b0ecc53dd5fc8c3d7de5c.zip |
SCI: Fixed a long-standing bug in kDoSound(init)
The sound handle should not be set in kDoSound(init), but in
kDoSound(play). This is verified against several SCI versions,
plus game scripts check if a sound slot is playing primarily
by checking its handle. Fixes the sound in Shivers and probably
an assortment of other sound related bugs
Diffstat (limited to 'engines')
-rw-r--r-- | engines/sci/sound/soundcmd.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/engines/sci/sound/soundcmd.cpp b/engines/sci/sound/soundcmd.cpp index e7d294dc11..63919859ca 100644 --- a/engines/sci/sound/soundcmd.cpp +++ b/engines/sci/sound/soundcmd.cpp @@ -133,8 +133,6 @@ void SoundCommandParser::processInitSound(reg_t obj) { writeSelectorValue(_segMan, obj, SELECTOR(state), kSoundInitialized); else writeSelector(_segMan, obj, SELECTOR(nodePtr), obj); - - writeSelector(_segMan, obj, SELECTOR(handle), obj); } } |