diff options
author | Torbjörn Andersson | 2006-10-13 05:06:53 +0000 |
---|---|---|
committer | Torbjörn Andersson | 2006-10-13 05:06:53 +0000 |
commit | 02fb079d0b511d06c8689e0712d7f3779657075b (patch) | |
tree | 98331852e77ba2c2c4709c51f03638bc1f20c6d0 /engines | |
parent | 9d96bdfe9ae98593116474dc11c917bb0e7f51ed (diff) | |
download | scummvm-rg350-02fb079d0b511d06c8689e0712d7f3779657075b.tar.gz scummvm-rg350-02fb079d0b511d06c8689e0712d7f3779657075b.tar.bz2 scummvm-rg350-02fb079d0b511d06c8689e0712d7f3779657075b.zip |
Added support for playing looped compressed sounds, so that Puzzle Pack can
play music properly, even if the music file has been compressed. I've only
actually tested this with Ogg Vorbis sounds, but I've deliberately written it
so that it should work identically for all the compression types. (Famous last
words.)
svn-id: r24288
Diffstat (limited to 'engines')
-rw-r--r-- | engines/agos/sound.cpp | 95 |
1 files changed, 83 insertions, 12 deletions
diff --git a/engines/agos/sound.cpp b/engines/agos/sound.cpp index 182722cf17..e9484ca994 100644 --- a/engines/agos/sound.cpp +++ b/engines/agos/sound.cpp @@ -55,6 +55,9 @@ public: BaseSound(Audio::Mixer *mixer, File *file, uint32 *offsets, bool bigendian = false); virtual ~BaseSound(); virtual void playSound(uint sound, Audio::SoundHandle *handle, byte flags) = 0; +#if defined(USE_MAD) || defined(USE_VORBIS) || defined(USE_FLAC) + virtual Audio::AudioStream *makeAudioStream(uint sound) { return NULL; } +#endif }; class WavSound : public BaseSound { @@ -173,17 +176,70 @@ void RawSound::playSound(uint sound, Audio::SoundHandle *handle, byte flags) { _mixer->playRaw(handle, buffer, size, 22050, flags | Audio::Mixer::FLAG_AUTOFREE); } +#if defined(USE_MAD) || defined(USE_VORBIS) || defined(USE_FLAC) +class CompAudioStream : public Audio::AudioStream { +private: + BaseSound *_parent; + Audio::AudioStream *_stream; + bool _loop; + uint _sound; +public: + CompAudioStream(BaseSound *parent, uint sound, bool loop); + int readBuffer(int16 *buffer, const int numSamples); + bool isStereo() const { return _stream ? _stream->isStereo() : 0; } + bool endOfData() const; + int getRate() const { return _stream ? _stream->getRate() : 22050; } +}; + +CompAudioStream::CompAudioStream(BaseSound *parent, uint sound, bool loop) { + _parent = parent; + _sound = sound; + _loop = loop; + + _stream = _parent->makeAudioStream(sound); +} + +int CompAudioStream::readBuffer(int16 *buffer, const int numSamples) { + if (!_loop) { + return _stream->readBuffer(buffer, numSamples); + } + + int16 *buf = buffer; + int samplesLeft = numSamples; + + while (samplesLeft > 0) { + int len = _stream->readBuffer(buf, samplesLeft); + if (len < samplesLeft) { + delete _stream; + _stream = _parent->makeAudioStream(_sound); + } + samplesLeft -= len; + buf += len; + } + + return numSamples; +} + +bool CompAudioStream::endOfData() const { + if (!_stream) + return true; + if (_loop) + return false; + return _stream->endOfData(); +} +#endif + #ifdef USE_MAD class MP3Sound : public BaseSound { public: MP3Sound(Audio::Mixer *mixer, File *file, uint32 base = 0) : BaseSound(mixer, file, base) {}; + Audio::AudioStream *makeAudioStream(uint sound); void playSound(uint sound, Audio::SoundHandle *handle, byte flags); }; -void MP3Sound::playSound(uint sound, Audio::SoundHandle *handle, byte flags) -{ +Audio::AudioStream *MP3Sound::makeAudioStream(uint sound) { if (_offsets == NULL) - return; + return NULL; _file->seek(_offsets[sound], SEEK_SET); @@ -193,7 +249,12 @@ void MP3Sound::playSound(uint sound, Audio::SoundHandle *handle, byte flags) uint32 size = _offsets[sound + i] - _offsets[sound]; - _mixer->playInputStream(Audio::Mixer::kSFXSoundType, handle, Audio::makeMP3Stream(_file, size)); + return Audio::makeMP3Stream(_file, size); +} + +void MP3Sound::playSound(uint sound, Audio::SoundHandle *handle, byte flags) +{ + _mixer->playInputStream(Audio::Mixer::kSFXSoundType, handle, new CompAudioStream(this, sound, (flags & Audio::Mixer::FLAG_LOOP) != 0)); } #endif @@ -201,13 +262,13 @@ void MP3Sound::playSound(uint sound, Audio::SoundHandle *handle, byte flags) class VorbisSound : public BaseSound { public: VorbisSound(Audio::Mixer *mixer, File *file, uint32 base = 0) : BaseSound(mixer, file, base) {}; + Audio::AudioStream *makeAudioStream(uint sound); void playSound(uint sound, Audio::SoundHandle *handle, byte flags); }; -void VorbisSound::playSound(uint sound, Audio::SoundHandle *handle, byte flags) -{ +Audio::AudioStream *VorbisSound::makeAudioStream(uint sound) { if (_offsets == NULL) - return; + return NULL; _file->seek(_offsets[sound], SEEK_SET); @@ -217,7 +278,12 @@ void VorbisSound::playSound(uint sound, Audio::SoundHandle *handle, byte flags) uint32 size = _offsets[sound + i] - _offsets[sound]; - _mixer->playInputStream(Audio::Mixer::kSFXSoundType, handle, Audio::makeVorbisStream(_file, size)); + return Audio::makeVorbisStream(_file, size); +} + +void VorbisSound::playSound(uint sound, Audio::SoundHandle *handle, byte flags) +{ + _mixer->playInputStream(Audio::Mixer::kSFXSoundType, handle, new CompAudioStream(this, sound, (flags & Audio::Mixer::FLAG_LOOP) != 0)); } #endif @@ -225,13 +291,13 @@ void VorbisSound::playSound(uint sound, Audio::SoundHandle *handle, byte flags) class FlacSound : public BaseSound { public: FlacSound(Audio::Mixer *mixer, File *file, uint32 base = 0) : BaseSound(mixer, file, base) {}; + Audio::AudioStream *makeAudioStream(uint sound); void playSound(uint sound, Audio::SoundHandle *handle, byte flags); }; -void FlacSound::playSound(uint sound, Audio::SoundHandle *handle, byte flags) -{ +Audio::AudioStream *FlacSound::makeAudioStream(uint sound) { if (_offsets == NULL) - return; + return NULL; _file->seek(_offsets[sound], SEEK_SET); @@ -241,7 +307,12 @@ void FlacSound::playSound(uint sound, Audio::SoundHandle *handle, byte flags) uint32 size = _offsets[sound + i] - _offsets[sound]; - _mixer->playInputStream(Audio::Mixer::kSFXSoundType, handle, Audio::makeFlacStream(_file, size)); + return Audio::makeFlacStream(_file, size); +} + +void FlacSound::playSound(uint sound, Audio::SoundHandle *handle, byte flags) +{ + _mixer->playInputStream(Audio::Mixer::kSFXSoundType, handle, new CompAudioStream(this, sound, (flags & Audio::Mixer::FLAG_LOOP) != 0)); } #endif |