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authorFilippos Karapetis2018-08-31 00:09:13 +0300
committerFilippos Karapetis2018-08-31 00:09:43 +0300
commit041ab365588a1a612050159f0d42c7aea5426a71 (patch)
tree635696a27a78b1affdb49e0192f3bb48ea7e4db9 /engines
parenta3c83a04da6a9da49aa96595a8226d0185632967 (diff)
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SCI32: Extend a workaround for a script bug in QFG4
Fixes a reference to an uninitialized variable after Ad Avis catches you - bug #10694
Diffstat (limited to 'engines')
-rw-r--r--engines/sci/engine/workarounds.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp
index 68c1d2feb5..550dbbafe7 100644
--- a/engines/sci/engine/workarounds.cpp
+++ b/engines/sci/engine/workarounds.cpp
@@ -491,7 +491,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
{ GID_QFG4, -1, 64917, -1, "controlPlane", "setBitmap", NULL, 3, 3, { WORKAROUND_FAKE, 0 } }, // floppy version, when entering the game menu
{ GID_QFG4, -1, 64917, -1, "Plane", "setBitmap", NULL, 3, 3, { WORKAROUND_FAKE, 0 } }, // floppy version, happens sometimes in fight scenes
{ GID_QFG4, 380, 80, -1, "myButton", "select", NULL, 2, 2, { WORKAROUND_FAKE, 1 } }, // CD version, when clicking on a puzzle piece for the keyhole scrambled picture puzzle
- { GID_QFG4, 520, 64950, 0, "fLake2", "handleEvent", NULL, 0, 0, { WORKAROUND_FAKE, 0 } }, // CD version, at the lake, when meeting the Rusalka and attempting to leave
+ { GID_QFG4, -1, 64950, -1, "Feature", "handleEvent", NULL, 0, 0, { WORKAROUND_FAKE, 0 } }, // CD version, at the lake, when meeting the Rusalka and attempting to leave, and after Ad Avis catches you, and finishes his monologue
{ GID_QFG4, -1, 64964, 0, "DPath", "init", NULL, 1, 1, { WORKAROUND_FAKE, 0 } }, // CD version, walking down to the monastery basement or entering the Gypsy Camp
{ GID_QFG4, -1, 64950, 0, "View", "handleEvent", NULL, 0, 0, { WORKAROUND_FAKE, 0 } }, // CD version, in the room with the spider pillar, when climbing on the pillar, or when using the Glide spell in the swamp
{ GID_RAMA, -1, 64950, -1, NULL, "handleEvent", NULL, 0, 0, { WORKAROUND_FAKE, 0 } }, // When clicking on the main game interface, or the main menu buttons, or mousing over things in the main game window