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author | Johannes Schickel | 2015-12-28 00:18:30 +0100 |
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committer | Johannes Schickel | 2015-12-28 00:18:30 +0100 |
commit | 045717ca2cfee3af454a77d532bdcb36cf02362d (patch) | |
tree | bc50b1b16d248bfc8833cf3a07d0ed6a72c5bea5 /engines | |
parent | 3ae3a497f2b4c5a8b8ad6a6550c54f664cb4c31c (diff) | |
download | scummvm-rg350-045717ca2cfee3af454a77d532bdcb36cf02362d.tar.gz scummvm-rg350-045717ca2cfee3af454a77d532bdcb36cf02362d.tar.bz2 scummvm-rg350-045717ca2cfee3af454a77d532bdcb36cf02362d.zip |
ZVISION: Use tabs for indentation in detection.cpp.
Diffstat (limited to 'engines')
-rw-r--r-- | engines/zvision/detection.cpp | 100 |
1 files changed, 50 insertions, 50 deletions
diff --git a/engines/zvision/detection.cpp b/engines/zvision/detection.cpp index f44e653c2a..944d366d90 100644 --- a/engines/zvision/detection.cpp +++ b/engines/zvision/detection.cpp @@ -82,20 +82,20 @@ public: bool ZVisionMetaEngine::hasFeature(MetaEngineFeature f) const { return - (f == kSupportsListSaves) || - (f == kSupportsLoadingDuringStartup) || - (f == kSupportsDeleteSave) || - (f == kSavesSupportMetaInfo) || - (f == kSavesSupportThumbnail) || - (f == kSavesSupportCreationDate); - //(f == kSavesSupportPlayTime); + (f == kSupportsListSaves) || + (f == kSupportsLoadingDuringStartup) || + (f == kSupportsDeleteSave) || + (f == kSavesSupportMetaInfo) || + (f == kSavesSupportThumbnail) || + (f == kSavesSupportCreationDate); + //(f == kSavesSupportPlayTime); } bool ZVision::ZVision::hasFeature(EngineFeature f) const { - return - (f == kSupportsRTL) || - (f == kSupportsLoadingDuringRuntime) || - (f == kSupportsSavingDuringRuntime); + return + (f == kSupportsRTL) || + (f == kSupportsLoadingDuringRuntime) || + (f == kSupportsSavingDuringRuntime); } Common::Error ZVision::ZVision::loadGameState(int slot) { @@ -139,18 +139,18 @@ SaveStateList ZVisionMetaEngine::listSaves(const char *target) const { ZVision::SaveManager *zvisionSaveMan = new ZVision::SaveManager(NULL); for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); file++) { - // Obtain the last 3 digits of the filename, since they correspond to the save slot - int slotNum = atoi(file->c_str() + file->size() - 3); - - if (slotNum >= 0 && slotNum <= 999) { - Common::InSaveFile *in = saveFileMan->openForLoading(file->c_str()); - if (in) { - if (zvisionSaveMan->readSaveGameHeader(in, header)) { - saveList.push_back(SaveStateDescriptor(slotNum, header.saveName)); - } - delete in; - } - } + // Obtain the last 3 digits of the filename, since they correspond to the save slot + int slotNum = atoi(file->c_str() + file->size() - 3); + + if (slotNum >= 0 && slotNum <= 999) { + Common::InSaveFile *in = saveFileMan->openForLoading(file->c_str()); + if (in) { + if (zvisionSaveMan->readSaveGameHeader(in, header)) { + saveList.push_back(SaveStateDescriptor(slotNum, header.saveName)); + } + delete in; + } + } } delete zvisionSaveMan; @@ -175,14 +175,14 @@ void ZVisionMetaEngine::removeSaveState(const char *target, int slot) const { Common::sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..) for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) { - // Obtain the last 3 digits of the filename, since they correspond to the save slot - int slotNum = atoi(file->c_str() + file->size() - 3); - - // Rename every slot greater than the deleted slot, - if (slotNum > slot) { - saveFileMan->renameSavefile(file->c_str(), filename.c_str()); - filename = Common::String::format("%s.%03u", target, ++slot); - } + // Obtain the last 3 digits of the filename, since they correspond to the save slot + int slotNum = atoi(file->c_str() + file->size() - 3); + + // Rename every slot greater than the deleted slot, + if (slotNum > slot) { + saveFileMan->renameSavefile(file->c_str(), filename.c_str()); + filename = Common::String::format("%s.%03u", target, ++slot); + } } } @@ -191,48 +191,48 @@ SaveStateDescriptor ZVisionMetaEngine::querySaveMetaInfos(const char *target, in Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(filename.c_str()); if (in) { - ZVision::SaveGameHeader header; + ZVision::SaveGameHeader header; // We only use readSaveGameHeader() here, which doesn't need an engine callback ZVision::SaveManager *zvisionSaveMan = new ZVision::SaveManager(NULL); bool successfulRead = zvisionSaveMan->readSaveGameHeader(in, header); delete zvisionSaveMan; - delete in; + delete in; - if (successfulRead) { - SaveStateDescriptor desc(slot, header.saveName); + if (successfulRead) { + SaveStateDescriptor desc(slot, header.saveName); // Do not allow save slot 0 (used for auto-saving) to be deleted or // overwritten. desc.setDeletableFlag(slot != 0); desc.setWriteProtectedFlag(slot == 0); - desc.setThumbnail(header.thumbnail); + desc.setThumbnail(header.thumbnail); - if (header.version > 0) { - int day = header.saveDay; - int month = header.saveMonth; - int year = header.saveYear; + if (header.version > 0) { + int day = header.saveDay; + int month = header.saveMonth; + int year = header.saveYear; - desc.setSaveDate(year, month, day); + desc.setSaveDate(year, month, day); - int hour = header.saveHour; - int minutes = header.saveMinutes; + int hour = header.saveHour; + int minutes = header.saveMinutes; - desc.setSaveTime(hour, minutes); + desc.setSaveTime(hour, minutes); - //desc.setPlayTime(header.playTime * 1000); - } + //desc.setPlayTime(header.playTime * 1000); + } - return desc; - } + return desc; + } } return SaveStateDescriptor(); } #if PLUGIN_ENABLED_DYNAMIC(ZVISION) -REGISTER_PLUGIN_DYNAMIC(ZVISION, PLUGIN_TYPE_ENGINE, ZVisionMetaEngine); + REGISTER_PLUGIN_DYNAMIC(ZVISION, PLUGIN_TYPE_ENGINE, ZVisionMetaEngine); #else -REGISTER_PLUGIN_STATIC(ZVISION, PLUGIN_TYPE_ENGINE, ZVisionMetaEngine); + REGISTER_PLUGIN_STATIC(ZVISION, PLUGIN_TYPE_ENGINE, ZVisionMetaEngine); #endif |