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authorEugene Sandulenko2017-01-13 22:40:02 +0100
committerGitHub2017-01-13 22:40:02 +0100
commit059cfbf69182f2a3f44fe1ab9680d012ce22884d (patch)
tree3a679839a66fcdcd9d4a3f19c4e68286762a285c /engines
parent1c203ea249e73f940a524b08d7aade1e8b40adb2 (diff)
parentc95b6a9f8db08d57a9e6a553fd68ece00d777315 (diff)
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Merge pull request #875 from segrax/master
SCUMM: V0/V1: Fix two graphical issues
Diffstat (limited to 'engines')
-rw-r--r--engines/scumm/actor.cpp5
-rw-r--r--engines/scumm/costume.cpp4
-rw-r--r--engines/scumm/script_v2.cpp3
3 files changed, 7 insertions, 5 deletions
diff --git a/engines/scumm/actor.cpp b/engines/scumm/actor.cpp
index f09729a1ed..8465526243 100644
--- a/engines/scumm/actor.cpp
+++ b/engines/scumm/actor.cpp
@@ -1510,10 +1510,11 @@ void Actor::putActor(int dstX, int dstY, int newRoom) {
((Actor_v0 *)this)->_newWalkBoxEntered = false;
((Actor_v0 *)this)->_CurrentWalkTo = _pos;
((Actor_v0 *)this)->_NewWalkTo = _pos;
+ }
- // V0 always sets the actor to face the camera upon entering a room
+ // V0-V1 Maniac always sets the actor to face the camera upon entering a room
+ if (_vm->_game.id == GID_MANIAC && _vm->_game.version <= 1 && _vm->_game.platform != Common::kPlatformNES)
setDirection(oldDirToNewDir(2));
- }
}
static bool inBoxQuickReject(const BoxCoords &box, int x, int y, int threshold) {
diff --git a/engines/scumm/costume.cpp b/engines/scumm/costume.cpp
index 7470f13fa2..dc29414623 100644
--- a/engines/scumm/costume.cpp
+++ b/engines/scumm/costume.cpp
@@ -114,6 +114,10 @@ byte ClassicCostumeRenderer::mainRoutine(int xmoveCur, int ymoveCur) {
v1.x = _actorX;
v1.y = _actorY;
+ // V0/V1 games are off by 1
+ if (_vm->_game.version <= 1)
+ v1.y += 1;
+
if (use_scaling) {
/* Scale direction */
diff --git a/engines/scumm/script_v2.cpp b/engines/scumm/script_v2.cpp
index 88c26f8c9e..c58127eedc 100644
--- a/engines/scumm/script_v2.cpp
+++ b/engines/scumm/script_v2.cpp
@@ -1131,9 +1131,6 @@ void ScummEngine_v2::o2_putActor() {
x = getVarOrDirectByte(PARAM_2);
y = getVarOrDirectByte(PARAM_3);
- if (_game.id == GID_MANIAC && _game.version <= 1 && _game.platform != Common::kPlatformNES)
- a->setFacing(180);
-
a->putActor(x, y);
}