aboutsummaryrefslogtreecommitdiff
path: root/engines
diff options
context:
space:
mode:
authorMax Horn2011-06-14 17:26:55 +0200
committerMax Horn2011-06-14 18:52:10 +0200
commit068620479202f93c3057bc24f33a8c6f3da5a68d (patch)
tree425967147d7cb86bf6461b10ee7422a11f048afd /engines
parent49a1ea17892eaeca56fb7913a14f66dca652831d (diff)
downloadscummvm-rg350-068620479202f93c3057bc24f33a8c6f3da5a68d.tar.gz
scummvm-rg350-068620479202f93c3057bc24f33a8c6f3da5a68d.tar.bz2
scummvm-rg350-068620479202f93c3057bc24f33a8c6f3da5a68d.zip
DETECTOR: cleanup
Diffstat (limited to 'engines')
-rw-r--r--engines/advancedDetector.cpp8
1 files changed, 2 insertions, 6 deletions
diff --git a/engines/advancedDetector.cpp b/engines/advancedDetector.cpp
index 5d13fb313a..cd94ce48e4 100644
--- a/engines/advancedDetector.cpp
+++ b/engines/advancedDetector.cpp
@@ -106,7 +106,7 @@ void AdvancedMetaEngine::updateGameDescriptor(GameDescriptor &desc, const ADGame
}
bool cleanupPirated(ADGameDescList &matched) {
- // OKay, now let's sense presense of pirated games
+ // OKay, now let's sense presence of pirated games
if (!matched.empty()) {
for (uint j = 0; j < matched.size();) {
if (matched[j]->flags & ADGF_PIRATED)
@@ -117,9 +117,7 @@ bool cleanupPirated(ADGameDescList &matched) {
// We ruled out all variants and now have nothing
if (matched.empty()) {
-
warning("Illegitimate game copy detected. We give no support in such cases %d", matched.size());
-
return true;
}
}
@@ -132,9 +130,6 @@ GameList AdvancedMetaEngine::detectGames(const Common::FSList &fslist) const {
ADGameDescList matches = detectGame(fslist, Common::UNK_LANG, Common::kPlatformUnknown, "");
GameList detectedGames;
- if (cleanupPirated(matches))
- return detectedGames;
-
if (matches.empty()) {
// Use fallback detector if there were no matches by other means
const ADGameDescription *fallbackDesc = fallbackDetect(fslist);
@@ -145,6 +140,7 @@ GameList AdvancedMetaEngine::detectGames(const Common::FSList &fslist) const {
}
} else {
// Otherwise use the found matches
+ cleanupPirated(matches);
for (uint i = 0; i < matches.size(); i++) {
GameDescriptor desc(toGameDescriptor(*matches[i], _gameids));
updateGameDescriptor(desc, matches[i]);