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authorMatthew Stewart2018-08-08 20:00:55 -0400
committerFilippos Karapetis2019-05-28 08:08:52 +0300
commit0715c64b386732e35dec84af6dfc15bf80139280 (patch)
treefc54deac668d77fcb14534b8437af7b34d98e082 /engines
parent8c4af9f175460a8cb0a2c70e417e1f6e1ff182a9 (diff)
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STARTREK: VENG8
Diffstat (limited to 'engines')
-rw-r--r--engines/startrek/awaymission.h2
-rw-r--r--engines/startrek/room.h40
-rw-r--r--engines/startrek/rooms/veng8.cpp340
-rw-r--r--engines/startrek/text.cpp51
-rw-r--r--engines/startrek/text.h56
5 files changed, 487 insertions, 2 deletions
diff --git a/engines/startrek/awaymission.h b/engines/startrek/awaymission.h
index 878597949d..1b3df61540 100644
--- a/engines/startrek/awaymission.h
+++ b/engines/startrek/awaymission.h
@@ -690,7 +690,9 @@ struct AwayMission {
bool readEngineeringJournal; // 0x61
bool tookEngineeringJournal; // 0x62
bool engineeringCabinetOpen; // 0x63
+ bool setTransporterCoordinates; // 0x65
bool examinedTorpedoControl; // 0x66
+ bool powerPackPluggedIntoTransporter; // 0x67
bool field68; // 0x68
bool getPointsForHealingBrittany; // 0x69
bool readAllLogs; // 0x6a
diff --git a/engines/startrek/room.h b/engines/startrek/room.h
index 1df3d86077..c5d85a55f0 100644
--- a/engines/startrek/room.h
+++ b/engines/startrek/room.h
@@ -2806,6 +2806,46 @@ public:
// VENG8
void veng8Tick1();
+ void veng8WalkToDoor();
+ void veng8ReachedDoor();
+ void veng8DoorOpened();
+ void veng8Timer0Expired();
+ void veng8SparkAnim1Done();
+ void veng8Timer1Expired();
+ void veng8SparkAnim2Done();
+ void veng8LookAtPowerPack();
+ void veng8LookAtDoor();
+ void veng8LookAtPowerCircuits();
+ void veng8LookAtControls();
+ void veng8LookAtDeadGuy();
+ void veng8LookAtSlider();
+ void veng8LookAtKirk();
+ void veng8LookAtSpock();
+ void veng8LookAtMccoy();
+ void veng8LookAtRedshirt();
+ void veng8LookAtTransporter();
+ void veng8LookAnywhere();
+ void veng8TalkToKirk();
+ void veng8TalkToSpock();
+ void veng8TalkToMccoy();
+ void veng8TalkToRedshirt();
+ void veng8UseKirkOnControls();
+ void veng8UseSpockOnControls();
+ void veng8SpockReachedControls();
+ void veng8SpockUsedControls();
+ void veng8UsePowerPackOnPowerCircuit();
+ void veng8SpockReachedPowerCircuit();
+ void veng8SpockConnectedPowerPack();
+ void veng8TransporterPoweredUp();
+ void veng8UseKirkOnSlider();
+ void veng8UseSpockOnSlider();
+ void veng8SpockReachedSlider();
+ void veng8RedshirtReachedTransporter();
+ void veng8SpockPulledSliderToBeamOut();
+ void veng8RedshirtBeamedOut();
+ void veng8SpockPulledSliderToBeamIn();
+ void veng8RedshirtBeamedIn();
+ void veng8UseSTricorderOnConsole();
// VENGA (common code)
void vengaUseMccoyOnDeadGuy();
diff --git a/engines/startrek/rooms/veng8.cpp b/engines/startrek/rooms/veng8.cpp
index d8ad9e0b90..ac002c0718 100644
--- a/engines/startrek/rooms/veng8.cpp
+++ b/engines/startrek/rooms/veng8.cpp
@@ -22,20 +22,356 @@
#include "startrek/room.h"
-#define OBJECT_DOOR 8
+#define OBJECT_DEAD_GUY 8 // Unused
+#define OBJECT_POWER_PACK 9
+#define OBJECT_CABLES 10
+#define OBJECT_DOOR 11
+#define OBJECT_CONSOLE_LEFT 12
+#define OBJECT_SPARKS_1 13
+#define OBJECT_SPARKS_2 14
+#define OBJECT_CONTROLS 15
+#define OBJECT_SLIDER 16
-#define HOTSPOT_20 0x20
+#define HOTSPOT_SLIDER 0x20
+#define HOTSPOT_CONTROLS 0x21
+#define HOTSPOT_POWER_CIRCUIT 0x22
+#define HOTSPOT_DOOR 0x23
+#define HOTSPOT_TRANSPORTER 0x24
namespace StarTrek {
extern const RoomAction veng8ActionList[] = {
{ {ACTION_TICK, 1, 0, 0}, &Room::veng8Tick1 },
+
+ { {ACTION_WALK, OBJECT_DOOR, 0, 0}, &Room::veng8WalkToDoor },
+ { {ACTION_WALK, HOTSPOT_DOOR, 0, 0}, &Room::veng8WalkToDoor },
+ { {ACTION_DONE_WALK, 8, 0, 0}, &Room::veng8ReachedDoor },
+ { {ACTION_DONE_ANIM, 7, 0, 0}, &Room::veng8DoorOpened },
+ { {ACTION_TIMER_EXPIRED, 0, 0, 0}, &Room::veng8Timer0Expired },
+ { {ACTION_DONE_ANIM, 11, 0, 0}, &Room::veng8SparkAnim1Done },
+ { {ACTION_TIMER_EXPIRED, 1, 0, 0}, &Room::veng8Timer1Expired },
+ { {ACTION_DONE_ANIM, 12, 0, 0}, &Room::veng8SparkAnim2Done },
+
+ { {ACTION_LOOK, OBJECT_POWER_PACK, 0, 0}, &Room::veng8LookAtPowerPack },
+ { {ACTION_LOOK, OBJECT_DOOR, 0, 0}, &Room::veng8LookAtDoor },
+ { {ACTION_LOOK, HOTSPOT_DOOR, 0, 0}, &Room::veng8LookAtDoor },
+ { {ACTION_LOOK, HOTSPOT_POWER_CIRCUIT, 0, 0}, &Room::veng8LookAtPowerCircuits },
+ { {ACTION_LOOK, OBJECT_CONTROLS, 0, 0}, &Room::veng8LookAtControls },
+ { {ACTION_LOOK, HOTSPOT_CONTROLS, 0, 0}, &Room::veng8LookAtControls },
+ { {ACTION_LOOK, OBJECT_DEAD_GUY, 0, 0}, &Room::veng8LookAtDeadGuy },
+ { {ACTION_LOOK, OBJECT_SLIDER, 0, 0}, &Room::veng8LookAtSlider },
+ { {ACTION_LOOK, HOTSPOT_SLIDER, 0, 0}, &Room::veng8LookAtSlider },
+ { {ACTION_LOOK, OBJECT_KIRK, 0, 0}, &Room::veng8LookAtKirk },
+ { {ACTION_LOOK, OBJECT_SPOCK, 0, 0}, &Room::veng8LookAtSpock },
+ { {ACTION_LOOK, OBJECT_MCCOY, 0, 0}, &Room::veng8LookAtMccoy },
+ { {ACTION_LOOK, OBJECT_REDSHIRT, 0, 0}, &Room::veng8LookAtRedshirt },
+ { {ACTION_LOOK, HOTSPOT_TRANSPORTER, 0, 0}, &Room::veng8LookAtTransporter },
+ { {ACTION_LOOK, 0xff, 0, 0}, &Room::veng8LookAnywhere },
+ { {ACTION_TALK, OBJECT_KIRK, 0, 0}, &Room::veng8TalkToKirk },
+ { {ACTION_TALK, OBJECT_SPOCK, 0, 0}, &Room::veng8TalkToSpock },
+ { {ACTION_TALK, OBJECT_MCCOY, 0, 0}, &Room::veng8TalkToMccoy },
+ { {ACTION_TALK, OBJECT_REDSHIRT, 0, 0}, &Room::veng8TalkToRedshirt },
+
+ { {ACTION_USE, OBJECT_KIRK, OBJECT_CONTROLS, 0}, &Room::veng8UseKirkOnControls },
+ { {ACTION_USE, OBJECT_KIRK, HOTSPOT_CONTROLS, 0}, &Room::veng8UseKirkOnControls },
+ { {ACTION_USE, OBJECT_SPOCK, OBJECT_CONTROLS, 0}, &Room::veng8UseSpockOnControls },
+ { {ACTION_USE, OBJECT_SPOCK, HOTSPOT_CONTROLS, 0}, &Room::veng8UseSpockOnControls },
+ { {ACTION_DONE_WALK, 13, 0, 0}, &Room::veng8SpockReachedControls },
+ { {ACTION_DONE_ANIM, 14, 0, 0}, &Room::veng8SpockUsedControls },
+
+ { {ACTION_USE, OBJECT_IFUSION, HOTSPOT_POWER_CIRCUIT, 0}, &Room::veng8UsePowerPackOnPowerCircuit },
+ { {ACTION_DONE_WALK, 9, 0, 0}, &Room::veng8SpockReachedPowerCircuit },
+ { {ACTION_DONE_ANIM, 10, 0, 0}, &Room::veng8SpockConnectedPowerPack },
+ { {ACTION_DONE_ANIM, 15, 0, 0}, &Room::veng8TransporterPoweredUp },
+
+ { {ACTION_USE, OBJECT_KIRK, OBJECT_SLIDER, 0}, &Room::veng8UseKirkOnSlider },
+ { {ACTION_USE, OBJECT_KIRK, HOTSPOT_SLIDER, 0}, &Room::veng8UseKirkOnSlider },
+ { {ACTION_USE, OBJECT_SPOCK, OBJECT_SLIDER, 0}, &Room::veng8UseSpockOnSlider },
+ { {ACTION_USE, OBJECT_SPOCK, HOTSPOT_SLIDER, 0}, &Room::veng8UseSpockOnSlider },
+ { {ACTION_DONE_WALK, 16, 0, 0}, &Room::veng8SpockReachedSlider },
+ { {ACTION_DONE_WALK, 1, 0, 0}, &Room::veng8RedshirtReachedTransporter },
+ { {ACTION_DONE_WALK, 4, 0, 0}, &Room::veng8RedshirtReachedTransporter },
+ { {ACTION_DONE_ANIM, 5, 0, 0}, &Room::veng8SpockPulledSliderToBeamOut },
+ { {ACTION_DONE_ANIM, 2, 0, 0}, &Room::veng8RedshirtBeamedOut },
+ { {ACTION_DONE_ANIM, 6, 0, 0}, &Room::veng8SpockPulledSliderToBeamIn },
+ { {ACTION_DONE_ANIM, 3, 0, 0}, &Room::veng8RedshirtBeamedIn },
+
+ { {ACTION_USE, OBJECT_ISTRICOR, OBJECT_CONTROLS, 0}, &Room::veng8UseSTricorderOnConsole },
+ { {ACTION_USE, OBJECT_ISTRICOR, OBJECT_SLIDER, 0}, &Room::veng8UseSTricorderOnConsole },
+ { {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_CONTROLS, 0}, &Room::veng8UseSTricorderOnConsole },
+ { {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_SLIDER, 0}, &Room::veng8UseSTricorderOnConsole },
};
extern const int veng8NumActions = ARRAYSIZE(veng8ActionList);
void Room::veng8Tick1() {
+ playVoc("VEN8LOOP");
+
+ if (_awayMission->veng.powerPackPluggedIntoTransporter) {
+ loadActorAnim(OBJECT_POWER_PACK, "s7r8pp", 0x10d, 0xa2);
+ loadActorAnim(OBJECT_CABLES, "s7r8pl", 0x101, 0x97);
+ loadActorAnim(OBJECT_CONSOLE_LEFT, "s7r8t2", 0x3c, 0x9f);
+ loadActorAnim(OBJECT_CONTROLS, "s7r8q1", 0x35, 0xa0);
+ loadActorAnim(OBJECT_SLIDER, "s7r8q2", 0x44, 0xa0);
+ }
+
+ loadActorAnim(OBJECT_DOOR, "s7r8d1c", 0x12c, 0xac);
+ _awayMission->timers[0] = 47;
+ _awayMission->timers[1] = 14;
+}
+
+void Room::veng8WalkToDoor() {
+ walkCrewmanC(OBJECT_KIRK, 0x117, 0xb6, &Room::veng8ReachedDoor);
+}
+
+void Room::veng8ReachedDoor() {
+ _awayMission->disableInput = true;
+ playSoundEffectIndex(SND_DOOR1);
+ loadActorAnimC(OBJECT_DOOR, "s7r8d1", 0x12c, 0xac, &Room::veng8DoorOpened);
+}
+
+void Room::veng8DoorOpened() {
+ walkCrewman(OBJECT_KIRK, 0x134, 0xb6);
+}
+
+void Room::veng8Timer0Expired() { // Create sparks from a console in the ceiling
+ loadActorAnimC(OBJECT_SPARKS_1, "s7r8s1", 0, 0, &Room::veng8SparkAnim1Done);
+}
+
+void Room::veng8SparkAnim1Done() { // Create sparks every 128 ticks
+ _awayMission->timers[0] = 128;
+}
+
+void Room::veng8Timer1Expired() { // Should create sparks, but they're not visible anywhere?
+ loadActorAnimC(OBJECT_SPARKS_2, "s7r8s2", 0, 0, &Room::veng8SparkAnim2Done);
+}
+
+void Room::veng8SparkAnim2Done() {
+ _awayMission->timers[1] = 32;
+}
+
+void Room::veng8LookAtPowerPack() {
+ showText(TX_VEN8N004);
+}
+
+void Room::veng8LookAtDoor() {
+ showText(TX_VEN8N009);
+}
+
+void Room::veng8LookAtPowerCircuits() {
+ showText(TX_VEN8N006);
+}
+
+void Room::veng8LookAtControls() {
+ showText(TX_VEN8N007);
+}
+
+void Room::veng8LookAtDeadGuy() {
+ showText(TX_VEN8N003); // Unused, since the dead guy object isn't drawn
+}
+
+void Room::veng8LookAtSlider() {
+ showText(TX_VEN8N008);
+}
+
+void Room::veng8LookAtKirk() {
+ showText(TX_VEN8N001);
+}
+
+void Room::veng8LookAtSpock() {
+ // NOTE: Potential alternative is VEN8N011
+ showText(TX_VEN5N002);
+}
+
+void Room::veng8LookAtMccoy() {
+ // NOTE: Potential alternative is VEN8N002 (though it doesn't fit very well with this
+ // room, so perhaps the circumstances of this room changed in development)
+ showText(TX_VEN5N004);
+}
+
+void Room::veng8LookAtRedshirt() {
+ showText(TX_VEN8N000);
+}
+
+void Room::veng8LookAtTransporter() {
+ showText(TX_VEN8N010);
+}
+
+void Room::veng8LookAnywhere() {
+ showText(TX_VEN8N005);
+}
+
+void Room::veng8TalkToKirk() {
+ if (_awayMission->veng.torpedoLoaded)
+ showText(TX_SPEAKER_KIRK, TX_VEN8_002);
+ else if (_awayMission->veng.countdownStarted)
+ showText(TX_SPEAKER_KIRK, TX_VEN8_005);
+ else
+ showText(TX_SPEAKER_KIRK, TX_VEN8_006);
+}
+
+void Room::veng8TalkToSpock() {
+ if (_awayMission->veng.torpedoLoaded)
+ showText(TX_SPEAKER_SPOCK, TX_VEN8_032);
+ else if (_awayMission->veng.countdownStarted)
+ showText(TX_SPEAKER_SPOCK, TX_VEN8_029);
+ else
+ showText(TX_SPEAKER_SPOCK, TX_VEN8_028);
+}
+
+void Room::veng8TalkToMccoy() {
+ if (_awayMission->veng.torpedoLoaded) {
+ showText(TX_SPEAKER_MCCOY, TX_VEN8_020);
+ showText(TX_SPEAKER_KIRK, TX_VEN8_001);
+ } else if (_awayMission->veng.countdownStarted)
+ showText(TX_SPEAKER_MCCOY, TX_VEN8_021);
+ else
+ showText(TX_SPEAKER_MCCOY, TX_VEN8_018);
+}
+
+void Room::veng8TalkToRedshirt() {
+ if (_awayMission->veng.torpedoLoaded) {
+ showText(TX_SPEAKER_KIJE, TX_VEN8_034);
+ showText(TX_SPEAKER_MCCOY, TX_VEN8_023);
+ showText(TX_SPEAKER_KIJE, TX_VEN8_036);
+ } else if (_awayMission->veng.countdownStarted)
+ showText(TX_SPEAKER_KIJE, TX_VEN8_041);
+ else
+ showText(TX_SPEAKER_KIJE, TX_VEN8_040);
+}
+
+void Room::veng8UseKirkOnControls() {
+ showText(TX_SPEAKER_KIRK, TX_VEN8_003);
+ veng8UseSpockOnControls();
+}
+
+void Room::veng8UseSpockOnControls() {
+ _awayMission->disableInput = true;
+ walkCrewmanC(OBJECT_SPOCK, 0x37, 0xc4, &Room::veng8SpockReachedControls);
+}
+
+void Room::veng8SpockReachedControls() {
+ loadActorAnimC(OBJECT_SPOCK, "susemn", -1, -1, &Room::veng8SpockUsedControls);
+}
+
+void Room::veng8SpockUsedControls() {
+ _awayMission->disableInput = false;
+
+ if (!_awayMission->veng.powerPackPluggedIntoTransporter && !_awayMission->veng.impulseEnginesOn)
+ showText(TX_SPEAKER_SPOCK, TX_VEN8_026);
+ else if (!_awayMission->veng.powerPackPluggedIntoTransporter && _awayMission->veng.poweredSystem != 3)
+ showText(TX_SPEAKER_SPOCK, TX_VEN8_014);
+ else if (!_awayMission->veng.examinedTorpedoControl)
+ showText(TX_SPEAKER_SPOCK, TX_VEN8_030);
+ else {
+ showText(TX_SPEAKER_SPOCK, TX_VEN8_031);
+ _awayMission->veng.setTransporterCoordinates = true;
+ }
+}
+
+void Room::veng8UsePowerPackOnPowerCircuit() {
+ if (!_awayMission->veng.powerPackPluggedIntoTransporter) {
+ _awayMission->disableInput = true;
+ showText(TX_SPEAKER_KIRK, TX_VEN8_011);
+ showText(TX_SPEAKER_SPOCK, TX_VEN8_033);
+ showText(TX_SPEAKER_KIRK, TX_VEN8_009);
+ walkCrewmanC(OBJECT_SPOCK, 0xfa, 0xa4, &Room::veng8SpockReachedPowerCircuit);
+ }
+}
+
+void Room::veng8SpockReachedPowerCircuit() {
+ loadActorAnimC(OBJECT_SPOCK, "susemn", -1, -1, &Room::veng8SpockConnectedPowerPack);
+}
+
+void Room::veng8SpockConnectedPowerPack() {
+ playVoc("MTHTRNSP");
+
+ loadActorAnim(OBJECT_POWER_PACK, "s7r8pp", 0x10d, 0xa2);
+ loadActorAnim(OBJECT_CABLES, "s7r8pl", 0x101, 0x97);
+ loadActorAnimC(OBJECT_CONSOLE_LEFT, "s7r8t1", 0x3c, 0x9f, &Room::veng8TransporterPoweredUp);
+
+ walkCrewman(OBJECT_SPOCK, 0xd4, 0xb2);
+ _awayMission->veng.powerPackPluggedIntoTransporter = true;
+ loseItem(OBJECT_IFUSION);
+ _awayMission->disableInput = false;
+}
+
+void Room::veng8TransporterPoweredUp() {
+ loadActorAnim(OBJECT_CONTROLS, "s7r8q1", 0x35, 0xa0);
+ loadActorAnim(OBJECT_SLIDER, "s7r8q2", 0x44, 0xa0);
+}
+
+void Room::veng8UseKirkOnSlider() {
+ showText(TX_SPEAKER_KIRK, TX_VEN8_004);
+ veng8UseSpockOnSlider();
+}
+
+void Room::veng8UseSpockOnSlider() {
+ _awayMission->disableInput = true;
+ walkCrewmanC(OBJECT_SPOCK, 0x37, 0xc4, &Room::veng8SpockReachedSlider);
+ _awayMission->crewDirectionsAfterWalk[OBJECT_SPOCK] = DIR_N;
+}
+
+void Room::veng8SpockReachedSlider() {
+ _awayMission->disableInput = false;
+
+ if (!_awayMission->veng.powerPackPluggedIntoTransporter && !_awayMission->veng.impulseEnginesOn)
+ showText(TX_SPEAKER_SPOCK, TX_VEN8_027);
+ else if (!_awayMission->veng.powerPackPluggedIntoTransporter && _awayMission->veng.poweredSystem != 3)
+ showText(TX_SPEAKER_SPOCK, TX_VEN8_015);
+ else if (!_awayMission->veng.setTransporterCoordinates) {
+ walkCrewman(OBJECT_SPOCK, 0x98, 0xb6);
+ showText(TX_SPEAKER_SPOCK, TX_VEN8_013);
+ } else if (_awayMission->veng.torpedoLoaded)
+ showText(TX_SPEAKER_KIJE, TX_VEN8_042);
+ else {
+ _awayMission->disableInput = true;
+ showText(TX_SPEAKER_KIRK, TX_VEN8_010);
+ showText(TX_SPEAKER_KIJE, TX_VEN8_035);
+ walkCrewmanC(OBJECT_REDSHIRT, 0xc8, 0x7f, &Room::veng8RedshirtReachedTransporter);
+ _awayMission->crewDirectionsAfterWalk[OBJECT_REDSHIRT] = DIR_S;
+ }
+}
+
+void Room::veng8RedshirtReachedTransporter() {
+ showText(TX_SPEAKER_KIRK, TX_VEN8_009);
+ loadActorAnimC(OBJECT_SPOCK, "susehn", -1, -1, &Room::veng8SpockPulledSliderToBeamOut);
+ playSoundEffectIndex(SND_TRANSENE);
+}
+
+void Room::veng8SpockPulledSliderToBeamOut() {
+ loadActorAnimC(OBJECT_REDSHIRT, "rteled", -1, -1, &Room::veng8RedshirtBeamedOut);
+ playSoundEffectIndex(SND_TRANSDEM);
+ _awayMission->redshirtDead = true;
+}
+
+void Room::veng8RedshirtBeamedOut() {
+ loadActorStandAnim(OBJECT_REDSHIRT);
+ showText(TX_SPEAKER_KIJE, TX_VEN8_037);
+ showText(TX_SPEAKER_KIRK, TX_VEN8_012);
+ showText(TX_SPEAKER_KIJE, TX_VEN8_039);
+ showText(TX_SPEAKER_KIRK, TX_VEN8_008);
+ showText(TX_SPEAKER_KIJE, TX_VEN8_038);
+ showText(TX_SPEAKER_KIRK, TX_VEN8_007);
+ loadActorAnimC(OBJECT_SPOCK, "susehn", -1, -1, &Room::veng8SpockPulledSliderToBeamIn);
+ playSoundEffectIndex(SND_TRANSENE);
+}
+
+void Room::veng8SpockPulledSliderToBeamIn() {
+ _awayMission->redshirtDead = false;
+ loadActorAnimC(OBJECT_REDSHIRT, "rtele", 0xc8, 0x81, &Room::veng8RedshirtBeamedIn);
+ playSoundEffectIndex(SND_TRANSMAT);
+}
+
+void Room::veng8RedshirtBeamedIn() {
+ walkCrewman(OBJECT_REDSHIRT, 0xba, 0xb2);
+ _awayMission->disableInput = false;
+ _awayMission->veng.torpedoLoaded = true;
+}
+
+void Room::veng8UseSTricorderOnConsole() {
+ spockScan(DIR_S, TX_VEN8_025);
}
}
diff --git a/engines/startrek/text.cpp b/engines/startrek/text.cpp
index c30532e182..d3f4d1c5b8 100644
--- a/engines/startrek/text.cpp
+++ b/engines/startrek/text.cpp
@@ -3119,6 +3119,57 @@ extern const char *const g_gameStrings[] = {
"#VEN7\\VEN7N009#You pick up a length of cable.",
+ "#VEN8\\VEN8_001#Let's get back to auxiliary control and give them our... information.",
+ "#VEN8\\VEN8_002#Now, let's give the Elasi something to remember us by.",
+ "#VEN8\\VEN8_003#Spock, please check out the transporter.",
+ "#VEN8\\VEN8_004#Spock, please check out the transporter.",
+ "#VEN8\\VEN8_005#This is it. We know what we have to do.",
+ "#VEN8\\VEN8_006#This room's in pretty good condition compared to the rest of the ship.",
+ "#VEN8\\VEN8_007#Beam him back, Spock.",
+ "#VEN8\\VEN8_008#Do it, Ensign. We'll just have to gamble that the system doesn't jam again.",
+ "#VEN8\\VEN8_009#Do it, Spock.",
+ "#VEN8\\VEN8_010#Ensign Kije, I want you to beam into the torpedo bay and unjam the loading mechanism. If you don't succeed, we'll all be on permanent shoreleave in an Elasi jail.",
+ "#VEN8\\VEN8_011#Spock, would it be possible to connect the fusion power pack directly into the transporter power circuits?",
+ "#VEN8\\VEN8_012#What's causing the malfunction in the loading mechanism?",
+ "#VEN8\\VEN8_013#Captain, there are no coordinates set for the transporter.",
+ "#VEN8\\VEN8_014#Captain, there is no power allocated to the transporter.",
+ "#VEN8\\VEN8_015#Captain, there is no power allocated to the transporter.",
+ "#VEN8\\VEN8_016#Don't look at me, Jim. You know how much I hate that thing.",
+ "#VEN8\\VEN8_018#Oh, great, my favorite place in the ship. Wouldn't you know it would be in the best shape.",
+ "#VEN8\\VEN8_020#Shall we give the Elasi our transmission, Jim?",
+ "#VEN8\\VEN8_021#We don't have much time!",
+ "#VEN8\\VEN8_023#No, you did \"well\", ensign.",
+ "#VEN8\\VEN8_024#I recommend I stay behind, Captain. If there is a problem with the transporter, I am the most qualified to repair it.",
+ "#VEN8\\VEN8_025#Surprisingly, the transporter controls have escaped damage.",
+ "#VEN8\\VEN8_026#The impulse engines are not generating any power for this system.",
+ "#VEN8\\VEN8_027#The impulse engines are not generating any power for this system.",
+ "#VEN8\\VEN8_028#The transporter pads seem intact, Captain.",
+ "#VEN8\\VEN8_029#This is the only access to the torpedo bay, Captain.",
+ "#VEN8\\VEN8_030#This unit is fully functional. But I do not see the logic in using it at this time, Captain. The Enterprise is out of range for transport.",
+ "#VEN8\\VEN8_031#Transporter systems are operational, Captain. Coordinates have been set to the Photon Torpedo Loading bay.",
+ "#VEN8\\VEN8_032#A very efficient job, Captain.",
+ "#VEN8\\VEN8_033#Fascinating. It can be done. However, the transporter will only be able to transport a single person.",
+ "#VEN8\\VEN8_034#I did good, didn't I sir?",
+ "#VEN8\\VEN8_035#I'll do my best, Sir.",
+ "#VEN8\\VEN8_036#I'm a security officer, not a grammarian.",
+ "#VEN8\\VEN8_037#I've reached the torpedo loading bay, Captain. Its not too badly damaged, fortunately.",
+ "#VEN8\\VEN8_038#The door's open, Captain. I'm ready to transport back.",
+ "#VEN8\\VEN8_039#The inner loading door is stuck in the closed position. I can force it open, but when the loading cycle is begun, the room will lose pressure. We won't be able to beam back here again.",
+ "#VEN8\\VEN8_040#I have a bad feeling about this place.",
+ "#VEN8\\VEN8_041#Ready for your orders, sir.",
+ "#VEN8\\VEN8_042#There is no need to go back to the torpedo bay, Captain. I can assure you that it is unjammed.",
+ "#VEN8\\VEN8N000#Kije is eager to perform his duties.",
+ "#VEN8\\VEN8N001#Kirk is extremely worried.",
+ "#VEN8\\VEN8N003#The former transporter chief of the U.S.S. Republic.",
+ "#VEN8\\VEN8N004#The Fusion power pack is rigged into the transporter power circuits.",
+ "#VEN8\\VEN8N005#The transporter room appears to have escaped serious damage.",
+ "#VEN8\\VEN8N006#These are the power conduits for the transporter system.",
+ "#VEN8\\VEN8N007#These controls set the coordinates for the transporter.",
+ "#VEN8\\VEN8N008#These sliders activate the transporter systems.",
+ "#VEN8\\VEN8N009#This door leads back to the corridor and turbolift 2.",
+ "#VEN8\\VEN8N010#This is the transporter chamber. The pads do not seem to be damaged.",
+
+
"#VENA\\VENA_F32#The landing party has been taken captive by the Elasi, and you know Starfleet does not negotiate with terrorists. As you look forward to a long captivity you wonder who will take command of the Enterprise. Better luck next time.",
"#VENA\\VENA_F34#Captain, it would be unwise to use your phaser considering the already extensive damage sustained by the Republic.",
"#VENA\\VENA_F40#The Elasi fire photon torpedoes. The Republic has been destroyed.",
diff --git a/engines/startrek/text.h b/engines/startrek/text.h
index cf0efa0165..1d19c5551c 100644
--- a/engines/startrek/text.h
+++ b/engines/startrek/text.h
@@ -3249,6 +3249,62 @@ enum GameStringIDs {
TX_VEN7N009,
+ TX_VEN8_001,
+ TX_VEN8_002,
+ TX_VEN8_003,
+ TX_VEN8_004,
+ TX_VEN8_005,
+ TX_VEN8_006,
+ TX_VEN8_007,
+ TX_VEN8_008,
+ TX_VEN8_009,
+ TX_VEN8_010,
+ TX_VEN8_011,
+ TX_VEN8_012,
+ TX_VEN8_013,
+ TX_VEN8_014,
+ TX_VEN8_015,
+ TX_VEN8_016, // UNUSED
+ // UNUSED
+ TX_VEN8_018,
+ // UNUSED
+ TX_VEN8_020,
+ TX_VEN8_021,
+ // UNUSED
+ TX_VEN8_023,
+ TX_VEN8_024, // UNUSED
+ TX_VEN8_025,
+ TX_VEN8_026,
+ TX_VEN8_027,
+ TX_VEN8_028,
+ TX_VEN8_029,
+ TX_VEN8_030,
+ TX_VEN8_031,
+ TX_VEN8_032,
+ TX_VEN8_033,
+ TX_VEN8_034,
+ TX_VEN8_035,
+ TX_VEN8_036,
+ TX_VEN8_037,
+ TX_VEN8_038,
+ TX_VEN8_039,
+ TX_VEN8_040,
+ TX_VEN8_041,
+ TX_VEN8_042,
+ TX_VEN8N000,
+ TX_VEN8N001,
+ // UNUSED
+ TX_VEN8N003,
+ TX_VEN8N004,
+ TX_VEN8N005,
+ TX_VEN8N006,
+ TX_VEN8N007,
+ TX_VEN8N008,
+ TX_VEN8N009,
+ TX_VEN8N010,
+ // UNUSED (N011)
+
+
TX_VENA_F32,
TX_VENA_F34,
TX_VENA_F40,