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author | Filippos Karapetis | 2015-01-21 00:33:54 +0200 |
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committer | Filippos Karapetis | 2015-01-21 00:33:54 +0200 |
commit | 0776709f3175da3ebca69f8a4866d4d98a1e9be9 (patch) | |
tree | 3890f69a056c398422552cd62b02f4a48e31ae88 /engines | |
parent | 1d6a80734969d2475c7d97945a74225b12dae297 (diff) | |
download | scummvm-rg350-0776709f3175da3ebca69f8a4866d4d98a1e9be9.tar.gz scummvm-rg350-0776709f3175da3ebca69f8a4866d4d98a1e9be9.tar.bz2 scummvm-rg350-0776709f3175da3ebca69f8a4866d4d98a1e9be9.zip |
ZVISION: Do not process cheat codes while in the game menus
This prevents the cheat codes from being accidentally triggered when
using the save screen, for example
Diffstat (limited to 'engines')
-rw-r--r-- | engines/zvision/core/events.cpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/engines/zvision/core/events.cpp b/engines/zvision/core/events.cpp index 4c7d395892..9cf5d04a7a 100644 --- a/engines/zvision/core/events.cpp +++ b/engines/zvision/core/events.cpp @@ -93,6 +93,11 @@ void ZVision::shortKeys(Common::Event event) { } void ZVision::cheatCodes(uint8 key) { + Location loc = _scriptManager->getCurrentLocation(); + // Do not process cheat codes while in the game menus + if (loc.world == 'g' && loc.room == 'j') + return; + pushKeyToCheatBuf(key); if (getGameId() == GID_GRANDINQUISITOR) { @@ -146,7 +151,6 @@ void ZVision::cheatCodes(uint8 key) { } if (checkCode("HELLOSAILOR")) { - Location loc = _scriptManager->getCurrentLocation(); Audio::AudioStream *soundStream; if (loc.world == 'v' && loc.room == 'b' && loc.node == '1' && loc.view == '0') { soundStream = makeRawZorkStream("v000hpta.raw", this); |