aboutsummaryrefslogtreecommitdiff
path: root/engines
diff options
context:
space:
mode:
authorEugene Sandulenko2010-06-15 10:21:18 +0000
committerEugene Sandulenko2010-06-15 10:21:18 +0000
commit0796580c3e10c99af209b26537823ca4a69acd76 (patch)
tree9d296738b6ae04b382e73b6efcbcd5ddff159e09 /engines
parent07cc483e139ac9449b2c41240aa43dbb18bab823 (diff)
downloadscummvm-rg350-0796580c3e10c99af209b26537823ca4a69acd76.tar.gz
scummvm-rg350-0796580c3e10c99af209b26537823ca4a69acd76.tar.bz2
scummvm-rg350-0796580c3e10c99af209b26537823ca4a69acd76.zip
Drascula: Made actors animation more smooth.
svn-id: r49712
Diffstat (limited to 'engines')
-rw-r--r--engines/drascula/actors.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/drascula/actors.cpp b/engines/drascula/actors.cpp
index ff46d8201a..c4996d543e 100644
--- a/engines/drascula/actors.cpp
+++ b/engines/drascula/actors.cpp
@@ -77,6 +77,7 @@ void DrasculaEngine::hiccup(int counter) {
do {
counter--;
+ updateEvents();
updateRoom();
if (currentChapter == 3)
updateScreen(0, 0, 0, y, 320, 200, screenSurface);
@@ -449,6 +450,7 @@ void DrasculaEngine::placeVonBraun(int pointX) {
vonBraunHasMoved = 1;
for (;;) {
+ updateEvents();
updateRoom();
updateScreen();
if (trackVonBraun == 0) {