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author | strangerke | 2011-05-22 11:13:37 +0200 |
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committer | strangerke | 2011-05-24 19:13:51 +0200 |
commit | 0805549e1a8fa2cd17f332b6364d3e15eb832c77 (patch) | |
tree | 5f68345491b170db664b9e8934553a01aa15e8d0 /engines | |
parent | dc1d07774fc8ab0554047115d319ef8c0a2c3f63 (diff) | |
download | scummvm-rg350-0805549e1a8fa2cd17f332b6364d3e15eb832c77.tar.gz scummvm-rg350-0805549e1a8fa2cd17f332b6364d3e15eb832c77.tar.bz2 scummvm-rg350-0805549e1a8fa2cd17f332b6364d3e15eb832c77.zip |
TSAGE: Fix bug "Scene 2100: If you sit down at Quinn's console and then get back up again, his walk animation gets screwed"
Diffstat (limited to 'engines')
-rw-r--r-- | engines/tsage/ringworld_scenes3.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/tsage/ringworld_scenes3.cpp b/engines/tsage/ringworld_scenes3.cpp index 9931d89ad4..0a64b87a19 100644 --- a/engines/tsage/ringworld_scenes3.cpp +++ b/engines/tsage/ringworld_scenes3.cpp @@ -1401,6 +1401,7 @@ void Scene2100::Hotspot8::doAction(int action) { } void Scene2100::Hotspot10::doAction(int action) { + // Quinn's Console Scene2100 *scene = (Scene2100 *)_globals->_sceneManager._scene; switch (action) { @@ -1415,6 +1416,7 @@ void Scene2100::Hotspot10::doAction(int action) { } else if (_globals->getFlag(13)) { SceneItem::display2(2100, 28); } else { + scene->_sceneMode = 2101; scene->setAction(&scene->_sequenceManager, scene, 2101, &_globals->_player, NULL); } break; |