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author | sluicebox | 2019-06-23 16:47:51 -0700 |
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committer | Filippos Karapetis | 2019-06-24 08:02:41 +0300 |
commit | 08a7b6fdc4c72aefc34f1a07224c8dafa23290d1 (patch) | |
tree | decfb28e62da84f24b04914265004811a03a625f /engines | |
parent | bfd516ec195eecaca003d26d13fdd619a47e0808 (diff) | |
download | scummvm-rg350-08a7b6fdc4c72aefc34f1a07224c8dafa23290d1.tar.gz scummvm-rg350-08a7b6fdc4c72aefc34f1a07224c8dafa23290d1.tar.bz2 scummvm-rg350-08a7b6fdc4c72aefc34f1a07224c8dafa23290d1.zip |
SCI32: Fix QFG4 Wraith fan-patch, bug #10711
Diffstat (limited to 'engines')
-rw-r--r-- | engines/sci/engine/script_patches.cpp | 32 |
1 files changed, 32 insertions, 0 deletions
diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp index 58c05e0a40..a4abfc0bbc 100644 --- a/engines/sci/engine/script_patches.cpp +++ b/engines/sci/engine/script_patches.cpp @@ -11708,6 +11708,37 @@ static const uint16 qfg4FighterSpearPatch[] = { PATCH_END }; +// The NRS fan-patch for wraiths has a bug which locks up the game. This occurs +// when a wraith initializes while game time is greater than $7fff. The patch +// throttles wraith:doit to execute no more than once per game tick, which it +// does by storing the previous game time in a new local variable whose initial +// value is zero. This technique is used in several patches but this one is +// missing a call to Abs that the others have. Once game time reaches $8000 or +// greater, the signed less-than test will always pass when the local variable +// is zero, and wraith:doit won't execute. +// +// We fix this by changing the signed less-than comparison to unsigned. +// +// Applies to: English CD with NRS patches 53.HEP/SCR +// Responsible method: wraith:doit +// Fixes bug: #10711 +static const uint16 qfg4WraithLockupNrsSignature[] = { + SIG_MAGICDWORD, + 0x89, 0x58, // lsg 58 + 0x83, 0x04, // lal 04 + 0x04, // sub + 0x36, // push + 0x35, 0x01, // ldi 01 + 0x22, // lt? [ (gameTime - prevGameTime) < 1 ] + SIG_END +}; + +static const uint16 qfg4WraithLockupNrsPatch[] = { + PATCH_ADDTOOFFSET(+8), + 0x2a, // ult? + PATCH_END +}; + // The script that determines how much money a revenant has is missing the first // parameter to kRandom, which should be zero as it is with other monsters. // Instead of awarding the intended 15 to 40 kopeks, it always awards 15 and @@ -11798,6 +11829,7 @@ static const SciScriptPatcherEntry qfg4Signatures[] = { { true, 31, "fix setScaler calls", 1, qfg4SetScalerSignature, qfg4SetScalerPatch }, { true, 41, "fix conditional void calls", 3, qfg4ConditionalVoidSignature, qfg4ConditionalVoidPatch }, { true, 50, "fix random revenant kopeks", 1, qfg4SearchRevenantSignature, qfg4SearchRevenantPatch }, + { true, 53, "NRS: fix wraith lockup", 1, qfg4WraithLockupNrsSignature, qfg4WraithLockupNrsPatch }, { true, 83, "fix incorrect array type", 1, qfg4TrapArrayTypeSignature, qfg4TrapArrayTypePatch }, { true, 250, "fix hectapus death lockup", 1, qfg4HectapusDeathSignature, qfg4HectapusDeathPatch }, { true, 270, "fix town gate after a staff dream", 1, qfg4DreamGateSignature, qfg4DreamGatePatch }, |