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author | Strangerke | 2015-10-18 10:24:41 +0200 |
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committer | Strangerke | 2015-10-18 10:24:41 +0200 |
commit | 08cbf3d8436f83cc35a582b1bff56c158930f95e (patch) | |
tree | 45a4195bf3508a54e43a6d4cf58279d46ebee096 /engines | |
parent | 9519fb3a86d129c0761bb17f82994176f2c4382f (diff) | |
download | scummvm-rg350-08cbf3d8436f83cc35a582b1bff56c158930f95e.tar.gz scummvm-rg350-08cbf3d8436f83cc35a582b1bff56c158930f95e.tar.bz2 scummvm-rg350-08cbf3d8436f83cc35a582b1bff56c158930f95e.zip |
MADS: Phantom: Fix code formatting
Diffstat (limited to 'engines')
-rw-r--r-- | engines/mads/phantom/phantom_scenes1.cpp | 69 |
1 files changed, 36 insertions, 33 deletions
diff --git a/engines/mads/phantom/phantom_scenes1.cpp b/engines/mads/phantom/phantom_scenes1.cpp index 523a33f6af..b7199bd7f7 100644 --- a/engines/mads/phantom/phantom_scenes1.cpp +++ b/engines/mads/phantom/phantom_scenes1.cpp @@ -188,8 +188,8 @@ void Scene101::enter() { _globals._animationIndexes[1] = _scene->loadAnimation(formAnimName('b', 9), 1); _globals._animationIndexes[0] = _scene->loadAnimation(formAnimName('b', 8), 1); - _anim0Running = true; - _anim1Running = true; + _anim0Running = true; + _anim1Running = true; _brieAnimId = _scene->_dynamicHotspots.add(NOUN_MONSIEUR_BRIE, VERB_WALKTO, SYNTAX_SINGULAR_MASC, EXT_NONE, Common::Rect(0, 0, 0, 0)); _scene->_dynamicHotspots[_brieAnimId]._articleNumber = PREP_ON; @@ -470,7 +470,7 @@ void Scene101::handleAnimation0() { break; case 53: - _anim0Running = false; + _anim0Running = false; _scene->freeAnimation(0); break; @@ -903,7 +903,7 @@ void Scene103::enter() { adjustRails(_scene->_initialVariant); _scene->_hotspots.activate(NOUN_JACQUES, false); - _scene->_hotspots.activate(NOUN_KEY, false); + _scene->_hotspots.activate(NOUN_KEY, false); _vm->_gameConv->get(12); @@ -1739,7 +1739,7 @@ void Scene103::actions() { } if (_action.isAction(VERB_CLIMB_THROUGH, NOUN_TRAP_DOOR) || _climbThroughTrapFl) { - if ((_standPosition == 2) && (_globals[kTrapDoorStatus] == 0)) { + if ((_standPosition == 2) && (_globals[kTrapDoorStatus] == 0)) { switch (_game._trigger) { case 0: case 120: @@ -1806,14 +1806,14 @@ void Scene103::actions() { switch (_game._trigger) { case 0: _globals._animationIndexes[1] = _scene->loadAnimation(formAnimName('l', 1), 1); - _anim1ActvFl = true; + _anim1ActvFl = true; _game._player._visible = false; _game._player._stepEnabled = false; _game.syncTimers(3, _globals._animationIndexes[1], 2, 0); break; case 1: - _anim1ActvFl = false; + _anim1ActvFl = false; _game._player._visible = true; _globals[kTrapDoorStatus] = 0; _game._player._stepEnabled = true; @@ -2276,7 +2276,7 @@ void Scene103::climbLeftStairs() { return; _lastStairFrame = _scene->getAnimFrame(_globals._animationIndexes[5]); - int stairs_reset_frame = -1; + int stairs_reset_frame = -1; if (_lastStairFrame == 34) { stairs_reset_frame = 33; @@ -2980,7 +2980,7 @@ void Scene104::processConversations() { _vm->_gameConv->setInterlocutorTrigger(75); _vm->_gameConv->setHeroTrigger(79); interlocutorTriggerFl = true; - heroTriggerFl = true; + heroTriggerFl = true; break; case 23: @@ -3273,10 +3273,10 @@ void Scene104::handleCoupleAnimations() { if (_womanTalkCount > 15) { if (_needToGetUp) { _coupleStatus = 6; - resetFrame = 1; + resetFrame = 1; } else { _coupleStatus = 11; - resetFrame = 0; + resetFrame = 0; } } } @@ -3312,6 +3312,9 @@ void Scene104::handleCoupleAnimations() { else _coupleStatus = 1; break; + + default: + break; } random = -1; @@ -3630,7 +3633,7 @@ void Scene105::enter() { _globals._spriteIndexes[7] = _scene->_sprites.addSprites(formAnimName('a', 0), false); _globals._spriteIndexes[8] = _scene->_sprites.addSprites(formAnimName('a', 1), false); if (_globals[kCurrentYear] == 1993) - _globals._spriteIndexes[3] = _scene->_sprites.addSprites(formAnimName('z', -1), false); + _globals._spriteIndexes[3] = _scene->_sprites.addSprites(formAnimName('z', -1), false); if ((_globals[kCurrentYear] == 1881) && (!_globals[kHintThatDaaeIsHome2])) { if ((_globals[kJacquesNameIsKnown] == 2) && (_globals[kMadameNameIsKnown] == 2) && @@ -3642,7 +3645,7 @@ void Scene105::enter() { } if ((_game._objects.isInRoom(OBJ_LANTERN)) && (_globals[kCurrentYear] == 1881)) { - _globals._spriteIndexes[0] = _scene->_sprites.addSprites(formAnimName('x', 0), false); + _globals._spriteIndexes[0] = _scene->_sprites.addSprites(formAnimName('x', 0), false); _globals._sequenceIndexes[0] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[0], false, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 14); } else { @@ -3650,7 +3653,7 @@ void Scene105::enter() { } if (_game._objects.isInRoom(OBJ_RED_FRAME)) { - _globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('x', 1), false); + _globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('x', 1), false); _globals._sequenceIndexes[1] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[1], false, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 14); } else { @@ -3711,12 +3714,12 @@ void Scene105::step() { switch (_game._trigger) { case 60: _scene->deleteSequence(_globals._sequenceIndexes[2]); - _globals._sequenceIndexes[2] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[2], false, 8, 1); + _globals._sequenceIndexes[2] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[2], false, 8, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 10); _scene->_sequences.setRange(_globals._sequenceIndexes[2], 1, 8); _scene->_sequences.setTrigger(_globals._sequenceIndexes[2], 0, 0, 61); _vm->_sound->command(66); - break; + break; case 61: _vm->_sound->command(25); @@ -3827,7 +3830,7 @@ void Scene105::actions() { } _game._player._stepEnabled = false; - _game._player._visible = false; + _game._player._visible = false; _globals._sequenceIndexes[5] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[5], true, 5, 2); _scene->_sequences.setRange(_globals._sequenceIndexes[5], 1, 5); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[5], true); @@ -3843,7 +3846,7 @@ void Scene105::actions() { break; case 2: - _game.syncTimers(2, 0, 1, _globals._sequenceIndexes[5]); + _game.syncTimers(2, 0, 1, _globals._sequenceIndexes[5]); _game._player._visible = true; _scene->_sequences.setTimingTrigger(20, 3); break; @@ -3866,7 +3869,7 @@ void Scene105::actions() { case (0): _globals[kPlayerScore] += 5; _game._player._stepEnabled = false; - _game._player._visible = false; + _game._player._visible = false; _globals._sequenceIndexes[6] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[6], true, 5, 2); _scene->_sequences.setRange(_globals._sequenceIndexes[6], 1, 4); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[6], true); @@ -3882,7 +3885,7 @@ void Scene105::actions() { break; case 2: - _game.syncTimers(2, 0, 1, _globals._sequenceIndexes[6]); + _game.syncTimers(2, 0, 1, _globals._sequenceIndexes[6]); _game._player._visible = true; _scene->_sequences.setTimingTrigger(20, 3); break; @@ -3905,7 +3908,7 @@ void Scene105::actions() { switch (_game._trigger) { case (0): _game._player._stepEnabled = false; - _game._player._visible = false; + _game._player._visible = false; _globals._sequenceIndexes[6] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[6], true, 5, 2); _scene->_sequences.setRange(_globals._sequenceIndexes[6], 1, 4); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[6], true); @@ -3925,17 +3928,17 @@ void Scene105::actions() { case 65: _vm->_sound->command(24); _scene->deleteSequence(_globals._sequenceIndexes[2]); - _globals._sequenceIndexes[2] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[2], false, 8, 1); + _globals._sequenceIndexes[2] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[2], false, 8, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 14); _scene->_sequences.setRange(_globals._sequenceIndexes[2], 1, 8); _scene->_sequences.setTrigger(_globals._sequenceIndexes[2], 0, 0, 66); _vm->_sound->command(66); - break; + break; case 66: { int tmpIdx = _globals._sequenceIndexes[2]; _globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, 8); - _game.syncTimers(1, _globals._sequenceIndexes[2], 1, tmpIdx); + _game.syncTimers(1, _globals._sequenceIndexes[2], 1, tmpIdx); _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 14); _game._player.walk(Common::Point(0, 111), FACING_NORTHWEST); } @@ -3948,7 +3951,7 @@ void Scene105::actions() { switch (_game._trigger) { case (0): _game._player._stepEnabled = false; - _game._player._visible = false; + _game._player._visible = false; _globals._sequenceIndexes[6] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[6], true, 5, 1); _scene->_sequences.setRange(_globals._sequenceIndexes[6], 1, 4); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[6], true); @@ -3958,12 +3961,12 @@ void Scene105::actions() { case 1: { int tmpIdx = _globals._sequenceIndexes[6]; _globals._sequenceIndexes[6] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[6], true, 4); - _game.syncTimers(1, _globals._sequenceIndexes[6], 1, tmpIdx); + _game.syncTimers(1, _globals._sequenceIndexes[6], 1, tmpIdx); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[6], false); _vm->_sound->command(73); _scene->_sequences.setTimingTrigger(15, 2); } - break; + break; case 2: _scene->deleteSequence(_globals._sequenceIndexes[6]); @@ -3974,7 +3977,7 @@ void Scene105::actions() { break; case 3: - _game.syncTimers(2, 0, 1, _globals._sequenceIndexes[6]); + _game.syncTimers(2, 0, 1, _globals._sequenceIndexes[6]); _game._player._visible = true; if (_action.isAction(NOUN_LOCK) || _action.isAction(VERB_UNLOCK)) _vm->_dialogs->show(32); @@ -4015,7 +4018,7 @@ void Scene105::actions() { return; } - if (_action.isAction(NOUN_LANTERN) && _game._objects.isInRoom(OBJ_LANTERN)) { + if (_action.isAction(NOUN_LANTERN) && _game._objects.isInRoom(OBJ_LANTERN)) { _vm->_dialogs->show(10514); _action._inProgress = false; return; @@ -4160,11 +4163,11 @@ void Scene105::actions() { } void Scene105::preActions() { - if (_action.isAction(VERB_WALK_THROUGH, NOUN_DOOR_TO_PIT)) - _game._player._walkOffScreenSceneId = 102; + if (_action.isAction(VERB_WALK_THROUGH, NOUN_DOOR_TO_PIT)) + _game._player._walkOffScreenSceneId = 102; - if (_action.isAction(VERB_OPEN, NOUN_DOOR) || _action.isAction(VERB_UNLOCK, NOUN_DOOR) || _action.isAction(NOUN_LOCK, NOUN_DOOR)) - _game._player.walk(Common::Point(33, 128), FACING_NORTHWEST); + if (_action.isAction(VERB_OPEN, NOUN_DOOR) || _action.isAction(VERB_UNLOCK, NOUN_DOOR) || _action.isAction(NOUN_LOCK, NOUN_DOOR)) + _game._player.walk(Common::Point(33, 128), FACING_NORTHWEST); } /*------------------------------------------------------------------------*/ |