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authorStrangerke2015-10-18 10:24:41 +0200
committerStrangerke2015-10-18 10:24:41 +0200
commit08cbf3d8436f83cc35a582b1bff56c158930f95e (patch)
tree45a4195bf3508a54e43a6d4cf58279d46ebee096 /engines
parent9519fb3a86d129c0761bb17f82994176f2c4382f (diff)
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MADS: Phantom: Fix code formatting
Diffstat (limited to 'engines')
-rw-r--r--engines/mads/phantom/phantom_scenes1.cpp69
1 files changed, 36 insertions, 33 deletions
diff --git a/engines/mads/phantom/phantom_scenes1.cpp b/engines/mads/phantom/phantom_scenes1.cpp
index 523a33f6af..b7199bd7f7 100644
--- a/engines/mads/phantom/phantom_scenes1.cpp
+++ b/engines/mads/phantom/phantom_scenes1.cpp
@@ -188,8 +188,8 @@ void Scene101::enter() {
_globals._animationIndexes[1] = _scene->loadAnimation(formAnimName('b', 9), 1);
_globals._animationIndexes[0] = _scene->loadAnimation(formAnimName('b', 8), 1);
- _anim0Running = true;
- _anim1Running = true;
+ _anim0Running = true;
+ _anim1Running = true;
_brieAnimId = _scene->_dynamicHotspots.add(NOUN_MONSIEUR_BRIE, VERB_WALKTO, SYNTAX_SINGULAR_MASC, EXT_NONE, Common::Rect(0, 0, 0, 0));
_scene->_dynamicHotspots[_brieAnimId]._articleNumber = PREP_ON;
@@ -470,7 +470,7 @@ void Scene101::handleAnimation0() {
break;
case 53:
- _anim0Running = false;
+ _anim0Running = false;
_scene->freeAnimation(0);
break;
@@ -903,7 +903,7 @@ void Scene103::enter() {
adjustRails(_scene->_initialVariant);
_scene->_hotspots.activate(NOUN_JACQUES, false);
- _scene->_hotspots.activate(NOUN_KEY, false);
+ _scene->_hotspots.activate(NOUN_KEY, false);
_vm->_gameConv->get(12);
@@ -1739,7 +1739,7 @@ void Scene103::actions() {
}
if (_action.isAction(VERB_CLIMB_THROUGH, NOUN_TRAP_DOOR) || _climbThroughTrapFl) {
- if ((_standPosition == 2) && (_globals[kTrapDoorStatus] == 0)) {
+ if ((_standPosition == 2) && (_globals[kTrapDoorStatus] == 0)) {
switch (_game._trigger) {
case 0:
case 120:
@@ -1806,14 +1806,14 @@ void Scene103::actions() {
switch (_game._trigger) {
case 0:
_globals._animationIndexes[1] = _scene->loadAnimation(formAnimName('l', 1), 1);
- _anim1ActvFl = true;
+ _anim1ActvFl = true;
_game._player._visible = false;
_game._player._stepEnabled = false;
_game.syncTimers(3, _globals._animationIndexes[1], 2, 0);
break;
case 1:
- _anim1ActvFl = false;
+ _anim1ActvFl = false;
_game._player._visible = true;
_globals[kTrapDoorStatus] = 0;
_game._player._stepEnabled = true;
@@ -2276,7 +2276,7 @@ void Scene103::climbLeftStairs() {
return;
_lastStairFrame = _scene->getAnimFrame(_globals._animationIndexes[5]);
- int stairs_reset_frame = -1;
+ int stairs_reset_frame = -1;
if (_lastStairFrame == 34) {
stairs_reset_frame = 33;
@@ -2980,7 +2980,7 @@ void Scene104::processConversations() {
_vm->_gameConv->setInterlocutorTrigger(75);
_vm->_gameConv->setHeroTrigger(79);
interlocutorTriggerFl = true;
- heroTriggerFl = true;
+ heroTriggerFl = true;
break;
case 23:
@@ -3273,10 +3273,10 @@ void Scene104::handleCoupleAnimations() {
if (_womanTalkCount > 15) {
if (_needToGetUp) {
_coupleStatus = 6;
- resetFrame = 1;
+ resetFrame = 1;
} else {
_coupleStatus = 11;
- resetFrame = 0;
+ resetFrame = 0;
}
}
}
@@ -3312,6 +3312,9 @@ void Scene104::handleCoupleAnimations() {
else
_coupleStatus = 1;
break;
+
+ default:
+ break;
}
random = -1;
@@ -3630,7 +3633,7 @@ void Scene105::enter() {
_globals._spriteIndexes[7] = _scene->_sprites.addSprites(formAnimName('a', 0), false);
_globals._spriteIndexes[8] = _scene->_sprites.addSprites(formAnimName('a', 1), false);
if (_globals[kCurrentYear] == 1993)
- _globals._spriteIndexes[3] = _scene->_sprites.addSprites(formAnimName('z', -1), false);
+ _globals._spriteIndexes[3] = _scene->_sprites.addSprites(formAnimName('z', -1), false);
if ((_globals[kCurrentYear] == 1881) && (!_globals[kHintThatDaaeIsHome2])) {
if ((_globals[kJacquesNameIsKnown] == 2) && (_globals[kMadameNameIsKnown] == 2) &&
@@ -3642,7 +3645,7 @@ void Scene105::enter() {
}
if ((_game._objects.isInRoom(OBJ_LANTERN)) && (_globals[kCurrentYear] == 1881)) {
- _globals._spriteIndexes[0] = _scene->_sprites.addSprites(formAnimName('x', 0), false);
+ _globals._spriteIndexes[0] = _scene->_sprites.addSprites(formAnimName('x', 0), false);
_globals._sequenceIndexes[0] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[0], false, 1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[0], 14);
} else {
@@ -3650,7 +3653,7 @@ void Scene105::enter() {
}
if (_game._objects.isInRoom(OBJ_RED_FRAME)) {
- _globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('x', 1), false);
+ _globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('x', 1), false);
_globals._sequenceIndexes[1] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[1], false, 1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[1], 14);
} else {
@@ -3711,12 +3714,12 @@ void Scene105::step() {
switch (_game._trigger) {
case 60:
_scene->deleteSequence(_globals._sequenceIndexes[2]);
- _globals._sequenceIndexes[2] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[2], false, 8, 1);
+ _globals._sequenceIndexes[2] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[2], false, 8, 1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[2], 10);
_scene->_sequences.setRange(_globals._sequenceIndexes[2], 1, 8);
_scene->_sequences.setTrigger(_globals._sequenceIndexes[2], 0, 0, 61);
_vm->_sound->command(66);
- break;
+ break;
case 61:
_vm->_sound->command(25);
@@ -3827,7 +3830,7 @@ void Scene105::actions() {
}
_game._player._stepEnabled = false;
- _game._player._visible = false;
+ _game._player._visible = false;
_globals._sequenceIndexes[5] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[5], true, 5, 2);
_scene->_sequences.setRange(_globals._sequenceIndexes[5], 1, 5);
_scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[5], true);
@@ -3843,7 +3846,7 @@ void Scene105::actions() {
break;
case 2:
- _game.syncTimers(2, 0, 1, _globals._sequenceIndexes[5]);
+ _game.syncTimers(2, 0, 1, _globals._sequenceIndexes[5]);
_game._player._visible = true;
_scene->_sequences.setTimingTrigger(20, 3);
break;
@@ -3866,7 +3869,7 @@ void Scene105::actions() {
case (0):
_globals[kPlayerScore] += 5;
_game._player._stepEnabled = false;
- _game._player._visible = false;
+ _game._player._visible = false;
_globals._sequenceIndexes[6] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[6], true, 5, 2);
_scene->_sequences.setRange(_globals._sequenceIndexes[6], 1, 4);
_scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[6], true);
@@ -3882,7 +3885,7 @@ void Scene105::actions() {
break;
case 2:
- _game.syncTimers(2, 0, 1, _globals._sequenceIndexes[6]);
+ _game.syncTimers(2, 0, 1, _globals._sequenceIndexes[6]);
_game._player._visible = true;
_scene->_sequences.setTimingTrigger(20, 3);
break;
@@ -3905,7 +3908,7 @@ void Scene105::actions() {
switch (_game._trigger) {
case (0):
_game._player._stepEnabled = false;
- _game._player._visible = false;
+ _game._player._visible = false;
_globals._sequenceIndexes[6] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[6], true, 5, 2);
_scene->_sequences.setRange(_globals._sequenceIndexes[6], 1, 4);
_scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[6], true);
@@ -3925,17 +3928,17 @@ void Scene105::actions() {
case 65:
_vm->_sound->command(24);
_scene->deleteSequence(_globals._sequenceIndexes[2]);
- _globals._sequenceIndexes[2] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[2], false, 8, 1);
+ _globals._sequenceIndexes[2] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[2], false, 8, 1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[2], 14);
_scene->_sequences.setRange(_globals._sequenceIndexes[2], 1, 8);
_scene->_sequences.setTrigger(_globals._sequenceIndexes[2], 0, 0, 66);
_vm->_sound->command(66);
- break;
+ break;
case 66: {
int tmpIdx = _globals._sequenceIndexes[2];
_globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, 8);
- _game.syncTimers(1, _globals._sequenceIndexes[2], 1, tmpIdx);
+ _game.syncTimers(1, _globals._sequenceIndexes[2], 1, tmpIdx);
_scene->_sequences.setDepth(_globals._sequenceIndexes[2], 14);
_game._player.walk(Common::Point(0, 111), FACING_NORTHWEST);
}
@@ -3948,7 +3951,7 @@ void Scene105::actions() {
switch (_game._trigger) {
case (0):
_game._player._stepEnabled = false;
- _game._player._visible = false;
+ _game._player._visible = false;
_globals._sequenceIndexes[6] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[6], true, 5, 1);
_scene->_sequences.setRange(_globals._sequenceIndexes[6], 1, 4);
_scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[6], true);
@@ -3958,12 +3961,12 @@ void Scene105::actions() {
case 1: {
int tmpIdx = _globals._sequenceIndexes[6];
_globals._sequenceIndexes[6] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[6], true, 4);
- _game.syncTimers(1, _globals._sequenceIndexes[6], 1, tmpIdx);
+ _game.syncTimers(1, _globals._sequenceIndexes[6], 1, tmpIdx);
_scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[6], false);
_vm->_sound->command(73);
_scene->_sequences.setTimingTrigger(15, 2);
}
- break;
+ break;
case 2:
_scene->deleteSequence(_globals._sequenceIndexes[6]);
@@ -3974,7 +3977,7 @@ void Scene105::actions() {
break;
case 3:
- _game.syncTimers(2, 0, 1, _globals._sequenceIndexes[6]);
+ _game.syncTimers(2, 0, 1, _globals._sequenceIndexes[6]);
_game._player._visible = true;
if (_action.isAction(NOUN_LOCK) || _action.isAction(VERB_UNLOCK))
_vm->_dialogs->show(32);
@@ -4015,7 +4018,7 @@ void Scene105::actions() {
return;
}
- if (_action.isAction(NOUN_LANTERN) && _game._objects.isInRoom(OBJ_LANTERN)) {
+ if (_action.isAction(NOUN_LANTERN) && _game._objects.isInRoom(OBJ_LANTERN)) {
_vm->_dialogs->show(10514);
_action._inProgress = false;
return;
@@ -4160,11 +4163,11 @@ void Scene105::actions() {
}
void Scene105::preActions() {
- if (_action.isAction(VERB_WALK_THROUGH, NOUN_DOOR_TO_PIT))
- _game._player._walkOffScreenSceneId = 102;
+ if (_action.isAction(VERB_WALK_THROUGH, NOUN_DOOR_TO_PIT))
+ _game._player._walkOffScreenSceneId = 102;
- if (_action.isAction(VERB_OPEN, NOUN_DOOR) || _action.isAction(VERB_UNLOCK, NOUN_DOOR) || _action.isAction(NOUN_LOCK, NOUN_DOOR))
- _game._player.walk(Common::Point(33, 128), FACING_NORTHWEST);
+ if (_action.isAction(VERB_OPEN, NOUN_DOOR) || _action.isAction(VERB_UNLOCK, NOUN_DOOR) || _action.isAction(NOUN_LOCK, NOUN_DOOR))
+ _game._player.walk(Common::Point(33, 128), FACING_NORTHWEST);
}
/*------------------------------------------------------------------------*/