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author | strangerke | 2011-04-26 00:10:08 +0200 |
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committer | strangerke | 2011-04-26 00:10:08 +0200 |
commit | 09bf964807d35328a073fad3942a3e89f84c1ea6 (patch) | |
tree | 0624339deda3bdf5f0e96dce23a07cf34bb80d99 /engines | |
parent | ff0f391a9cc90fa4600cc5c20935fb91e7bfaac5 (diff) | |
download | scummvm-rg350-09bf964807d35328a073fad3942a3e89f84c1ea6.tar.gz scummvm-rg350-09bf964807d35328a073fad3942a3e89f84c1ea6.tar.bz2 scummvm-rg350-09bf964807d35328a073fad3942a3e89f84c1ea6.zip |
HUGO: Add workaround for bug #3292389: Penelope splits up when dying in chasm
Diffstat (limited to 'engines')
-rw-r--r-- | engines/hugo/schedule.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/engines/hugo/schedule.cpp b/engines/hugo/schedule.cpp index ca1583921e..9782dbc0bd 100644 --- a/engines/hugo/schedule.cpp +++ b/engines/hugo/schedule.cpp @@ -1143,6 +1143,10 @@ void Scheduler::insertAction(act *action) { case AGSCHEDULE: curEvent->localActionFl = false; // Lasts over a new screen break; + // Workaround: When dying, switch to storyMode in order to block the keyboard. + case GAMEOVER: + _vm->getGameStatus().storyModeFl = true; + // No break on purpose default: curEvent->localActionFl = true; // Rest are for current screen only break; |