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author | Paul Gilbert | 2013-10-20 10:56:42 -0400 |
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committer | Paul Gilbert | 2013-10-20 10:56:42 -0400 |
commit | 0a4a14c9c948bd04e28ef46bede7c7e4f821e557 (patch) | |
tree | 40330cd8aa98531aa85ff31850f0fdced25eb318 /engines | |
parent | cb4184738808ab97f28531a0b4ebf384c7cda98b (diff) | |
download | scummvm-rg350-0a4a14c9c948bd04e28ef46bede7c7e4f821e557.tar.gz scummvm-rg350-0a4a14c9c948bd04e28ef46bede7c7e4f821e557.tar.bz2 scummvm-rg350-0a4a14c9c948bd04e28ef46bede7c7e4f821e557.zip |
TSAGE: Fix for R2R player sometimes appearing black after reloading
Diffstat (limited to 'engines')
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_logic.cpp | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_logic.cpp b/engines/tsage/ringworld2/ringworld2_logic.cpp index 90df72ab32..8e5537f2d1 100644 --- a/engines/tsage/ringworld2/ringworld2_logic.cpp +++ b/engines/tsage/ringworld2/ringworld2_logic.cpp @@ -622,9 +622,8 @@ void SceneHandlerExt::process(Event &event) { } void SceneHandlerExt::postLoad(int priorSceneBeforeLoad, int currentSceneBeforeLoad) { - if (priorSceneBeforeLoad == -1 || priorSceneBeforeLoad == 50 - || currentSceneBeforeLoad == 180 || priorSceneBeforeLoad == 205) - setupPaletteMaps(); + // Set up the shading maps used for showing the player in shadows + setupPaletteMaps(); if (currentSceneBeforeLoad == 2900) { R2_GLOBALS._gfxFontNumber = 50; |