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author | Borja Lorente | 2016-08-02 13:15:43 +0200 |
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committer | Borja Lorente | 2016-08-14 19:00:37 +0200 |
commit | 0acdf0c459eaf96c0b181cd3a6a94ba58a97475b (patch) | |
tree | 4d138c5bf8aa395dfa785e6f5150545bdb0a2c9a /engines | |
parent | 9ab6ce04a11de0bf5f56a7866a4837c7431cefbe (diff) | |
download | scummvm-rg350-0acdf0c459eaf96c0b181cd3a6a94ba58a97475b.tar.gz scummvm-rg350-0acdf0c459eaf96c0b181cd3a6a94ba58a97475b.tar.bz2 scummvm-rg350-0acdf0c459eaf96c0b181cd3a6a94ba58a97475b.zip |
MACVENTURE: Implement savefile deletion
Diffstat (limited to 'engines')
-rw-r--r-- | engines/macventure/detection.cpp | 8 | ||||
-rw-r--r-- | engines/macventure/saveload.cpp | 5 |
2 files changed, 12 insertions, 1 deletions
diff --git a/engines/macventure/detection.cpp b/engines/macventure/detection.cpp index 082a8acc65..f4edaefa40 100644 --- a/engines/macventure/detection.cpp +++ b/engines/macventure/detection.cpp @@ -65,12 +65,14 @@ public: virtual bool hasFeature(MetaEngineFeature f) const; virtual SaveStateList listSaves(const char *target) const; virtual int getMaximumSaveSlot() const; + virtual void removeSaveState(const char *target, int slot) const; }; bool MacVentureMetaEngine::hasFeature(MetaEngineFeature f) const { return (f == kSupportsListSaves) || - (f == kSupportsLoadingDuringStartup); + (f == kSupportsLoadingDuringStartup) || + (f == kSupportsDeleteSave); } bool MacVentureEngine::hasFeature(EngineFeature f) const { @@ -127,6 +129,10 @@ bool MacVentureMetaEngine::createInstance(OSystem * syst, Engine ** engine, cons return game != 0; } +void MacVentureMetaEngine::removeSaveState(const char *target, int slot) const { + g_system->getSavefileManager()->removeSavefile(Common::String::format("%s.%03d", target, slot)); +} + } // End of namespace MacVenture #if PLUGIN_ENABLED_DYNAMIC(MACVENTURE) diff --git a/engines/macventure/saveload.cpp b/engines/macventure/saveload.cpp index e1b6227851..1322a43510 100644 --- a/engines/macventure/saveload.cpp +++ b/engines/macventure/saveload.cpp @@ -89,6 +89,11 @@ Common::Error MacVentureEngine::saveGameState(int slot, const Common::String &de Common::OutSaveFile *file = manager->openForSaving(saveFileName); _world->saveGameInto(file); writeMetaData(file, desc); + + file->finalize(); + if (file->err()) { + warning("Could not save '%s' correctly.", saveFileName.c_str()); + } delete file; } |