aboutsummaryrefslogtreecommitdiff
path: root/engines
diff options
context:
space:
mode:
authorSven Hesse2009-10-28 14:53:35 +0000
committerSven Hesse2009-10-28 14:53:35 +0000
commit0aea18dd74b6f84bc3bc9123e9ee38ab13ef42ab (patch)
treed98e01614eeaecd47217d2ec0c29698ff8d10949 /engines
parent6550e66a57003fef1abeb07c9f775a77a15445fd (diff)
downloadscummvm-rg350-0aea18dd74b6f84bc3bc9123e9ee38ab13ef42ab.tar.gz
scummvm-rg350-0aea18dd74b6f84bc3bc9123e9ee38ab13ef42ab.tar.bz2
scummvm-rg350-0aea18dd74b6f84bc3bc9123e9ee38ab13ef42ab.zip
Style fixes
svn-id: r45468
Diffstat (limited to 'engines')
-rw-r--r--engines/gob/draw.cpp371
1 files changed, 227 insertions, 144 deletions
diff --git a/engines/gob/draw.cpp b/engines/gob/draw.cpp
index 4b47454110..2e86608e62 100644
--- a/engines/gob/draw.cpp
+++ b/engines/gob/draw.cpp
@@ -437,11 +437,13 @@ void Draw::printTextCentered(int16 id, int16 left, int16 top, int16 right,
spriteOperation(DRAW_PRINTTEXT);
}
-void Draw::oPlaytoons_sub_F_1B( uint16 id, int16 left, int16 top, int16 right, int16 bottom, char *paramStr, int16 fontIndex, int16 var4, int16 shortId) {
- int16 i, j, width;
+void Draw::oPlaytoons_sub_F_1B(uint16 id, int16 left, int16 top, int16 right, int16 bottom,
+ char *paramStr, int16 fontIndex, int16 var4, int16 shortId) {
+
+ int16 width;
char tmpStr[128];
- strcpy( tmpStr, paramStr);
+ strcpy(tmpStr, paramStr);
adjustCoords(1, &left, &top);
adjustCoords(1, &right, &bottom);
@@ -471,7 +473,9 @@ void Draw::oPlaytoons_sub_F_1B( uint16 id, int16 left, int16 top, int16 right, i
_vm->_inter->funcBlock(0);
_vm->_game->_script->pop();
}
+
strcpy(paramStr, tmpStr);
+
if (*paramStr) {
_transparency = 1;
_fontIndex = fontIndex;
@@ -490,8 +494,8 @@ void Draw::oPlaytoons_sub_F_1B( uint16 id, int16 left, int16 top, int16 right, i
} while (str2);
deltaY = (bottom - right + 1 - (strLen * _fonts[fontIndex]->getCharHeight())) / (strLen + 1);
offY = right + deltaY;
- for (i = 0; paramStr[i]; i++) {
- j = 0;
+ for (int i = 0; paramStr[i]; i++) {
+ int j = 0;
while (paramStr[i] && paramStr[i] != 92)
str[j++] = paramStr[i++];
str[j] = 0;
@@ -517,11 +521,11 @@ void Draw::oPlaytoons_sub_F_1B( uint16 id, int16 left, int16 top, int16 right, i
spriteOperation(DRAW_PRINTTEXT);
}
}
+
return;
}
-void Draw::activeWin (int16 id) {
- int i, j;
+void Draw::activeWin(int16 id) {
bool found = false;
int16 t[10], t2[10];
int nextId = -1;
@@ -533,32 +537,37 @@ void Draw::activeWin (int16 id) {
if (_fascinWin[id].id == -1)
return;
+
warning("swap screen ?");
+
forceBlit();
_vm->_video->dirtyRectsAll();
- for (i = 0; i < 10; i++) {
- t[i] = -1;
+ for (int i = 0; i < 10; i++) {
+ t[i] = -1;
t2[i] = -1;
-// oldSrf[i] = 0;
+ // oldSrf[i] = 0;
}
- for (i = 0; i < 10; i++)
+
+ for (int i = 0; i < 10; i++)
if ((i != id) && (_fascinWin[i].id > _fascinWin[id].id) && (winOverlap(i, id))) {
t[_fascinWin[i].id] = i;
found = true;
}
+
if (found) {
- for (j = 10 - 1; j >= 0; j--)
+ for (int j = 10 - 1; j >= 0; j--)
if (t[j] != -1) {
if (nextId != -1)
_vm->_video->drawSprite(*_spritesArray[_destSurface], *_fascinWin[nextId].savedSurface,
- _fascinWin[t[j]].left, _fascinWin[t[j]].top,
- _fascinWin[t[j]].left + _fascinWin[t[j]].width - 1,
- _fascinWin[t[j]].top + _fascinWin[t[j]].height - 1,
- _fascinWin[t[j]].left & 15, 0, 0);
+ _fascinWin[t[j]].left, _fascinWin[t[j]].top,
+ _fascinWin[t[j]].left + _fascinWin[t[j]].width - 1,
+ _fascinWin[t[j]].top + _fascinWin[t[j]].height - 1,
+ _fascinWin[t[j]].left & 15, 0, 0);
t2[j] = nextId;
restoreWin(t[j]);
nextId = t[j];
}
+
oldId = nextId;
_vm->_video->drawSprite(*_spritesArray[_destSurface], *_fascinWin[nextId].savedSurface,
_fascinWin[id].left, _fascinWin[id].top,
@@ -567,13 +576,14 @@ void Draw::activeWin (int16 id) {
_fascinWin[id].left & 15, 0, 0);
restoreWin(id);
nextId = id;
- for (j = 0; j < 10; j++)
+
+ for (int j = 0; j < 10; j++)
if (t[j] != -1) {
_vm->_video->drawSprite(*_spritesArray[_destSurface], *_fascinWin[nextId].savedSurface,
- _fascinWin[t[j]].left, _fascinWin[t[j]].top,
- _fascinWin[t[j]].left + _fascinWin[t[j]].width - 1,
- _fascinWin[t[j]].top + _fascinWin[t[j]].height - 1,
- _fascinWin[t[j]].left & 15, 0, 0);
+ _fascinWin[t[j]].left, _fascinWin[t[j]].top,
+ _fascinWin[t[j]].left + _fascinWin[t[j]].width - 1,
+ _fascinWin[t[j]].top + _fascinWin[t[j]].height - 1,
+ _fascinWin[t[j]].left & 15, 0, 0);
oldSrf[t[j]] = _fascinWin[nextId].savedSurface;
if (t2[j] != -1)
_vm->_video->drawSprite(*_fascinWin[t2[j]].savedSurface, *_spritesArray[_destSurface],
@@ -582,7 +592,7 @@ void Draw::activeWin (int16 id) {
_fascinWin[t[j]].height - 1, _fascinWin[t[j]].left,
_fascinWin[t[j]].top, 0);
else {
-// Shift skipped as always set to zero (?)
+ // Shift skipped as always set to zero (?)
_vm->_video->drawSprite(*_spritesArray[_destSurface], *_spritesArray[_destSurface],
_fascinWin[t[j]].left, _fascinWin[t[j]].top,
_fascinWin[t[j]].left + _fascinWin[t[j]].width - 1,
@@ -594,6 +604,7 @@ void Draw::activeWin (int16 id) {
_fascinWin[t[j]].top + _fascinWin[t[j]].height - 1);
nextId = t2[j];
}
+
tempSrf = _vm->_video->initSurfDesc(_vm->_global->_videoMode, _winMaxWidth + 15, _winMaxHeight, 0);
_vm->_video->drawSprite(*_spritesArray[_destSurface], *tempSrf,
_fascinWin[id].left, _fascinWin[id].top,
@@ -605,21 +616,26 @@ void Draw::activeWin (int16 id) {
(_fascinWin[id].left & 15) + _fascinWin[id].width - 1,
_fascinWin[id].height - 1,
_fascinWin[id].left, _fascinWin[id].top, 0);
+
_fascinWin[oldId].savedSurface.reset();
_fascinWin[oldId].savedSurface = tempSrf;
oldSrf[id] = _fascinWin[oldId].savedSurface;
-// Strangerke not sure concerning the use of _destSurface
+
+ // NOTE: Strangerke not sure concerning the use of _destSurface
dirtiedRect(_destSurface, _fascinWin[id].left, _fascinWin[id].top,
_fascinWin[id].left + _fascinWin[id].width - 1,
_fascinWin[id].top + _fascinWin[id].height - 1);
nextId = id;
- for (j = 0; j < 10; j++)
+
+ for (int j = 0; j < 10; j++)
if (oldSrf[j])
_fascinWin[j].savedSurface = oldSrf[j];
}
- for (i = 0; i < 10; i++)
+
+ for (int i = 0; i < 10; i++)
if ((i != id) && (_fascinWin[i].id > _fascinWin[id].id))
_fascinWin[i].id--;
+
_fascinWin[id].id = _winCount - 1;
}
@@ -628,14 +644,16 @@ bool Draw::winOverlap(int16 idWin1, int16 idWin2) {
(_fascinWin[idWin2].left + _fascinWin[idWin2].width <= _fascinWin[idWin1].left) ||
(_fascinWin[idWin1].top + _fascinWin[idWin1].height <= _fascinWin[idWin2].top ) ||
(_fascinWin[idWin2].top + _fascinWin[idWin2].height <= _fascinWin[idWin1].top ))
- return(false);
- return(true);
+ return false;
+
+ return true;
}
void Draw::closeWin (int16 i) {
warning("closeWin %d", i);
if (_fascinWin[i].id == -1)
return;
+
WRITE_VAR((_winVarArrayStatus / 4) + i, VAR((_winVarArrayStatus / 4) + i) | 1);
restoreWin(i);
_fascinWin[i].id = -1;
@@ -645,9 +663,9 @@ void Draw::closeWin (int16 i) {
int16 Draw::openWin(int16 id) {
if (_fascinWin[id].id != -1)
- return(0);
- _fascinWin[id].id = _winCount;
- _winCount++;
+ return 0;
+
+ _fascinWin[id].id = _winCount++;
_fascinWin[id].left = VAR((_winVarArrayLeft / 4) + id);
_fascinWin[id].top = VAR((_winVarArrayTop / 4) + id);
_fascinWin[id].width = VAR((_winVarArrayWidth / 4) + id);
@@ -658,7 +676,8 @@ int16 Draw::openWin(int16 id) {
saveWin(id);
WRITE_VAR((_winVarArrayStatus / 4) + id, VAR((_winVarArrayStatus / 4) + id) & 0xFFFFFFFE);
- return(1);
+
+ return 1;
}
void Draw::restoreWin(int16 i) {
@@ -675,29 +694,30 @@ void Draw::restoreWin(int16 i) {
void Draw::saveWin(int16 id) {
warning("saveWin");
_vm->_video->drawSprite(*_spritesArray[_destSurface], *_fascinWin[id].savedSurface,
- _fascinWin[id].left, _fascinWin[id].top,
- _fascinWin[id].left + _fascinWin[id].width - 1,
- _fascinWin[id].top + _fascinWin[id].height - 1,
- _fascinWin[id].left & 15, 0, 0);
+ _fascinWin[id].left, _fascinWin[id].top,
+ _fascinWin[id].left + _fascinWin[id].width - 1,
+ _fascinWin[id].top + _fascinWin[id].height - 1,
+ _fascinWin[id].left & 15, 0, 0);
dirtiedRect(_destSurface, _fascinWin[id].left, 0,
_fascinWin[id].left + _fascinWin[id].width - 1,
_fascinWin[id].top + _fascinWin[id].height - 1);
}
void Draw::winMove(int16 id) {
- int oldLeft, oldTop;
+ int oldLeft = _fascinWin[id].left;
+ int oldTop = _fascinWin[id].top;
- oldLeft = _fascinWin[id].left;
- oldTop = _fascinWin[id].top;
restoreWin(id);
_fascinWin[id].left = _vm->_global->_inter_mouseX;
- _fascinWin[id].top = _vm->_global->_inter_mouseY;
+ _fascinWin[id].top = _vm->_global->_inter_mouseY;
+
WRITE_VAR((_winVarArrayLeft / 4) + id, _fascinWin[id].left);
WRITE_VAR((_winVarArrayTop / 4) + id, _fascinWin[id].top);
+
saveWin(id);
-// Shift skipped as always set to zero (?)
+ // Shift skipped as always set to zero (?)
_vm->_video->drawSprite(*_frontSurface, *_spritesArray[_destSurface],
oldLeft, oldTop,
oldLeft + _fascinWin[id].width - 1,
@@ -709,10 +729,10 @@ void Draw::winMove(int16 id) {
}
void Draw::winTrace(int16 left, int16 top, int16 width, int16 height) {
-// TODO : Implement correct the trace of the Window. In short,
-// - drawline currently use the wrong surface, to be fixed
-// - dirtiedRect should be put after the 4 drawlines when the surface is fixed
-// - drawline should be replaced by a drawline with palette inversion
+ // TODO: Implement correct the trace of the Window. In short,
+ // - drawline currently use the wrong surface, to be fixed
+ // - dirtiedRect should be put after the 4 drawlines when the surface is fixed
+ // - drawline should be replaced by a drawline with palette inversion
int16 right, bottom;
@@ -730,6 +750,7 @@ void Draw::handleWinBorder(int16 id) {
int16 maxX = 320;
int16 minY = 0;
int16 maxY = 200;
+
warning("handleWinBorder");
if (VAR((_winVarArrayStatus / 4) + id) & 8)
@@ -740,104 +761,123 @@ void Draw::handleWinBorder(int16 id) {
minY = (int16)(VAR((_winVarArrayLimitsY / 4) + id) >> 16L);
if (VAR((_winVarArrayStatus / 4) + id) & 64)
maxY = (int16)(VAR((_winVarArrayLimitsY / 4) + id) & 0xFFFFL);
+
_vm->_global->_inter_mouseX = _fascinWin[id].left;
_vm->_global->_inter_mouseY = _fascinWin[id].top;
+
if (_vm->_global->_mousePresent)
_vm->_util->setMousePos(_vm->_global->_inter_mouseX, _vm->_global->_inter_mouseY);
+
winTrace(_vm->_global->_inter_mouseX, _vm->_global->_inter_mouseY, _fascinWin[id].width, _fascinWin[id].height);
_cursorX = _vm->_global->_inter_mouseX;
_cursorY = _vm->_global->_inter_mouseY;
do {
-// TODO: Usage of checkKeys to be confirmed. A simple refresh of the mouse buttons is required
+ // TODO: Usage of checkKeys to be confirmed. A simple refresh of the mouse buttons is required
_vm->_game->checkKeys(&_vm->_global->_inter_mouseX, &_vm->_global->_inter_mouseY, &_vm->_game->_mouseButtons, 1);
+
if (_vm->_global->_inter_mouseX != _cursorX || _vm->_global->_inter_mouseY != _cursorY) {
if (_vm->_global->_inter_mouseX < minX) {
_vm->_global->_inter_mouseX = minX;
if (_vm->_global->_mousePresent)
_vm->_util->setMousePos(_vm->_global->_inter_mouseX, _vm->_global->_inter_mouseY);
}
+
if (_vm->_global->_inter_mouseY < minY) {
_vm->_global->_inter_mouseY = minY;
if (_vm->_global->_mousePresent)
_vm->_util->setMousePos(_vm->_global->_inter_mouseX, _vm->_global->_inter_mouseY);
}
+
if (_vm->_global->_inter_mouseX + _fascinWin[id].width > maxX) {
_vm->_global->_inter_mouseX = maxX - _fascinWin[id].width;
if (_vm->_global->_mousePresent)
_vm->_util->setMousePos(_vm->_global->_inter_mouseX, _vm->_global->_inter_mouseY);
}
+
if (_vm->_global->_inter_mouseY + _fascinWin[id].height > maxY) {
_vm->_global->_inter_mouseY = maxY - _fascinWin[id].height;
if (_vm->_global->_mousePresent)
_vm->_util->setMousePos(_vm->_global->_inter_mouseX, _vm->_global->_inter_mouseY);
}
+
winTrace(_cursorX,_cursorY, _fascinWin[id].width, _fascinWin[id].height);
winTrace(_vm->_global->_inter_mouseX, _vm->_global->_inter_mouseY, _fascinWin[id].width, _fascinWin[id].height);
_cursorX = _vm->_global->_inter_mouseX;
_cursorY = _vm->_global->_inter_mouseY;
}
+
} while (_vm->_game->_mouseButtons);
+
winTrace(_cursorX, _cursorY, _fascinWin[id].width, _fascinWin[id].height);
_cursorX = _vm->_global->_inter_mouseX;
_cursorY = _vm->_global->_inter_mouseY;
}
int16 Draw::handleCurWin() {
- int8 i, matchNum;
+ int8 matchNum;
int16 bestMatch = -1;
warning("handleCurWin");
- if (_vm->_game->_mouseButtons != 1 || ((_vm->_draw->_renderFlags & 128) == 0))
- return(0);
- for (i = 0; i < 10; i++)
+ if ((_vm->_game->_mouseButtons != 1) || ((_vm->_draw->_renderFlags & 128) == 0))
+ return 0;
+
+ for (int i = 0; i < 10; i++)
if (_fascinWin[i].id != -1)
if ((_vm->_global->_inter_mouseX >= _fascinWin[i].left) &&
- (_vm->_global->_inter_mouseX < _fascinWin[i].left + _fascinWin[i].width) &&
- (_vm->_global->_inter_mouseY >= _fascinWin[i].top) &&
- (_vm->_global->_inter_mouseY < _fascinWin[i].top + _fascinWin[i].height)) {
+ (_vm->_global->_inter_mouseX < _fascinWin[i].left + _fascinWin[i].width) &&
+ (_vm->_global->_inter_mouseY >= _fascinWin[i].top) &&
+ (_vm->_global->_inter_mouseY < _fascinWin[i].top + _fascinWin[i].height)) {
+
if (_fascinWin[i].id == _winCount - 1) {
if ((_vm->_global->_inter_mouseX < _fascinWin[i].left + 12) &&
- (_vm->_global->_inter_mouseY < _fascinWin[i].top + 12) &&
- (VAR(_winVarArrayStatus / 4 + i) & 2)) {
+ (_vm->_global->_inter_mouseY < _fascinWin[i].top + 12) &&
+ (VAR(_winVarArrayStatus / 4 + i) & 2)) {
+
blitCursor();
activeWin(i);
closeWin(i);
_vm->_util->waitMouseRelease(1);
- return(i);
+ return i;
}
+
if ((_vm->_global->_inter_mouseX >= _fascinWin[i].left + _fascinWin[i].width - 12) &&
- (_vm->_global->_inter_mouseY < _fascinWin[i].top + 12) &&
- (VAR(_winVarArrayStatus / 4 + i) & 4) &&
- (_vm->_global->_mousePresent) &&
- (_vm->_global->_videoMode != 0x07)) {
+ (_vm->_global->_inter_mouseY < _fascinWin[i].top + 12) &&
+ (VAR(_winVarArrayStatus / 4 + i) & 4) &&
+ (_vm->_global->_mousePresent) &&
+ (_vm->_global->_videoMode != 0x07)) {
+
blitCursor();
handleWinBorder(i);
winMove(i);
_vm->_global->_inter_mouseX = _fascinWin[i].left + _fascinWin[i].width - 12 + 1;
_vm->_util->setMousePos(_vm->_global->_inter_mouseX, _vm->_global->_inter_mouseY);
- return(-i);
+ return -i;
}
- return(0);
+
+ return 0;
+
} else
if (_fascinWin[i].id > bestMatch) {
bestMatch = _fascinWin[i].id;
matchNum = i;
}
}
+
if (bestMatch != -1) {
blitCursor();
activeWin(matchNum);
}
- return(0);
+
+ return 0;
}
void Draw::winDecomp(int16 x, int16 y, SurfaceDescPtr bmp) {
-// TODO: Implementation to be confirmed (used cut and paste from another part of the code)
+ // TODO: Implementation to be confirmed (used cut and paste from another part of the code)
Resource *resource;
resource = _vm->_game->_resources->getResource((uint16) _spriteLeft,
- &_spriteRight, &_spriteBottom);
+ &_spriteRight, &_spriteBottom);
if (!resource)
return;
@@ -854,22 +894,23 @@ void Draw::winDecomp(int16 x, int16 y, SurfaceDescPtr bmp) {
}
void Draw::winDraw(int16 fct) {
- int16 left;
- int16 top;
- int16 width;
- int16 height;
-
- bool found = false;
- int i, j, k, l;
- int len;
- Resource *resource;
- int table[10];
- SurfaceDescPtr tempSrf;
+ int16 left;
+ int16 top;
+ int16 width;
+ int16 height;
+
+ bool found = false;
+ int len;
+ Resource *resource;
+ int table[10];
+ SurfaceDescPtr tempSrf;
if (_destSurface == 21) {
+
if (_vm->_global->_curWinId) {
if (_fascinWin[_vm->_global->_curWinId].id == -1)
return;
+
else {
_destSpriteX += _fascinWin[_vm->_global->_curWinId].left;
_destSpriteY += _fascinWin[_vm->_global->_curWinId].top;
@@ -879,8 +920,10 @@ void Draw::winDraw(int16 fct) {
}
}
}
+
left = _destSpriteX;
- top = _destSpriteY;
+ top = _destSpriteY;
+
} else {
if (_vm->_global->_curWinId) {
if (_fascinWin[_vm->_global->_curWinId].id == -1)
@@ -890,39 +933,45 @@ void Draw::winDraw(int16 fct) {
_spriteTop += _fascinWin[_vm->_global->_curWinId].top;
}
}
+
left = _spriteLeft;
- top = _spriteTop;
+ top = _spriteTop;
}
- for (i = 0; i < 10; i++)
+
+ for (int i = 0; i < 10; i++)
table[i] = 0;
+
switch (fct) {
- case DRAW_BLITSURF: // 0 - move
- case DRAW_FILLRECT: // 2 - fill rectangle
- width = left + _spriteRight - 1;
+ case DRAW_BLITSURF: // 0 - move
+ case DRAW_FILLRECT: // 2 - fill rectangle
+ width = left + _spriteRight - 1;
height = top + _spriteBottom - 1;
break;
- case DRAW_PUTPIXEL: // 1 - put a pixel
+
+ case DRAW_PUTPIXEL: // 1 - put a pixel
width = _destSpriteX;
height = _destSpriteY;
break;
- case DRAW_DRAWLINE: // 3 - draw line
- case DRAW_DRAWBAR: // 7 - draw border
- case DRAW_CLEARRECT: // 8 - clear rectangle
- case DRAW_FILLRECTABS:// 9 - fill rectangle, with other coordinates
+
+ case DRAW_DRAWLINE: // 3 - draw line
+ case DRAW_DRAWBAR: // 7 - draw border
+ case DRAW_CLEARRECT: // 8 - clear rectangle
+ case DRAW_FILLRECTABS: // 9 - fill rectangle, with other coordinates
width = _spriteRight;
height = _spriteBottom;
break;
- case DRAW_INVALIDATE: // 4 - Draw a circle
+
+ case DRAW_INVALIDATE: // 4 - Draw a circle
left = _destSpriteX - _spriteRight;
top = _destSpriteY - _spriteRight;
width = _destSpriteX + _spriteRight;
height = _destSpriteY + _spriteBottom;
break;
- case DRAW_LOADSPRITE: // 5 - Uncompress and load a sprite
-// TODO: check the implementation, currently dirty cut and paste of DRAW_SPRITE code
+ case DRAW_LOADSPRITE: // 5 - Uncompress and load a sprite
+ // TODO: check the implementation, currently dirty cut and paste of DRAW_SPRITE code
resource = _vm->_game->_resources->getResource((uint16) _spriteLeft,
- &_spriteRight, &_spriteBottom);
+ &_spriteRight, &_spriteBottom);
if (!resource)
break;
@@ -936,45 +985,51 @@ void Draw::winDraw(int16 fct) {
delete resource;
- width = _destSpriteX + _spriteRight - 1;
+ width = _destSpriteX + _spriteRight - 1;
height = _destSpriteY + _spriteBottom - 1;
break;
+
case DRAW_PRINTTEXT: // 6 - Display string
width = _destSpriteX - 1 + strlen(_textToPrint) * _fonts[_fontIndex]->getCharWidth();
height = _destSpriteY - 1 + _fonts[_fontIndex]->getCharHeight();
break;
+
case DRAW_DRAWLETTER: // 10 - Display a character
if (_fontToSprite[_fontIndex].sprite == -1) {
width = _destSpriteX - 1 + _fonts[_fontIndex]->getCharWidth();
height = _destSpriteY - 1 + _fonts[_fontIndex]->getCharHeight();
} else {
- width = _destSpriteX + _fontToSprite[_fontIndex].width - 1;
+ width = _destSpriteX + _fontToSprite[_fontIndex].width - 1;
height = _destSpriteY + _fontToSprite[_fontIndex].height - 1;
}
break;
+
default:
warning("Unexpected fct value");
break;
}
- for (i = 0; i < 10; i++)
+
+ for (int i = 0; i < 10; i++)
if ((i != _vm->_global->_curWinId) && (_fascinWin[i].id != -1))
if (!_vm->_global->_curWinId || _fascinWin[i].id>_fascinWin[_vm->_global->_curWinId].id)
if ((_fascinWin[i].left + _fascinWin[i].width > left) && (width >= _fascinWin[i].left) &&
- (_fascinWin[i].top + _fascinWin[i].height > top ) && (height >= _fascinWin[i].top)) {
+ (_fascinWin[i].top + _fascinWin[i].height > top ) && (height >= _fascinWin[i].top)) {
found = true;
table[_fascinWin[i].id] = i;
}
+
if ((_sourceSurface == 21) && (fct == 0)) {
_vm->_video->drawSprite(*_spritesArray[_sourceSurface], *_spritesArray[_destSurface],
- _spriteLeft, _spriteTop, _spriteLeft + _spriteRight - 1,
- _spriteTop + _spriteBottom - 1, _destSpriteX, _destSpriteY, _transparency);
+ _spriteLeft, _spriteTop, _spriteLeft + _spriteRight - 1,
+ _spriteTop + _spriteBottom - 1, _destSpriteX, _destSpriteY, _transparency);
if (!found)
return;
- if (_vm->_global->_curWinId == 0)
- j = 0;
- else
+
+ int j = 0;
+ if (_vm->_global->_curWinId != 0)
j = _fascinWin[_vm->_global->_curWinId].id + 1;
- for (i = 9; i >= j; i--) {
+
+ for (int i = 9; i >= j; i--) {
if (table[i])
_vm->_video->drawSprite(*_fascinWin[table[i]].savedSurface, *_spritesArray[_destSurface],
_fascinWin[table[i]].left & 15, 0,
@@ -984,14 +1039,16 @@ void Draw::winDraw(int16 fct) {
}
return;
}
+
if (found) {
tempSrf = _vm->_video->initSurfDesc(_vm->_global->_videoMode, width - left + 1, height - top + 1, 0);
_vm->_video->drawSprite(*_backSurface, *tempSrf, left, top, width, height, 0, 0, 0);
- if (_vm->_global->_curWinId == 0)
- j = 0;
- else
- j = _fascinWin[_vm->_global->_curWinId].id + 1;
- for (i = 9; i >= j; i--) {
+
+ int max = 0;
+ if (_vm->_global->_curWinId != 0)
+ max = _fascinWin[_vm->_global->_curWinId].id + 1;
+
+ for (int i = 9; i >= max; i--) {
if (table[i])
_vm->_video->drawSprite(*_fascinWin[table[i]].savedSurface, *tempSrf,
_fascinWin[table[i]].left & 15, 0,
@@ -1000,50 +1057,61 @@ void Draw::winDraw(int16 fct) {
_fascinWin[table[i]].left - left,
_fascinWin[table[i]].top - top , 0);
}
-// Strangerke not sure concerning the use of _destSurface
+
+ // NOTE: Strangerke not sure concerning the use of _destSurface
dirtiedRect(_destSurface, left, top, width, height);
switch (fct) {
- case DRAW_BLITSURF: // 0 - move
+ case DRAW_BLITSURF: // 0 - move
_vm->_video->drawSprite(*_spritesArray[_sourceSurface], *tempSrf,
- _spriteLeft, _spriteTop, _spriteLeft + _spriteRight - 1,
- _spriteTop + _spriteBottom - 1, 0, 0, _transparency);
+ _spriteLeft, _spriteTop, _spriteLeft + _spriteRight - 1,
+ _spriteTop + _spriteBottom - 1, 0, 0, _transparency);
break;
- case DRAW_PUTPIXEL: // 1 - put a pixel
+
+ case DRAW_PUTPIXEL: // 1 - put a pixel
_vm->_video->putPixel(0, 0, _frontColor, *tempSrf);
break;
- case DRAW_FILLRECT: // 2 - fill rectangle
+
+ case DRAW_FILLRECT: // 2 - fill rectangle
_vm->_video->fillRect(*tempSrf, 0, 0, _spriteRight - 1, _spriteBottom - 1, _backColor);
break;
- case DRAW_DRAWLINE: // 3 - draw line
+
+ case DRAW_DRAWLINE: // 3 - draw line
_vm->_video->drawLine(*tempSrf, 0, 0, _spriteRight - _destSpriteX, _spriteBottom - _destSpriteY, _frontColor);
break;
- case DRAW_INVALIDATE: // 4 - Draw a circle
+
+ case DRAW_INVALIDATE: // 4 - Draw a circle
_vm->_video->drawCircle(*tempSrf, _spriteRight, _spriteRight, _spriteRight, _frontColor);
break;
- case DRAW_LOADSPRITE: // 5 - Uncompress and load a sprite
+
+ case DRAW_LOADSPRITE: // 5 - Uncompress and load a sprite
winDecomp(0, 0, tempSrf);
break;
- case DRAW_PRINTTEXT: // 6 - Display string
+
+ case DRAW_PRINTTEXT: // 6 - Display string
len = strlen(_textToPrint);
- for (j = 0; j < len; j++)
+ for (int j = 0; j < len; j++)
_vm->_video->drawLetter(_textToPrint[j], j * _fonts[_fontIndex]->getCharWidth(), 0,
*_fonts[_fontIndex], _transparency, _frontColor, _backColor, *tempSrf);
_destSpriteX += len * _fonts[_fontIndex]->getCharWidth();
break;
- case DRAW_DRAWBAR: // 7 - draw border
+
+ case DRAW_DRAWBAR: // 7 - draw border
_vm->_video->drawLine(*tempSrf, 0, _spriteBottom - _destSpriteY, _spriteRight - _destSpriteX, _spriteBottom - _destSpriteY, _frontColor);
_vm->_video->drawLine(*tempSrf, 0, 0, 0, _spriteBottom - _destSpriteY, _frontColor);
_vm->_video->drawLine(*tempSrf, _spriteRight - _destSpriteX, 0, _spriteRight - _destSpriteX, _spriteBottom - _destSpriteY, _frontColor);
_vm->_video->drawLine(*tempSrf, 0, 0, _spriteRight - _destSpriteX, 0, _frontColor);
break;
- case DRAW_CLEARRECT: // 8 - clear rectangle
+
+ case DRAW_CLEARRECT: // 8 - clear rectangle
if (_backColor < 16)
_vm->_video->fillRect(*tempSrf, 0, 0, _spriteRight - _destSpriteX, _spriteBottom - _destSpriteY, _backColor);
break;
- case DRAW_FILLRECTABS:// 9 - fill rectangle, with other coordinates
+
+ case DRAW_FILLRECTABS: // 9 - fill rectangle, with other coordinates
_vm->_video->fillRect(*tempSrf, 0, 0, _spriteRight - _destSpriteX, _spriteBottom - _destSpriteY, _backColor);
break;
- case DRAW_DRAWLETTER: // 10 - Display a character
+
+ case DRAW_DRAWLETTER: // 10 - Display a character
if (_fontToSprite[_fontIndex].sprite == -1)
_vm->_video->drawLetter(_letterToPrint, 0, 0, *_fonts[_fontIndex], _transparency, _frontColor, _backColor, *tempSrf);
else {
@@ -1056,22 +1124,24 @@ void Draw::winDraw(int16 fct) {
yy + _fontToSprite[_fontIndex].height - 1, 0, 0, _transparency);
}
break;
+
default:
warning("Unexpected fct value");
break;
}
- if (_vm->_global->_curWinId == 0)
- i = 0;
- else
+
+ int i = 0;
+ if (_vm->_global->_curWinId != 0)
i = _fascinWin[_vm->_global->_curWinId].id + 1;
- for (;i < 10; i++) {
+
+ for (; i < 10; i++) {
if (table[i]) {
- k = table[i];
+ int k = table[i];
_vm->_video->drawSprite(*tempSrf, *_fascinWin[k].savedSurface,
0, 0, width - left, height - top,
left - _fascinWin[k].left + (_fascinWin[k].left & 15),
top - _fascinWin[k].top, 0);
-// Shift skipped as always set to zero (?)
+ // Shift skipped as always set to zero (?)
_vm->_video->drawSprite(*_frontSurface, *tempSrf,
MAX(left , _fascinWin[k].left),
MAX(top , _fascinWin[k].top),
@@ -1083,17 +1153,17 @@ void Draw::winDraw(int16 fct) {
_vm->_video->drawSprite(*_cursorSpritesBack, *tempSrf,
0, 0, _cursorWidth - 1, _cursorHeight - 1,
_cursorX - left, _cursorY - top, 0);
- for (j = 9; j > i; j--) {
+ for (int j = 9; j > i; j--) {
if (table[j] && winOverlap(k, table[j])) {
- l = table[j];
+ int l = table[j];
_vm->_video->drawSprite(*_fascinWin[l].savedSurface, *tempSrf,
MAX(_fascinWin[l].left, _fascinWin[k].left)
- - _fascinWin[l].left + (_fascinWin[l].left & 15),
+ - _fascinWin[l].left + (_fascinWin[l].left & 15),
MAX(_fascinWin[l].top , _fascinWin[k].top ) - _fascinWin[l].top,
MIN(_fascinWin[l].left + _fascinWin[l].width - 1, _fascinWin[k].left + _fascinWin[k].width - 1)
- - _fascinWin[l].left + (_fascinWin[l].left & 15),
+ - _fascinWin[l].left + (_fascinWin[l].left & 15),
MIN(_fascinWin[l].top + _fascinWin[l].height - 1, _fascinWin[k].top + _fascinWin[k].height - 1)
- - _fascinWin[l].top,
+ - _fascinWin[l].top,
MAX(_fascinWin[l].left, _fascinWin[k].left) - left,
MAX(_fascinWin[l].top , _fascinWin[k].top ) - top, 0);
}
@@ -1103,52 +1173,62 @@ void Draw::winDraw(int16 fct) {
_vm->_video->drawSprite(*tempSrf, *_backSurface, 0, 0, width - left, height - top, left, top, 0);
tempSrf.reset();
} else {
-// Strangerke not sure concerning the use of _destSurface
+ // NOTE: Strangerke not sure concerning the use of _destSurface
+
dirtiedRect(_destSurface, left, top, width, height);
switch (fct) {
- case DRAW_BLITSURF: // 0 - move
+ case DRAW_BLITSURF: // 0 - move
_vm->_video->drawSprite(*_spritesArray[_sourceSurface], *_backSurface,
_spriteLeft, _spriteTop,
_spriteLeft + _spriteRight - 1,
_spriteTop + _spriteBottom - 1,
_destSpriteX, _destSpriteY, _transparency);
break;
- case DRAW_PUTPIXEL: // 1 - put a pixel
+ case DRAW_PUTPIXEL: // 1 - put a pixel
_vm->_video->putPixel(_destSpriteX, _destSpriteY, _frontColor, *_backSurface);
break;
- case DRAW_FILLRECT: // 2 - fill rectangle
+
+ case DRAW_FILLRECT: // 2 - fill rectangle
_vm->_video->fillRect(*_backSurface, _destSpriteX, _destSpriteY, _destSpriteX + _spriteRight - 1, _destSpriteY + _spriteBottom - 1, _backColor);
break;
- case DRAW_DRAWLINE: // 3 - draw line
+
+ case DRAW_DRAWLINE: // 3 - draw line
_vm->_video->drawLine(*_backSurface, _destSpriteX, _destSpriteY, _spriteRight, _spriteBottom, _frontColor);
break;
- case DRAW_INVALIDATE: // 4 - Draw a circle
+
+ case DRAW_INVALIDATE: // 4 - Draw a circle
_vm->_video->drawCircle(*_backSurface, _spriteRight, _spriteRight, _spriteRight, _frontColor);
break;
- case DRAW_LOADSPRITE: // 5 - Uncompress and load a sprite
+
+ case DRAW_LOADSPRITE: // 5 - Uncompress and load a sprite
winDecomp(_destSpriteX, _destSpriteY, _backSurface);
break;
- case DRAW_PRINTTEXT: // 6 - Display string
+
+ case DRAW_PRINTTEXT: // 6 - Display string
len = strlen(_textToPrint);
- for ( j = 0; j < len; j++)
+ for (int j = 0; j < len; j++)
_vm->_video->drawLetter(_textToPrint[j], _destSpriteX + j * _fonts[_fontIndex]->getCharWidth(),
_destSpriteY, *_fonts[_fontIndex], _transparency, _frontColor, _backColor, *_backSurface);
_destSpriteX += len * _fonts[_fontIndex]->getCharWidth();
break;
- case DRAW_DRAWBAR: // 7 - draw border
+
+ case DRAW_DRAWBAR: // 7 - draw border
_vm->_video->drawLine(*_backSurface, _destSpriteX, _spriteBottom, _spriteRight, _spriteBottom, _frontColor);
_vm->_video->drawLine(*_backSurface, _destSpriteX, _destSpriteY, _destSpriteX, _spriteBottom, _frontColor);
_vm->_video->drawLine(*_backSurface, _spriteRight, _destSpriteY, _spriteRight, _spriteBottom, _frontColor);
_vm->_video->drawLine(*_backSurface, _destSpriteX, _destSpriteY, _spriteRight, _destSpriteY, _frontColor);
break;
- case DRAW_CLEARRECT: // 8 - clear rectangle
+
+ case DRAW_CLEARRECT: // 8 - clear rectangle
if (_backColor < 16)
_vm->_video->fillRect(*_backSurface, _destSpriteX, _destSpriteY, _spriteRight, _spriteBottom, _backColor);
break;
- case DRAW_FILLRECTABS:// 9 - fill rectangle, with other coordinates
+
+ case DRAW_FILLRECTABS: // 9 - fill rectangle, with other coordinates
_vm->_video->fillRect(*_backSurface, _destSpriteX, _destSpriteY, _spriteRight, _spriteBottom, _backColor);
break;
- case DRAW_DRAWLETTER: // 10 - Display a character
+
+ case DRAW_DRAWLETTER: // 10 - Display a character
if (_fontToSprite[_fontIndex].sprite == -1)
_vm->_video->drawLetter(_letterToPrint, _destSpriteX, _destSpriteY, *_fonts[_fontIndex], _transparency,
_frontColor, _backColor, *_spritesArray[_destSurface]);
@@ -1164,11 +1244,13 @@ void Draw::winDraw(int16 fct) {
_destSpriteX, _destSpriteY, _transparency);
}
break;
+
default:
warning("Unexpected fct value");
break;
}
}
+
if (_renderFlags & 16) {
if (_sourceSurface == 21) {
_spriteLeft -= _backDeltaX;
@@ -1179,6 +1261,7 @@ void Draw::winDraw(int16 fct) {
_destSpriteY -= _backDeltaY;
}
}
+
if (_vm->_global->_curWinId) {
_destSpriteX -= _fascinWin[_vm->_global->_curWinId].left;
_destSpriteY -= _fascinWin[_vm->_global->_curWinId].top;