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authorFilippos Karapetis2010-11-21 23:43:14 +0000
committerFilippos Karapetis2010-11-21 23:43:14 +0000
commit0b06a1fe7b8295ab1c26c9a76ec2e5a3b2716638 (patch)
tree56672cd9f88e193d8eee6cd61cb248399c513e89 /engines
parent44669ac54d849999c0c75c4f914bef4bd6d3a2d8 (diff)
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SCI: Proper fix for the QFG2 character import screen crashes (bug #3037996)
Script 944 does constant reallocations whenever the selection changes, which leads to all sorts of unpredictable crashes. Thanks to waltervn for his help on this issue svn-id: r54413
Diffstat (limited to 'engines')
-rw-r--r--engines/sci/engine/script_patches.cpp42
-rw-r--r--engines/sci/event.cpp14
2 files changed, 42 insertions, 14 deletions
diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp
index 86d9effcbe..6a9035103e 100644
--- a/engines/sci/engine/script_patches.cpp
+++ b/engines/sci/engine/script_patches.cpp
@@ -713,6 +713,45 @@ const SciScriptSignature qfg1vgaSignatures[] = {
};
// ===========================================================================
+// Script 944 in QFG2 contains the FileSelector system class, used in the
+// character import screen. This gets incorrectly called constantly, whenever
+// the user clicks on a button in order to refresh the file list. This was
+// probably done because it would be easier to refresh the list whenever the
+// user inserted a new floppy disk, or changed directory. The problem is that
+// the script has a bug, and it invalidates the text of the entries in the
+// list. This has a high probability of breaking, as the user could change the
+// list very quickly, or the garbage collector could kick in and remove the
+// deleted entries. We don't allow the user to change the directory, thus the
+// contents of the file list are constant, so we can avoid the constant file
+// and text entry refreshes whenever a button is pressed, and prevent possible
+// crashes because of these constant quick object reallocations. Fixes bug
+// #3037996.
+const byte qfg2SignatureImportDialog[] = {
+ 16,
+ 0x63, 0x20, // pToa text
+ 0x30, 0x0b, 0x00, // bnt [next state]
+ 0x7a, // push2
+ 0x39, 0x03, // pushi 03
+ 0x36, // push
+ 0x43, 0x72, 0x04, // callk Memory 4
+ 0x35, 0x00, // ldi 00
+ 0x65, 0x20, // aTop text
+ 0
+};
+
+const uint16 qfg2PatchImportDialog[] = {
+ PATCH_ADDTOOFFSET | +5,
+ 0x48, // ret
+ PATCH_END
+};
+
+// script, description, magic DWORD, adjust
+const SciScriptSignature qfg2Signatures[] = {
+ { 944, "import dialog continuous calls", 1, PATCH_MAGICDWORD(0x20, 0x30, 0x0b, 0x00), -1, qfg2SignatureImportDialog, qfg2PatchImportDialog },
+ SCI_SIGNATUREENTRY_TERMINATOR
+};
+
+// ===========================================================================
// script 298 of sq4/floppy has an issue. object "nest" uses another property
// which isn't included in property count. We return 0 in that case, the game
// adds it to nest::x. The problem is that the script also checks if x exceeds
@@ -933,6 +972,9 @@ void Script::matchSignatureAndPatch(uint16 scriptNr, byte *scriptData, const uin
case GID_QFG1VGA:
signatureTable = qfg1vgaSignatures;
break;
+ case GID_QFG2:
+ signatureTable = qfg2Signatures;
+ break;
case GID_SQ4:
signatureTable = sq4Signatures;
break;
diff --git a/engines/sci/event.cpp b/engines/sci/event.cpp
index 5d8f6a8a28..97c33d5e56 100644
--- a/engines/sci/event.cpp
+++ b/engines/sci/event.cpp
@@ -347,20 +347,6 @@ SciEvent EventManager::getScummVMEvent() {
}
}
- // WORKAROUND: In the QFG2 character screen, if the user right clicks and
- // then left clicks on something, an invalid reference is passed to kStrAt.
- // This is a script bug, as only left mouse clicks should be processed by
- // the game in that screen. Therefore, we work around it here by filtering
- // out all right and middle mouse button clicks. Fixes bug #3037996.
- if (g_sci->getGameId() == GID_QFG2 && g_sci->getEngineState()->currentRoomNumber() == 805) {
- if ((input.type == SCI_EVENT_MOUSE_PRESS || input.type == SCI_EVENT_MOUSE_RELEASE) && input.data > 1) {
- input.type = SCI_EVENT_NONE;
- input.character = 0;
- input.data = 0;
- input.modifiers = 0;
- }
- }
-
return input;
}