diff options
author | Strangerke | 2016-12-04 14:54:58 -0800 |
---|---|---|
committer | Eugene Sandulenko | 2017-01-25 22:42:11 +0100 |
commit | 0c18e81ff2a975ef1ab6464a1bef39450a2db850 (patch) | |
tree | e49926c45032784883be5219066ee3f248c92a26 /engines | |
parent | e06fc0c3df514fb382b72054f9d9848e4499a286 (diff) | |
download | scummvm-rg350-0c18e81ff2a975ef1ab6464a1bef39450a2db850.tar.gz scummvm-rg350-0c18e81ff2a975ef1ab6464a1bef39450a2db850.tar.bz2 scummvm-rg350-0c18e81ff2a975ef1ab6464a1bef39450a2db850.zip |
CRYO: Get rid of PLE16
Diffstat (limited to 'engines')
-rw-r--r-- | engines/cryo/cryolib.h | 1 | ||||
-rw-r--r-- | engines/cryo/defs.h | 4 | ||||
-rw-r--r-- | engines/cryo/eden.cpp | 133 | ||||
-rw-r--r-- | engines/cryo/eden.h | 6 |
4 files changed, 72 insertions, 72 deletions
diff --git a/engines/cryo/cryolib.h b/engines/cryo/cryolib.h index 1c84929cc5..7986155cdf 100644 --- a/engines/cryo/cryolib.h +++ b/engines/cryo/cryolib.h @@ -47,7 +47,6 @@ class CryoEngine; #define BE16(n) SW16(n) #define BE32(n) SW32(n) #endif -#define PLE16(p) ( (((byte*)(p))[1] << 8) | ((byte*)(p))[0] ) #define PLE32(p) ( (((byte*)(p))[3] << 24) | (((byte*)(p))[2] << 16) | (((byte*)(p))[1] << 8) | ((byte*)(p))[0] ) enum { diff --git a/engines/cryo/defs.h b/engines/cryo/defs.h index 652e141827..6e8d9fa53f 100644 --- a/engines/cryo/defs.h +++ b/engines/cryo/defs.h @@ -28,7 +28,7 @@ namespace Cryo { #define getElem(array, idx) \ - ( (char *)(array) + PLE16((idx) * 2 + (char *)(array)) ) + ( (char *)(array) + READ_LE_UINT16((idx) * 2 + (char *)(array)) ) /* static inline void* AGetElem(byte *arr, int16 index) { @@ -865,7 +865,7 @@ struct XYZ { }; struct cubeCursor { - unsigned char sides[6]; // spr idx for each side + unsigned char _sides[6]; // spr idx for each side unsigned char kind; signed char speed; }; diff --git a/engines/cryo/eden.cpp b/engines/cryo/eden.cpp index b0d5101a90..6f8d6bc3cf 100644 --- a/engines/cryo/eden.cpp +++ b/engines/cryo/eden.cpp @@ -91,8 +91,8 @@ EdenGame::EdenGame(CryoEngine *vm) : _vm(vm) { voiceSamplesBuffer = nullptr; needToFade = false; lastMusicNum = 0; - main_bank_buf = nullptr; - music_buf = nullptr; + _mainBankBuf = nullptr; + _musicBuf = nullptr; gameLipsync = nullptr; gamePhrases = nullptr; gameDialogs = nullptr; @@ -131,7 +131,7 @@ EdenGame::EdenGame(CryoEngine *vm) : _vm(vm) { _personTalking = false; _musicFadeFlag = 0; musicPlaying = false; - mus_samples_ptr = mus_patterns_ptr = mus_sequence_ptr = nullptr; + mus_samples_ptr = mus_patterns_ptr = _musSequencePtr = nullptr; mus_enabled = false; pCurrentObjectLocation = nullptr; byte_31D64 = false; @@ -1031,7 +1031,7 @@ void EdenGame::restoreBottomFrieze() { } void EdenGame::use_main_bank() { - _bankData = main_bank_buf; + _bankData = _mainBankBuf; } // Original name: use_bank @@ -1079,11 +1079,11 @@ void EdenGame::noclipax(int16 index, int16 x, int16 y) { byte h0, h1, mode; int16 w, h; if (_curBankNum != 117 && !_noPalette) { - if (PLE16(pix) > 2) + if (READ_LE_UINT16(pix) > 2) readPalette(pix + 2); } - pix += PLE16(pix); - pix += PLE16(pix + index * 2); + pix += READ_LE_UINT16(pix); + pix += READ_LE_UINT16(pix + index * 2); // int16 height:9 // int16 pad:6; // int16 flag:1; @@ -1163,11 +1163,11 @@ void EdenGame::noclipax_avecnoir(int16 index, int16 x, int16 y) { byte h0, h1, mode; int16 w, h; if (_curBankNum != 117) { - if (PLE16(pix) > 2) + if (READ_LE_UINT16(pix) > 2) readPalette(pix + 2); } - pix += PLE16(pix); - pix += PLE16(pix + index * 2); + pix += READ_LE_UINT16(pix); + pix += READ_LE_UINT16(pix + index * 2); // int16 height:9 // int16 pad:6; // int16 flag:1; @@ -1259,8 +1259,8 @@ void EdenGame::glow(int16 index) { byte *pix = _bankData; index += 9; - pix += PLE16(pix); - pix += PLE16(pix + index * 2); + pix += READ_LE_UINT16(pix); + pix += READ_LE_UINT16(pix + index * 2); // int16 height:9 // int16 pad:6; // int16 flag:1; @@ -1353,11 +1353,11 @@ void EdenGame::readPalette(byte *ptr) { void EdenGame::spriteOnSubtitle(int16 index, int16 x, int16 y) { byte *pix = _bankData; byte *scr = p_subtitlesview_buf + x + y * subtitles_x_width; - if ((_curBankNum != 117) && (PLE16(pix) > 2)) + if ((_curBankNum != 117) && (READ_LE_UINT16(pix) > 2)) readPalette(pix + 2); - pix += PLE16(pix); - pix += PLE16(pix + index * 2); + pix += READ_LE_UINT16(pix); + pix += READ_LE_UINT16(pix + index * 2); // int16 height:9 // int16 pad:6; // int16 flag:1; @@ -2328,7 +2328,7 @@ void EdenGame::addanim() { animationActive = true; if (p_global->_characterPtr == &kPersons[PER_ROI]) return; - perso_spr(p_global->persoSpritePtr + PLE16(p_global->persoSpritePtr)); //TODO: GetElem(0) + perso_spr(p_global->persoSpritePtr + READ_LE_UINT16(p_global->persoSpritePtr)); //TODO: GetElem(0) _mouthAnimations = _imageDesc + 200; if (p_global->_characterPtr->_id != PersonId::pidCabukaOfCantura && p_global->_characterPtr->_targetLoc != 7) //TODO: targetLoc is minisprite idx removeMouthSprite(); @@ -2386,7 +2386,7 @@ void EdenGame::perso_spr(byte *spr) { index = max_perso_desc; index *= 2; //TODO: src = GetElem(ff_C2, index) src = p_global->ff_C2; - src = src + PLE16(src + index); + src += READ_LE_UINT16(src + index); while ((c = *src++)) { *img++ = c; *img++ = *src++; @@ -2400,18 +2400,21 @@ void EdenGame::perso_spr(byte *spr) { // Original name: af_image void EdenGame::displayImage() { - byte *img = _imageDesc + 200, *img_start, *curimg = _imageDesc; + byte *img = _imageDesc + 200; - int16 count = PLE16(img); + int16 count = READ_LE_UINT16(img); if (!count) return; - img_start = img; + + byte *img_start = img; + byte *curimg = _imageDesc; + img += 2; count *= 3; while (count--) *curimg++ = *img++; img = img_start; - count = PLE16(img); + count = READ_LE_UINT16(img); img += 2; /////// draw it while (count--) { @@ -2420,21 +2423,19 @@ void EdenGame::displayImage() { uint16 y = *img++ + _gameIcons[0].sy; byte *pix = _bankData; byte *scr = p_mainview_buf + x + y * 640; - byte h0, h1, mode; - int16 w, h; index--; - if (PLE16(pix) > 2) + if (READ_LE_UINT16(pix) > 2) readPalette(pix + 2); - pix += PLE16(pix); - pix += PLE16(pix + index * 2); + pix += READ_LE_UINT16(pix); + pix += READ_LE_UINT16(pix + index * 2); // int16 height:9 // int16 pad:6; // int16 flag:1; - h0 = *pix++; - h1 = *pix++; - w = ((h1 & 1) << 8) | h0; - h = *pix++; - mode = *pix++; + byte h0 = *pix++; + byte h1 = *pix++; + int16 w = ((h1 & 1) << 8) | h0; + int16 h = *pix++; + byte mode = *pix++; if (mode != 0xFF && mode != 0xFE) continue; //TODO: enclosing block? if (h1 & 0x80) { @@ -2498,7 +2499,7 @@ void EdenGame::displayImage() { } void EdenGame::af_perso1() { - perso_spr(p_global->persoSpritePtr + PLE16(p_global->persoSpritePtr)); + perso_spr(p_global->persoSpritePtr + READ_LE_UINT16(p_global->persoSpritePtr)); displayImage(); } @@ -2525,22 +2526,22 @@ void EdenGame::loadCharacter(perso_t *perso) { useBank(p_global->_characterImageBank); _characterBankData = _bankData; byte *ptr = _bankData; - ptr += PLE16(ptr); + ptr += READ_LE_UINT16(ptr); byte *baseptr = ptr; - ptr += PLE16(ptr) - 2; - ptr = baseptr + PLE16(ptr) + 4; - _gameIcons[0].sx = PLE16(ptr); - _gameIcons[0].sy = PLE16(ptr + 2); - _gameIcons[0].ex = PLE16(ptr + 4); - _gameIcons[0].ey = PLE16(ptr + 6); + ptr += READ_LE_UINT16(ptr) - 2; + ptr = baseptr + READ_LE_UINT16(ptr) + 4; + _gameIcons[0].sx = READ_LE_UINT16(ptr); + _gameIcons[0].sy = READ_LE_UINT16(ptr + 2); + _gameIcons[0].ex = READ_LE_UINT16(ptr + 4); + _gameIcons[0].ey = READ_LE_UINT16(ptr + 6); ptr += 8; p_global->ff_C2 = ptr + 2; - max_perso_desc = PLE16(ptr) / 2; - ptr += PLE16(ptr); + max_perso_desc = READ_LE_UINT16(ptr) / 2; + ptr += READ_LE_UINT16(ptr); baseptr = ptr; - ptr += PLE16(ptr) - 2; + ptr += READ_LE_UINT16(ptr) - 2; p_global->persoSpritePtr = baseptr; - p_global->persoSpritePtr2 = baseptr + PLE16(ptr); + p_global->persoSpritePtr2 = baseptr + READ_LE_UINT16(ptr); debug("load perso: b6 len is %ld", p_global->persoSpritePtr2 - p_global->persoSpritePtr); } else { useBank(p_global->_characterImageBank); @@ -4643,10 +4644,10 @@ void EdenGame::verifh(void *ptr) { debug("* Begin unpacking resource"); head -= 6; - uint16 h0 = PLE16(head); + uint16 h0 = READ_LE_UINT16(head); head += 2; /*char unused = * */head++; - uint16 h3 = PLE16(head); + uint16 h3 = READ_LE_UINT16(head); head += 2; byte *data = h0 + head + 26; h3 -= 6; @@ -4807,7 +4808,7 @@ void EdenGame::loadpermfiles() { error("Unsupported platform"); } - loadFile(0, main_bank_buf); + loadFile(0, _mainBankBuf); loadFile(402, gameFont); loadFile(404, gameDialogs); loadFile(403, gameConditions); @@ -5174,13 +5175,13 @@ void EdenGame::displaySingleRoom(room_t *room) { icon->_actionId = b0; icon->_objectId = b0; icon->_cursorId = kActionCursors[b0]; - int16 x = PLE16(ptr); + int16 x = READ_LE_UINT16(ptr); ptr += 2; - int16 y = PLE16(ptr); + int16 y = READ_LE_UINT16(ptr); ptr += 2; - int16 ex = PLE16(ptr); + int16 ex = READ_LE_UINT16(ptr); ptr += 2; - int16 ey = PLE16(ptr); + int16 ey = READ_LE_UINT16(ptr); ptr += 2; x += p_global->room_x_base; ex += p_global->room_x_base; @@ -5515,11 +5516,11 @@ void EdenGame::allocateBuffers() { ALLOC(gameConditions, 0x4800, byte); ALLOC(gameDialogs, 0x2800, byte); ALLOC(gamePhrases, 0x10000, byte); - ALLOC(main_bank_buf, 0x9400, byte); + ALLOC(_mainBankBuf, 0x9400, byte); ALLOC(glow_buffer, 0x2800, byte); ALLOC(gameFont, 0x900, byte); ALLOC(gameLipsync, 0x205C, byte); - ALLOC(music_buf, 0x140000, byte); + ALLOC(_musicBuf, 0x140000, byte); #undef ALLOC } @@ -5533,11 +5534,11 @@ void EdenGame::freebuf() { free(gameConditions); free(gameDialogs); free(gamePhrases); - free(main_bank_buf); + free(_mainBankBuf); free(glow_buffer); free(gameFont); free(gameLipsync); - free(music_buf); + free(_musicBuf); } void EdenGame::openwindow() { @@ -6421,12 +6422,12 @@ void EdenGame::startmusique(byte num) { } loadmusicfile(num); p_global->currentMusicNum = num; - mus_sequence_ptr = music_buf + 32; //TODO: rewrite it properly - int16 seq_size = PLE16(music_buf + 30); - mus_patterns_ptr = music_buf + 30 + seq_size; - int16 pat_size = PLE16(music_buf + 27); - mus_samples_ptr = music_buf + 32 + 4 + pat_size; - int16 freq = PLE16(mus_samples_ptr - 2); + _musSequencePtr = _musicBuf + 32; //TODO: rewrite it properly + int16 seq_size = READ_LE_UINT16(_musicBuf + 30); + mus_patterns_ptr = _musicBuf + 30 + seq_size; + int16 pat_size = READ_LE_UINT16(_musicBuf + 27); + mus_samples_ptr = _musicBuf + 32 + 4 + pat_size; + int16 freq = READ_LE_UINT16(mus_samples_ptr - 2); delete _musicChannel; _musicChannel = new CSoundChannel(_vm->_mixer, freq == 166 ? 11025 : 22050, false); @@ -6448,11 +6449,11 @@ void EdenGame::musicspy() { if (_personTalking && !_voiceChannel->numQueued()) _musicFadeFlag = 3; if (_musicChannel->numQueued() < 3) { - byte patnum = mus_sequence_ptr[(int)musicSequencePos]; + byte patnum = _musSequencePtr[(int)musicSequencePos]; if (patnum == 0xFF) { // rewind musicSequencePos = 0; - patnum = mus_sequence_ptr[(int)musicSequencePos]; + patnum = _musSequencePtr[(int)musicSequencePos]; } musicSequencePos++; byte *patptr = mus_patterns_ptr + patnum * 6; @@ -6471,7 +6472,7 @@ int EdenGame::loadmusicfile(int16 num) { int32 numread = size; if (numread > 0x140000) //TODO: const numread = 0x140000; - h_bigfile.read(music_buf, numread); + h_bigfile.read(_musicBuf, numread); return size; } @@ -8347,7 +8348,7 @@ uint16 EdenGame::cher_valeur() { } else if (typ == 0x80) val = *code_ptr++; else { - val = PLE16(code_ptr); + val = READ_LE_UINT16(code_ptr); code_ptr += 2; } return val; @@ -9132,9 +9133,9 @@ void EdenGame::initCubePC() { void EdenGame::pc_selectmap(int16 num) { if (num != curs_cur_map) { pc_cursor = &pc_cursors[num]; - unsigned char *bank = main_bank_buf + PLE16(main_bank_buf); + unsigned char *bank = _mainBankBuf + READ_LE_UINT16(_mainBankBuf); for (int i = 0; i < 6; i++) { - _newface[i] = 4 + (unsigned char*)getElem(bank, pc_cursor->sides[i]); + _newface[i] = 4 + (unsigned char*)getElem(bank, pc_cursor->_sides[i]); if (curs_cur_map == -1) _face[i] = _newface[i]; } diff --git a/engines/cryo/eden.h b/engines/cryo/eden.h index 0d7418e460..9ac4f8241c 100644 --- a/engines/cryo/eden.h +++ b/engines/cryo/eden.h @@ -617,8 +617,8 @@ private: byte info_list[16]; bool needToFade; byte lastMusicNum; - byte *main_bank_buf; - byte *music_buf; + byte *_mainBankBuf; + byte *_musicBuf; byte *gameLipsync; byte *gamePhrases; byte *gameDialogs; //TODO: rename to dialogs? @@ -693,7 +693,7 @@ private: byte *mus_samples_ptr; byte *mus_patterns_ptr; //TODO: sndblock_t ? - byte *mus_sequence_ptr; + byte *_musSequencePtr; bool mus_enabled; uint16 *pCurrentObjectLocation; byte own_objects[128]; |