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authorSven Hesse2008-05-08 01:27:36 +0000
committerSven Hesse2008-05-08 01:27:36 +0000
commit0c827c8cebf3709e980bb90be32b004acda058b8 (patch)
treed40c1c4561a4591c7b440a27e1fa9c99ce8e4beb /engines
parent220d6ce82f478966db6a4760b2288750212880b9 (diff)
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Split off the actual mixing part of SoundBlaster
svn-id: r31938
Diffstat (limited to 'engines')
-rw-r--r--engines/gob/module.mk17
-rw-r--r--engines/gob/sound/soundblaster.cpp164
-rw-r--r--engines/gob/sound/soundblaster.h59
-rw-r--r--engines/gob/sound/soundmixer.cpp205
-rw-r--r--engines/gob/sound/soundmixer.h95
5 files changed, 331 insertions, 209 deletions
diff --git a/engines/gob/module.mk b/engines/gob/module.mk
index 4ff9bdf920..9f407daee5 100644
--- a/engines/gob/module.mk
+++ b/engines/gob/module.mk
@@ -1,13 +1,6 @@
MODULE := engines/gob
MODULE_OBJS := \
- sound/sound.o \
- sound/sounddesc.o \
- sound/pcspeaker.o \
- sound/adlib.o \
- sound/infogrames.o \
- sound/soundblaster.o \
- sound/cdrom.o \
dataio.o \
detection.o \
draw.o \
@@ -57,7 +50,15 @@ MODULE_OBJS := \
util.o \
video.o \
video_v1.o \
- video_v2.o
+ video_v2.o \
+ sound/sound.o \
+ sound/sounddesc.o \
+ sound/pcspeaker.o \
+ sound/adlib.o \
+ sound/infogrames.o \
+ sound/soundmixer.o \
+ sound/soundblaster.o \
+ sound/cdrom.o
# This module can be built as a plugin
ifeq ($(ENABLE_GOB), DYNAMIC_PLUGIN)
diff --git a/engines/gob/sound/soundblaster.cpp b/engines/gob/sound/soundblaster.cpp
index f5339404b4..bacb16a6d3 100644
--- a/engines/gob/sound/soundblaster.cpp
+++ b/engines/gob/sound/soundblaster.cpp
@@ -27,48 +27,20 @@
namespace Gob {
-SoundBlaster::SoundBlaster(Audio::Mixer &mixer) : _mixer(&mixer) {
- _playingSound = 0;
+SoundBlaster::SoundBlaster(Audio::Mixer &mixer) : SoundMixer(mixer) {
_curSoundDesc = 0;
- _rate = _mixer->getOutputRate();
- _end = true;
- _data = 0;
- _length = 0;
- _freq = 0;
- _repCount = 0;
-
- _offset = 0;
- _offsetFrac = 0;
- _offsetInc = 0;
-
- _cur = 0;
- _last = 0;
-
- _fade = false;
- _fadeVol = 65536;
- _fadeVolStep = 0;
- _fadeSamples = 0;
- _curFadeSamples = 0;
-
_compositionSamples = 0;
_compositionSampleCount = 0;
_compositionPos = -1;
-
- _mixer->playInputStream(Audio::Mixer::kSFXSoundType, &_handle,
- this, -1, 255, 0, false, true);
}
SoundBlaster::~SoundBlaster() {
- _mixer->stopHandle(_handle);
}
-bool SoundBlaster::isPlaying() const {
- return !_end;
-}
-
-char SoundBlaster::getPlayingSound() const {
- return _playingSound;
+void SoundBlaster::playSample(SoundDesc &sndDesc, int16 repCount,
+ int16 frequency, int16 fadeLength) {
+ SoundMixer::play(sndDesc, repCount, frequency, fadeLength);
}
void SoundBlaster::stopSound(int16 fadeLength, SoundDesc *sndDesc) {
@@ -77,25 +49,10 @@ void SoundBlaster::stopSound(int16 fadeLength, SoundDesc *sndDesc) {
if (sndDesc && (sndDesc != _curSoundDesc))
return;
- if (fadeLength <= 0) {
- _data = 0;
- _end = true;
- _playingSound = 0;
+ if (fadeLength <= 0)
_curSoundDesc = 0;
- return;
- }
-
- _fade = true;
- _fadeVol = 65536;
- _fadeSamples = (int) (fadeLength * (((double) _rate) / 10.0));
- _fadeVolStep = MAX((int32) 1, (int32) (65536 / _fadeSamples));
- _curFadeSamples = 0;
-}
-void SoundBlaster::setRepeating(int32 repCount) {
- Common::StackLock slock(_mutex);
-
- _repCount = repCount;
+ SoundMixer::stop(fadeLength);
}
void SoundBlaster::stopComposition() {
@@ -146,115 +103,24 @@ void SoundBlaster::playComposition(int16 *composition, int16 freqVal,
void SoundBlaster::setSample(SoundDesc &sndDesc, int16 repCount, int16 frequency,
int16 fadeLength) {
- if (frequency <= 0)
- frequency = sndDesc._frequency;
-
_curSoundDesc = &sndDesc;
- sndDesc._repCount = repCount - 1;
- sndDesc._frequency = frequency;
-
- _data = (int8 *) sndDesc.getData();
- _length = sndDesc.size();
- _freq = frequency;
-
- _repCount = repCount;
- _end = false;
- _playingSound = 1;
-
- _offset = 0;
- _offsetFrac = 0;
- _offsetInc = (_freq << FRAC_BITS) / _rate;
-
- _last = _cur;
- _cur = _data[0];
-
- _curFadeSamples = 0;
- if (fadeLength == 0) {
- _fade = false;
- _fadeVol = 65536;
- _fadeSamples = 0;
- _fadeVolStep = 0;
- } else {
- _fade = true;
- _fadeVol = 0;
- _fadeSamples = (int) (fadeLength * (((double) _rate) / 10.0));
- _fadeVolStep = - MAX((int32) 1, (int32) (65536 / _fadeSamples));
- }
-}
-
-void SoundBlaster::playSample(SoundDesc &sndDesc, int16 repCount, int16 frequency,
- int16 fadeLength) {
- Common::StackLock slock(_mutex);
-
- if (!_end)
- return;
-
- setSample(sndDesc, repCount, frequency, fadeLength);
+ SoundMixer::setSample(sndDesc, repCount, frequency, fadeLength);
}
void SoundBlaster::checkEndSample() {
if (_compositionPos != -1)
nextCompositionPos();
- else if ((_repCount == -1) || (--_repCount > 0)) {
- _offset = 0;
- _offsetFrac = 0;
- _end = false;
- _playingSound = 1;
- } else {
- _end = true;
- _playingSound = 0;
- }
+ else
+ SoundMixer::checkEndSample();
}
-int SoundBlaster::readBuffer(int16 *buffer, const int numSamples) {
- Common::StackLock slock(_mutex);
-
- for (int i = 0; i < numSamples; i++) {
- if (!_data)
- return i;
- if (_end || (_offset >= _length))
- checkEndSample();
- if (_end)
- return i;
-
- // Linear interpolation. See sound/rate.cpp
-
- int16 val = (_last + (((_cur - _last) * _offsetFrac +
- FRAC_HALF) >> FRAC_BITS)) << 8;
- *buffer++ = (val * _fadeVol) >> 16;
-
- _offsetFrac += _offsetInc;
-
- // Was there an integral change?
- if (fracToInt(_offsetFrac) > 0) {
- _last = _cur;
- _cur = _data[_offset];
- _offset += fracToInt(_offsetFrac);
- _offsetFrac &= FRAC_LO_MASK;
- }
-
- if (_fade) {
-
- if (++_curFadeSamples >= _fadeSamples) {
- if (_fadeVolStep > 0) {
- _data = 0;
- _end = true;
- _playingSound = 0;
- _compositionPos = -1;
- _curSoundDesc = 0;
- } else {
- _fadeVol = 65536;
- _fade = false;
- }
- } else
- _fadeVol -= _fadeVolStep;
-
- if (_fadeVol < 0)
- _fadeVol = 0;
-
- }
+void SoundBlaster::endFade() {
+ if (_fadeVolStep > 0) {
+ _compositionPos = -1;
+ _curSoundDesc = 0;
}
- return numSamples;
+
+ SoundMixer::endFade();
}
} // End of namespace Gob
diff --git a/engines/gob/sound/soundblaster.h b/engines/gob/sound/soundblaster.h
index 575d4994be..c57e4a443e 100644
--- a/engines/gob/sound/soundblaster.h
+++ b/engines/gob/sound/soundblaster.h
@@ -27,23 +27,18 @@
#define GOB_SOUND_SOUNDBLASTER_H
#include "common/mutex.h"
-#include "common/frac.h"
-#include "sound/audiostream.h"
#include "sound/mixer.h"
-#include "sound/softsynth/pcspk.h"
+
+#include "gob/sound/sounddesc.h"
+#include "gob/sound/soundmixer.h"
namespace Gob {
-class SoundBlaster : public Audio::AudioStream {
+class SoundBlaster : public SoundMixer {
public:
- char _playingSound;
-
SoundBlaster(Audio::Mixer &mixer);
~SoundBlaster();
- bool loadSample(SoundDesc &sndDesc, const char *fileName);
- void freeSample(SoundDesc &sndDesc);
-
void playSample(SoundDesc &sndDesc, int16 repCount,
int16 frequency, int16 fadeLength = 0);
void stopSound(int16 fadeLength, SoundDesc *sndDesc = 0);
@@ -53,61 +48,21 @@ public:
void stopComposition();
void endComposition();
- bool isPlaying() const;
- char getPlayingSound() const;
-
- void setRepeating(int32 repCount);
- void waitEndPlay(bool interruptible = false, bool stopComp = true);
-
- static void convToSigned(byte *buffer, int length) {
- while (length-- > 0)
- *buffer++ ^= 0x80;
- }
-
- int readBuffer(int16 *buffer, const int numSamples);
- bool isStereo() const { return false; }
- bool endOfData() const { return _end; }
- bool endOfStream() const { return false; }
- int getRate() const { return _rate; }
-
protected:
- Audio::Mixer *_mixer;
-
- Audio::SoundHandle *_activeHandle;
- Audio::SoundHandle _compositionHandle;
+ Common::Mutex _mutex;
SoundDesc *_compositionSamples;
int8 _compositionSampleCount;
int16 _composition[50];
int8 _compositionPos;
- Audio::SoundHandle _handle;
- Common::Mutex _mutex;
SoundDesc *_curSoundDesc;
- bool _end;
- int8 *_data;
- uint32 _length;
- uint32 _rate;
- int32 _freq;
- int32 _repCount;
-
- uint32 _offset;
- frac_t _offsetFrac;
- frac_t _offsetInc;
-
- int16 _cur;
- int16 _last;
-
- bool _fade;
- int32 _fadeVol;
- int32 _fadeVolStep;
- uint8 _fadeLength;
- uint32 _fadeSamples;
- uint32 _curFadeSamples;
void setSample(SoundDesc &sndDesc, int16 repCount,
int16 frequency, int16 fadeLength);
void checkEndSample();
+ void endFade();
+
void nextCompositionPos();
};
diff --git a/engines/gob/sound/soundmixer.cpp b/engines/gob/sound/soundmixer.cpp
new file mode 100644
index 0000000000..f85073ad61
--- /dev/null
+++ b/engines/gob/sound/soundmixer.cpp
@@ -0,0 +1,205 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "gob/sound/soundmixer.h"
+
+namespace Gob {
+
+SoundMixer::SoundMixer(Audio::Mixer &mixer) : _mixer(&mixer) {
+ _playingSound = 0;
+
+ _rate = _mixer->getOutputRate();
+ _end = true;
+ _data = 0;
+ _length = 0;
+ _freq = 0;
+ _repCount = 0;
+
+ _offset = 0;
+ _offsetFrac = 0;
+ _offsetInc = 0;
+
+ _cur = 0;
+ _last = 0;
+
+ _fade = false;
+ _fadeVol = 65536;
+ _fadeVolStep = 0;
+ _fadeSamples = 0;
+ _curFadeSamples = 0;
+
+ _mixer->playInputStream(Audio::Mixer::kSFXSoundType, &_handle,
+ this, -1, 255, 0, false, true);
+}
+
+SoundMixer::~SoundMixer() {
+ _mixer->stopHandle(_handle);
+}
+
+bool SoundMixer::isPlaying() const {
+ return !_end;
+}
+
+char SoundMixer::getPlayingSound() const {
+ return _playingSound;
+}
+
+void SoundMixer::stop(int16 fadeLength) {
+ Common::StackLock slock(_mutex);
+
+ if (fadeLength <= 0) {
+ _data = 0;
+ _end = true;
+ _playingSound = 0;
+ return;
+ }
+
+ _fade = true;
+ _fadeVol = 65536;
+ _fadeSamples = (int) (fadeLength * (((double) _rate) / 10.0));
+ _fadeVolStep = MAX((int32) 1, (int32) (65536 / _fadeSamples));
+ _curFadeSamples = 0;
+}
+
+void SoundMixer::setRepeating(int32 repCount) {
+ Common::StackLock slock(_mutex);
+
+ _repCount = repCount;
+}
+
+void SoundMixer::setSample(SoundDesc &sndDesc, int16 repCount, int16 frequency,
+ int16 fadeLength) {
+
+ if (frequency <= 0)
+ frequency = sndDesc._frequency;
+
+ sndDesc._repCount = repCount - 1;
+ sndDesc._frequency = frequency;
+
+ _data = (int8 *) sndDesc.getData();
+ _length = sndDesc.size();
+ _freq = frequency;
+
+ _repCount = repCount;
+ _end = false;
+ _playingSound = 1;
+
+ _offset = 0;
+ _offsetFrac = 0;
+ _offsetInc = (_freq << FRAC_BITS) / _rate;
+
+ _last = _cur;
+ _cur = _data[0];
+
+ _curFadeSamples = 0;
+ if (fadeLength == 0) {
+ _fade = false;
+ _fadeVol = 65536;
+ _fadeSamples = 0;
+ _fadeVolStep = 0;
+ } else {
+ _fade = true;
+ _fadeVol = 0;
+ _fadeSamples = (int) (fadeLength * (((double) _rate) / 10.0));
+ _fadeVolStep = - MAX((int32) 1, (int32) (65536 / _fadeSamples));
+ }
+}
+
+void SoundMixer::play(SoundDesc &sndDesc, int16 repCount, int16 frequency,
+ int16 fadeLength) {
+ Common::StackLock slock(_mutex);
+
+ if (!_end)
+ return;
+
+ setSample(sndDesc, repCount, frequency, fadeLength);
+}
+
+void SoundMixer::checkEndSample() {
+ if ((_repCount == -1) || (--_repCount > 0)) {
+ _offset = 0;
+ _offsetFrac = 0;
+ _end = false;
+ _playingSound = 1;
+ } else {
+ _end = true;
+ _playingSound = 0;
+ }
+}
+
+int SoundMixer::readBuffer(int16 *buffer, const int numSamples) {
+ Common::StackLock slock(_mutex);
+
+ for (int i = 0; i < numSamples; i++) {
+ if (!_data)
+ return i;
+ if (_end || (_offset >= _length))
+ checkEndSample();
+ if (_end)
+ return i;
+
+ // Linear interpolation. See sound/rate.cpp
+
+ int16 val = (_last + (((_cur - _last) * _offsetFrac +
+ FRAC_HALF) >> FRAC_BITS)) << 8;
+ *buffer++ = (val * _fadeVol) >> 16;
+
+ _offsetFrac += _offsetInc;
+
+ // Was there an integral change?
+ if (fracToInt(_offsetFrac) > 0) {
+ _last = _cur;
+ _cur = _data[_offset];
+ _offset += fracToInt(_offsetFrac);
+ _offsetFrac &= FRAC_LO_MASK;
+ }
+
+ if (_fade) {
+
+ if (++_curFadeSamples >= _fadeSamples)
+ endFade();
+ else
+ _fadeVol -= _fadeVolStep;
+
+ if (_fadeVol < 0)
+ _fadeVol = 0;
+
+ }
+ }
+ return numSamples;
+}
+
+void SoundMixer::endFade() {
+ if (_fadeVolStep > 0) {
+ _data = 0;
+ _end = true;
+ _playingSound = 0;
+ } else {
+ _fadeVol = 65536;
+ _fade = false;
+ }
+}
+
+} // End of namespace Gob
diff --git a/engines/gob/sound/soundmixer.h b/engines/gob/sound/soundmixer.h
new file mode 100644
index 0000000000..e22cd7b473
--- /dev/null
+++ b/engines/gob/sound/soundmixer.h
@@ -0,0 +1,95 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef GOB_SOUND_SOUNDMIXER_H
+#define GOB_SOUND_SOUNDMIXER_H
+
+#include "common/mutex.h"
+#include "common/frac.h"
+#include "sound/audiostream.h"
+#include "sound/mixer.h"
+
+#include "gob/sound/sounddesc.h"
+
+namespace Gob {
+
+class SoundMixer : public Audio::AudioStream {
+public:
+ SoundMixer(Audio::Mixer &mixer);
+ ~SoundMixer();
+
+ virtual void play(SoundDesc &sndDesc, int16 repCount,
+ int16 frequency, int16 fadeLength = 0);
+ virtual void stop(int16 fadeLength);
+
+ bool isPlaying() const;
+ char getPlayingSound() const;
+
+ void setRepeating(int32 repCount);
+
+ int readBuffer(int16 *buffer, const int numSamples);
+ bool isStereo() const { return false; }
+ bool endOfData() const { return _end; }
+ bool endOfStream() const { return false; }
+ int getRate() const { return _rate; }
+
+protected:
+ Audio::Mixer *_mixer;
+
+ Audio::SoundHandle _handle;
+ Common::Mutex _mutex;
+
+ bool _end;
+ int8 *_data;
+ uint32 _length;
+ uint32 _rate;
+ int32 _freq;
+ int32 _repCount;
+
+ uint32 _offset;
+ frac_t _offsetFrac;
+ frac_t _offsetInc;
+
+ int16 _cur;
+ int16 _last;
+
+ bool _fade;
+ int32 _fadeVol;
+ int32 _fadeVolStep;
+ uint8 _fadeLength;
+ uint32 _fadeSamples;
+ uint32 _curFadeSamples;
+
+ char _playingSound;
+
+ virtual void setSample(SoundDesc &sndDesc, int16 repCount,
+ int16 frequency, int16 fadeLength);
+ virtual void checkEndSample();
+ virtual void endFade();
+};
+
+} // End of namespace Gob
+
+#endif // GOB_SOUND_SOUNDMIXER_H