aboutsummaryrefslogtreecommitdiff
path: root/engines
diff options
context:
space:
mode:
authorWalter van Niftrik2016-12-23 20:56:56 +0100
committerWalter van Niftrik2016-12-23 20:59:02 +0100
commit0dc67a0a6e37446ed63e777712d6d239b4090d11 (patch)
treea1afcdfa6b6414a3a39ba5493e4e71e059c68ec0 /engines
parentd1905b35d5028c7dbb8d8922cf1e5c6c3178cd56 (diff)
downloadscummvm-rg350-0dc67a0a6e37446ed63e777712d6d239b4090d11.tar.gz
scummvm-rg350-0dc67a0a6e37446ed63e777712d6d239b4090d11.tar.bz2
scummvm-rg350-0dc67a0a6e37446ed63e777712d6d239b4090d11.zip
ADL: Implement hires5 savegames
Diffstat (limited to 'engines')
-rw-r--r--engines/adl/adl.cpp143
-rw-r--r--engines/adl/adl.h3
-rw-r--r--engines/adl/adl_v4.cpp92
-rw-r--r--engines/adl/adl_v4.h2
4 files changed, 171 insertions, 69 deletions
diff --git a/engines/adl/adl.cpp b/engines/adl/adl.cpp
index 81950450ab..e223fea606 100644
--- a/engines/adl/adl.cpp
+++ b/engines/adl/adl.cpp
@@ -676,6 +676,49 @@ bool AdlEngine::hasFeature(EngineFeature f) const {
}
}
+void AdlEngine::loadState(Common::ReadStream &stream) {
+ _state.room = stream.readByte();
+ _state.moves = stream.readByte();
+ _state.isDark = stream.readByte();
+ _state.time.hours = stream.readByte();
+ _state.time.minutes = stream.readByte();
+
+ uint32 size = stream.readUint32BE();
+ if (size != _state.rooms.size())
+ error("Room count mismatch (expected %i; found %i)", _state.rooms.size(), size);
+
+ for (uint i = 0; i < size; ++i) {
+ _state.rooms[i].picture = stream.readByte();
+ _state.rooms[i].curPicture = stream.readByte();
+ _state.rooms[i].isFirstTime = stream.readByte();
+ }
+
+ // NOTE: _state.curPicture is part of the save state in the original engine. We
+ // reconstruct it instead. This is believed to be safe for at least hires 0-2, but
+ // this may need to be re-evaluated for later games.
+ _state.curPicture = getCurRoom().curPicture;
+
+ size = stream.readUint32BE();
+ if (size != _state.items.size())
+ error("Item count mismatch (expected %i; found %i)", _state.items.size(), size);
+
+ Common::List<Item>::iterator item;
+ for (item = _state.items.begin(); item != _state.items.end(); ++item) {
+ item->room = stream.readByte();
+ item->picture = stream.readByte();
+ item->position.x = stream.readByte();
+ item->position.y = stream.readByte();
+ item->state = stream.readByte();
+ }
+
+ size = stream.readUint32BE();
+ if (size != _state.vars.size())
+ error("Variable count mismatch (expected %i; found %i)", _state.vars.size(), size);
+
+ for (uint i = 0; i < size; ++i)
+ _state.vars[i] = stream.readByte();
+}
+
Common::Error AdlEngine::loadGameState(int slot) {
Common::String fileName = Common::String::format("%s.s%02d", _targetName.c_str(), slot);
Common::InSaveFile *inFile = getSaveFileManager()->openForLoading(fileName);
@@ -708,47 +751,7 @@ Common::Error AdlEngine::loadGameState(int slot) {
Graphics::skipThumbnail(*inFile);
initState();
-
- _state.room = inFile->readByte();
- _state.moves = inFile->readByte();
- _state.isDark = inFile->readByte();
- _state.time.hours = inFile->readByte();
- _state.time.minutes = inFile->readByte();
-
- uint32 size = inFile->readUint32BE();
- if (size != _state.rooms.size())
- error("Room count mismatch (expected %i; found %i)", _state.rooms.size(), size);
-
- for (uint i = 0; i < size; ++i) {
- _state.rooms[i].picture = inFile->readByte();
- _state.rooms[i].curPicture = inFile->readByte();
- _state.rooms[i].isFirstTime = inFile->readByte();
- }
-
- // NOTE: _state.curPicture is part of the save state in the original engine. We
- // reconstruct it instead. This is believed to be safe for at least hires 0-2, but
- // this may need to be re-evaluated for later games.
- _state.curPicture = getCurRoom().curPicture;
-
- size = inFile->readUint32BE();
- if (size != _state.items.size())
- error("Item count mismatch (expected %i; found %i)", _state.items.size(), size);
-
- Common::List<Item>::iterator item;
- for (item = _state.items.begin(); item != _state.items.end(); ++item) {
- item->room = inFile->readByte();
- item->picture = inFile->readByte();
- item->position.x = inFile->readByte();
- item->position.y = inFile->readByte();
- item->state = inFile->readByte();
- }
-
- size = inFile->readUint32BE();
- if (size != _state.vars.size())
- error("Variable count mismatch (expected %i; found %i)", _state.vars.size(), size);
-
- for (uint i = 0; i < size; ++i)
- _state.vars[i] = inFile->readByte();
+ loadState(*inFile);
if (inFile->err() || inFile->eos())
error("Failed to load game '%s'", fileName.c_str());
@@ -765,6 +768,35 @@ bool AdlEngine::canLoadGameStateCurrently() {
return _canRestoreNow;
}
+void AdlEngine::saveState(Common::WriteStream &stream) {
+ stream.writeByte(_state.room);
+ stream.writeByte(_state.moves);
+ stream.writeByte(_state.isDark);
+ stream.writeByte(_state.time.hours);
+ stream.writeByte(_state.time.minutes);
+
+ stream.writeUint32BE(_state.rooms.size());
+ for (uint i = 0; i < _state.rooms.size(); ++i) {
+ stream.writeByte(_state.rooms[i].picture);
+ stream.writeByte(_state.rooms[i].curPicture);
+ stream.writeByte(_state.rooms[i].isFirstTime);
+ }
+
+ stream.writeUint32BE(_state.items.size());
+ Common::List<Item>::const_iterator item;
+ for (item = _state.items.begin(); item != _state.items.end(); ++item) {
+ stream.writeByte(item->room);
+ stream.writeByte(item->picture);
+ stream.writeByte(item->position.x);
+ stream.writeByte(item->position.y);
+ stream.writeByte(item->state);
+ }
+
+ stream.writeUint32BE(_state.vars.size());
+ for (uint i = 0; i < _state.vars.size(); ++i)
+ stream.writeByte(_state.vars[i]);
+}
+
Common::Error AdlEngine::saveGameState(int slot, const Common::String &desc) {
Common::String fileName = Common::String::format("%s.s%02d", _targetName.c_str(), slot);
Common::OutSaveFile *outFile = getSaveFileManager()->openForSaving(fileName);
@@ -802,34 +834,7 @@ Common::Error AdlEngine::saveGameState(int slot, const Common::String &desc) {
outFile->writeUint32BE(playTime);
_display->saveThumbnail(*outFile);
-
- outFile->writeByte(_state.room);
- outFile->writeByte(_state.moves);
- outFile->writeByte(_state.isDark);
- outFile->writeByte(_state.time.hours);
- outFile->writeByte(_state.time.minutes);
-
- outFile->writeUint32BE(_state.rooms.size());
- for (uint i = 0; i < _state.rooms.size(); ++i) {
- outFile->writeByte(_state.rooms[i].picture);
- outFile->writeByte(_state.rooms[i].curPicture);
- outFile->writeByte(_state.rooms[i].isFirstTime);
- }
-
- outFile->writeUint32BE(_state.items.size());
- Common::List<Item>::const_iterator item;
- for (item = _state.items.begin(); item != _state.items.end(); ++item) {
- outFile->writeByte(item->room);
- outFile->writeByte(item->picture);
- outFile->writeByte(item->position.x);
- outFile->writeByte(item->position.y);
- outFile->writeByte(item->state);
- }
-
- outFile->writeUint32BE(_state.vars.size());
- for (uint i = 0; i < _state.vars.size(); ++i)
- outFile->writeByte(_state.vars[i]);
-
+ saveState(*outFile);
outFile->finalize();
if (outFile->err()) {
diff --git a/engines/adl/adl.h b/engines/adl/adl.h
index dcc8f44a20..4b644ccbf4 100644
--- a/engines/adl/adl.h
+++ b/engines/adl/adl.h
@@ -42,6 +42,7 @@
namespace Common {
class ReadStream;
+class WriteStream;
class SeekableReadStream;
class File;
struct Event;
@@ -235,6 +236,8 @@ protected:
Common::Error loadGameState(int slot);
Common::Error saveGameState(int slot, const Common::String &desc);
+ virtual void loadState(Common::ReadStream &stream);
+ virtual void saveState(Common::WriteStream &stream);
Common::String readString(Common::ReadStream &stream, byte until = 0) const;
Common::String readStringAt(Common::SeekableReadStream &stream, uint offset, byte until = 0) const;
void openFile(Common::File &file, const Common::String &name) const;
diff --git a/engines/adl/adl_v4.cpp b/engines/adl/adl_v4.cpp
index 613ffd8832..2ab784f3aa 100644
--- a/engines/adl/adl_v4.cpp
+++ b/engines/adl/adl_v4.cpp
@@ -36,6 +36,98 @@ AdlEngine_v4::~AdlEngine_v4() {
delete _itemPicIndex;
}
+void AdlEngine_v4::loadState(Common::ReadStream &stream) {
+ _state.room = stream.readByte();
+ _state.region = stream.readByte();
+ _state.prevRegion = stream.readByte();
+
+ uint32 size = stream.readUint32BE();
+ if (size != _state.regions.size())
+ error("Region count mismatch (expected %i; found %i)", _state.regions.size(), size);
+
+ Common::Array<Region>::iterator region;
+ for (region = _state.regions.begin(); region != _state.regions.end(); ++region) {
+ size = stream.readUint32BE();
+ if (size != region->rooms.size())
+ error("Room count mismatch (expected %i; found %i)", region->rooms.size(), size);
+
+ Common::Array<RoomState>::iterator room;
+ for (room = region->rooms.begin(); room != region->rooms.end(); ++room) {
+ room->picture = stream.readByte();
+ room->isFirstTime = stream.readByte();
+ }
+
+ size = stream.readUint32BE();
+ if (size != region->vars.size())
+ error("Variable count mismatch (expected %i; found %i)", region->vars.size(), size);
+
+ for (uint i = 0; i < region->vars.size(); ++i)
+ region->vars[i] = stream.readByte();
+ }
+
+ size = stream.readUint32BE();
+ if (size != _state.items.size())
+ error("Item count mismatch (expected %i; found %i)", _state.items.size(), size);
+
+ Common::List<Item>::iterator item;
+ for (item = _state.items.begin(); item != _state.items.end(); ++item) {
+ item->room = stream.readByte();
+ item->region = stream.readByte();
+ item->state = stream.readByte();
+ }
+
+ size = stream.readUint32BE();
+ const uint expectedSize = _state.vars.size() - getRegion(1).vars.size();
+ if (size != expectedSize)
+ error("Variable count mismatch (expected %i; found %i)", expectedSize, size);
+
+ for (uint i = getRegion(1).vars.size(); i < size; ++i)
+ _state.vars[i] = stream.readByte();
+
+ if (stream.err() || stream.eos())
+ return;
+
+ loadRegion(_state.region);
+ restoreRoomState(_state.room);
+ _roomOnScreen = _picOnScreen = 0;
+}
+
+void AdlEngine_v4::saveState(Common::WriteStream &stream) {
+ backupVars();
+ backupRoomState(_state.room);
+
+ stream.writeByte(_state.room);
+ stream.writeByte(_state.region);
+ stream.writeByte(_state.prevRegion);
+
+ stream.writeUint32BE(_state.regions.size());
+ Common::Array<Region>::const_iterator region;
+ for (region = _state.regions.begin(); region != _state.regions.end(); ++region) {
+ stream.writeUint32BE(region->rooms.size());
+ Common::Array<RoomState>::const_iterator room;
+ for (room = region->rooms.begin(); room != region->rooms.end(); ++room) {
+ stream.writeByte(room->picture);
+ stream.writeByte(room->isFirstTime);
+ }
+
+ stream.writeUint32BE(region->vars.size());
+ for (uint i = 0; i < region->vars.size(); ++i)
+ stream.writeByte(region->vars[i]);
+ }
+
+ stream.writeUint32BE(_state.items.size());
+ Common::List<Item>::const_iterator item;
+ for (item = _state.items.begin(); item != _state.items.end(); ++item) {
+ stream.writeByte(item->room);
+ stream.writeByte(item->region);
+ stream.writeByte(item->state);
+ }
+
+ stream.writeUint32BE(_state.vars.size() - getRegion(1).vars.size());
+ for (uint i = getRegion(1).vars.size(); i < _state.vars.size(); ++i)
+ stream.writeByte(_state.vars[i]);
+}
+
Common::String AdlEngine_v4::loadMessage(uint idx) const {
Common::String str = AdlEngine_v3::loadMessage(idx);
diff --git a/engines/adl/adl_v4.h b/engines/adl/adl_v4.h
index 1fd0a72b1d..c1f9bfbd73 100644
--- a/engines/adl/adl_v4.h
+++ b/engines/adl/adl_v4.h
@@ -49,6 +49,8 @@ protected:
AdlEngine_v4(OSystem *syst, const AdlGameDescription *gd);
// AdlEngine
+ virtual void loadState(Common::ReadStream &stream);
+ virtual void saveState(Common::WriteStream &stream);
virtual Common::String loadMessage(uint idx) const;
virtual Common::String getItemDescription(const Item &item) const;
virtual void switchRegion(byte region);