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author | Paul Gilbert | 2013-11-28 10:58:20 -0500 |
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committer | Paul Gilbert | 2013-11-28 10:58:20 -0500 |
commit | 0df36b4b1c5f3b5dc0e752a016c6643c0bfee73f (patch) | |
tree | d5b39da2b077778470e5adf991b3f0da9f0dc1f2 /engines | |
parent | 1ba391817995cfd6f18c0cbe85ee23161facdd70 (diff) | |
download | scummvm-rg350-0df36b4b1c5f3b5dc0e752a016c6643c0bfee73f.tar.gz scummvm-rg350-0df36b4b1c5f3b5dc0e752a016c6643c0bfee73f.tar.bz2 scummvm-rg350-0df36b4b1c5f3b5dc0e752a016c6643c0bfee73f.zip |
TSAGE: R2R minimap scrolling fix applies vertically as well
Diffstat (limited to 'engines')
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_logic.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_logic.cpp b/engines/tsage/ringworld2/ringworld2_logic.cpp index 6444b26d56..e1d6e79423 100644 --- a/engines/tsage/ringworld2/ringworld2_logic.cpp +++ b/engines/tsage/ringworld2/ringworld2_logic.cpp @@ -1598,7 +1598,7 @@ void MazeUI::draw() { (_cellSize.y - 1)) / _cellSize.y; // Loop to handle the cell rows of the visible display area one at a time - for (int yCtr = 0; yCtr < _cellsVisible.y; ++yCtr, yPos += ySize) { + for (int yCtr = 0; yCtr <= _cellsVisible.y; ++yCtr, yPos += ySize) { int cellY = _mapOffset.y / _cellSize.y + yCtr; // Loop to iterate through the horizontal visible cells to build up |