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authorStrangerke2014-02-09 00:36:50 +0100
committerStrangerke2014-02-09 00:36:50 +0100
commit0e6c4de8c644784c7404efb759a3274ccadcb20d (patch)
treef62ebde9e686f5894dccc2568f7565e032934112 /engines
parent2e388b33433431fab1e3ee308c77a62e7c34f032 (diff)
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TSAGE: Ringworld - Remove a redundant check on the previous scene number in scene 9500
Diffstat (limited to 'engines')
-rw-r--r--engines/tsage/ringworld/ringworld_scenes10.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/tsage/ringworld/ringworld_scenes10.cpp b/engines/tsage/ringworld/ringworld_scenes10.cpp
index eac181e350..116dca10e9 100644
--- a/engines/tsage/ringworld/ringworld_scenes10.cpp
+++ b/engines/tsage/ringworld/ringworld_scenes10.cpp
@@ -1217,7 +1217,7 @@ void Scene9500::postInit(SceneObjectList *OwnerList) {
g_globals->_events.setCursor(CURSOR_WALK);
g_globals->_player.disableControl();
- if ((g_globals->_sceneManager._previousScene == 9200) || (g_globals->_sceneManager._previousScene != 9850)) {
+ if (g_globals->_sceneManager._previousScene != 9850) {
_sceneMode = 0;
if (RING_INVENTORY._helmet._sceneNumber != 1) {
setAction(&_sequenceManager, this, 9501, &g_globals->_player, &_candle, NULL);