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author | Martin Kiewitz | 2010-06-09 13:27:59 +0000 |
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committer | Martin Kiewitz | 2010-06-09 13:27:59 +0000 |
commit | 0f2e6b0f856afdfb540b681a194d001d051029f5 (patch) | |
tree | 434270afc6b4bd05903f4508a84cb337ab70b2d0 /engines | |
parent | 2c629a04dd502ff130127072e69724b2eec29c68 (diff) | |
download | scummvm-rg350-0f2e6b0f856afdfb540b681a194d001d051029f5.tar.gz scummvm-rg350-0f2e6b0f856afdfb540b681a194d001d051029f5.tar.bz2 scummvm-rg350-0f2e6b0f856afdfb540b681a194d001d051029f5.zip |
SCI: fix multiple playing of the same sound in a row (without using looping) - thx to LordHoto for helping me finding this one out - fixes pharkas right at the start (hammering only played once)
svn-id: r49538
Diffstat (limited to 'engines')
-rw-r--r-- | engines/sci/sound/music.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/sci/sound/music.cpp b/engines/sci/sound/music.cpp index fa5716e7cc..254c70a24f 100644 --- a/engines/sci/sound/music.cpp +++ b/engines/sci/sound/music.cpp @@ -317,6 +317,8 @@ void SciMusic::soundPlay(MusicEntry *pSnd) { pSnd->pLoopStream, -1, pSnd->volume, 0, DisposeAfterUse::NO); } else { + // Rewind in case we play the same sample multiple times (non-looped) like in pharkas right at the start + pSnd->pStreamAud->rewind(); _pMixer->playStream(pSnd->soundType, &pSnd->hCurrentAud, pSnd->pStreamAud, -1, pSnd->volume, 0, DisposeAfterUse::NO); |