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authorMartin Kiewitz2010-08-02 21:57:17 +0000
committerMartin Kiewitz2010-08-02 21:57:17 +0000
commit0f339921edc7908fafa4a9098211255abd6ee13c (patch)
tree8b872fdaff55422f4815ae09be55f30019c9fe86 /engines
parentd42d7ad6c52ad90c53b510f10611cbbb6eb56f5b (diff)
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SCI: only display qfg-import information dialog once
per room usage svn-id: r51664
Diffstat (limited to 'engines')
-rw-r--r--engines/sci/engine/kgraphics.cpp22
1 files changed, 14 insertions, 8 deletions
diff --git a/engines/sci/engine/kgraphics.cpp b/engines/sci/engine/kgraphics.cpp
index 2b0e3b3726..e1e92b1cf9 100644
--- a/engines/sci/engine/kgraphics.cpp
+++ b/engines/sci/engine/kgraphics.cpp
@@ -918,14 +918,20 @@ reg_t kDrawControl(EngineState *s, int argc, reg_t *argv) {
if (objName == "savedHeros") {
// Import of QfG character files dialog is shown
// display additional popup information before letting user use it
- GUI::MessageDialog dialog("Characters saved inside ScummVM are shown "
- "automatically. Character files saved in the original "
- "interpreter need to be put inside ScummVM's saved games "
- "directory and a prefix needs to be added depending on which "
- "game it was saved in: 'qfg1-' for Quest for Glory 1, 'qfg2-' "
- "for Quest for Glory 2. Example: 'qfg2-thief.sav'.",
- "OK");
- dialog.runModal();
+ reg_t changeDirButton = s->_segMan->findObjectByName("changeDirItem");
+ if (!changeDirButton.isNull()) {
+ // check if checkDirButton is still enabled, in that case we are called the first time during that room
+ if (!(readSelectorValue(s->_segMan, changeDirButton, SELECTOR(state)) & SCI_CONTROLS_STYLE_DISABLED)) {
+ GUI::MessageDialog dialog("Characters saved inside ScummVM are shown "
+ "automatically. Character files saved in the original "
+ "interpreter need to be put inside ScummVM's saved games "
+ "directory and a prefix needs to be added depending on which "
+ "game it was saved in: 'qfg1-' for Quest for Glory 1, 'qfg2-' "
+ "for Quest for Glory 2. Example: 'qfg2-thief.sav'.",
+ "OK");
+ dialog.runModal();
+ }
+ }
}
_k_GenericDrawControl(s, controlObject, false);