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authorStrangerke2016-04-24 11:59:30 +0200
committerEugene Sandulenko2016-05-10 09:54:21 +0200
commit1095af09a666e9e44c9f95b2e6d41436e3189604 (patch)
tree38108b484a1ee896981eb1188f7f6c2f45bb9f1d /engines
parenta5d312b23f68ef3480a5e7bd516ea844dafa8318 (diff)
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GNAP: Refactor scene 38
Diffstat (limited to 'engines')
-rw-r--r--engines/gnap/gnap.h6
-rw-r--r--engines/gnap/scenes/scene38.cpp392
-rw-r--r--engines/gnap/scenes/scene38.h48
-rw-r--r--engines/gnap/scenes/scenecore.cpp9
4 files changed, 248 insertions, 207 deletions
diff --git a/engines/gnap/gnap.h b/engines/gnap/gnap.h
index 79e6b6344e..4bcf7fc981 100644
--- a/engines/gnap/gnap.h
+++ b/engines/gnap/gnap.h
@@ -606,12 +606,6 @@ public:
// Shared by scenes 17 & 18
int _s18_garbageCanPos;
- // Scene 38
- int scene38_init();
- void scene38_updateHotspots();
- void scene38_run();
- void scene38_updateAnimations();
-
// Scene 39
int _s39_currGuySequenceId, _s39_nextGuySequenceId;
int scene39_init();
diff --git a/engines/gnap/scenes/scene38.cpp b/engines/gnap/scenes/scene38.cpp
index 81da7642b4..9360afdd54 100644
--- a/engines/gnap/scenes/scene38.cpp
+++ b/engines/gnap/scenes/scene38.cpp
@@ -23,6 +23,7 @@
#include "gnap/gnap.h"
#include "gnap/gamesys.h"
#include "gnap/resource.h"
+#include "gnap/scenes/scene38.h"
namespace Gnap {
@@ -52,156 +53,156 @@ enum {
kASPlatypusHoldingTrapDoor = 6
};
-int GnapEngine::scene38_init() {
- _gameSys->setAnimation(0, 0, 0);
- _gameSys->setAnimation(0, 0, 1);
- return 0xA5;
+Scene38::Scene38(GnapEngine *vm) : Scene(vm) {
}
-void GnapEngine::scene38_updateHotspots() {
- setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
- setHotspot(kHSExitHouse, 150, 585, 650, 600, SF_EXIT_D_CURSOR, 0, 8);
- setHotspot(kHSExitCave, 430, 440, 655, 470, SF_WALKABLE, 0, 8);
- setHotspot(kHSTrapDoorLid1, 525, 265, 640, 350, SF_DISABLED);
- setHotspot(kHSTrapDoorLid2, 555, 350, 670, 430, SF_DISABLED);
- setHotspot(kHSHuntingTrophy, 170, 85, 250, 190, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 0, 8);
- setHotspot(kHSWalkArea1, 330, 270, 640, 380, SF_DISABLED | SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 0, 8);
- setHotspot(kHSWalkArea2, 0, 0, 799, 396);
- setHotspot(kHSWalkArea3, 0, 585, 799, 599, SF_WALKABLE | SF_DISABLED);
- setHotspot(kHSWalkArea4, 0, 0, 97, 445);
- setHotspot(kHSWalkArea5, 770, 0, 799, 445);
- setHotspot(kHSWalkArea6, 393, 0, 698, 445, SF_WALKABLE | SF_DISABLED);
- setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
- if (_platypusActionStatus == kASPlatypusHoldingTrapDoor)
- _hotspots[kHSPlatypus]._flags = SF_WALKABLE | SF_DISABLED;
- if (_platypusActionStatus == kASPlatypusHoldingTrapDoor)
- _hotspots[kHSExitCave]._flags = SF_EXIT_D_CURSOR;
- else if (_gnapActionStatus == kASHoldingHuntingTrophy)
- _hotspots[kHSExitCave]._flags = SF_EXIT_D_CURSOR;
- if (_platypusActionStatus == kASPlatypusHoldingTrapDoor)
- _hotspots[kHSTrapDoorLid1]._flags = SF_DISABLED;
- else if (_gnapActionStatus == kASHoldingHuntingTrophy)
- _hotspots[kHSTrapDoorLid1]._flags = SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR;
- if (_platypusActionStatus == kASPlatypusHoldingTrapDoor)
- _hotspots[kHSTrapDoorLid2]._flags = SF_DISABLED;
- else if (_gnapActionStatus == kASHoldingHuntingTrophy)
- _hotspots[kHSTrapDoorLid2]._flags = SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR;
- if (_platypusActionStatus == kASPlatypusHoldingTrapDoor)
- _hotspots[kHSWalkArea6]._flags = SF_NONE;
- _hotspotsCount = 13;
+int Scene38::init() {
+ _vm->_gameSys->setAnimation(0, 0, 0);
+ _vm->_gameSys->setAnimation(0, 0, 1);
+ return 0xA5;
}
-void GnapEngine::scene38_run() {
+void Scene38::updateHotspots() {
+ _vm->setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ _vm->setHotspot(kHSExitHouse, 150, 585, 650, 600, SF_EXIT_D_CURSOR, 0, 8);
+ _vm->setHotspot(kHSExitCave, 430, 440, 655, 470, SF_WALKABLE, 0, 8);
+ _vm->setHotspot(kHSTrapDoorLid1, 525, 265, 640, 350, SF_DISABLED);
+ _vm->setHotspot(kHSTrapDoorLid2, 555, 350, 670, 430, SF_DISABLED);
+ _vm->setHotspot(kHSHuntingTrophy, 170, 85, 250, 190, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 0, 8);
+ _vm->setHotspot(kHSWalkArea1, 330, 270, 640, 380, SF_DISABLED | SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 0, 8);
+ _vm->setHotspot(kHSWalkArea2, 0, 0, 799, 396);
+ _vm->setHotspot(kHSWalkArea3, 0, 585, 799, 599, SF_WALKABLE | SF_DISABLED);
+ _vm->setHotspot(kHSWalkArea4, 0, 0, 97, 445);
+ _vm->setHotspot(kHSWalkArea5, 770, 0, 799, 445);
+ _vm->setHotspot(kHSWalkArea6, 393, 0, 698, 445, SF_WALKABLE | SF_DISABLED);
+ _vm->setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
+ if (_vm->_platypusActionStatus == kASPlatypusHoldingTrapDoor)
+ _vm->_hotspots[kHSPlatypus]._flags = SF_WALKABLE | SF_DISABLED;
+ if (_vm->_platypusActionStatus == kASPlatypusHoldingTrapDoor)
+ _vm->_hotspots[kHSExitCave]._flags = SF_EXIT_D_CURSOR;
+ else if (_vm->_gnapActionStatus == kASHoldingHuntingTrophy)
+ _vm->_hotspots[kHSExitCave]._flags = SF_EXIT_D_CURSOR;
+ if (_vm->_platypusActionStatus == kASPlatypusHoldingTrapDoor)
+ _vm->_hotspots[kHSTrapDoorLid1]._flags = SF_DISABLED;
+ else if (_vm->_gnapActionStatus == kASHoldingHuntingTrophy)
+ _vm->_hotspots[kHSTrapDoorLid1]._flags = SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR;
+ if (_vm->_platypusActionStatus == kASPlatypusHoldingTrapDoor)
+ _vm->_hotspots[kHSTrapDoorLid2]._flags = SF_DISABLED;
+ else if (_vm->_gnapActionStatus == kASHoldingHuntingTrophy)
+ _vm->_hotspots[kHSTrapDoorLid2]._flags = SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR;
+ if (_vm->_platypusActionStatus == kASPlatypusHoldingTrapDoor)
+ _vm->_hotspots[kHSWalkArea6]._flags = SF_NONE;
+ _vm->_hotspotsCount = 13;
+}
- queueInsertDeviceIcon();
- _gameSys->insertSequence(0x9B, 0, 0, 0, kSeqNone, 0, 0, 0);
+void Scene38::run() {
+ _vm->queueInsertDeviceIcon();
+ _vm->_gameSys->insertSequence(0x9B, 0, 0, 0, kSeqNone, 0, 0, 0);
- if (_prevSceneNum == 39) {
- initGnapPos(3, 7, kDirBottomLeft);
- initPlatypusPos(4, 7, kDirUnk4);
+ if (_vm->_prevSceneNum == 39) {
+ _vm->initGnapPos(3, 7, kDirBottomLeft);
+ _vm->initPlatypusPos(4, 7, kDirUnk4);
} else {
- initGnapPos(3, 8, kDirBottomRight);
- initPlatypusPos(4, 8, kDirNone);
+ _vm->initGnapPos(3, 8, kDirBottomRight);
+ _vm->initPlatypusPos(4, 8, kDirNone);
}
- endSceneInit();
-
- while (!_sceneDone) {
-
- updateMouseCursor();
- updateCursorByHotspot();
+ _vm->endSceneInit();
- _sceneClickedHotspot = getClickedHotspotId();
- updateGrabCursorSprite(0, 0);
+ while (!_vm->_sceneDone) {
+ _vm->updateMouseCursor();
+ _vm->updateCursorByHotspot();
- switch (_sceneClickedHotspot) {
+ _vm->_sceneClickedHotspot = _vm->getClickedHotspotId();
+ _vm->updateGrabCursorSprite(0, 0);
+ switch (_vm->_sceneClickedHotspot) {
case kHSDevice:
- runMenu();
- scene38_updateHotspots();
+ _vm->runMenu();
+ updateHotspots();
break;
case kHSPlatypus:
- if (_gnapActionStatus == kASHoldingHuntingTrophy) {
- _gnapActionStatus = kASReleaseHuntingTrophy;
- } else if (_grabCursorSpriteIndex >= 0) {
- playGnapImpossible(_platX, _platY);
+ if (_vm->_gnapActionStatus == kASHoldingHuntingTrophy) {
+ _vm->_gnapActionStatus = kASReleaseHuntingTrophy;
+ } else if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapImpossible(_vm->_platX, _vm->_platY);
} else {
- switch (_verbCursor) {
+ switch (_vm->_verbCursor) {
case LOOK_CURSOR:
- playGnapMoan1(_platX, _platY);
+ _vm->playGnapMoan1(_vm->_platX, _vm->_platY);
break;
case GRAB_CURSOR:
- gnapKissPlatypus(0);
+ _vm->gnapKissPlatypus(0);
break;
case TALK_CURSOR:
- playGnapBrainPulsating(_platX, _platY);
- playPlatypusSequence(getPlatypusSequenceId());
+ _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY);
+ _vm->playPlatypusSequence(_vm->getPlatypusSequenceId());
break;
case PLAT_CURSOR:
- playGnapImpossible(_platX, _platY);
+ _vm->playGnapImpossible(_vm->_platX, _vm->_platY);
break;
}
}
break;
case kHSExitHouse:
- if (_gnapActionStatus == kASHoldingHuntingTrophy) {
- _gnapActionStatus = kASReleaseHuntingTrophy;
+ if (_vm->_gnapActionStatus == kASHoldingHuntingTrophy) {
+ _vm->_gnapActionStatus = kASReleaseHuntingTrophy;
} else {
- _isLeavingScene = true;
- gnapWalkTo(-1, -1, 0, 0x107AE, 1);
- _gnapActionStatus = kASLeaveScene;
- _newSceneNum = 37;
+ _vm->_isLeavingScene = true;
+ _vm->gnapWalkTo(-1, -1, 0, 0x107AE, 1);
+ _vm->_gnapActionStatus = kASLeaveScene;
+ _vm->_newSceneNum = 37;
}
break;
case kHSExitCave:
- if (_gnapActionStatus == kASHoldingHuntingTrophy) {
- _gnapActionStatus = kASReleaseHuntingTrophy;
- if (_platypusActionStatus == kASPlatypusHoldingTrapDoor)
- _isLeavingScene = true;
- } else if (_platypusActionStatus == kASPlatypusHoldingTrapDoor) {
- _sceneWaiting = false;
- _isLeavingScene = true;
- gnapWalkTo(5, 7, 0, 0x107BB, 1);
- _newSceneNum = 39;
- _gnapActionStatus = kASExitCave;
+ if (_vm->_gnapActionStatus == kASHoldingHuntingTrophy) {
+ _vm->_gnapActionStatus = kASReleaseHuntingTrophy;
+ if (_vm->_platypusActionStatus == kASPlatypusHoldingTrapDoor)
+ _vm->_isLeavingScene = true;
+ } else if (_vm->_platypusActionStatus == kASPlatypusHoldingTrapDoor) {
+ _vm->_sceneWaiting = false;
+ _vm->_isLeavingScene = true;
+ _vm->gnapWalkTo(5, 7, 0, 0x107BB, 1);
+ _vm->_newSceneNum = 39;
+ _vm->_gnapActionStatus = kASExitCave;
}
break;
case kHSTrapDoorLid1:
case kHSTrapDoorLid2:
- if (_gnapActionStatus == kASHoldingHuntingTrophy) {
- if (_verbCursor == PLAT_CURSOR && _platypusActionStatus != kASPlatypusHoldingTrapDoor)
- _gnapActionStatus = kASUsePlatypusWithTrapDoor;
+ if (_vm->_gnapActionStatus == kASHoldingHuntingTrophy) {
+ if (_vm->_verbCursor == PLAT_CURSOR && _vm->_platypusActionStatus != kASPlatypusHoldingTrapDoor)
+ _vm->_gnapActionStatus = kASUsePlatypusWithTrapDoor;
else
- _gnapActionStatus = kASReleaseHuntingTrophy;
+ _vm->_gnapActionStatus = kASReleaseHuntingTrophy;
}
break;
case kHSHuntingTrophy:
- if (_gnapActionStatus != kASHoldingHuntingTrophy) {
- if (_grabCursorSpriteIndex >= 0) {
- playGnapShowCurrItem(3, 6, 2, 0);
+ if (_vm->_gnapActionStatus != kASHoldingHuntingTrophy) {
+ if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapShowCurrItem(3, 6, 2, 0);
} else {
- switch (_verbCursor) {
+ switch (_vm->_verbCursor) {
case LOOK_CURSOR:
- playGnapScratchingHead(0, 0);
+ _vm->playGnapScratchingHead(0, 0);
break;
case GRAB_CURSOR:
- if (_platypusActionStatus == kASPlatypusHoldingTrapDoor)
- playGnapImpossible(0, 0);
+ if (_vm->_platypusActionStatus == kASPlatypusHoldingTrapDoor)
+ _vm->playGnapImpossible(0, 0);
else {
- gnapWalkTo(3, 6, 0, 0x107BB, 1);
- platypusWalkTo(4, 8, -1, -1, 1);
- _gnapActionStatus = kASUseHuntingTrophy;
+ _vm->gnapWalkTo(3, 6, 0, 0x107BB, 1);
+ _vm->platypusWalkTo(4, 8, -1, -1, 1);
+ _vm->_gnapActionStatus = kASUseHuntingTrophy;
}
break;
case TALK_CURSOR:
- playGnapBrainPulsating(2, 0);
+ _vm->playGnapBrainPulsating(2, 0);
break;
case PLAT_CURSOR:
- playGnapImpossible(0, 0);
+ _vm->playGnapImpossible(0, 0);
break;
}
}
@@ -217,148 +218,143 @@ void GnapEngine::scene38_run() {
case kHSWalkArea4:
case kHSWalkArea5:
case kHSWalkArea6:
- if (_gnapActionStatus == kASHoldingHuntingTrophy)
- _gnapActionStatus = kASReleaseHuntingTrophy;
- else if (_gnapActionStatus < 0)
- gnapWalkTo(-1, -1, -1, -1, 1);
+ if (_vm->_gnapActionStatus == kASHoldingHuntingTrophy)
+ _vm->_gnapActionStatus = kASReleaseHuntingTrophy;
+ else if (_vm->_gnapActionStatus < 0)
+ _vm->gnapWalkTo(-1, -1, -1, -1, 1);
break;
default:
- if (_mouseClickState._left) {
- if (_gnapActionStatus == kASHoldingHuntingTrophy)
- _gnapActionStatus = kASReleaseHuntingTrophy;
- else if (_gnapActionStatus < 0)
- gnapWalkTo(-1, -1, -1, -1, 1);
- _mouseClickState._left = false;
+ if (_vm->_mouseClickState._left) {
+ if (_vm->_gnapActionStatus == kASHoldingHuntingTrophy)
+ _vm->_gnapActionStatus = kASReleaseHuntingTrophy;
+ else if (_vm->_gnapActionStatus < 0)
+ _vm->gnapWalkTo(-1, -1, -1, -1, 1);
+ _vm->_mouseClickState._left = false;
}
break;
-
}
- scene38_updateAnimations();
+ updateAnimations();
- if (!_isLeavingScene) {
- updatePlatypusIdleSequence();
- updateGnapIdleSequence();
+ if (!_vm->_isLeavingScene) {
+ _vm->updatePlatypusIdleSequence();
+ _vm->updateGnapIdleSequence();
}
- checkGameKeys();
+ _vm->checkGameKeys();
- if (isKeyStatus1(8)) {
- clearKeyStatus1(8);
- runMenu();
- scene38_updateHotspots();
+ if (_vm->isKeyStatus1(8)) {
+ _vm->clearKeyStatus1(8);
+ _vm->runMenu();
+ updateHotspots();
}
- gameUpdateTick();
-
+ _vm->gameUpdateTick();
}
-
}
-void GnapEngine::scene38_updateAnimations() {
-
- if (_gameSys->getAnimationStatus(0) == 2) {
- _gameSys->setAnimation(0, 0, 0);
- switch (_gnapActionStatus) {
+void Scene38::updateAnimations() {
+ if (_vm->_gameSys->getAnimationStatus(0) == 2) {
+ _vm->_gameSys->setAnimation(0, 0, 0);
+ switch (_vm->_gnapActionStatus) {
case kASLeaveScene:
- _sceneDone = true;
+ _vm->_sceneDone = true;
break;
case kASExitCave:
- _gameSys->removeSequence(_platypusSequenceId | (_platypusSequenceDatNum << 16), _platypusId, true);
- _gameSys->insertSequence(0xA3, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
- _gnapSequenceId = 0xA3;
- _gnapSequenceDatNum = 0;
- _gameSys->setAnimation(0xA3, _gnapId, 0);
- _gnapActionStatus = kASLeaveScene;
+ _vm->_gameSys->removeSequence(_vm->_platypusSequenceId | (_vm->_platypusSequenceDatNum << 16), _vm->_platypusId, true);
+ _vm->_gameSys->insertSequence(0xA3, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
+ _vm->_gnapSequenceId = 0xA3;
+ _vm->_gnapSequenceDatNum = 0;
+ _vm->_gameSys->setAnimation(0xA3, _vm->_gnapId, 0);
+ _vm->_gnapActionStatus = kASLeaveScene;
break;
case kASUseHuntingTrophy:
- _gameSys->removeSequence(0x9B, 0, true);
- _gameSys->insertSequence(0x9C, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
- _gnapSequenceId = 0x9C;
- _gnapSequenceDatNum = 0;
- _gameSys->setAnimation(0x9C, _gnapId, 0);
- _gnapActionStatus = kASHoldingHuntingTrophy;
- scene38_updateHotspots();
+ _vm->_gameSys->removeSequence(0x9B, 0, true);
+ _vm->_gameSys->insertSequence(0x9C, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
+ _vm->_gnapSequenceId = 0x9C;
+ _vm->_gnapSequenceDatNum = 0;
+ _vm->_gameSys->setAnimation(0x9C, _vm->_gnapId, 0);
+ _vm->_gnapActionStatus = kASHoldingHuntingTrophy;
+ updateHotspots();
break;
case kASHoldingHuntingTrophy:
- if (_platypusActionStatus != kASPlatypusHoldingTrapDoor)
- _sceneWaiting = true;
- if (_gnapSequenceId == 0xA4) {
- _gameSys->insertSequence(0x9D, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
- _gnapSequenceId = 0x9D;
+ if (_vm->_platypusActionStatus != kASPlatypusHoldingTrapDoor)
+ _vm->_sceneWaiting = true;
+ if (_vm->_gnapSequenceId == 0xA4) {
+ _vm->_gameSys->insertSequence(0x9D, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
+ _vm->_gnapSequenceId = 0x9D;
} else {
- _gameSys->insertSequence(0xA4, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
- _gnapSequenceId = 0xA4;
+ _vm->_gameSys->insertSequence(0xA4, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
+ _vm->_gnapSequenceId = 0xA4;
}
- _gnapSequenceDatNum = 0;
- _gameSys->setAnimation(_gnapSequenceId, _gnapId, 0);
+ _vm->_gnapSequenceDatNum = 0;
+ _vm->_gameSys->setAnimation(_vm->_gnapSequenceId, _vm->_gnapId, 0);
break;
case kASReleaseHuntingTrophy:
- if (_gnapSequenceId == 0x9E) {
- _gameSys->insertSequence(0x9B, 0, 0, 0, kSeqNone, 0, 0, 0);
- _gnapActionStatus = -1;
- } else if (_platypusActionStatus == kASPlatypusHoldingTrapDoor) {
- _gameSys->insertSequence(0xA0, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
- _gnapSequenceId = 0xA0;
- _gnapSequenceDatNum = 0;
- _gnapX = 3;
- _gnapY = 6;
- _gnapIdleFacing = kDirBottomRight;
- if (_isLeavingScene) {
- _sceneWaiting = false;
- gnapWalkTo(5, 7, 0, 0x107BB, 1);
- _newSceneNum = 39;
- _gnapActionStatus = kASExitCave;
+ if (_vm->_gnapSequenceId == 0x9E) {
+ _vm->_gameSys->insertSequence(0x9B, 0, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_gnapActionStatus = -1;
+ } else if (_vm->_platypusActionStatus == kASPlatypusHoldingTrapDoor) {
+ _vm->_gameSys->insertSequence(0xA0, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
+ _vm->_gnapSequenceId = 0xA0;
+ _vm->_gnapSequenceDatNum = 0;
+ _vm->_gnapX = 3;
+ _vm->_gnapY = 6;
+ _vm->_gnapIdleFacing = kDirBottomRight;
+ if (_vm->_isLeavingScene) {
+ _vm->_sceneWaiting = false;
+ _vm->gnapWalkTo(5, 7, 0, 0x107BB, 1);
+ _vm->_newSceneNum = 39;
+ _vm->_gnapActionStatus = kASExitCave;
} else {
- _gnapActionStatus = -1;
+ _vm->_gnapActionStatus = -1;
}
} else {
- _gameSys->insertSequence(0x9E, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
- _gnapSequenceId = 0x9E;
- _gnapSequenceDatNum = 0;
- _gnapX = 3;
- _gnapY = 6;
- _gnapIdleFacing = kDirBottomRight;
- _gameSys->setAnimation(0x9E, _gnapId, 0);
- _sceneWaiting = false;
- scene38_updateHotspots();
+ _vm->_gameSys->insertSequence(0x9E, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
+ _vm->_gnapSequenceId = 0x9E;
+ _vm->_gnapSequenceDatNum = 0;
+ _vm->_gnapX = 3;
+ _vm->_gnapY = 6;
+ _vm->_gnapIdleFacing = kDirBottomRight;
+ _vm->_gameSys->setAnimation(0x9E, _vm->_gnapId, 0);
+ _vm->_sceneWaiting = false;
+ updateHotspots();
}
break;
case kASUsePlatypusWithTrapDoor:
- _sceneWaiting = false;
- _gameSys->insertSequence(0x9F, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
- _gnapSequenceId = 0x9F;
- _gnapSequenceDatNum = 0;
- _gameSys->setAnimation(0x9F, _gnapId, 0);
- _gnapActionStatus = kASHoldingHuntingTrophy;
- if (_platypusFacing != kDirNone)
- playPlatypusSequence(0x107D5);
+ _vm->_sceneWaiting = false;
+ _vm->_gameSys->insertSequence(0x9F, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
+ _vm->_gnapSequenceId = 0x9F;
+ _vm->_gnapSequenceDatNum = 0;
+ _vm->_gameSys->setAnimation(0x9F, _vm->_gnapId, 0);
+ _vm->_gnapActionStatus = kASHoldingHuntingTrophy;
+ if (_vm->_platypusFacing != kDirNone)
+ _vm->playPlatypusSequence(0x107D5);
else
- playPlatypusSequence(0x107D4);
- platypusWalkTo(8, 7, -1, 0x107D2, 1);
- _gameSys->insertSequence(0xA1, _gnapId + 1, _platypusSequenceId | (_platypusSequenceDatNum << 16), _platypusId, kSeqSyncWait, 0, 0, 0);
- _platypusSequenceId = 0xA1;
- _platypusSequenceDatNum = 0;
- _platypusId = _gnapId + 1;
- _gameSys->setAnimation(0xA1, _gnapId + 1, 1);
- _platypusActionStatus = kASPlatypusHoldingTrapDoor;
- scene38_updateHotspots();
+ _vm->playPlatypusSequence(0x107D4);
+ _vm->platypusWalkTo(8, 7, -1, 0x107D2, 1);
+ _vm->_gameSys->insertSequence(0xA1, _vm->_gnapId + 1, _vm->_platypusSequenceId | (_vm->_platypusSequenceDatNum << 16), _vm->_platypusId, kSeqSyncWait, 0, 0, 0);
+ _vm->_platypusSequenceId = 0xA1;
+ _vm->_platypusSequenceDatNum = 0;
+ _vm->_platypusId = _vm->_gnapId + 1;
+ _vm->_gameSys->setAnimation(0xA1, _vm->_gnapId + 1, 1);
+ _vm->_platypusActionStatus = kASPlatypusHoldingTrapDoor;
+ updateHotspots();
break;
}
}
- if (_gameSys->getAnimationStatus(1) == 2) {
- _gameSys->setAnimation(0, 0, 1);
- if (_platypusActionStatus == kASPlatypusHoldingTrapDoor) {
- _gameSys->insertSequence(0xA2, _platypusId, _platypusSequenceId | (_platypusSequenceDatNum << 16), _platypusId, kSeqSyncWait, 0, 0, 0);
- _platypusSequenceId = 0xA2;
- _platypusSequenceDatNum = 0;
- scene38_updateHotspots();
- _sceneWaiting = true;
+ if (_vm->_gameSys->getAnimationStatus(1) == 2) {
+ _vm->_gameSys->setAnimation(0, 0, 1);
+ if (_vm->_platypusActionStatus == kASPlatypusHoldingTrapDoor) {
+ _vm->_gameSys->insertSequence(0xA2, _vm->_platypusId, _vm->_platypusSequenceId | (_vm->_platypusSequenceDatNum << 16), _vm->_platypusId, kSeqSyncWait, 0, 0, 0);
+ _vm->_platypusSequenceId = 0xA2;
+ _vm->_platypusSequenceDatNum = 0;
+ updateHotspots();
+ _vm->_sceneWaiting = true;
}
}
-
}
} // End of namespace Gnap
diff --git a/engines/gnap/scenes/scene38.h b/engines/gnap/scenes/scene38.h
new file mode 100644
index 0000000000..7cc90b75e7
--- /dev/null
+++ b/engines/gnap/scenes/scene38.h
@@ -0,0 +1,48 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GNAP_SCENE38_H
+#define GNAP_SCENE38_H
+
+#include "gnap/debugger.h"
+#include "gnap/scenes/scenecore.h"
+
+namespace Gnap {
+
+class GnapEngine;
+
+class Scene38: public Scene {
+public:
+ Scene38(GnapEngine *vm);
+ ~Scene38() {}
+
+ virtual int init();
+ virtual void updateHotspots();
+ virtual void run();
+ virtual void updateAnimations();
+ virtual void updateAnimationsCb() {};
+
+private:
+};
+
+} // End of namespace Gnap
+#endif // GNAP_SCENE38_H
diff --git a/engines/gnap/scenes/scenecore.cpp b/engines/gnap/scenes/scenecore.cpp
index c5b47c650f..75a1f572a6 100644
--- a/engines/gnap/scenes/scenecore.cpp
+++ b/engines/gnap/scenes/scenecore.cpp
@@ -59,6 +59,7 @@
#include "gnap/scenes/scene31.h"
#include "gnap/scenes/scene32.h"
#include "gnap/scenes/scene33.h"
+#include "gnap/scenes/scene38.h"
#include "gnap/scenes/scene47.h"
#include "gnap/scenes/scene48.h"
#include "gnap/scenes/scene54.h"
@@ -332,8 +333,9 @@ int GnapEngine::initSceneLogic() {
initSceneGrid(21, 146, 11, 10);
break;
case 38:
- backgroundId = scene38_init();
- scene38_updateHotspots();
+ _scene = new Scene38(this);
+ backgroundId = _scene->init();
+ _scene->updateHotspots();
_gameSys->setScaleValues(0, 500, 1, 1000);
initSceneGrid(21, 146, 11, 10);
break;
@@ -650,7 +652,8 @@ void GnapEngine::runSceneLogic() {
_newSceneNum = 37;
break;
case 38:
- scene38_run();
+ _scene->run();
+ delete _scene;
if (_newSceneNum == 55)
_newSceneNum = 37;
break;