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authorEugene Sandulenko2019-06-26 10:58:33 +0200
committerEugene Sandulenko2019-09-03 17:17:00 +0200
commit11166ea5d3f623cf8d783061718e8f4ef29ccea5 (patch)
tree6628c4a4f7444ee860e9050a4ff0f923344eee9a /engines
parent8dbbb9b85c8845c4fbdd8412dbe872a159becf04 (diff)
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HDB: Added missing code to AI::stopEntity()
Now the level intro plays to the end. Yay!
Diffstat (limited to 'engines')
-rw-r--r--engines/hdb/ai-funcs.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/hdb/ai-funcs.cpp b/engines/hdb/ai-funcs.cpp
index 093fbd53f6..771279ad76 100644
--- a/engines/hdb/ai-funcs.cpp
+++ b/engines/hdb/ai-funcs.cpp
@@ -458,6 +458,7 @@ void AI::stopEntity(AIEntity *e) {
e->goalX = e->tileX;
e->goalY = e->tileY;
e->drawXOff = e->drawYOff = 0;
+ e->goalX = e->goalY = e->xVel = e->yVel = 0;
// Don't change the state of Diverters or Floating entities
switch (e->state) {