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authorPaul Gilbert2008-12-14 04:39:25 +0000
committerPaul Gilbert2008-12-14 04:39:25 +0000
commit116980367a0c4610b595d6d294bf32775c9356b7 (patch)
treed2dc60c9d0fcbe78aa76e87ad83113469135324b /engines
parent5f8323bd50f958803107be6d64fa7dd9a9456bb7 (diff)
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Removed the comment about the DW1 Demo not being supported
svn-id: r35356
Diffstat (limited to 'engines')
-rw-r--r--engines/tinsel/detection.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/tinsel/detection.cpp b/engines/tinsel/detection.cpp
index 95429dddea..2a1e66035a 100644
--- a/engines/tinsel/detection.cpp
+++ b/engines/tinsel/detection.cpp
@@ -80,7 +80,7 @@ static const TinselGameDescription gameDescriptions[] = {
// Note: The following is the (hopefully) definitive list of version details:
// TINSEL_V0: Used only by the Discworld 1 demo - this used a more primitive version
- // of the Tinsel engine and graphics compression, and isn't currently supported
+ // of the Tinsel engine and graphics compression
// TINSEL_V1: There were two versions of the Discworld 1 game - the first used .GRA
// files, and the second used .SCN files. The second also provided some fixes to
// various script bugs and coding errors, but is still considered TINSEL_V1,