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author | Paul Gilbert | 2008-12-14 04:39:25 +0000 |
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committer | Paul Gilbert | 2008-12-14 04:39:25 +0000 |
commit | 116980367a0c4610b595d6d294bf32775c9356b7 (patch) | |
tree | d2dc60c9d0fcbe78aa76e87ad83113469135324b /engines | |
parent | 5f8323bd50f958803107be6d64fa7dd9a9456bb7 (diff) | |
download | scummvm-rg350-116980367a0c4610b595d6d294bf32775c9356b7.tar.gz scummvm-rg350-116980367a0c4610b595d6d294bf32775c9356b7.tar.bz2 scummvm-rg350-116980367a0c4610b595d6d294bf32775c9356b7.zip |
Removed the comment about the DW1 Demo not being supported
svn-id: r35356
Diffstat (limited to 'engines')
-rw-r--r-- | engines/tinsel/detection.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/tinsel/detection.cpp b/engines/tinsel/detection.cpp index 95429dddea..2a1e66035a 100644 --- a/engines/tinsel/detection.cpp +++ b/engines/tinsel/detection.cpp @@ -80,7 +80,7 @@ static const TinselGameDescription gameDescriptions[] = { // Note: The following is the (hopefully) definitive list of version details: // TINSEL_V0: Used only by the Discworld 1 demo - this used a more primitive version - // of the Tinsel engine and graphics compression, and isn't currently supported + // of the Tinsel engine and graphics compression // TINSEL_V1: There were two versions of the Discworld 1 game - the first used .GRA // files, and the second used .SCN files. The second also provided some fixes to // various script bugs and coding errors, but is still considered TINSEL_V1, |