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authorThanasis Antoniou2019-03-20 14:06:18 +0200
committerThanasis Antoniou2019-03-20 14:06:18 +0200
commit120955b9a286ffb245b15c83289d931794f1820c (patch)
tree4bc444ef4a626fadc75fabcedb51d1ffe51f1485 /engines
parentc785512f2a628fa7c6556edd8615bf4f50fd8dc6 (diff)
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BLADERUNNER: Fixes and cleanup for Police Maze C
First pass of all rooms is complete. A second pass is pending where the special targets will be restored
Diffstat (limited to 'engines')
-rw-r--r--engines/bladerunner/script/scene/ps10.cpp74
-rw-r--r--engines/bladerunner/script/scene/ps11.cpp43
-rw-r--r--engines/bladerunner/script/scene/ps12.cpp35
-rw-r--r--engines/bladerunner/script/scene/ps13.cpp171
4 files changed, 222 insertions, 101 deletions
diff --git a/engines/bladerunner/script/scene/ps10.cpp b/engines/bladerunner/script/scene/ps10.cpp
index e2d7f8f2bd..8965bf8b1f 100644
--- a/engines/bladerunner/script/scene/ps10.cpp
+++ b/engines/bladerunner/script/scene/ps10.cpp
@@ -29,7 +29,7 @@ int SceneScriptPS10::getPoliceMazePS10TargetCount() {
return kPoliceMazePS10TargetCount;
}
-static const int *getPoliceMazePS10TrackData1() { // Enemy (kItemPS10Target1, kItemPS10Target2)
+static const int *getPoliceMazePS10TrackData1() { // Enemy (kItemPS10Target1, kItemPS10Target2) - Rotating reveal
static int trackData[] = {
kPMTIActivate, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
@@ -51,11 +51,11 @@ static const int *getPoliceMazePS10TrackData1() { // Enemy (kItemPS10Target1, k
#endif // BLADERUNNER_ORIGINAL_BUGS
kPMTIWaitRandom, 3000, 5000,
kPMTIObstacleSet, kItemPS10Target1,
- kPMTIPlaySound, 159, 100, // UPTARG3
+ kPMTIPlaySound, 159, 100,
kPMTIMove, 14,
kPMTIWait, 1000,
kPMTIRotate, 740, 80,
- kPMTIEnemySet, kItemPS10Target1, // Target becomes enemy after rotating
+ kPMTIEnemySet, kItemPS10Target1, // rotate - reveal
#if BLADERUNNER_ORIGINAL_BUGS
#else
kPMTIEnemySet, kItemPS10Target2, // both targets should set their enemy flag here
@@ -84,13 +84,13 @@ static const int *getPoliceMazePS10TrackData2() { // Enemy (kItemPS10Target1, k
static int trackData[] = {
kPMTIFacing, 740,
kPMTIPosition, 0,
- kPMTIEnemySet, kItemPS10Target2,
+ kPMTIEnemySet, kItemPS10Target2, // [redundant after bug fix]
kPMTIMove, 69,
kPMTIWait, 500,
kPMTIObstacleReset, kItemPS10Target2,
#if BLADERUNNER_ORIGINAL_BUGS
#else
- kPMTITargetSet, kItemPS10Target2, 0, // remove target-able here - only for Target1 item
+ kPMTITargetSet, kItemPS10Target2, 0, // remove target-able here - only for Target2 item
#endif // BLADERUNNER_ORIGINAL_BUGS
kPMTIPausedReset, kItemPS10Target5,
kPMTIPausedSet, kItemPS10Target2,
@@ -101,7 +101,7 @@ static const int *getPoliceMazePS10TrackData2() { // Enemy (kItemPS10Target1, k
}
// NOTE Track 3 is used only once as is; it's activated when entering the room
-static const int *getPoliceMazePS10TrackData3() { // Enemy (kItemPS10Target3) - Starts activated
+static const int *getPoliceMazePS10TrackData3() { // Enemy (kItemPS10Target3) - Starts activated - Rotating reveal
static int trackData[] = {
kPMTIActivate, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
@@ -114,12 +114,12 @@ static const int *getPoliceMazePS10TrackData3() { // Enemy (kItemPS10Target3) -
kPMTIPosition, 0,
kPMTIWaitRandom, 3000, 5000,
kPMTIObstacleSet, kItemPS10Target3,
- kPMTIPlaySound, 159, 100, // UPTARG3
+ kPMTIPlaySound, 159, 100,
kPMTITargetSet, kItemPS10Target3, 1,
kPMTIEnemyReset, kItemPS10Target3,
kPMTIMove, 5,
kPMTIWait, 1000,
- kPMTIEnemySet, kItemPS10Target3,
+ kPMTIEnemySet, kItemPS10Target3, // rotate - reveal
kPMTIRotate, 233, 80,
kPMTIWait, 0,
kPMTIRotate, 491, 80,
@@ -129,7 +129,7 @@ static const int *getPoliceMazePS10TrackData3() { // Enemy (kItemPS10Target3) -
kPMTIRotate, 233, 80,
kPMTIWait, 0,
kPMTIRotate, 993, 80,
- kPMTIPlaySound, 34, 33, // TARGUP6
+ kPMTIPlaySound, 34, 33,
kPMTIMove, 0,
kPMTIObstacleReset, kItemPS10Target3,
#if BLADERUNNER_ORIGINAL_BUGS
@@ -155,7 +155,7 @@ static const int *getPoliceMazePS10TrackData4() { // Innocent (kItemPS10Target4
kPMTIPosition, 0,
kPMTIWaitRandom, 3000, 6000,
kPMTIObstacleSet, kItemPS10Target4,
- kPMTIPlaySound, 159, 100, // UPTARG3
+ kPMTIPlaySound, 159, 100,
kPMTITargetSet, kItemPS10Target4, 1,
kPMTIEnemyReset, kItemPS10Target4,
kPMTIMove, 34,
@@ -188,7 +188,7 @@ static const int *getPoliceMazePS10TrackData5() { // Innocent (kItemPS10Target5
kPMTIPosition, 0,
kPMTIWaitRandom, 4000, 6000,
kPMTIObstacleSet, kItemPS10Target5,
- kPMTIPlaySound, 159, 100, // UPTARG3
+ kPMTIPlaySound, 159, 100,
kPMTITargetSet, kItemPS10Target5, 1,
kPMTIEnemyReset, kItemPS10Target5,
kPMTIMove, 5,
@@ -196,7 +196,7 @@ static const int *getPoliceMazePS10TrackData5() { // Innocent (kItemPS10Target5
kPMTIRotate, 512, 100,
kPMTIWait, 2000,
kPMTIRotate, 0, -100,
- kPMTIPlaySound, 34, 33, // TARGUP6
+ kPMTIPlaySound, 34, 33,
kPMTIMove, 0,
kPMTILeave,
kPMTIObstacleReset, kItemPS10Target5,
@@ -212,7 +212,7 @@ static const int *getPoliceMazePS10TrackData5() { // Innocent (kItemPS10Target5
}
// NOTE Track 6 is used only once as is; it's activated when entering the room
-static const int *getPoliceMazePS10TrackData6() { // Enemy (kItemPS10Target6) - Starts activated
+static const int *getPoliceMazePS10TrackData6() { // Enemy (kItemPS10Target6) - Starts activated - Rotating reveal
static int trackData[] = {
kPMTIActivate, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
@@ -225,22 +225,22 @@ static const int *getPoliceMazePS10TrackData6() { // Enemy (kItemPS10Target6) -
kPMTIPosition, 0,
kPMTIWaitRandom, 4000, 6000,
kPMTIObstacleSet, kItemPS10Target6,
- kPMTIPlaySound, 159, 100, // UPTARG3
+ kPMTIPlaySound, 159, 100,
kPMTITargetSet, kItemPS10Target6, 1,
kPMTIEnemyReset, kItemPS10Target6,
kPMTIMove, 7,
kPMTIWait, 500,
- kPMTIEnemySet, kItemPS10Target6,
+ kPMTIEnemySet, kItemPS10Target6, // rotate - reveal
kPMTIRotate, 750, 80,
kPMTIWait, 0,
kPMTIRotate, 500, 80,
kPMTIWait, 1000,
- kPMTIShoot, 27, 33, // SMCAL3
+ kPMTIShoot, 27, 33,
kPMTIWait, 0,
kPMTIRotate, 750, 80,
kPMTIWait, 0,
kPMTIRotate, 999, 80,
- kPMTIPlaySound, 34, 33, // TARGUP6
+ kPMTIPlaySound, 34, 33,
kPMTIMove, 0,
kPMTIObstacleReset, kItemPS10Target6,
#if BLADERUNNER_ORIGINAL_BUGS
@@ -286,7 +286,7 @@ static const int *getPoliceMazePS10TrackData7() { // Innocent (kItemPS10Target7
return trackData;
}
-static const int *getPoliceMazePS10TrackData8() { // Enemy (kItemPS10Target8) - Starts activated
+static const int *getPoliceMazePS10TrackData8() { // Enemy (kItemPS10Target8) - Starts activated - Rotating reveal
static int trackData[] = {
kPMTIActivate, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
@@ -299,12 +299,12 @@ static const int *getPoliceMazePS10TrackData8() { // Enemy (kItemPS10Target8) -
kPMTIPosition, 0,
kPMTIWaitRandom, 4000, 6000,
kPMTIObstacleSet, kItemPS10Target8,
- kPMTIPlaySound, 159, 100, // UPTARG3
+ kPMTIPlaySound, 159, 100,
kPMTITargetSet, kItemPS10Target8, 1,
kPMTIEnemyReset, kItemPS10Target8,
kPMTIMove, 34,
kPMTIWait, 500,
- kPMTIEnemySet, kItemPS10Target8,
+ kPMTIEnemySet, kItemPS10Target8, // rotate - reveal
kPMTIRotate, 491, 80,
kPMTIMove, 20,
kPMTIWait, 0,
@@ -322,7 +322,7 @@ static const int *getPoliceMazePS10TrackData8() { // Enemy (kItemPS10Target8) -
return trackData;
}
-static const int *getPoliceMazePS10TrackData9() { // Enemy (kItemPS10Target9)
+static const int *getPoliceMazePS10TrackData9() { // Special (kItemPS10Target9) - Enemy x2
static int trackData[] = {
kPMTIActivate, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount,
@@ -333,46 +333,46 @@ static const int *getPoliceMazePS10TrackData9() { // Enemy (kItemPS10Target9)
kPMTITargetSet, kItemPS10Target9, 1,
kPMTIEnemySet, kItemPS10Target9,
kPMTIObstacleSet, kItemPS10Target9,
- kPMTIPlaySound, 0, 33, // CROSLOCK
+ kPMTIPlaySound, 0, 33,
kPMTIMove, 23,
- kPMTIPlaySound, 0, 33, // CROSLOCK
+ kPMTIPlaySound, 0, 33,
kPMTIWait, 200,
- kPMTIPlaySound, 32, 33, // TARGUP4
+ kPMTIPlaySound, 32, 33,
kPMTIRotate, 498, 100,
- kPMTIPlaySound, 0, 33, // CROSLOCK
+ kPMTIPlaySound, 0, 33,
kPMTIWait, 100,
kPMTIShoot, 27, 33,
- kPMTIPlaySound, 32, 33, // TARGUP4
+ kPMTIPlaySound, 32, 33,
kPMTIMove, 35,
- kPMTIPlaySound, 32, 33, // TARGUP4
+ kPMTIPlaySound, 32, 33,
kPMTIWait, 100,
kPMTIShoot, 27, 33,
- kPMTIPlaySound, 0, 33, // CROSLOCK
+ kPMTIPlaySound, 0, 33,
kPMTIMove, 23,
- kPMTIPlaySound, 32, 33, // TARGUP4
+ kPMTIPlaySound, 32, 33,
kPMTIWait, 100,
kPMTIShoot, 27, 33,
- kPMTIPlaySound, 32, 33, // TARGUP4
+ kPMTIPlaySound, 32, 33,
kPMTIRotate, 758, 100,
- kPMTIPlaySound, 32, 33, // TARGUP4
+ kPMTIPlaySound, 32, 33,
kPMTIMove, 89,
- kPMTIPlaySound, 0, 33, // CROSLOCK
+ kPMTIPlaySound, 0, 33,
kPMTIWaitRandom, 4000, 6000,
#if BLADERUNNER_ORIGINAL_BUGS
- kPMTITargetSet, kItemPS10Target9, 1, // TODO MAZE A bug? intended? why reset the target-able status (even if shot) here? (would result to re-credit another point if shot again now)
+ kPMTITargetSet, kItemPS10Target9, 1, // TODO MAZE A bug? intended? "second" enemy
kPMTIEnemySet, kItemPS10Target9,
#endif // BLADERUNNER_ORIGINAL_BUGS
kPMTIFacing, 216,
- kPMTIPlaySound, 32, 33, // TARGUP4
+ kPMTIPlaySound, 32, 33,
kPMTIMove, 69,
kPMTIWait, 100,
- kPMTIPlaySound, 32, 33, // TARGUP4
+ kPMTIPlaySound, 32, 33,
kPMTIRotate, 498, 100,
kPMTIWait, 100,
kPMTIShoot, 27, 33,
- kPMTIPlaySound, 0, 33, // CROSLOCK
+ kPMTIPlaySound, 0, 33,
kPMTIRotate, 216, 100,
- kPMTIPlaySound, 32, 33, // TARGUP4
+ kPMTIPlaySound, 32, 33,
kPMTIMove, 0,
kPMTIObstacleReset, kItemPS10Target9,
kPMTIPausedSet, kItemPS10Target9,
diff --git a/engines/bladerunner/script/scene/ps11.cpp b/engines/bladerunner/script/scene/ps11.cpp
index f5f1e7a311..aa66f4751b 100644
--- a/engines/bladerunner/script/scene/ps11.cpp
+++ b/engines/bladerunner/script/scene/ps11.cpp
@@ -51,7 +51,6 @@ static const int *getPoliceMazePS11TrackData9() { // Enemy (kItemPS11Target1)
#if BLADERUNNER_ORIGINAL_BUGS
#else
kPMTITargetSet, kItemPS11Target1, 0, // remove target-able here
- kPMTIEnemyReset, kItemPS11Target1,
#endif // BLADERUNNER_ORIGINAL_BUGS
kPMTIObstacleReset, kItemPS11Target1,
kPMTIFacing, 50,
@@ -79,7 +78,7 @@ static const int *getPoliceMazePS11TrackData9() { // Enemy (kItemPS11Target1)
return trackData;
}
-static const int *getPoliceMazePS11TrackData10() { // Enemy (kItemPS11Target2, kItemPS11Target3)
+static const int *getPoliceMazePS11TrackData10() { // Enemy (kItemPS11Target2, kItemPS11Target3) - Rotating reveal (as kItemPS11Target3)
static int trackData[] = {
kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
@@ -126,7 +125,7 @@ static const int *getPoliceMazePS11TrackData11() { // Enemy (kItemPS11Target2,
kPMTIEnemyReset, kItemPS11Target3, // [redundant after bug fix] target 2-3 still is not revealed as enemy
kPMTIMove, 25,
kPMTIWait, 500,
- kPMTIEnemySet, kItemPS11Target3, // no need to set target 2 as enemy too, since it's gone
+ kPMTIEnemySet, kItemPS11Target3, // rotate - reveal -- no need to set target 2 as enemy too, since it's gone
kPMTIPlaySound, 32, 33,
kPMTIRotate, 644, 80,
kPMTIWait, 0,
@@ -198,7 +197,6 @@ static const int *getPoliceMazePS11TrackData13() { // Enemy (kItemPS11Target5)
#if BLADERUNNER_ORIGINAL_BUGS
#else
kPMTITargetSet, kItemPS11Target5, 0, // remove target-able here
- kPMTIEnemyReset, kItemPS11Target5,
#endif // BLADERUNNER_ORIGINAL_BUGS
kPMTIObstacleReset, kItemPS11Target5,
kPMTIFacing, 340,
@@ -241,7 +239,7 @@ static const int *getPoliceMazePS11TrackData13() { // Enemy (kItemPS11Target5)
return trackData;
}
-static const int *getPoliceMazePS11TrackData14() { // Enemy (kItemPS11Target6)
+static const int *getPoliceMazePS11TrackData14() { // Enemy (kItemPS11Target6) - Rotating reveal
static int trackData[] = {
kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
@@ -259,10 +257,10 @@ static const int *getPoliceMazePS11TrackData14() { // Enemy (kItemPS11Target6)
kPMTIPlaySound, 33, 33,
kPMTIMove, 5,
kPMTIWait, 500,
- kPMTIEnemySet, kItemPS11Target6,
+ kPMTIEnemySet, kItemPS11Target6, // rotate - reveal
kPMTIRotate, 644, 80,
kPMTIWait, 0,
- kPMTIRotate, 388, 80,
+ kPMTIRotate, 388, 80, // TODO fix orientation here
kPMTIWait, 1000,
kPMTIShoot, 27, 33,
kPMTIPlaySound, 34, 33,
@@ -285,8 +283,8 @@ static const int *getPoliceMazePS11TrackData15() { // Innocent (kItemPS11Target
kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
#if BLADERUNNER_ORIGINAL_BUGS
#else
- kPMTITargetSet, kItemPS11Target7, 0, // remove target-able here
- kPMTITargetSet, kItemPS11Target8, 0, // remove target-able here
+ kPMTITargetSet, kItemPS11Target7, 0, // remove target-able here - redundant, but consistent with the original kPMTIObstacleReset (redundant) instructions that follow
+ kPMTITargetSet, kItemPS11Target8, 0, // remove target-able here - redundant, but consistent with the original kPMTIObstacleReset (redundant) instructions that follow
#endif // BLADERUNNER_ORIGINAL_BUGS
kPMTIObstacleReset, kItemPS11Target7,
kPMTIObstacleReset, kItemPS11Target8,
@@ -327,7 +325,7 @@ static const int *getPoliceMazePS11TrackData16() { // Innocent (kItemPS11Target
kPMTIFacing, 860,
kPMTIPosition, 0,
kPMTIObstacleSet, kItemPS11Target8,
- kPMTIEnemyReset, kItemPS11Target8,
+ kPMTIEnemyReset, kItemPS11Target8, // [redundant after bug fix]
kPMTIMove, 25,
kPMTIWait, 500,
kPMTIPlaySound, 32, 33,
@@ -351,7 +349,7 @@ static const int *getPoliceMazePS11TrackData16() { // Innocent (kItemPS11Target
return trackData;
}
-static const int *getPoliceMazePS11TrackData17() { // Enemy (kItemPS11Target9)
+static const int *getPoliceMazePS11TrackData17() { // Special (kItemPS11Target9) - Enemy x3
static int trackData[] = {
kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
@@ -359,7 +357,6 @@ static const int *getPoliceMazePS11TrackData17() { // Enemy (kItemPS11Target9)
#else
kPMTITargetSet, kItemPS11Target9, 0, // remove target-able here
kPMTIObstacleReset, kItemPS11Target9,
- kPMTIEnemyReset, kItemPS11Target9,
#endif // BLADERUNNER_ORIGINAL_BUGS
kPMTIFacing, 310,
kPMTIPosition, 0,
@@ -371,8 +368,8 @@ static const int *getPoliceMazePS11TrackData17() { // Enemy (kItemPS11Target9)
kPMTIWaitRandom, 4000, 8000,
#if BLADERUNNER_ORIGINAL_BUGS
#else
- kPMTIObstacleSet, kItemPS11Target9,
- kPMTITargetSet, kItemPS11Target9, 1,
+ kPMTIObstacleSet, kItemPS11Target9, // make visible after the wait period, not before
+ kPMTITargetSet, kItemPS11Target9, 1, // set Target-able after the wait period, not before
#endif // BLADERUNNER_ORIGINAL_BUGS
kPMTIPlaySound, 32, 33,
kPMTIMove, 10,
@@ -380,12 +377,12 @@ static const int *getPoliceMazePS11TrackData17() { // Enemy (kItemPS11Target9)
kPMTIShoot, 27, 33,
kPMTIMove, 0,
#if BLADERUNNER_ORIGINAL_BUGS
- kPMTITargetSet, kItemPS11Target9, 1, // TODO MAZE A bug? intended? Reseting the target-able status would result in multiple credits same target
+ kPMTITargetSet, kItemPS11Target9, 1, // TODO MAZE A bug? intended? - "Second" enemy
kPMTIEnemySet, kItemPS11Target9,
#endif // BLADERUNNER_ORIGINAL_BUGS
kPMTIMove, 24,
#if BLADERUNNER_ORIGINAL_BUGS
- kPMTITargetSet, kItemPS11Target9, 1, // TODO MAZE A bug? intended? Reseting the target-able status would result in multiple credits same target
+ kPMTITargetSet, kItemPS11Target9, 1, // TODO MAZE A bug? intended? - "Third" enemy
kPMTIEnemySet, kItemPS11Target9,
#endif // BLADERUNNER_ORIGINAL_BUGS
kPMTIMove, 10,
@@ -406,7 +403,7 @@ static const int *getPoliceMazePS11TrackData17() { // Enemy (kItemPS11Target9)
return trackData;
}
-static const int *getPoliceMazePS11TrackData18() { // Enemy (kItemPS11Target10, kItemPS11Target11)
+static const int *getPoliceMazePS11TrackData18() { // Special (kItemPS11Target10, kItemPS11Target11) - Innocent x1???, then Enemy x2
static int trackData[] = {
kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
@@ -425,20 +422,20 @@ static const int *getPoliceMazePS11TrackData18() { // Enemy (kItemPS11Target10,
#if BLADERUNNER_ORIGINAL_BUGS
#else
kPMTIEnemyReset, kItemPS11Target11, // both targets should clear their enemy flag here
-#endif // BLADERUNNER_ORIGINAL_BUGS
+#endif
kPMTIWaitRandom, 4000, 6000,
kPMTIObstacleSet, kItemPS11Target10,
kPMTIMove, 5,
- kPMTIPlaySound, 19, 33, // RICO3
+ kPMTIPlaySound, 19, 33,
#if BLADERUNNER_ORIGINAL_BUGS
kPMTIPlaySound, 3, 33, // FEMHURT1
#endif // BLADERUNNER_ORIGINAL_BUGS
kPMTIWait, 1000,
#if BLADERUNNER_ORIGINAL_BUGS
- kPMTILeave, // TODO MAZE A bug? intended? this target track is not for an innocent target, why credit a point here while the target is not revealed?
+ kPMTILeave, // TODO MAZE A bug? intended? Is this target not revealed yet? Credit for "first" innocent (special)?
#endif // BLADERUNNER_ORIGINAL_BUGS
kPMTIRotate, 700, 80,
- kPMTIEnemySet, kItemPS11Target10,
+ kPMTIEnemySet, kItemPS11Target10, // Now the target is an enemy. (special)
#if BLADERUNNER_ORIGINAL_BUGS
#else
kPMTIEnemySet, kItemPS11Target11, // both targets should set their enemy flag here
@@ -465,11 +462,11 @@ static const int *getPoliceMazePS11TrackData19() { // Enemy (kItemPS11Target10,
static int trackData[] = {
kPMTIFacing, 512,
kPMTIPosition, 0,
- kPMTIEnemySet, kItemPS11Target11,
+ kPMTIEnemySet, kItemPS11Target11, // [redundant after bug fix]
kPMTIMove, 8,
kPMTIWait, 4000,
#if BLADERUNNER_ORIGINAL_BUGS
- kPMTITargetSet, kItemPS11Target11, 1, // TODO MAZE A bug? intended?
+ kPMTITargetSet, kItemPS11Target11, 1, // TODO MAZE A bug? intended? Now the target is reset as new enemy again (special)
kPMTIEnemySet, kItemPS11Target11,
#endif // BLADERUNNER_ORIGINAL_BUGS
kPMTIMove, 2,
diff --git a/engines/bladerunner/script/scene/ps12.cpp b/engines/bladerunner/script/scene/ps12.cpp
index 81f76a96ad..738d27818d 100644
--- a/engines/bladerunner/script/scene/ps12.cpp
+++ b/engines/bladerunner/script/scene/ps12.cpp
@@ -101,7 +101,7 @@ static const int *getPoliceMazePS12TrackData30() { // Enemy (kItemPS12Target2) -
kPMTIObstacleReset, kItemPS12Target2,
kPMTIPausedReset1of2, kItemPS12Target13, kItemPS12Target11,
kPMTIPausedSet, kItemPS12Target2,
- kPMTITargetSet, kItemPS12Target2, 0, // remove target-able here (original code)
+ kPMTITargetSet, kItemPS12Target2, 0, // removes target-able here (original code)
kPMTIRestart
};
return trackData;
@@ -220,7 +220,7 @@ static const int *getPoliceMazePS12TrackData33() { // Innocent (kItemPS12Target5
return trackData;
}
-static const int *getPoliceMazePS12TrackData34() { // Enemy (kItemPS12Target6, kItemPS12Target7, kItemPS12Target8)
+static const int *getPoliceMazePS12TrackData34() { // Special (kItemPS12Target6, kItemPS12Target7, kItemPS12Target8) - Enemy x2
static int trackData[] = {
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
@@ -267,12 +267,12 @@ static const int *getPoliceMazePS12TrackData34() { // Enemy (kItemPS12Target6,
kPMTIPlaySound, 29, 33,
kPMTIWait, 500,
#if BLADERUNNER_ORIGINAL_BUGS
- kPMTITargetSet, kItemPS12Target6, 1, // TODO MAZE A bug? intended? Set as target again (multiple credits issue?)
- kPMTITargetSet, kItemPS12Target7, 1, // TODO MAZE A bug? intended? Set as target again (multiple credits issue?)
- kPMTITargetSet, kItemPS12Target8, 1, // TODO MAZE A bug? intended? Set as target again (multiple credits issue?)
- kPMTIEnemySet, kItemPS12Target6, // TODO MAZE A bug? intended? Set as target again (multiple credits issue?)
- kPMTIEnemySet, kItemPS12Target7, // TODO MAZE A bug? intended? Set as target again (multiple credits issue?)
- kPMTIEnemySet, kItemPS12Target8, // TODO MAZE A bug? intended? Set as target again (multiple credits issue?)
+ kPMTITargetSet, kItemPS12Target6, 1, // TODO MAZE A bug? intended? Set as target again ("Second" Enemy)
+ kPMTITargetSet, kItemPS12Target7, 1, // TODO MAZE A bug? intended? Set as target again ("Second" Enemy)
+ kPMTITargetSet, kItemPS12Target8, 1, // TODO MAZE A bug? intended? Set as target again ("Second" Enemy)
+ kPMTIEnemySet, kItemPS12Target6, // TODO MAZE A bug? intended? Set as target again ("Second" Enemy)
+ kPMTIEnemySet, kItemPS12Target7, // TODO MAZE A bug? intended? Set as target again ("Second" Enemy)
+ kPMTIEnemySet, kItemPS12Target8, // TODO MAZE A bug? intended? Set as target again ("Second" Enemy)
#endif // BLADERUNNER_ORIGINAL_BUGS
kPMTIRotate, 376, 80,
kPMTIWait, 0,
@@ -340,10 +340,10 @@ static const int *getPoliceMazePS12TrackData35() { // Enemy (kItemPS12Target6,
static const int *getPoliceMazePS12TrackData36() { // Enemy (kItemPS12Target6, kItemPS12Target7, kItemPS12Target8)
static int trackData[] = {
- kPMTIObstacleSet, kItemPS12Target8,
+ kPMTIObstacleSet, kItemPS12Target8, // [redundant after bug fix]
kPMTIFacing, 469,
kPMTIPosition, 0,
- kPMTIObstacleSet, kItemPS12Target8,
+ kPMTIObstacleSet, kItemPS12Target8, // redundant (original)
kPMTIMove, 9,
kPMTIPlaySound, 29, 33,
kPMTIWait, 1000,
@@ -431,13 +431,14 @@ static const int *getPoliceMazePS12TrackData38() { // Enemy (kItemPS12Target10)
return trackData;
}
-static const int *getPoliceMazePS12TrackData39() { // Enemy (kItemPS12Target11)
+static const int *getPoliceMazePS12TrackData39() { // Enemy (kItemPS12Target11) - Rotating reveal
static int trackData[] = {
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
#if BLADERUNNER_ORIGINAL_BUGS
#else
kPMTITargetSet, kItemPS12Target11, 0, // remove target-able here
+ kPMTIEnemyReset, kItemPS12Target11,
#endif // BLADERUNNER_ORIGINAL_BUGS
kPMTIObstacleReset, kItemPS12Target11,
kPMTIFacing, 513,
@@ -448,7 +449,7 @@ static const int *getPoliceMazePS12TrackData39() { // Enemy (kItemPS12Target11)
kPMTITargetSet, kItemPS12Target11, 1,
kPMTIMove, 5,
kPMTIWait, 1000,
- kPMTIEnemySet, kItemPS12Target11,
+ kPMTIEnemySet, kItemPS12Target11, // rotate - reveal
kPMTIRotate, 1010, 80,
kPMTIPlaySound, 29, 33,
kPMTIWait, 500,
@@ -467,13 +468,14 @@ static const int *getPoliceMazePS12TrackData39() { // Enemy (kItemPS12Target11)
return trackData;
}
-static const int *getPoliceMazePS12TrackData40() { // Enemy (kItemPS12Target12) - Starts activated
+static const int *getPoliceMazePS12TrackData40() { // Enemy (kItemPS12Target12) - Starts activated - Rotating reveal
static int trackData[] = {
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
#if BLADERUNNER_ORIGINAL_BUGS
#else
kPMTITargetSet, kItemPS12Target12, 0, // remove target-able here
+ kPMTIEnemyReset, kItemPS12Target12,
#endif // BLADERUNNER_ORIGINAL_BUGS
kPMTIObstacleReset, kItemPS12Target12,
kPMTIFacing, 480,
@@ -485,7 +487,7 @@ static const int *getPoliceMazePS12TrackData40() { // Enemy (kItemPS12Target12)
kPMTIMove, 5,
kPMTIPlaySound, 29, 33,
kPMTIWait, 500,
- kPMTIEnemySet, kItemPS12Target12,
+ kPMTIEnemySet, kItemPS12Target12, // rotate - reveal
kPMTIRotate, 968, 80,
kPMTIPlaySound, 29, 33,
kPMTIWait, 1000,
@@ -641,13 +643,14 @@ static const int *getPoliceMazePS12TrackData44() { // Innocent (kItemPS12Target
return trackData;
}
-static const int *getPoliceMazePS12TrackData45() { // Enemy (kItemPS12Target17)
+static const int *getPoliceMazePS12TrackData45() { // Enemy (kItemPS12Target17) - Rotating reveal
static int trackData[] = {
kPMTIActivate, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS12TargetCounter, kPoliceMazePS12TargetCount,
#if BLADERUNNER_ORIGINAL_BUGS
#else
kPMTITargetSet, kItemPS12Target17, 0, // remove target-able here
+ kPMTIEnemyReset, kItemPS12Target17,
#endif // BLADERUNNER_ORIGINAL_BUGS
kPMTIObstacleReset, kItemPS12Target17,
kPMTIFacing, 540,
@@ -658,7 +661,7 @@ static const int *getPoliceMazePS12TrackData45() { // Enemy (kItemPS12Target17)
kPMTITargetSet, kItemPS12Target17, 1,
kPMTIMove, 9,
kPMTIWait, 1000,
- kPMTIEnemySet, kItemPS12Target17,
+ kPMTIEnemySet, kItemPS12Target17, // rotate - reveal
kPMTIRotate, 284, 80,
kPMTIWait, 0,
kPMTIRotate, 28, 80,
diff --git a/engines/bladerunner/script/scene/ps13.cpp b/engines/bladerunner/script/scene/ps13.cpp
index ecd46cf259..4d30339d3e 100644
--- a/engines/bladerunner/script/scene/ps13.cpp
+++ b/engines/bladerunner/script/scene/ps13.cpp
@@ -63,10 +63,14 @@ void SceneScriptPS13::InitializeScene() {
Ambient_Sounds_Add_Sound(308, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
}
-static const int *getPoliceMazePS13TrackData46() { // - Starts activated
+static const int *getPoliceMazePS13TrackData46() { // Enemy (kItemPS13Target1) - Starts activated
static int trackData[] = {
kPMTIActivate, kVariablePoliceMazePS13TargetCounter, kPoliceMazePS13TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS13TargetCounter, kPoliceMazePS13TargetCount,
+#if BLADERUNNER_ORIGINAL_BUGS
+#else
+ kPMTITargetSet, kItemPS13Target1, 0, // remove target-able here
+#endif // BLADERUNNER_ORIGINAL_BUGS
kPMTIObstacleReset, kItemPS13Target1,
kPMTIFacing, 960,
kPMTIPosition, 0,
@@ -82,6 +86,10 @@ static const int *getPoliceMazePS13TrackData46() { // - Starts activated
kPMTIWait, 500,
kPMTIMove, 0,
kPMTIObstacleReset, kItemPS13Target1,
+#if BLADERUNNER_ORIGINAL_BUGS
+#else
+ kPMTITargetSet, kItemPS13Target1, 0, // remove target-able here
+#endif // BLADERUNNER_ORIGINAL_BUGS
kPMTIPausedReset1of2, kItemPS13Target14, kItemPS13Target15,
kPMTIPausedSet, kItemPS13Target1,
kPMTIRestart
@@ -89,10 +97,14 @@ static const int *getPoliceMazePS13TrackData46() { // - Starts activated
return trackData;
}
-static const int *getPoliceMazePS13TrackData47() { // - Starts activated
+static const int *getPoliceMazePS13TrackData47() { // Enemy (kItemPS13Target2) - Starts activated
static int trackData[] = {
kPMTIActivate, kVariablePoliceMazePS13TargetCounter, kPoliceMazePS13TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS13TargetCounter, kPoliceMazePS13TargetCount,
+#if BLADERUNNER_ORIGINAL_BUGS
+#else
+ kPMTITargetSet, kItemPS13Target2, 0, // remove target-able here
+#endif // BLADERUNNER_ORIGINAL_BUGS
kPMTIObstacleReset, kItemPS13Target2,
kPMTIFacing, 823,
kPMTIPosition, 0,
@@ -106,6 +118,10 @@ static const int *getPoliceMazePS13TrackData47() { // - Starts activated
kPMTIShoot, 27, 33,
kPMTIMove, 0,
kPMTIObstacleReset, kItemPS13Target2,
+#if BLADERUNNER_ORIGINAL_BUGS
+#else
+ kPMTITargetSet, kItemPS13Target2, 0, // remove target-able here
+#endif // BLADERUNNER_ORIGINAL_BUGS
kPMTIPausedReset1of2, kItemPS13Target5, kItemPS13Target7,
kPMTIPausedSet, kItemPS13Target2,
kPMTIRestart
@@ -113,10 +129,14 @@ static const int *getPoliceMazePS13TrackData47() { // - Starts activated
return trackData;
}
-static const int *getPoliceMazePS13TrackData48() { // - Starts activated
+static const int *getPoliceMazePS13TrackData48() { // Innocent (kItemPS13Target3) - Starts activated
static int trackData[] = {
kPMTIActivate, kVariablePoliceMazePS13TargetCounter, kPoliceMazePS13TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS13TargetCounter, kPoliceMazePS13TargetCount,
+#if BLADERUNNER_ORIGINAL_BUGS
+#else
+ kPMTITargetSet, kItemPS13Target3, 0, // remove target-able here
+#endif // BLADERUNNER_ORIGINAL_BUGS
kPMTIObstacleReset, kItemPS13Target3,
kPMTIFacing, 823,
kPMTIPosition, 0,
@@ -130,6 +150,10 @@ static const int *getPoliceMazePS13TrackData48() { // - Starts activated
kPMTILeave,
kPMTIMove, 0,
kPMTIObstacleReset, kItemPS13Target3,
+#if BLADERUNNER_ORIGINAL_BUGS
+#else
+ kPMTITargetSet, kItemPS13Target3, 0, // remove target-able here
+#endif // BLADERUNNER_ORIGINAL_BUGS
kPMTIPausedReset1of2, kItemPS13Target8, kItemPS13Target6,
kPMTIPausedSet, kItemPS13Target3,
kPMTIRestart
@@ -137,10 +161,14 @@ static const int *getPoliceMazePS13TrackData48() { // - Starts activated
return trackData;
}
-static const int *getPoliceMazePS13TrackData49() {
+static const int *getPoliceMazePS13TrackData49() { // Enemy (kItemPS13Target4)
static int trackData[] = {
kPMTIActivate, kVariablePoliceMazePS13TargetCounter, kPoliceMazePS13TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS13TargetCounter, kPoliceMazePS13TargetCount,
+#if BLADERUNNER_ORIGINAL_BUGS
+#else
+ kPMTITargetSet, kItemPS13Target4, 0, // remove target-able here
+#endif // BLADERUNNER_ORIGINAL_BUGS
kPMTIObstacleReset, kItemPS13Target4,
kPMTIFacing, 922,
kPMTIPosition, 0,
@@ -154,6 +182,10 @@ static const int *getPoliceMazePS13TrackData49() {
kPMTIShoot, 27, 33,
kPMTIMove, 0,
kPMTIObstacleReset, kItemPS13Target4,
+#if BLADERUNNER_ORIGINAL_BUGS
+#else
+ kPMTITargetSet, kItemPS13Target4, 0, // remove target-able here
+#endif // BLADERUNNER_ORIGINAL_BUGS
kPMTIPausedReset1of2, kItemPS13Target9, kItemPS13Target10,
kPMTIPausedSet, kItemPS13Target4,
kPMTIPosition, 0,
@@ -162,10 +194,14 @@ static const int *getPoliceMazePS13TrackData49() {
return trackData;
}
-static const int *getPoliceMazePS13TrackData50() {
+static const int *getPoliceMazePS13TrackData50() { // Innocent (kItemPS13Target5)
static int trackData[] = {
kPMTIActivate, kVariablePoliceMazePS13TargetCounter, kPoliceMazePS13TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS13TargetCounter, kPoliceMazePS13TargetCount,
+#if BLADERUNNER_ORIGINAL_BUGS
+#else
+ kPMTITargetSet, kItemPS13Target5, 0, // remove target-able here
+#endif // BLADERUNNER_ORIGINAL_BUGS
kPMTIObstacleReset, kItemPS13Target5,
kPMTIFacing, 823,
kPMTIPosition, 0,
@@ -179,6 +215,10 @@ static const int *getPoliceMazePS13TrackData50() {
kPMTIMove, 0,
kPMTILeave,
kPMTIObstacleReset, kItemPS13Target5,
+#if BLADERUNNER_ORIGINAL_BUGS
+#else
+ kPMTITargetSet, kItemPS13Target5, 0, // remove target-able here
+#endif // BLADERUNNER_ORIGINAL_BUGS
kPMTIPausedReset1of2, kItemPS13Target2, kItemPS13Target7,
kPMTIPausedSet, kItemPS13Target5,
kPMTIRestart
@@ -186,10 +226,14 @@ static const int *getPoliceMazePS13TrackData50() {
return trackData;
}
-static const int *getPoliceMazePS13TrackData51() {
+static const int *getPoliceMazePS13TrackData51() { // Enemy (kItemPS13Target6)
static int trackData[] = {
kPMTIActivate, kVariablePoliceMazePS13TargetCounter, kPoliceMazePS13TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS13TargetCounter, kPoliceMazePS13TargetCount,
+#if BLADERUNNER_ORIGINAL_BUGS
+#else
+ kPMTITargetSet, kItemPS13Target6, 0, // remove target-able here
+#endif // BLADERUNNER_ORIGINAL_BUGS
kPMTIObstacleReset, kItemPS13Target6,
kPMTIFacing, 823,
kPMTIPosition, 0,
@@ -204,6 +248,10 @@ static const int *getPoliceMazePS13TrackData51() {
kPMTIWait, 500,
kPMTIMove, 0,
kPMTIObstacleReset, kItemPS13Target6,
+#if BLADERUNNER_ORIGINAL_BUGS
+#else
+ kPMTITargetSet, kItemPS13Target6, 0, // remove target-able here
+#endif // BLADERUNNER_ORIGINAL_BUGS
kPMTIPausedReset1of2, kItemPS13Target8, kItemPS13Target3,
kPMTIPausedSet, kItemPS13Target6,
kPMTIRestart
@@ -211,10 +259,14 @@ static const int *getPoliceMazePS13TrackData51() {
return trackData;
}
-static const int *getPoliceMazePS13TrackData52() {
+static const int *getPoliceMazePS13TrackData52() { // Enemy (kItemPS13Target7) - Rotating reveal
static int trackData[] = {
kPMTIActivate, kVariablePoliceMazePS13TargetCounter, kPoliceMazePS13TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS13TargetCounter, kPoliceMazePS13TargetCount,
+#if BLADERUNNER_ORIGINAL_BUGS
+#else
+ kPMTITargetSet, kItemPS13Target7, 0, // remove target-able here
+#endif // BLADERUNNER_ORIGINAL_BUGS
kPMTIObstacleReset, kItemPS13Target7,
kPMTIFacing, 305,
kPMTIPosition, 0,
@@ -225,7 +277,7 @@ static const int *getPoliceMazePS13TrackData52() {
kPMTIEnemyReset, kItemPS13Target7,
kPMTIMove, 9,
kPMTIWait, 500,
- kPMTIEnemySet, kItemPS13Target7,
+ kPMTIEnemySet, kItemPS13Target7, // rotate - reveal
kPMTIRotate, 555, 80,
kPMTIWait, 0,
kPMTIRotate, 833, 80,
@@ -233,6 +285,10 @@ static const int *getPoliceMazePS13TrackData52() {
kPMTIShoot, 27, 33,
kPMTIMove, 0,
kPMTIObstacleReset, kItemPS13Target7,
+#if BLADERUNNER_ORIGINAL_BUGS
+#else
+ kPMTITargetSet, kItemPS13Target7, 0, // remove target-able here
+#endif // BLADERUNNER_ORIGINAL_BUGS
kPMTIPausedReset1of2, kItemPS13Target2, kItemPS13Target5,
kPMTIPausedSet, kItemPS13Target7,
kPMTIRestart
@@ -240,10 +296,14 @@ static const int *getPoliceMazePS13TrackData52() {
return trackData;
}
-static const int *getPoliceMazePS13TrackData53() {
+static const int *getPoliceMazePS13TrackData53() { // Enemy (kItemPS13Target8) - Rotating reveal
static int trackData[] = {
kPMTIActivate, kVariablePoliceMazePS13TargetCounter, kPoliceMazePS13TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS13TargetCounter, kPoliceMazePS13TargetCount,
+#if BLADERUNNER_ORIGINAL_BUGS
+#else
+ kPMTITargetSet, kItemPS13Target8, 0, // remove target-able here
+#endif // BLADERUNNER_ORIGINAL_BUGS
kPMTIObstacleReset, kItemPS13Target8,
kPMTIFacing, 356,
kPMTIPosition, 0,
@@ -253,7 +313,7 @@ static const int *getPoliceMazePS13TrackData53() {
kPMTITargetSet, kItemPS13Target8, 1,
kPMTIEnemyReset, kItemPS13Target8,
kPMTIMove, 5,
- kPMTIEnemySet, kItemPS13Target8,
+ kPMTIEnemySet, kItemPS13Target8, // rotate - reveal
kPMTIRotate, 868, 200,
kPMTIWait, 1000,
kPMTIShoot, 27, 33,
@@ -261,6 +321,10 @@ static const int *getPoliceMazePS13TrackData53() {
kPMTIWait, 1000,
kPMTIMove, 0,
kPMTIObstacleReset, kItemPS13Target8,
+#if BLADERUNNER_ORIGINAL_BUGS
+#else
+ kPMTITargetSet, kItemPS13Target8, 0, // remove target-able here
+#endif // BLADERUNNER_ORIGINAL_BUGS
kPMTIPausedReset1of2, kItemPS13Target3, kItemPS13Target6,
kPMTIPausedSet, kItemPS13Target8,
kPMTIRestart
@@ -268,10 +332,14 @@ static const int *getPoliceMazePS13TrackData53() {
return trackData;
}
-static const int *getPoliceMazePS13TrackData54() {
+static const int *getPoliceMazePS13TrackData54() { // Enemy (kItemPS13Target9) - Rotating reveal
static int trackData[] = {
kPMTIActivate, kVariablePoliceMazePS13TargetCounter, kPoliceMazePS13TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS13TargetCounter, kPoliceMazePS13TargetCount,
+#if BLADERUNNER_ORIGINAL_BUGS
+#else
+ kPMTITargetSet, kItemPS13Target9, 0, // remove target-able here
+#endif // BLADERUNNER_ORIGINAL_BUGS
kPMTIObstacleReset, kItemPS13Target9,
kPMTIFacing, 512,
kPMTIPosition, 0,
@@ -282,12 +350,16 @@ static const int *getPoliceMazePS13TrackData54() {
kPMTIEnemyReset, kItemPS13Target9,
kPMTIMove, 3,
kPMTIWait, 500,
- kPMTIEnemySet, kItemPS13Target9,
+ kPMTIEnemySet, kItemPS13Target9, // rotate - reveal
kPMTIRotate, 768, 80,
kPMTIWait, 1000,
kPMTIShoot, 27, 33,
kPMTIMove, 0,
kPMTIObstacleReset, kItemPS13Target9,
+#if BLADERUNNER_ORIGINAL_BUGS
+#else
+ kPMTITargetSet, kItemPS13Target9, 0, // remove target-able here
+#endif // BLADERUNNER_ORIGINAL_BUGS
kPMTIPausedReset1of2, kItemPS13Target13, kItemPS13Target10,
kPMTIPausedSet, kItemPS13Target9,
kPMTIRestart
@@ -295,10 +367,16 @@ static const int *getPoliceMazePS13TrackData54() {
return trackData;
}
-static const int *getPoliceMazePS13TrackData55() {
+static const int *getPoliceMazePS13TrackData55() { // Enemy (kItemPS13Target10, kItemPS13Target11, kItemPS13Target12) - Rotating reveal
static int trackData[] = {
kPMTIActivate, kVariablePoliceMazePS13TargetCounter, kPoliceMazePS13TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS13TargetCounter, kPoliceMazePS13TargetCount,
+#if BLADERUNNER_ORIGINAL_BUGS
+#else
+ kPMTITargetSet, kItemPS13Target10, 0, // remove target-able here - redundant here though
+ kPMTITargetSet, kItemPS13Target11, 0, // remove target-able here - redundant here though
+ kPMTITargetSet, kItemPS13Target12, 0, // remove target-able here - redundant here though
+#endif // BLADERUNNER_ORIGINAL_BUGS
kPMTIObstacleReset, kItemPS13Target10,
kPMTIObstacleReset, kItemPS13Target11,
kPMTIObstacleReset, kItemPS13Target12,
@@ -310,11 +388,20 @@ static const int *getPoliceMazePS13TrackData55() {
kPMTIWaitRandom, 1000, 1000,
kPMTIPlaySound, 33, 33,
kPMTIEnemyReset, kItemPS13Target10,
+#if BLADERUNNER_ORIGINAL_BUGS
+#else
+ kPMTIEnemyReset, kItemPS13Target11, // set the others in the series as non-enemies here too
+ kPMTIEnemyReset, kItemPS13Target12, // set the others in the series as non-enemies here too
+#endif // BLADERUNNER_ORIGINAL_BUGS
kPMTIObstacleSet, kItemPS13Target10,
kPMTIMove, 14,
kPMTIWait, 1000,
kPMTIPausedReset, kItemPS13Target11,
kPMTIObstacleReset, kItemPS13Target10,
+#if BLADERUNNER_ORIGINAL_BUGS
+#else
+ kPMTITargetSet, kItemPS13Target10, 0, // remove target-able here - only for kItemPS13Target10 item
+#endif // BLADERUNNER_ORIGINAL_BUGS
kPMTIObstacleSet, kItemPS13Target11,
kPMTIPausedSet, kItemPS13Target10,
kPMTIPosition, 0,
@@ -323,30 +410,34 @@ static const int *getPoliceMazePS13TrackData55() {
return trackData;
}
-static const int *getPoliceMazePS13TrackData56() {
+static const int *getPoliceMazePS13TrackData56() { // Enemy (kItemPS13Target10, kItemPS13Target11, kItemPS13Target12) - Rotating reveal
static int trackData[] = {
kPMTIFacing, 327,
kPMTIPosition, 0,
- kPMTIObstacleSet, kItemPS13Target11,
- kPMTIEnemyReset, kItemPS13Target11,
+ kPMTIObstacleSet, kItemPS13Target11, // redundant (original)
+ kPMTIEnemyReset, kItemPS13Target11, // [redundant after bug fix] target 10-11-12 still is not revealed as enemy
kPMTIMove, 14,
kPMTIWait, 1000,
kPMTIPausedReset, kItemPS13Target12,
kPMTIObstacleReset, kItemPS13Target11,
kPMTIObstacleSet, kItemPS13Target12,
kPMTIPausedSet, kItemPS13Target11,
+#if BLADERUNNER_ORIGINAL_BUGS
+#else
+ kPMTITargetSet, kItemPS13Target11, 0, // remove target-able here - only for kItemPS13Target11 item
+#endif // BLADERUNNER_ORIGINAL_BUGS
kPMTIPosition, 0,
kPMTIRestart
};
return trackData;
}
-static const int *getPoliceMazePS13TrackData57() {
+static const int *getPoliceMazePS13TrackData57() { // Enemy (kItemPS13Target10, kItemPS13Target11, kItemPS13Target12) - Rotating reveal
static int trackData[] = {
- kPMTIEnemySet, kItemPS13Target12,
+ kPMTIEnemySet, kItemPS13Target12, // rotate - reveal
kPMTIFacing, 327,
kPMTIPosition, 0,
- kPMTIObstacleSet, kItemPS13Target12,
+ kPMTIObstacleSet, kItemPS13Target12, // redundant (original)
kPMTIRotate, 516, 80,
kPMTIWait, 0,
kPMTIRotate, 843, 80,
@@ -355,6 +446,10 @@ static const int *getPoliceMazePS13TrackData57() {
kPMTIWait, 500,
kPMTIMove, 14,
kPMTIObstacleReset, kItemPS13Target12,
+#if BLADERUNNER_ORIGINAL_BUGS
+#else
+ kPMTITargetSet, kItemPS13Target12, 0, // remove target-able here - only for kItemPS13Target12 item
+#endif // BLADERUNNER_ORIGINAL_BUGS
kPMTIPausedReset1of2, kItemPS13Target13, kItemPS13Target9,
kPMTIPausedSet, kItemPS13Target12,
kPMTIPosition, 0,
@@ -363,10 +458,14 @@ static const int *getPoliceMazePS13TrackData57() {
return trackData;
}
-static const int *getPoliceMazePS13TrackData58() { // - Starts activated
+static const int *getPoliceMazePS13TrackData58() { // Special (kItemPS13Target13) - Starts activated - Innocent x2
static int trackData[] = {
kPMTIActivate, kVariablePoliceMazePS13TargetCounter, kPoliceMazePS13TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS13TargetCounter, kPoliceMazePS13TargetCount,
+#if BLADERUNNER_ORIGINAL_BUGS
+#else
+ kPMTITargetSet, kItemPS13Target13, 0, // remove target-able here
+#endif // BLADERUNNER_ORIGINAL_BUGS
kPMTIObstacleReset, kItemPS13Target13,
kPMTIFacing, 922,
kPMTIPosition, 0,
@@ -378,15 +477,21 @@ static const int *getPoliceMazePS13TrackData58() { // - Starts activated
kPMTIMove, 9,
kPMTIWait, 200,
kPMTIMove, 0,
- kPMTILeave,
+#if BLADERUNNER_ORIGINAL_BUGS
+ kPMTILeave, // TODO MAZE A bug? intended? credit for "first" innocent
kPMTITargetSet, kItemPS13Target13, 1,
kPMTIEnemyReset, kItemPS13Target13,
+#endif // BLADERUNNER_ORIGINAL_BUGS
kPMTIWait, 200,
kPMTIMove, 9,
kPMTIWait, 200,
kPMTIMove, 0,
- kPMTILeave,
+ kPMTILeave, // credit for "second" innocent
kPMTIObstacleReset, kItemPS13Target13,
+#if BLADERUNNER_ORIGINAL_BUGS
+#else
+ kPMTITargetSet, kItemPS13Target13, 0, // remove target-able here
+#endif // BLADERUNNER_ORIGINAL_BUGS
kPMTIPausedReset, kItemPS13Target4,
kPMTIPausedSet, kItemPS13Target13,
kPMTIPosition, 0,
@@ -395,10 +500,14 @@ static const int *getPoliceMazePS13TrackData58() { // - Starts activated
return trackData;
}
-static const int *getPoliceMazePS13TrackData62() {
+static const int *getPoliceMazePS13TrackData62() { // Enemy (kItemPS13Target14) - Rotating reveal
static int trackData[] = {
kPMTIActivate, kVariablePoliceMazePS13TargetCounter, kPoliceMazePS13TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS13TargetCounter, kPoliceMazePS13TargetCount,
+#if BLADERUNNER_ORIGINAL_BUGS
+#else
+ kPMTITargetSet, kItemPS13Target14, 0, // remove target-able here
+#endif // BLADERUNNER_ORIGINAL_BUGS
kPMTIObstacleReset, kItemPS13Target14,
kPMTIFacing, 465,
kPMTIPosition, 0,
@@ -409,7 +518,7 @@ static const int *getPoliceMazePS13TrackData62() {
kPMTIEnemyReset, kItemPS13Target14,
kPMTIMove, 14,
kPMTIWait, 1000,
- kPMTIEnemySet, kItemPS13Target14,
+ kPMTIEnemySet, kItemPS13Target14, // rotate - reveal
kPMTIRotate, 650, 80,
kPMTIWait, 0,
kPMTIRotate, 937, 80,
@@ -421,6 +530,10 @@ static const int *getPoliceMazePS13TrackData62() {
kPMTIRotate, 465, 80,
kPMTIMove, 0,
kPMTIObstacleReset, kItemPS13Target14,
+#if BLADERUNNER_ORIGINAL_BUGS
+#else
+ kPMTITargetSet, kItemPS13Target14, 0, // remove target-able here
+#endif // BLADERUNNER_ORIGINAL_BUGS
kPMTIPausedReset1of2, kItemPS13Target1, kItemPS13Target15,
kPMTIPausedSet, kItemPS13Target14,
kPMTIRestart
@@ -428,10 +541,14 @@ static const int *getPoliceMazePS13TrackData62() {
return trackData;
}
-static const int *getPoliceMazePS13TrackData63() {
+static const int *getPoliceMazePS13TrackData63() { // Enemy (kItemPS13Target15) - Rotating reveal
static int trackData[] = {
kPMTIActivate, kVariablePoliceMazePS13TargetCounter, kPoliceMazePS13TargetCount,
kPMTIVariableInc, kVariablePoliceMazePS13TargetCounter, kPoliceMazePS13TargetCount,
+#if BLADERUNNER_ORIGINAL_BUGS
+#else
+ kPMTITargetSet, kItemPS13Target15, 0, // remove target-able here
+#endif // BLADERUNNER_ORIGINAL_BUGS
kPMTIObstacleReset, kItemPS13Target15,
kPMTIFacing, 465,
kPMTIPosition, 0,
@@ -454,6 +571,10 @@ static const int *getPoliceMazePS13TrackData63() {
kPMTIRotate, 460, 80,
kPMTIMove, 0,
kPMTIObstacleReset, kItemPS13Target15,
+#if BLADERUNNER_ORIGINAL_BUGS
+#else
+ kPMTITargetSet, kItemPS13Target15, 0, // remove target-able here
+#endif // BLADERUNNER_ORIGINAL_BUGS
kPMTIPausedReset1of2, kItemPS13Target1, kItemPS13Target14,
kPMTIPausedSet, kItemPS13Target15,
kPMTIRestart