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authorTorbjörn Andersson2009-10-31 13:43:46 +0000
committerTorbjörn Andersson2009-10-31 13:43:46 +0000
commit149d784d0b2be7c0a968f856557724b216cd8a95 (patch)
treeafd4113c6bd102ac6486c1ca23ff7648d93bd0bf /engines
parent2f7f5bb4f1e4635c33cf05aff3852ba967d99304 (diff)
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Kirben suggested using vs->bytesPerPixel instead of _bytesPerPixel when drawing
the corners on the flashlight. He's probably right, since 'vs' is what we are drawing to. svn-id: r45561
Diffstat (limited to 'engines')
-rw-r--r--engines/scumm/gfx.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/scumm/gfx.cpp b/engines/scumm/gfx.cpp
index d290d12444..203d746184 100644
--- a/engines/scumm/gfx.cpp
+++ b/engines/scumm/gfx.cpp
@@ -1374,14 +1374,14 @@ void ScummEngine_v5::drawFlashlight() {
// rounded corners.
static const int corner_data[] = { 8, 6, 4, 3, 2, 2, 1, 1 };
int minrow = 0;
- int maxcol = (_flashlight.w - 1) * _bytesPerPixel;
+ int maxcol = (_flashlight.w - 1) * vs->bytesPerPixel;
int maxrow = (_flashlight.h - 1) * vs->pitch;
for (i = 0; i < 8; i++, minrow += vs->pitch, maxrow -= vs->pitch) {
int d = corner_data[i];
for (j = 0; j < d; j++) {
- if (_bytesPerPixel == 2) {
+ if (vs->bytesPerPixel == 2) {
WRITE_UINT16(&_flashlight.buffer[minrow + 2 * j], 0);
WRITE_UINT16(&_flashlight.buffer[minrow + maxcol - 2 * j], 0);
WRITE_UINT16(&_flashlight.buffer[maxrow + 2 * j], 0);