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author | Strangerke | 2014-11-01 12:35:59 +0100 |
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committer | Strangerke | 2014-11-01 12:35:59 +0100 |
commit | 14ab55e9badc97fd6554214408da33663a88c792 (patch) | |
tree | 31f9d527a5b4bc0ebc42487ee17b1c92f88e8d78 /engines | |
parent | 9561d5f6f8d5fab355ee56f70879443177b58ee1 (diff) | |
download | scummvm-rg350-14ab55e9badc97fd6554214408da33663a88c792.tar.gz scummvm-rg350-14ab55e9badc97fd6554214408da33663a88c792.tar.bz2 scummvm-rg350-14ab55e9badc97fd6554214408da33663a88c792.zip |
HOPKINS: Add a check for another sound related to frames removed in the Polish version. Fix for bug #6591
Diffstat (limited to 'engines')
-rw-r--r-- | engines/hopkins/sound.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/engines/hopkins/sound.cpp b/engines/hopkins/sound.cpp index b429eb863a..6660233740 100644 --- a/engines/hopkins/sound.cpp +++ b/engines/hopkins/sound.cpp @@ -273,7 +273,10 @@ void SoundManager::playAnimSound(int animFrame) { playSample(1); break; case 75: - playSample(2); + // This removes the sound of the gun played while the guard is being shot, as this part of the scene has been + // removed in the Polish version of the game + if (_vm->getLanguage() != Common::PL_POL) + playSample(2); break; case 95: // This fixes an original bug in the Polish version of the game, which was literally butchered for some reason |