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| author | Filippos Karapetis | 2012-06-26 13:22:05 +0300 | 
|---|---|---|
| committer | Filippos Karapetis | 2012-06-26 13:22:05 +0300 | 
| commit | 152b340a9ac502434e99da79e880625626209adc (patch) | |
| tree | daa190a3bb7f7671340d5592268f2d86e440e666 /engines | |
| parent | 7e66cbd468a5b89eaf170d5e0fb3bb312365628c (diff) | |
| download | scummvm-rg350-152b340a9ac502434e99da79e880625626209adc.tar.gz scummvm-rg350-152b340a9ac502434e99da79e880625626209adc.tar.bz2 scummvm-rg350-152b340a9ac502434e99da79e880625626209adc.zip  | |
SCI: Remove a music fading hack used for the intro of Longbow
Diffstat (limited to 'engines')
| -rw-r--r-- | engines/sci/sound/soundcmd.cpp | 12 | 
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/sci/sound/soundcmd.cpp b/engines/sci/sound/soundcmd.cpp index 989df7c8a1..cbb5cab4fe 100644 --- a/engines/sci/sound/soundcmd.cpp +++ b/engines/sci/sound/soundcmd.cpp @@ -368,6 +368,11 @@ reg_t SoundCommandParser::kDoSoundFade(int argc, reg_t *argv, reg_t acc) {  	case 4: // SCI01+  	case 5: // SCI1+ (SCI1 late sound scheme), with fade and continue  		musicSlot->fadeTo = CLIP<uint16>(argv[1].toUint16(), 0, MUSIC_VOLUME_MAX); +		// Check if the song is already at the requested volume. If it is, don't +		// perform any fading. Happens for example during the intro of Longbow. +		if (musicSlot->fadeTo == musicSlot->volume) +			return acc; +  		// sometimes we get objects in that position, fix it up (ffs. workarounds)  		if (!argv[1].getSegment())  			musicSlot->fadeStep = volume > musicSlot->fadeTo ? -argv[3].toUint16() : argv[3].toUint16(); @@ -497,12 +502,7 @@ void SoundCommandParser::processUpdateCues(reg_t obj) {  		// fireworks).  		// It is also needed in other games, e.g. LSL6 when talking to the  		// receptionist (bug #3192166). -		if (g_sci->getGameId() == GID_LONGBOW && g_sci->getEngineState()->currentRoomNumber() == 95) { -			// HACK: Don't set a signal here in the intro of Longbow, as that makes some dialog -			// boxes disappear too soon (bug #3044844). -		} else { -			writeSelectorValue(_segMan, obj, SELECTOR(signal), SIGNAL_OFFSET); -		} +		writeSelectorValue(_segMan, obj, SELECTOR(signal), SIGNAL_OFFSET);  		if (_soundVersion <= SCI_VERSION_0_LATE) {  			processStopSound(obj, false);  		} else {  | 
