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| author | Martin Kiewitz | 2016-01-31 14:49:52 +0100 | 
|---|---|---|
| committer | Martin Kiewitz | 2016-01-31 14:49:52 +0100 | 
| commit | 1548f2cebf49b52505b17c4057ad8048ce6c9baf (patch) | |
| tree | a3aa71a324b046ae44258f271801669b3bba2c97 /engines | |
| parent | 121415ef1f391dea223370226e8ee8abd9c5329f (diff) | |
| download | scummvm-rg350-1548f2cebf49b52505b17c4057ad8048ce6c9baf.tar.gz scummvm-rg350-1548f2cebf49b52505b17c4057ad8048ce6c9baf.tar.bz2 scummvm-rg350-1548f2cebf49b52505b17c4057ad8048ce6c9baf.zip  | |
AGI: revert "motion type check in objectstop AGI3"
Caused issues with mouse support (that AGI on DOS never had).
e.g. KQ1/KQ2 on end of mouse click move Graham automatically falls
into water.
The check was added in AGI3 only, but maybe non-DOS interpreters
had it before. Or maybe mouse support was actually implemented
differently. Needs more investigating.
Diffstat (limited to 'engines')
| -rw-r--r-- | engines/agi/motion.cpp | 10 | ||||
| -rw-r--r-- | engines/agi/view.h | 2 | 
2 files changed, 4 insertions, 8 deletions
diff --git a/engines/agi/motion.cpp b/engines/agi/motion.cpp index a7a1b91788..76f0f91f51 100644 --- a/engines/agi/motion.cpp +++ b/engines/agi/motion.cpp @@ -210,13 +210,9 @@ void AgiEngine::inDestination(ScreenObjEntry *screenObj) {  void AgiEngine::motionMoveObjStop(ScreenObjEntry *screenObj) {  	screenObj->stepSize = screenObj->move_stepSize; -	uint16 agiVersion = getVersion(); -	if (agiVersion >= 0x3000) { -		// this check was only done for AGI3 -		if (screenObj->motionType != kMotionEgo) { -			setflag(screenObj->move_flag, true); -		} -	} else { +	// This check for motionType was only done in AGI3. +	// But we use this motion type for mouse movement, so we need to check in any case, otherwise it will cause glitches. +	if (screenObj->motionType != kMotionEgo) {  		setflag(screenObj->move_flag, true);  	} diff --git a/engines/agi/view.h b/engines/agi/view.h index 3afe3dc84b..428db1d6ad 100644 --- a/engines/agi/view.h +++ b/engines/agi/view.h @@ -58,7 +58,7 @@ enum MotionType {  	kMotionWander = 1,  	kMotionFollowEgo = 2,  	kMotionMoveObj = 3, -	kMotionEgo = 4 +	kMotionEgo = 4 // used by us for mouse movement only?  };  enum CycleType {  | 
