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authorPaul Gilbert2011-05-14 18:20:56 +1000
committerPaul Gilbert2011-05-14 18:20:56 +1000
commit1568f1956908b3d4375f735129d5c2bf3f3f5b5c (patch)
tree896021bad619697699a4480d319a60324dfee82f /engines
parent621a6e522948b35b7967c0f573c6008fc0fca078 (diff)
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TSAGE: Moved scene creation into the Game class, and separated out the Ringworld demo scene creation to it's own game class
Diffstat (limited to 'engines')
-rw-r--r--engines/tsage/core.cpp18
-rw-r--r--engines/tsage/core.h24
-rw-r--r--engines/tsage/module.mk1
-rw-r--r--engines/tsage/ringworld_demo.cpp4
-rw-r--r--engines/tsage/ringworld_demo.h8
-rw-r--r--engines/tsage/ringworld_logic.cpp5
-rw-r--r--engines/tsage/ringworld_logic.h2
-rw-r--r--engines/tsage/scenes.cpp20
-rw-r--r--engines/tsage/scenes.h23
9 files changed, 50 insertions, 55 deletions
diff --git a/engines/tsage/core.cpp b/engines/tsage/core.cpp
index 917625142b..2f0536599a 100644
--- a/engines/tsage/core.cpp
+++ b/engines/tsage/core.cpp
@@ -3647,22 +3647,4 @@ void SceneHandler::saveListener(Serializer &ser) {
warning("TODO: SceneHandler::saveListener");
}
-/*--------------------------------------------------------------------------*/
-
-void Game::execute() {
- // Main game loop
- bool activeFlag = false;
- do {
- // Process all currently atcive game handlers
- activeFlag = false;
- for (SynchronizedList<GameHandler *>::iterator i = _handlers.begin(); i != _handlers.end(); ++i) {
- GameHandler *gh = *i;
- if (gh->_lockCtr.getCtr() == 0) {
- gh->execute();
- activeFlag = true;
- }
- }
- } while (activeFlag && !_vm->getEventManager()->shouldQuit());
-}
-
} // End of namespace tSage
diff --git a/engines/tsage/core.h b/engines/tsage/core.h
index f984a72474..71130e5b0b 100644
--- a/engines/tsage/core.h
+++ b/engines/tsage/core.h
@@ -909,30 +909,6 @@ public:
static void saveListener(Serializer &ser);
};
-/*--------------------------------------------------------------------------*/
-
-class Game {
-protected:
- SynchronizedList<GameHandler *> _handlers;
-
- static bool notLockedFn(GameHandler *g);
- virtual void handleSaveLoad(bool saveFlag, int &saveSlot, Common::String &saveName) {}
-public:
- virtual ~Game() {}
-
- void addHandler(GameHandler *entry) { _handlers.push_back(entry); }
- void removeHandler(GameHandler *entry) { _handlers.remove(entry); }
-
- void execute();
- virtual void start() = 0;
- virtual void restart() {}
- virtual void restartGame() {}
- virtual void saveGame() {}
- virtual void restoreGame() {}
- virtual void quitGame() {}
- virtual void endGame(int resNum, int lineNum) {}
-};
-
} // End of namespace tSage
#endif
diff --git a/engines/tsage/module.mk b/engines/tsage/module.mk
index 2f9194a9ba..aefc8b0992 100644
--- a/engines/tsage/module.mk
+++ b/engines/tsage/module.mk
@@ -1,6 +1,7 @@
MODULE := engines/tsage
MODULE_OBJS := \
+ blueforce_logic.o \
converse.o \
core.o \
debugger.o \
diff --git a/engines/tsage/ringworld_demo.cpp b/engines/tsage/ringworld_demo.cpp
index f6e915b710..2dacea660a 100644
--- a/engines/tsage/ringworld_demo.cpp
+++ b/engines/tsage/ringworld_demo.cpp
@@ -34,7 +34,9 @@ void RingworldDemoGame::start() {
_globals->_events.setCursor(CURSOR_NONE);
}
-void RingworldDemoGame::restart() {
+Scene *RingworldDemoGame::createScene(int sceneNumber) {
+ // The demo only has a single scene, so ignore the scene number and always return it
+ return new RingworldDemoScene();
}
/*--------------------------------------------------------------------------
diff --git a/engines/tsage/ringworld_demo.h b/engines/tsage/ringworld_demo.h
index d72db9c9a4..8b69da8f43 100644
--- a/engines/tsage/ringworld_demo.h
+++ b/engines/tsage/ringworld_demo.h
@@ -32,15 +32,9 @@
namespace tSage {
class RingworldDemoGame: public Game {
-protected:
- virtual void restart();
public:
virtual void start();
- virtual void restartGame() {}
- virtual void saveGame() {}
- virtual void restoreGame() {}
- virtual void quitGame() {}
- virtual void endGame(int resNum, int lineNum) {}
+ virtual Scene *createScene(int sceneNumber);
};
class RingworldDemoScene: public Scene {
diff --git a/engines/tsage/ringworld_logic.cpp b/engines/tsage/ringworld_logic.cpp
index 9eba3bf00b..82331ba0e6 100644
--- a/engines/tsage/ringworld_logic.cpp
+++ b/engines/tsage/ringworld_logic.cpp
@@ -39,10 +39,7 @@
namespace tSage {
-Scene *SceneFactory::createScene(int sceneNumber) {
- if (_vm->getFeatures() & GF_DEMO)
- return new RingworldDemoScene();
-
+Scene *RingworldGame::createScene(int sceneNumber) {
switch (sceneNumber) {
/* Scene group 1 */
// Kziniti Palace (Introduction)
diff --git a/engines/tsage/ringworld_logic.h b/engines/tsage/ringworld_logic.h
index e3671e7fe2..6fa92fa043 100644
--- a/engines/tsage/ringworld_logic.h
+++ b/engines/tsage/ringworld_logic.h
@@ -451,6 +451,8 @@ public:
virtual void restoreGame();
virtual void quitGame();
virtual void endGame(int resNum, int lineNum);
+
+ virtual Scene *createScene(int sceneNumber);
};
} // End of namespace tSage
diff --git a/engines/tsage/scenes.cpp b/engines/tsage/scenes.cpp
index 8ff063668f..3741bdafd7 100644
--- a/engines/tsage/scenes.cpp
+++ b/engines/tsage/scenes.cpp
@@ -127,7 +127,7 @@ void SceneManager::sceneChange() {
}
Scene *SceneManager::getNewScene() {
- return SceneFactory::createScene(_nextSceneNumber);
+ return _globals->_game->createScene(_nextSceneNumber);
}
void SceneManager::fadeInIfNecessary() {
@@ -490,4 +490,22 @@ void Scene::setZoomPercents(int yStart, int minPercent, int yEnd, int maxPercent
_zoomPercents[yEnd++] = minPercent;
}
+/*--------------------------------------------------------------------------*/
+
+void Game::execute() {
+ // Main game loop
+ bool activeFlag = false;
+ do {
+ // Process all currently atcive game handlers
+ activeFlag = false;
+ for (SynchronizedList<GameHandler *>::iterator i = _handlers.begin(); i != _handlers.end(); ++i) {
+ GameHandler *gh = *i;
+ if (gh->_lockCtr.getCtr() == 0) {
+ gh->execute();
+ activeFlag = true;
+ }
+ }
+ } while (activeFlag && !_vm->getEventManager()->shouldQuit());
+}
+
} // End of namespace tSage
diff --git a/engines/tsage/scenes.h b/engines/tsage/scenes.h
index 7ef74b49c5..a5aacbacfa 100644
--- a/engines/tsage/scenes.h
+++ b/engines/tsage/scenes.h
@@ -108,6 +108,29 @@ public:
static void loadNotifier(bool postFlag);
};
+class Game {
+protected:
+ SynchronizedList<GameHandler *> _handlers;
+
+ static bool notLockedFn(GameHandler *g);
+ virtual void handleSaveLoad(bool saveFlag, int &saveSlot, Common::String &saveName) {}
+public:
+ virtual ~Game() {}
+
+ void addHandler(GameHandler *entry) { _handlers.push_back(entry); }
+ void removeHandler(GameHandler *entry) { _handlers.remove(entry); }
+
+ void execute();
+ virtual void start() = 0;
+ virtual void restart() {}
+ virtual void restartGame() {}
+ virtual void saveGame() {}
+ virtual void restoreGame() {}
+ virtual void quitGame() {}
+ virtual void endGame(int resNum, int lineNum) {}
+ virtual Scene *createScene(int sceneNumber) = 0;
+};
+
} // End of namespace tSage
#endif