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author | Colin Snover | 2017-10-06 17:02:08 -0500 |
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committer | Colin Snover | 2017-10-06 22:56:25 -0500 |
commit | 15f6e6b97edf9bb2c3729078d374c5dfef836c22 (patch) | |
tree | b75b54de824cd9262b2833a012af4c4f3ca162e3 /engines | |
parent | 8c9276e75a9097f6eb2856767f9e6a40eab3c5aa (diff) | |
download | scummvm-rg350-15f6e6b97edf9bb2c3729078d374c5dfef836c22.tar.gz scummvm-rg350-15f6e6b97edf9bb2c3729078d374c5dfef836c22.tar.bz2 scummvm-rg350-15f6e6b97edf9bb2c3729078d374c5dfef836c22.zip |
SCI32: Remove resolved TODO in helpers.h
Diffstat (limited to 'engines')
-rw-r--r-- | engines/sci/graphics/helpers.h | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/engines/sci/graphics/helpers.h b/engines/sci/graphics/helpers.h index 38da280701..9d266fcf00 100644 --- a/engines/sci/graphics/helpers.h +++ b/engines/sci/graphics/helpers.h @@ -240,11 +240,6 @@ struct Buffer : public Graphics::Surface { Buffer(const uint16 width, const uint16 height, uint8 *const pix) : screenWidth(width), screenHeight(height), - // TODO: These values are not correct for all games. Script - // dimensions were hard-coded per game in the original - // interpreter. Search all games for their internal script - // dimensions and set appropriately. (This code does not - // appear to exist at all in SCI3, which uses 640x480.) scriptWidth(320), scriptHeight(200) { init(width, height, width, pix, Graphics::PixelFormat::createFormatCLUT8()); |