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author | Robert Crossfield | 2017-02-13 17:49:26 +1100 |
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committer | Robert Crossfield | 2017-02-13 17:51:00 +1100 |
commit | 165a1bb0702232b5b7852f6236df9d4e052744be (patch) | |
tree | 844879c709d3b21f8b85bfc62b15862a1a86b2f3 /engines | |
parent | 59d6feb9f89be24ffe27d24cc07c463dc7bfded0 (diff) | |
download | scummvm-rg350-165a1bb0702232b5b7852f6236df9d4e052744be.tar.gz scummvm-rg350-165a1bb0702232b5b7852f6236df9d4e052744be.tar.bz2 scummvm-rg350-165a1bb0702232b5b7852f6236df9d4e052744be.zip |
SCUMM: Fix bug #4556 (Maniac C64/V1/V2: Purple Tentacle appears in Lab Entry after being chased out)
Diffstat (limited to 'engines')
-rw-r--r-- | engines/scumm/script_v2.cpp | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/engines/scumm/script_v2.cpp b/engines/scumm/script_v2.cpp index 756e0b44de..d7f99167ad 100644 --- a/engines/scumm/script_v2.cpp +++ b/engines/scumm/script_v2.cpp @@ -1189,6 +1189,25 @@ void ScummEngine_v2::o2_startScript() { } } + // WORKAROUND bug #4556: Purple Tentacle can appear in the lab, after being + // chased out and end up stuck in the room. This bug is triggered if the player + // enters the lab within 45 minutes of first entering the mansion and has chased Purple Tentacle + // out. Eventually the cutscene with Purple Tentacle chasing Sandy in the lab + // will play. This script leaves Purple Tentacle in the room causing him to become + // a permanent resident. + // Our fix is simply to prevent the Cutscene playing, if the lab has already been stormed + if (_game.id == GID_MANIAC) { + if (_game.version >= 1 && script == 155) { + if (VAR(120) == 1) + return; + } + // Script numbers are different in V0 + if (_game.version == 0 && script == 150) { + if (VAR(104) == 1) + return; + } + } + runScript(script, 0, 0, 0); } |