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authorSven Hesse2011-01-26 19:02:20 +0000
committerSven Hesse2011-01-26 19:02:20 +0000
commit1686ecdf8395a511e93c9a69ef179403e3d17cf2 (patch)
tree2391b9309001dccf4e8aa6752b09a7ddd3e37d58 /engines
parente5f9eb30d36768352ebd677a0809bf30572e2053 (diff)
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GOB: Increase kEnvironmentCount to 20 for Addy
svn-id: r55545
Diffstat (limited to 'engines')
-rw-r--r--engines/gob/game.cpp6
-rw-r--r--engines/gob/game.h6
2 files changed, 4 insertions, 8 deletions
diff --git a/engines/gob/game.cpp b/engines/gob/game.cpp
index 09f925bcc7..29319996b5 100644
--- a/engines/gob/game.cpp
+++ b/engines/gob/game.cpp
@@ -44,8 +44,6 @@
namespace Gob {
Environments::Environments(GobEngine *vm) : _vm(vm) {
- _environments = new Environment[kEnvironmentCount];
-
for (uint i = 0; i < kEnvironmentCount; i++) {
Environment &e = _environments[i];
@@ -60,8 +58,6 @@ Environments::Environments(GobEngine *vm) : _vm(vm) {
Environments::~Environments() {
clear();
-
- delete[] _environments;
}
void Environments::clear() {
@@ -565,7 +561,7 @@ void Game::totSub(int8 flags, const char *newTotFile) {
warning("Urban Stub: Game::totSub(), flags == %d", flags);
if (_numEnvironments >= Environments::kEnvironmentCount)
- return;
+ error("Game::totSub(): Environments overflow");
_environments->set(_numEnvironments);
diff --git a/engines/gob/game.h b/engines/gob/game.h
index a9985028cb..186afdee1a 100644
--- a/engines/gob/game.h
+++ b/engines/gob/game.h
@@ -37,7 +37,7 @@ class Hotspots;
class Environments {
public:
- static const uint8 kEnvironmentCount = 5;
+ static const uint8 kEnvironmentCount = 20;
Environments(GobEngine *vm);
~Environments();
@@ -48,7 +48,7 @@ public:
const char *getTotFile(uint8 env) const;
bool has(Variables *variables, uint8 startEnv = 0, int16 except = -1) const;
- bool has(Script *script , uint8 startEnv = 0, int16 except = -1) const;
+ bool has(Script *script , uint8 startEnv = 0, int16 except = -1) const;
bool has(Resources *resources, uint8 startEnv = 0, int16 except = -1) const;
void clear();
@@ -65,7 +65,7 @@ private:
GobEngine *_vm;
- Environment *_environments;
+ Environment _environments[kEnvironmentCount];
};
class Game {