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author | Eugene Sandulenko | 2013-12-20 23:21:10 +0200 |
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committer | Eugene Sandulenko | 2013-12-20 23:21:10 +0200 |
commit | 17ecccd4b6c7789483db12770494984fa697dbbb (patch) | |
tree | 8636a135325dab2e3310a31147c5118cda408108 /engines | |
parent | d6dafa822ae82a1a9d7aa7eb19327b2a414cd6af (diff) | |
download | scummvm-rg350-17ecccd4b6c7789483db12770494984fa697dbbb.tar.gz scummvm-rg350-17ecccd4b6c7789483db12770494984fa697dbbb.tar.bz2 scummvm-rg350-17ecccd4b6c7789483db12770494984fa697dbbb.zip |
FULLPIPE: Implement scene10_initScene()
Diffstat (limited to 'engines')
-rw-r--r-- | engines/fullpipe/scenes/scene10.cpp | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/engines/fullpipe/scenes/scene10.cpp b/engines/fullpipe/scenes/scene10.cpp new file mode 100644 index 0000000000..7080952c8f --- /dev/null +++ b/engines/fullpipe/scenes/scene10.cpp @@ -0,0 +1,54 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" + +#include "fullpipe/objectnames.h" +#include "fullpipe/constants.h" + +#include "fullpipe/gameloader.h" +#include "fullpipe/scenes.h" +#include "fullpipe/statics.h" + +#include "fullpipe/behavior.h" + +namespace Fullpipe { + +void scene10_initScene(Scene *sc) { + g_vars->scene10_gum = sc->getStaticANIObject1ById(sc, ANI_GUM, -1); + g_vars->scene10_packet = sc->getStaticANIObject1ById(sc, ANI_PACHKA, -1); + g_vars->scene10_packet2 = sc->getStaticANIObject1ById(sc, ANI_PACHKA2, -1); + g_vars->scene10_inflater = sc->getStaticANIObject1ById(sc, ANI_NADUVATEL, -1); + g_vars->scene10_ladder = sc->getPictureObjectById(sc, PIC_SC10_LADDER, 0); + + g_fullpipe->lift_setButton(sO_Level1, ST_LBN_1N); + g_fullpipe->lift_sub5(sc, QU_SC10_ENTERLIFT, QU_SC10_EXITLIFT); + + if (g_fullpipe->getObjectState(sO_Inflater) == g_fullpipe->getObjectEnumState(sO_Inflater, sO_WithGum)) { + g_vars->scene10_hasGum = 1; + } else { + g_vars->scene10_hasGum = 0; + g_vars->scene10_gum->hide(); + } +} + +} // End of namespace Fullpipe |