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author | Paul Gilbert | 2018-02-24 20:20:01 -0500 |
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committer | Paul Gilbert | 2018-02-24 20:20:01 -0500 |
commit | 18235e4ab0aac6e749a3cd8be5608e1d2eff3000 (patch) | |
tree | 34b2ea7ef061f80d323ca932fb542ba8b79fe69e /engines | |
parent | 16bae6f314f36e5d61a7148e5f754e99698f3e82 (diff) | |
download | scummvm-rg350-18235e4ab0aac6e749a3cd8be5608e1d2eff3000.tar.gz scummvm-rg350-18235e4ab0aac6e749a3cd8be5608e1d2eff3000.tar.bz2 scummvm-rg350-18235e4ab0aac6e749a3cd8be5608e1d2eff3000.zip |
XEEN: Properly redraw Char Items dialog after leaving Quest dialog
Diffstat (limited to 'engines')
-rw-r--r-- | engines/xeen/dialogs_items.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/xeen/dialogs_items.cpp b/engines/xeen/dialogs_items.cpp index 865ec23a14..f7c0e48e41 100644 --- a/engines/xeen/dialogs_items.cpp +++ b/engines/xeen/dialogs_items.cpp @@ -468,7 +468,7 @@ Character *ItemsDialog::execute(Character *c, ItemsMode mode) { // Quests if (mode == ITEMMODE_CHAR_INFO) { Quests::show(_vm); - redrawFlag = REDRAW_TEXT; + redrawFlag = REDRAW_FULL; } break; |