diff options
author | Paul Gilbert | 2011-10-22 09:07:51 +1100 |
---|---|---|
committer | Paul Gilbert | 2011-10-22 09:07:51 +1100 |
commit | 18521c6673121c8a1fc18028f6d5fc96a840ad05 (patch) | |
tree | b96143644e45d12864dca755429bb9b9ca3571fe /engines | |
parent | c2de0eb119193ebb86a05af2fd0d419090c3e877 (diff) | |
download | scummvm-rg350-18521c6673121c8a1fc18028f6d5fc96a840ad05.tar.gz scummvm-rg350-18521c6673121c8a1fc18028f6d5fc96a840ad05.tar.bz2 scummvm-rg350-18521c6673121c8a1fc18028f6d5fc96a840ad05.zip |
TSAGE: Fix text going off-screen in BF Scene 940 - Endgame sequence
Diffstat (limited to 'engines')
-rw-r--r-- | engines/tsage/blue_force/blueforce_scenes9.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/engines/tsage/blue_force/blueforce_scenes9.cpp b/engines/tsage/blue_force/blueforce_scenes9.cpp index 20df9605bc..ad0ac2f24f 100644 --- a/engines/tsage/blue_force/blueforce_scenes9.cpp +++ b/engines/tsage/blue_force/blueforce_scenes9.cpp @@ -3666,9 +3666,11 @@ void Scene940::Action1::signal() { break; case 2: _actionIndex = 941; - if (BF_GLOBALS.getFlag(fBackupAt340)) + if (BF_GLOBALS.getFlag(fBackupAt340)) { + // WORKAROUND: If the player shot Nico, the alternate text was previously going off-screen + scene->_gameTextSpeaker1._offsetPos.y -= 10; scene->_stripManager.start(9408, this); - else + } else scene->_stripManager.start(9400, this); break; case 5: |