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authorJohannes Schickel2008-04-24 21:20:32 +0000
committerJohannes Schickel2008-04-24 21:20:32 +0000
commit18dde5420cce566889b137aa3685ced4ba420e41 (patch)
tree4dfdf3488765844cf79d832d8b4d2d7b1fb5c9b9 /engines
parentf0cbfff93e2beb98bd50d86524de1c9f8c0de9bf (diff)
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Fixed hand item reset on scene enter.
svn-id: r31706
Diffstat (limited to 'engines')
-rw-r--r--engines/kyra/scene_v3.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/kyra/scene_v3.cpp b/engines/kyra/scene_v3.cpp
index 27144ff505..977d9540f8 100644
--- a/engines/kyra/scene_v3.cpp
+++ b/engines/kyra/scene_v3.cpp
@@ -161,7 +161,7 @@ void KyraEngine_v3::enterNewScene(uint16 sceneId, int facing, int unk1, int unk2
setNextIdleAnimTimer();
- if (_itemInHand <= 0) {
+ if (_itemInHand < 0) {
_itemInHand = -1;
_handItemSet = -1;
_screen->setMouseCursor(0, 0, _gameShapes[0]);