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author | Johannes Schickel | 2008-04-24 21:20:32 +0000 |
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committer | Johannes Schickel | 2008-04-24 21:20:32 +0000 |
commit | 18dde5420cce566889b137aa3685ced4ba420e41 (patch) | |
tree | 4dfdf3488765844cf79d832d8b4d2d7b1fb5c9b9 /engines | |
parent | f0cbfff93e2beb98bd50d86524de1c9f8c0de9bf (diff) | |
download | scummvm-rg350-18dde5420cce566889b137aa3685ced4ba420e41.tar.gz scummvm-rg350-18dde5420cce566889b137aa3685ced4ba420e41.tar.bz2 scummvm-rg350-18dde5420cce566889b137aa3685ced4ba420e41.zip |
Fixed hand item reset on scene enter.
svn-id: r31706
Diffstat (limited to 'engines')
-rw-r--r-- | engines/kyra/scene_v3.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/kyra/scene_v3.cpp b/engines/kyra/scene_v3.cpp index 27144ff505..977d9540f8 100644 --- a/engines/kyra/scene_v3.cpp +++ b/engines/kyra/scene_v3.cpp @@ -161,7 +161,7 @@ void KyraEngine_v3::enterNewScene(uint16 sceneId, int facing, int unk1, int unk2 setNextIdleAnimTimer(); - if (_itemInHand <= 0) { + if (_itemInHand < 0) { _itemInHand = -1; _handItemSet = -1; _screen->setMouseCursor(0, 0, _gameShapes[0]); |