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author | Martin Kiewitz | 2010-08-01 16:23:44 +0000 |
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committer | Martin Kiewitz | 2010-08-01 16:23:44 +0000 |
commit | 193d3212da5f5356cc531e2cbfe06e061caefdc7 (patch) | |
tree | 7a64da92bf50bf308d9597e34851aab0c579d686 /engines | |
parent | 88438ce118c38e3179bd4dac56aa95c54f8215b6 (diff) | |
download | scummvm-rg350-193d3212da5f5356cc531e2cbfe06e061caefdc7.tar.gz scummvm-rg350-193d3212da5f5356cc531e2cbfe06e061caefdc7.tar.bz2 scummvm-rg350-193d3212da5f5356cc531e2cbfe06e061caefdc7.zip |
SCI: adding "audiosfx" to directories
svn-id: r51579
Diffstat (limited to 'engines')
-rw-r--r-- | engines/sci/sci.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/sci/sci.cpp b/engines/sci/sci.cpp index 13c28e0404..4728578e16 100644 --- a/engines/sci/sci.cpp +++ b/engines/sci/sci.cpp @@ -119,6 +119,7 @@ SciEngine::SciEngine(OSystem *syst, const ADGameDescription *desc, SciGameId gam SearchMan.addSubDirectoryMatching(gameDataDir, "actors"); // KQ6 hi-res portraits SearchMan.addSubDirectoryMatching(gameDataDir, "aud"); // resource.aud and audio files SearchMan.addSubDirectoryMatching(gameDataDir, "audio");// resource.aud and audio files + SearchMan.addSubDirectoryMatching(gameDataDir, "audiosfx");// resource.aud and audio files SearchMan.addSubDirectoryMatching(gameDataDir, "wav"); // speech files in WAV format SearchMan.addSubDirectoryMatching(gameDataDir, "sfx"); // music/sound files in WAV format SearchMan.addSubDirectoryMatching(gameDataDir, "avi"); // AVI movie files for Windows versions |